Posted:
01.25.2011 04:11:58 You can now purchase a reserved slot on all our game servers for just $5/month. Your $5 donation will reserve your slot on ALL of our servers for 30 days. This means no more waiting in line to play. No more wasted time. Not only that, but your donation will go toward paying our bills and will continue to enable TKC the ability to provide quality servers for the PC community.
To purchase your reserved slot just click the "Donate" tab above, then either find your nickname or type in your EXACT solider name (WITHOUT clan tag) in the box provided. Then for donation type be sure to select that you are purchasing a reserved slot. To purchase multiple months just donate the appropriate amount, i.e. $15 for 3 months.
Serious gamers don't wait in line, purchase your reserved slot today and prove to the world that you're no noob!!
Baldur's Gate 3 - Community Update #26 Evil Endings, New Beginnings - Steam News
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04.18.2024 18:00:08 Hey gang, Its been a whirlwind few months here at the Larian castle, attending some of the biggest awards ceremonies in our industry, and we are absolutely humbled by the recognition weve received from our players and our peers.
The gloomy 2D RPG Kingsgrave is now available for PC via Steam
Posted:
04.18.2024 16:00:09 "The Russia-based indie games publisher and developer Alawar and indie games developer Egg or Chicken Games, today announced with great joy and thrill that their gloomy 2D RPG Kingsgrave, is now available for PC via Steam." - Jonas Ek, TGG.
Players claim Fortnite ruined Call of Duty by letting in more corporate greed
Posted:
04.18.2024 16:00:09 Do you remember what gaming was like before Fortnite entered the gaming space? One of the biggest arguments was about loot boxes. Now we have conversations about crossovers, battle passes, and community outreach.
Posted:
04.18.2024 14:00:09 Get ready for legendary stoners Cheech & Chong to light up the battlefield this week, when Tracer Pack: Cheech & Chong debuts in Season 3 of Call of Duty: Modern Warfare III, Call of Duty: Warzone, and Call of Duty: Warzone Mobile on 4/20!
Techland has pushed out Dying Light 2 update 1.47 (PS5 version 1.047) today on all platforms, and this is for the Nightmare Mode addition! According to the studio, this is the “most challenging way” to play Dying Light 2: Stay Human, so expect to fight tooth and nail to survive. Read on for the complete patch notes and details on the new mode for the game.
Dying Light 2 Update 1.47 Patch Notes for April 18:
PS5 Version 1.047
Nightmare Mode
If you like challenges, we’ve got what you need. Nightmare Mode is our new highest difficulty for those wanting to truly experience the nightmarish reality of the Dying Light universe. Enemies are most cunning and brutal. They will put up even more of a fight now, which is important, as you’ll now realize everything you’ve relied on in previous playthroughs aren’t so reliable! And survival becomes essential with limited information and UI elements. To sum up the Nightmare Mode experience:
Level 5 Chase with Tyrants
Being in a menu no longer stops the game — Watch out as you are crafting stuff in real-time! Luckily for you, the Pause menu works as normal though
Flashlight now dims and flickers when in constant use, and can even cut out
Lower immunity from each inhibitor
Higher chance of looting rare quality items
Survivor Sense shows only weapons and quest items
Tactical Stamina — Regeneration takes longer to kick in, and when exhausted, you’ll only be able to shove until your stamina is full once again
Player armor and resistance reduction
Higher stamina drain when paragliding at night
Volatiles have shorter sight, but Chases trigger faster
Stamina regenerates at a slower rate
Health does not regenerate automatically
A larger amount of Legend Points is awarded
Players lose all Legend Level XP towards the next level up on death at Level 50 and above
Efficiency of Boosters has been reduced
Moreover, if you manage to finish the game (or NG+) on this difficulty, you’ll unlock the exclusive Waltz Outfit. Please note: This reward requires you to complete the entirety of the main story on Nightmare difficulty! Are you brave enough to enter the Nightmare?
Night Changes
The Nightmare Mode Update will also incorporate various changes to the night itself. We grouped these changes into two sections: all difficulties and Easy/Normal.
