01.25.2011 05:11:58 You can now purchase a reserved slot on all our game servers for just $5/month. Your $5 donation will reserve your slot on ALL of our servers for 30 days. This means no more waiting in line to play. No more wasted time. Not only that, but your donation will go toward paying our bills and will continue to enable TKC the ability to provide quality servers for the PC community.
To purchase your reserved slot just click the "Donate" tab above, then either find your nickname or type in your EXACT solider name (WITHOUT clan tag) in the box provided. Then for donation type be sure to select that you are purchasing a reserved slot. To purchase multiple months just donate the appropriate amount, i.e. $15 for 3 months.
Serious gamers don't wait in line, purchase your reserved slot today and prove to the world that you're no noob!!
Portal 2 Co-Writer Jay Pinkerton Returns to Valve A Year After Departing the Company
In 2017, Valve lost quite a few writers, namely that of Portal 2 co-writer Jay Pinkerton, as well as Erik Wolpaw and Chet Faliszek, who worked alongside him. Pinkerton's last day at the company was in June that year, but now it seems one year later, he's decided to jump back aboard.
A Valve representative has confirmed to PC Gamer that Pinkerton is now back with the company, though no one's sure what that might mean for the future. Could we potentially see a new game in the company's future?
Pinkerton has taken his rightful place once more on Valve's official staff page with a short bio, which means he's presumably back for the foreseeable future. Aside from penning Portal 2 with a cavalcade of other talented folks, he worked on parts of Left 4 Dead and Left 4 Dead 2, as well as some of the Team Fortress 2 comics. What he'll be put to work on for the time being, however, is anyone's guess.
After Valve's Gabe Newell made the announcement earlier this year that the team is going to be shipping games again, anything is possible. Right now, the company's working on the project Artifact, though there's no telling what all could be in store. We'll have to relax and keep an eye out for what's coming down the pipeline, as well as what Pinkerton could have his hands on going forward.
Fallout 76 Tourist Guide: Find the Tourist Without Server Hopping in Fallout 76 With This Tourist Trap Map
Finding the ProSnap Deluxe Camera in Fallout 76 is an incredibly annoying task. In fact, trying to find the Tourist in Fallout 76 is so frustrating that it drove one Reddit user to create a route that guarantees you’ll find them without server hopping. Lucky for you, we’re here! Here’s MP1st’s Fallout 76 Tourist guide!
The Tourist Trap Map
Reddit user wickedychickady created this route, which they’re calling the Tourist Trap Map, as a way for Fallout 76 players to easily locate the Tourist and avoid server hopping, the only method players have been using until now.
The map with an actual route on is below. It’s got a key on it with approximate Cap costs for each jump. The idea is that you go from the very first location to the last, and at one of the points along the way you’ll find Ansel or Anne the Tourists.
The user created the above map using the locations from this one, however, without a decent route it was all about jumping around until you found what you needed.
The route we have here is the most optimal for your Caps. If you’re trying to accomplish the Camera Challenges in Fallout 76 and don’t care about spending Caps on fast travel, then this is a good way to do it without breaking the bank.
Apparently if you have the Travel Agent card equipped you’ll only spend a maximum of 90 Caps for this route. Without the card, you’re going to spend 130 Caps at the very most.
If you’re questioning the logic of doing this route rather than server hopping, we can save you some time. It will take much longer, and far more of your sanity, to server hop than it will to fast travel along this route. The loading times in fallout 76 are not kind.
As if the map wasn’t enough, we’ve also got images of each location and what you’re looking for. Check those out below.
In a brilliant move wickedychickady has also created a video guide for the locations too, which you can view here if you want to.
Hopefully this helps you save time while looking for the Tourist in Fallout 76. Keep an eye out on MP1ST for the very latest news about the game, like Update 1.23 Patch Notes.
Call of Duty: Black Ops 4 Update 1.21 Patch Notes and File Size Info
Treyarch has rolled out a new Call of Duty: Black Ops 4 update today, and it brings the new Operation — Apocalypse Z — out on Xbox One and PC! Not only that, but there’s a new game patch out now on PS4 as well which includes new game modes, and a few changes. Clocking in at 4.7GB on PS4, check out the Black Ops 4 update 1.21 patch notes below.
Black Ops 4 update 1.21 patch notes (brings Apocalypse Z Operation to PC, XB1):
Operation Apocalypse Z content now live on Xbox One and PC.
Improved lighting and visibility in core Quads, Duos, and Solo matches in Blackout.