Changes made in all difficulties:
Lowering the number of Volatiles, mostly on the rooftops
Volatiles are also receiving these nerfs:
Vision arc decreased to from 100 °to 90°
Recognition time changed for 1-6s (min-max)
Lowering the number of Spitters in the night population on Difficulty Ranks 1-6
Reduced range of hearing player’s footsteps for Biters
Reduced visibility of flashlight for Biters by 50%
Reduced vision range of Spitters and Suiciders
Changes made only for Easy and Normal: Increasing the recognition time for Volatiles:
2 secs, if player is very close to a Volatile; up to 7 secs if player is 20 meters from Volatile
Removal of Volatiles from Chase Level 1:
No additional Volatiles spawn during Chase Level 1
Co-op for Community Maps Grab your friends and wreak havoc together on maps created by you, our community, because co-op is here! Try to prove yourself as the best Pilgrim amongst your pals or just enjoy the crazy scenarios designed by our players as a group!
But what’s co-op on Community Maps without the Community Maps? That’s why we’re adding a whole bunch of new DevTools functionalities, so our creators can come up with even more creative, challenging and diverse maps. Your toolbox has been expanded with:
Pixelated visual filter
Additional prefabs in the Editor
More gameplay scripts to be overridden
Colorful rubber skins for meshes
Bloody Ties assets!
Gear Loadout System
In response to your requests, we are introducing the Gear Loadout System to Dying Light 2! In the Inventory menu, you can now switch between 4 customisable loadouts to quickly equip the gear, weapons, consumables and accessories that suit your current needs and playstyle.
Cutscene Improvements
With the Nightmare Mode Update, we’ve updated over 70 scenes and dialogues to improve the overall quality of the cinematics. There’s a lot of changes in terms of improved lighting, smoother (or more advanced) animation, special effects, and many other qualitative changes that should be visually noticeable to the player!
What’s changed?
Character animation improvements
Refinement of camera animations
Improved dialogue lighting
FX upgrade
Improved transition from dialogue to combat
Numerous qualitative improvements to dialogue
Interaction with some NPCs will be more immersive
Power Shot Skill Rework
We reworked the Power Shot skill to give players more agency. Now, when you charge a power shot, your reticle will begin to shrink. Release it at the right moment to fire a perfect shot for extra damage!
Tactical Stamina Management Mode
We’ve added a new stamina management mode – Tactical Stamina! An intrinsic part of Nightmare mode, with this turned on, stamina regeneration takes longer to kick in, and when exhausted, you’ll only be able to shove until the bar is full again. This preset can be selected via the Game Options panel. And no, you can’t switch it off on Nightmare difficulty!
Main Menu Redesign
The latest update will refresh the design of the Main Menu by enriching its visual layer. Now, the character outfit will be better presented here. Additionally, we want to make the Events & Alterations, Special Offers, and Community Maps more visible by introducing a new information panel on the right side of the screen.
Scalable Player FOV Correction
After the Firearms update, many of you started asking about more FOV (field of view) flexibility and we’ve delivered. With the Nightmare Mode Update, we are adding a slider allowing you to reverse the distortion of the player character when changing the FOV. When set to the default (100%), the player character appears the same regardless of the FOV value and when set to zero, the player character scales accordingly to the FOV.
Grappling Hook Customization
The update also introduces a new skin type, a bespoke one made for one of the most important tools in a Nightrunner’s arsenal: their Grappling Hook! Be sure to visit the Pilgrim Outpost to grab the First Pilgrim Grappling Hook skin for free and swing through the Villedor in style!