Reaper now playable in Blackout on all platforms.
Alcatraz gameplay improvements in Blackout.
Fixed an issue in Blackout that would sometimes display negative Merits.
Enabled parties of up to 4 players in Sticks and Stones in Multiplayer.
Addressed issues with Reaver C86 Purple Hex camo, Crash’s “The Snitch” outfit, and certain Contracts in the After Action Report in Multiplayer.
Various stability improvements for Zombies in “Alpha Omega”.
Corrected FX on certain Death Effects.
Featured Playlist updates on all platforms.
Operation Apocalypse Z Now Live on All Platforms
Our latest Operation is now live on all platforms, with today’s update delivering new content and features to Multiplayer, Blackout, and Zombies on Xbox One and PC, including:
Reaper playable in MP once unlocked at Tier 1 in the Contraband stream
3 Black Ops Pass maps: Der Schatten, Remnant, and Havana
Sticks and Stones party game mode
Map Pack Moshpit featuring Der Schatten, Remnant, and Havana
“Alpha Omega” now available with the Black Ops Pass
New Perk: Blood Wolf Bite
2 Epic Elixirs added: Phoenix Up and Head Drama
New Black Ops 4 version of “Damned” music in the Zombies lobby
Support added for new Black Market weapons and new MKII Weapons
“The Haunting Fog” and “Alcatraz: Nightfall” map updates
Quads Fog and Alcatraz Horde limited-time modes
Zombies Wonder Weapons now available in the Mystery Box
Outfit Mission added to unlock “The Numbers” Outfit for Reaper
Zombies-themed music now plays during infiltration
New Humiliations now available
New Contraband stream including new Koshka Mastercraft at Tier 20 and earnable Ultra Weapon Bribe at Tier 40
Reaver C86 auto-crossbow, Argus shotgun, new weapon camos, MKII Weapons, Zombies-themed outfits, and more now available
Light Breaks In and Reaper Deploys in Blackout
Daylight has begun to trickle in through the fog in Blackout’s main map, bringing higher visibility and improved lighting to core Quads, Duos, and Solo matches. While a light mist still remains, you’ll have an easier time tracking your prey in the main map with today’s update. Quads Fog and Alcatraz matches will retain their current lighting conditions to keep things interesting, no matter which Blackout mode you’re into.
Reaper also returns to Blackout on all platforms along with Reaper’s Outfit Mission for “The Numbers” camo on Xbox One and PC, plus gameplay improvements for Alcatraz and various bug fixes across all modes. See below for the patch notes on what’s new since our last update:
Sticks and Stones
Enabled parties of up to four players in Sticks and Stones.
Purple Hex camo for the Reaver C86 now requires 5 Revenge kills to unlock.
Addressed an issue with some Contracts not showing up properly in the After Action Report.
Crash’s “The Snitch” outfit will now properly display full heatmap in NVIR scopes.
Fixed a crash that could occur when switching from the Reaver C86 to any weapon with a Mastercraft on Xbox One.
Featured Playlists (July 16-23)
Sticks and Stones
Barebones Objective Moshpit
Mercenary Objective Moshpit
Sticks and Stones
Map Pack Moshpit
Mercenary Objective Moshpit
Barebones Objective Moshpit
Sticks and Stones
Daylight has begun to break through the mist on the main Blackout map, brightening the environment and increasing visibility in Quads, Duos, and Solos matches (Quads Fog LTM and Alcatraz not affected).
The Warden will now drop Trauma Kits and Med Kits more consistently.
Added collision to a rock near the Shipwreck on Alcatraz.
Reaper now playable in Blackout on all platforms with corrected footstep audio.
Addressed an issue that would sometimes display a negative Merit value.
Featured Playlists (July 16-23)
Quads (improved lighting)
Duos (improved lighting)
Solo (improved lighting)
Duos (improved lighting)
Fixed an issue where Pack-a-Punching a Saug 9mm with Clan Tag and Dual Wield could cause a crash.
Fixed a crash that could occur by when a player entered “Clear” as the first input in the Rushmore keypad.
Fixed a crash that could occur when other players joined the match while a player used a telepad.
Fixed a crash that could occur when players progressed Easter Egg quests during certain Rushmore VO.
Fixed a crash that could occur when multiple players interacted with the power switch simultaneously.
Various general stability improvements.
Added proper FX to Magma and Black Hole Death Effects.
Fallout 76 patch 11 July 16th released, brings Power Armor improvements, full patch notes revealed
07.16.2019 13:00:11 DSOGaming writes: "Bethesda has just released a brand new update for Fallout 76. According to the release notes, patch 11 packs a number of Power Armor improvements, Nuclear Winter balance changes, sees the return of the Punch Bowl, and features several changes to help new players ease into the challenges of the Wasteland during the early hours of the game."
15 Interestingly Creepy Vault Backstories in Fallout
07.16.2019 12:00:10 The vaults in the Fallout series are an undeniable staple of the game's franchise, but who would have known there would be so many scary vaults with unforgettable backstories. We've rounded up some of the greatest vaults with creepy backstories. Check out each weird Fallout vault backstory and vote for your favorites.
Fallout 76 Update 1.23 Patch Notes, File Size and Details
Vault hunters, a new Fallout 76 update is out now on consoles! Bethesda has rolled out Fallout 76 update 1.23, and it’s a big one. Clocking in at 4.1GB, 5GB on Xbox One, and 2.5GB on PC, the full Fallout 76 update 1.23 patch notes can be seen below along with a summary.
Fallout 76 update 1.23 patch notes:
Power Armor Improvements: We’ve made behind-the-scenes improvements to the Power Armor system to help address lots of bugs. As a result, you may notice your Power Armor pieces have moved into your inventory or Stash.
Item descriptions get a makeover: The descriptions for Legendary items, item mods, and crafting recipes now display all of their current attributes when viewing these items in menus.
Nuclear Winter balance changes: As mentioned a few weeks ago, Patch 11 addresses some of the concerns we saw being reported in regard to certain Perks, like Frog Legs.
Better experiences for new players: We’ve made several changes to help new players ease into the challenges of the Wasteland during the early hours of the game. These adjustments should make stepping out of Vault 76 a breath of fresh air.
Delicious libations: Patch 11 marks the return of the Punch Bowl. PARTY AT YOUR C.A.M.P.!
POWER ARMOR IMPROVEMENTS
We’ve reworked the underlying systems behind Power Armor to address a ton of Power Armor related bugs, improve performance, and help the entire system function more smoothly overall. While most of these are “under the hood” improvements, we believe these changes will help you have better experiences, and encounter fewer issues, while wearing your favorite set of Power Armor.
As this brings a significant update to our Power Armor systems, some players may notice the following one-time side effects upon logging in after downloading today’s patch:
Power Armor pieces may have been unequipped from Power Armor Chassis you own and moved from your Stash to your inventory, or vice versa. You will need to re-equip those pieces after logging in.
Some players may receive an extra Power Armor chassis or extra Power Armor pieces in their inventory or Stash that weren’t present prior to Patch 11. These are items that didn’t save correctly when you originally collected them, and the Power Armor improvements mentioned above have restored them.
If you had one or more Power Armor Chassis in your Stash before installing Patch 11, your character may have been moved to a Train Station in the world. This was done to help players who became overencumbered due to Power Armor pieces and chassis moving into their inventory transfer those items back into their Stash without needing to walk home from their current location in the world.
ART AND GRAPHICS
Power Armor: A new animation plays upon entering Power Armor from a Power Armor Station.
Featured Screen Rework: The Atomic Shop’s Featured Screen has received a face lift. Many more items and offers will now appear at once, making it easier to see the current set of featured items at a glance.
Basic Repair Kits: When purchasing Basic Repair Kits, players can now select which character they’d like to receive them.
C.A.M.P., CRAFTING, AND WORKSHOPS
Bulk Junk: The “Scrap All Junk” option no longer automatically scraps Bulk Junk at Workbenches. Bulk Junk will continue to be automatically scrapped for necessary components while Crafting or Repairing.
Punch Bowl: Party on! Players can once again add alcohol to, or drink alcohol from, Punch Bowls.
.44 Pistol: Nuclear Material has been replaced by Gears in the crafting requirements for all .44 Pistol mods except the Prime Receiver.
Ski Sword: The crafting requirements for the Skate Mod have been reduced and the Makeshift Warrior Perk requirement has been removed.
DESIGN AND GAMEPLAY
Loot: Legendary items dropped as loot by a legendary enemy will now appear much quicker on that enemy’s corpse.
Loot: Deathclaws now have a chance to drop Deathclaw Hides on death.
Loot: Acid can now drop as loot when killing Cave Crickets.
Respawn: Dying in an interior location, such as The Burrows, now automatically respawns players near where they entered that location in most cases.