Game Updates
Apart from all the big news from the Nightmare Mode Update above, we’ve also introduced the following fixes and improvements to the game:
CO-OP
Fixed the issue disabling joining multiplayer via Quick Join
Fixed the issue in the “Ferry Tale Endings” quest causing the generator to turn off and on when attacked by multiple Biters, resulting in failing the mission
Fixed the issue where blunt attacks to the head counted towards the “Off With Their Heads!” Survivor Mission Bounty
Improved accuracy of online status information in the Friends section of the Online menu
Player icons on HUD are now differentiated with different colors
Player icons on HUD are now properly hidden if the Immersive HUD option selected
Player icons on HUD are now visible while using the extended HUD option
Fixed and tweaked several TPP animations
Fixed the issue with the “Boss Raid” bounty only progressing for the player who last hit the boss when in a full party in any Elite Survivor Mission
Fixed the animation for Wall Run Kick in TPP
Fixed the animation of swinging the weapon while the camera is pointed towards ground
Fixed the missing swing animation upon attacking with the Grubby Bat
Gameplay
Fixed Virals being able to successfully perform jump attacks by turning in mid-air towards players, even if they dodged. Additionally, the frequency of Viral jump attacks has been lowered
Increased Firearms damage values:
+25% of base damage on all Firearms
Sniper Skill (Legend Levels) will now give +2% damage per each point, instead of +1%
Addressed the issue with the Bounties tracker being stuck on 3/6 or 6/6 Bounties
Fixed the Renegades not spawning properly during the “A Place to Call Home” main quest, blocking further progress
Fixed the blocked by a car transition to the Central Loop
Fixed the camera while unlocking a windmill cutscene
Fixed the game still running underneath the credits after the alternate ending from the new story path
Fixed the Adaptive Triggers sometimes not working unless a weapon with Adaptive Triggers was held just before
Fixed the issue causing kills with explosive knives counting towards the Improvised Weapons Bounty progression
Fixed the Alpha Demolisher not having damage resistance to headshots
Fixed the issue with the “Drive By” Bounty completing by hitting Infected instead of killing them
Added Combat and Parkour XP to the Firearms quest rewards
Fixed the issue sometimes blocking the player from climbing the lamp poles
Fixed the missing VFX fire for Molotovs when thrown from higher places in a certain location
Fixed the prolonged black screen sometimes happening at the end of the “Now or Never” quest
Fixed an issue where animations sometimes did not blend correctly after performing a vault jump with crossbow equipped
Fixed the issue with Lawan sometimes changing her position right after the dialogue in the “A Place to Call Home” quest
Fixed the issue where the Banshee’s jump attack cannot be dodged in the Prologue
Fixed the issue where perfect dodge sometimes didn’t work during fights with Demolishers, causing player to get stunned
Fixed the despawning NPC after finishing “The Black Widow” quest
Technical
Fixed several rendering issues present on the ground, concrete, and lights in the Prologue
Fixed the error that sometimes failed to load the audio voice-over metadata file after launching the game in the Bazaar
Fixed the bug causing internal memory running out after a few minutes of gameplay
Fixed the improper rendering encountered during ‘Priceless’ Elite Survivor Mission
Fixed the graphical corruption occurring when several HUD icons aligned
Fixed the graphical glitches that sometimes showed after changing video quality and the upscaler
Fixed the textures that sometimes improperly rendered in a specific room of Central Loop
Fixed the mural collectable clipping through the roof of a kiosk in Central Loop
Fixed the projectiles’ trails sometimes being improperly displayed
Fixed the game sometimes crashing on the loading screen when starting NG+
Fixed an issue that sometimes did not play death screams on enemies’ deaths
Fixed the inconsistent LOD0/LOD1 materials in R02 overpass
Fixed an issue blocking the selection of any sfx in audio prefabs in the DevTools Editor
UI
Redesigned the Audio Output menu to make it more clear
Fixed the text on “Bacon’s Cipher” going outside the UI frames
Added the “Buy Max” feature, allowing players to buy all the available items without choosing the amount
Corrected typo in the “Split The Marrow” Bounty description
Fixed the issue sometimes incorrectly showing negative values or previous statistics during the Survivor Missions ending screen
Fixed an issue sometimes incorrectly showing a death screen when dying by leaving the mission area and due to lack of immunity
For more on the future of Dying Light 2, go read our recent interview with game director Tymon Smektala right here.