Spoilage: All raw Food items and Fluxes now last 50% longer before spoiling.
Spoilage: Fast Traveling no longer causes Food and Drinks to take Condition loss.
Stealth Boys: Can now be used while wearing Power Armor.
Combat: A slight blurring effect now appears on screen when taking damage to better indicate that the character experiencing pain.
Item Descriptions: Additional information is now displayed in the menus for Legendary items, Mods, and Recipes.
When selecting a Legendary item in trade, vending, or container menus, all of its Legendary Attributes now appear instead of just the first.
When inspecting a Recipe or Mod the description for the resulting item now appears under the item’s name.
When selecting a Recipe or Mod in trade, vending, or container menus, the description for the resulting item now appears above the item’s stats.
Instruments: Players can now rotate the game camera while playing musical instruments.
Map: Improved Map marker ordering and selection to help address how icons are highlighted when several markers overlap each other on the Map.
Purveyor: Weapon and Armor model previews now appear in the Purveyor’s trade menu when browsing item categories.
Settings: An “Enable Power Armor HUD” option has been added to the Display settings, which can be toggled to decide whether to display the Power Armor HUD or the standard HUD while wearing Power Armor.
Disabling this setting will cause the Quick-Boy menu to display when viewing the Pip-Boy.
GAMEPLAY IMPROVEMENTS FOR NEW PLAYERS
We’ve made a number of changes to the early-game to help Dwellers who are just stepping out of Vault 76 better adapt to life in the Wasteland.
C.A.M.P. Deployment: Redeploying a camp shortly after a deployment no longer incurs a Caps penalty.
Challenges: The rewards for many early-game Challenges have been reworked and now award items that will help a new player survive, such as Aid, Weapons, Armor, and etc., instead of Atoms.
Diseases: Players must now be level 15 or higher to receive a disease.
Enemies: Some enemy difficulties have been adjusted:
Ash Heap: The level range for creature spawns has been reduced from 15 – 35 to 15 – 20 in the following locations:
Belching Betty, Ashforge, and The Rusty Pick.
Savage Divide: The level range for creature spawns has been reduced from 15 – 99 to 15 – 25 in the following locations:
Top of the World, Pleasant Valley Ski Resort, Pleasant Valley Cabins, Pleasant Valley Train Station, NAR Regional, Fissure Site Tau, Cliffwatch, South Cutthroat Camp, and Beckwith Farm.
Toxic Valley: The level range for creature spawns has been reduced from 10 – 25 to 10 – 15 in the following locations:
Cobbleton Farm, Becker Farm, Grafton, Clarksburg, Eastern Regional Pen, and Smith Farm.
Events: Fertile Soil now triggers in a smaller area and is confined to the Vault-Tec Agricultural Research Center.
Fast Travel: Cap costs when Fast Traveling have been reduced for players under level 25.
Holotapes: Government Supply Requisition Holotapes will no longer spawn in Flatwoods and cannot be looted by players who have not yet reached level 10 or higher.
Random Encounters: Removed a random encounter that could cause a large group of Level 5 Protectrons to spawn for low level players on the road to Flatwoods.
NUCLEAR WINTER BALANCE
Frog Legs: Jumping in rapid succession now temporarily reduces maximum jump height and requires a short rest to recuperate.
Master Perk Cards: Select Master Perk Cards have received bonus damage reductions.
Heavy Gunner Master
Dev Note: In general, these Perk Cards were too powerful and began to feel more like required picks than options. So, we’ve balanced them out to better reflect their cost value.
Explosive Weapons: Greatly increased the damage that explosive weapons deal against C.A.M.P. objects and Structures.
Laser Auto Pistol: The Laser Auto pistol no longer fires multiple beams per shot.
Scoped Hunting Rifle: Reduced the size Scoped Hunting Rifle’s magazine from 5 to 1.
Dev Note: This change will help the scoped gunplay of this weapon feel smoother and does not negatively affect its DPS.
ADVENTURE MODE AND SURVIVAL MODE BUG FIXES
ART AND GRAPHICS
Environment: Fixed several locations where enemies could become stuck.
Environment: Adjusted a few objects that could clip into the terrain or other environment objects inside Abandoned Mine Shaft Elaine.
Environment: Adjusted objects in several locations where players could become stuck.
Environment: Fixed an issue that could cause a player to clip through a table in a garage in Sutton.
Environment: The security door latch on a shed across the street from Mama Dolce’s is no longer floating.