Posted:
04.18.2024 02:00:11 Japanese developer is launches its latest VR epic, futuristic brawler Soul Covenant for Meta Quest, PSVR 2 and PCVR headsets tomorrow.
Posted:
04.17.2024 13:00:09 Fallout 76 hasn't received a massive update to the camping system yet and it's about time that it happened, especially with the player base rising.
The CCG card-battler SolForge Fusion is now available for PC via Steam EA
Posted:
04.17.2024 12:00:10 "The Las Vegas-based (Nevada, the US) indie games publisher and developer Stone Blade Entertainment, are today very happy and excited to announce that their CCG card-battler SolForge Fusion, is now available for PC via Steam Early Access." - Jonas Ek, TGG.
Beyond Sunset has just dropped its latest PRELUDE update via Steam EA
Posted:
04.17.2024 12:00:10 "The Warsaw-based (Poland) indie games publisher Movie Games S.A. and Helsinki-based (Finland) indie games developer Metacorp, are today very excited and happy to announce that they have just released the latest PRELUDE update for their retro-like cyberpunk first-person shooter Beyond Sunset (the said update is available right now for PC via Steam)." - Jonas Ek, TGG.
(TKC) BF3 - Fly Maps, fast vehicle spawn.. Noob Friendly!:25200
(TKC) RS2V - NFO Fast Server - Noobs Welcome!:7777
You can easily find any of our servers by using the "Server Status" tab. You can also find our servers at the bottom of our forums at: http://www.clan-tkc.com/phpBB or at GameTracker: http://www.gametracker.com/clan/thekillingcommitteeclan/. If you need any help finding our servers in-game, just come to our forums, post a topic and we'll try to help you out.
TKC servers are well run and every attempt is made to ensure a fun gaming environment. No racist or rude behavior is tolerated on any of our servers. TKC tries to have round the clock administration for it's servers but obviously sometimes a server will have no admin playing so if you witness any abuse for any game please attempt to report the offending players nickname, and if possible GUID here: "Server Vistors Complaint". Just give as many details as you can remember such as what the player was doing/saying. In addition cheating is not tolerated on our servers. We are protected by any of a number of different cheat tools at any given time including; VAC, steambans.com, pbbans.com, ggc-stream.com, metabans, pbscreens.com and punkbuster, depending on the game. If caught cheating your information will be submitted to the appropriate cheat tracker and you will be added to their database which will ban your Steam ID, PB GUID or EA GUID depending on the game and website.
When available we also offer ways for players, in-game, to contact admins to report bad behavior. These come in the form of game server plugins. Players will, if the server has the option available, have the option to report a player using, @report [player] [reason] or @admin [reason] to call an admin to the server. If an admin doesn't respond in a timely manner, please use the @report option so we can follow up on it later or use "Server Vistors Complaint" as mentioned above. If an admin is not available, we also try to give the players the opportunity to use @votekick [player] or @voteban [player] [reason]. This allows the guests to our server the ability to kick or temporarily ban a player who is breaking rules.
Profanity - Many of the games we play have very bad language, some don't, that should make a difference in how we enforce our rules. For that reason we are going to implement a new rule, which will seem strange at first, but there is reason behind it. Bad language will only be tolerated on Teamspeak channels for games where there is bad language in the game. In other words, since there is bad language in Bad Company 2, bad language will be acceptable in the Bad Company 2 Teamspeak channel and on the Bad Company 2 servers. On our Half-Life 2 DM Teamspeak channel and game server, bad language will not be allowed. Future games will also be handled in this manner. The reason, we do not want to exclude members with different beliefs. If I buy a game and one of the selling points for me was the fact that it did not have bad language, that should be respected. I do not want a father or grandfather having to explain bad language to their children or grandchildren because they heard profanity on a TKC Teamspeak channel they thought was free of such things.
How to deal with with Mic/Text spammers - No one wants to listen to a lot of unrelated chatter either on the game server, or Teamspeak. No one wants to see a lot of text spamming either. It's distracting to some, and in the case of Bad Company 2, causes lag problems when the text log gets too long. If someone is talking or typing too much, respectfully ask them to stop. If they continue, you may have to mute or kick them, and if they continue after that, a ban might be in order. When on Teamspeak, a certain amount of "visiting" is fine, but the gamers who want to communicate tactical information to others playing shouldn't have to constantly interrupt talk about the latest CPU, or talk of what's going on at school. If someone is talking too much and you don't feel like you want to address it, PM a clan leader and we can handle the situation.
Team Switching - In some games this is a big no-no and if you are admin for one of those games, ask the player to go back, if they don't and you have the ability, move them back manually. If you continue to have problems, kick/ban them. In other games, like Bad Company 2, team switching usually isn't as big a deal. Sometimes friends or clan members might want to play together, in that case, try to facilitate them and swap some people around. This will show you to be respectful of community and they will probably be very appreciative of your efforts. If there is a mass exodus of people from a bad team to a good team, you can mention in-game that people need to stop. If someone is ignoring you and continues to unbalance the teams, just kick them off the server. For a game like Half-Life 2, teams change after each round, so trying to put clan members together is just a waste of time, that is why team switching is considered bad.
Hacking/Cheating - This is the most overused excuse for kicking someone off of a server. Players are unjustly booted off servers all the time simply because they were too good. That is not fair. Do not base a decision on cheating on a single round, if it isn't really ridiculous score-wise, sometimes people just have great rounds. But if they continue to have an unbelievable K/D ratio, then you might need to ban them. Sometimes it might be necessary to ban someone just because they are killing the server. For me, this is the thing I hate to do the most. That person might be doing nothing wrong, other than being really good at a game. Try to put yourself in their shoes and only ban guys who are really obvious. I don't want to see anyone being banned for an aimbot because they went 29-0. I and many others have had a better score than that, it DOES happen. You have to consider how the person is playing the game. Are they playing as recon? Are they in the heli with a really good pilot? Sometimes, if you are unsure, it might be best to ask the opinion of a clan leader. Remember, visitors to our servers have the ability and a forum to complain about unjust behavior from our server admins. If someone complains about you, you want to know that you did everything by the book.
Soldier Names/Nicknames - We will not allow names that are offensive to anyone. I think we can all use our best judgement here, but if you are unsure, ask another admin what they think of the name and come to a consensus before taking action. Players using racist names should be perm banned immediately. It does no good talking to someone like that because they're only goal is to cause trouble.
Banter and Trash Talking - Now its okay to joke around, but if several players are going at it constantly on the mic or in chat just nicely ask them to stop. If it continues warn them again that if they don't stop they will be kicked, if for no other reason that mic/text spamming. If they ignore this warning then go ahead and kick them. A certain amount of this is fine as long as it's good natured, however sometimes this can lead to hard feelings so you have to use your best judgement of when something is going too far or things are starting to get out of hand.
Racist/intolerant behavior - This is a subject that we will show no mercy on. If someone is being a racist, and that means they are hating on blacks, whites, browns, yellows, whatever the case may be, they get perm banned. No warnings, no kicks, just ban them. We don't need that kind of intolerant behavior on our servers. I don't care if the person is joking, I don't care what his real intent was, if he's spewing hate speech, he's gone. This also applies to someone who is spewing hate speech against a group of people, like Muslims, Christians, agnostics, atheists whoever. We are a gaming clan. This is our hobby and it's supposed to be fun. Everyone who comes to a TKC server should be respected and able to play the game hassle free. Not everyone believes the same, and if someone can't get over it and comes to our server with an agenda that includes racist or intolerant speech, I expect you guys to bring the hammer down swiftly.
Metabans - We will use Metabans only for cheaters and will verify each ban using Cheat-O-Meter. This will ensure that we are not forcing our Metabans followers into banning players we have banned for breaking rules other than cheating. If we deem you are cheating and Cheat-O-Meter doesn't really indicate cheating and we can not find information about you or your clan tag, meaning there is no website or previous information on you as a player or clan that we can cross reference, we will ban you on our servers, but not Metabans. Clans must have a website that we can find and access to be considered legit, otherwise we will view your tags as hogwash and your suspect behavior will be deemed as cheating. Again, we will not add a ban that is not supported by Cheat-O-Meter to Metabans.
We want everyone to have the best time possible so do your best to maintain a good gaming atmosphere, then everyone can have a good time.
To join TKC you only have to read our "Code of Conduct" and then apply for membership by filling out an online application. After submitting your application you will become a "member candidate". You will be allowed to wear our tags but only as (tkc), all letters in lowercase. As you progress, as seen by our members, you will be advanced to (Tkc), then (TKc) and then finally (TKC). You will receive emails at each step with detailed instructions on what you need to do. To obtain your full membership and the right to wear the (TKC) tags, you will have to pass a vote by the TKC members. Only those members who have gotten to know you will vote. An 80% yes vote will be required for full admission. Please keep in mind that full membership takes 8 weeks.
For you to be accepted you will need to display good manners, sportsmanship, and the ability to follow our rules. This applies to all game server activitiy and forum participation. If you do not feel you can meet our requirements we respectfully ask that you not apply as we have many who want to join and we can not waste time on gamers who are not serious about membership.
So now you're a member of TKC congrats! It is important for you to note that membership in TKC is not a lifetime privilege. Only the clan founders Big Flem and Squidward have lifetime membership and can not be removed. Clan leaders expect it's members to participate in clan activites when they can, and to be an ACTIVE member in the clan. We consider active members to be members who regularly post on the forums, participate in clan activities when possible, and communicates and develops friendships inside the clan. We do NOT consider a member to be active if they only ever play on our servers and nothing more. The leaders of this clan work hard to organize events and if you can't support these activities, can't check and post on the forums at least once or twice a week, then you are not TKC material and eventually you will be kicked from the clan. If you do not think you can meet these requirements as a member of TKC, then please don't attempt to gain entry into the clan as you will only waste your time, and ours.
Beyond administration positions such as "Clan Leader", "Division Leader", etc, the answer is no. However we do have achievable military style ribbons and medals that can be won for various acts. You may see each members ribbon and medal "Display Case" by going to the "Members" tab and under each members profile clicking the "Awards" icon. Below is each award and how you obtain that award. Note that medals also have an associative ribbon:
Ribbons(Hover over information icon for description)
In the past TKC had too many admins on our servers and things got a little out of hand. We are not looking for any new admins, however if we feel you will make a good addition to that team we will ask you. Being a server admin is not fun and games. It requires you to WORK, and follow server administrator rules which are well defined once you become an admin. Our admins are forced to stop playing whatever game they might be playing, and work to secure and maintain server tranquility reguarly. If you are an admin that does not mean you will get to run willy nilly and ban, kick, and torture at will. Admins who do not follow our rules will be stripped of admin duties and power. In addition there are more requirements of admins such as, reguarly checking our server admins forum. Once you become an admin you will be given access to this forum and you must check and read it quite often. It is a way for admins to help one another by posting their thoughts on what is going on, who to watch closely, etc. Do not ask us constantly to be an admin, that is the surest way I know to never become an admin. Our leaders will identify the best candidates for admin duties if we think it necessary.
No. In order to have an official TKC server it must meet certain standards. In addition, we might not want a server for a particular game, and if you aren't an admin, then you shouldn't have admin authority on any server. Official TKC servers have to be setup as close to identical as possible. This means that the clan leaders must have all access to any of it's servers including the ability to restart that server, gain access via FTP and game panel. It means that the clan leaders can setup the server with it's normal settings and add the usual addons. In short, if you want to have your own server then that is fine, but don't try to name it "Boom Boom Room" or tie it in any way to TKC.
Clan TKC maintains several servers that are open to it's clan members and the public. In addition TKC has other expenses that require money. To pay the bills TKC relies on it's members and visitors to donate. Without these donations, TKC will cease to exist. Please consider donating money when you can. We do our best to use the money wisely, to invest in TKC, to invest in PC gaming.
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