Graphics: Tracer rounds fired by a Hunting Rifle with the Scorched Killer’s mod now display the correct visual effects.
Graphics: The art for the Cannibal Perk no longer flickers when it is not actively being highlighted by the player in the Perk menu.
Graphics: Eyebots in the Arktos Pharma Biome Labs have received updated paint to match other bots in the area.
Lighting: Replaced a lightbulb above one of the bathroom stalls in Watoga High School.
C.A.M.P., CRAFTING, AND WORKSHOPS
Blueprints: Fixed an issue that would cause some “floating errors” while trying to place a blueprint.
Blueprints: Addressed a rare issue that could prevent the player from building in their C.A.M.P.
Blueprints: C.A.M.P and Workshop Blueprints names are now sorted alphabetically in the list.
Cooking Stove: The Red Enamel variant of the Cooking Stove now correctly indicates that it is an Atomic Shop item in the Build Menu.
Exploit: Addressed an exploit allowing players to place a C.A.M.P. in an unintended area in Charleston.
Fasnacht Objects: Adjusted several Fasnacht-themed C.A.M.P. objects to reduce instances that could result in clipping.
Foundations: Can no longer be placed entirely underground.
Foundations: Fixed several issues related to Foundations that could result in errors like “Part of this structure would be inaccessible”.
Keypads: Fixed an issue that would sometimes prevent certain keypads from being interactive.
Locks: Players can now correctly change the Lockpicking difficulty of a locked object without needing to first remove the Lock.
Modify: Repeatedly selecting and deselecting objects in the Modify menu no longer sometimes causes the player to become stuck editing an object.
Radios: Now play audio immediately after they are powered on.
Repair: Pioneer Scout Posters and Banners can now be repaired.
Wall Décor: Fixed an issue that could cause Wall Décor items to appear to float in certain situations.
Wall Décor: Addressed an issue that could prevent objects from being placed on Walls correctly.
Walls: Fixed a bug preventing to place a half-wall on top of another half-wall when it’s placed on a foundation.
Waving Santa: No longer continues to play sound effects after it has been toggled off or becomes unpowered.
Workshops: Fixed an issue where resource amounts in the UI would not update after repairing a workshop item outside of build mode.
General: To earn credit for Challenges that require players to kill creatures, like the “Kill Different Types of Tough Enemies” Challenge, they no longer need to land the killing blow.
When a creature is killed, players who dealt enough damage to earn experience will now receive Challenge credit, even if another player scores the final hit.
Combat: The rewards displayed after completing the “Craft Some Ammo” challenge now correctly list “Gunpowder”.
World: The Metalworker Possum Badge subchallenge “Visit New River Gorge” has been removed.
World: Fixed an issue preventing several Musician Possum Badge subchallenges from completing correctly when playing various Instruments.
World: Removed several Photographer Possum Badge subchallenges that were difficult to complete.
World: Changed the word “Collect” to “Acquire” in the Collector Possum Badge subchallenge descriptions.
A.I.: Implemented an improvement to help reduce cases where creatures could become stuck in a non-responsive state.
Anglers: Fixed an issue that could cause Anglers to flee from players it could not reach rather than using its ranged attack.
Robobrains: Can no longer spawn stuck inside Protectron Pods in Atlas Observatory.
Sentry Bots: Legendary Sentry Bots no longer explode twice on death.
Ticks: Ticks no longer are full of blood of bloodless enemies or structures.
Bloodied: Weapons with the Bloodied Legendary Mod now displayed the correct amount of damage in the Pip-Boy as the player takes or heals damage. This was a visual issue and the Mod’s actual damage values have not been changed.
Brain Bombs: Brain Bombs now correctly have a Condition bar and can spoil like other Food items.
Exploit: Addressed an exploit that could cause a Magazine or Bobblehead to become duplicated.
Exploit: Addressed an exploit that could prevent the player from being killed by Radiation damage.
Gauss Rife: The Shielded Barrel mod description now correctly states that it provides “Superior Range” when applied.
Handmade Rifle: The Drum Magazine Mod for the Handmade rifle now correctly increases the Handmade Rifle’s ammo capacity by 50%, which is consistent with Drum Magazine mods for other weapons.
Iguana Soup: Iguana Bits are now required to craft Iguana Soup, rather than Squirrel Bits.
Marine Armor: The recipe for the “Dense Marine Armor Torso” mod is now properly labeled.
Plasma Weapons: Fixed an issue that could sometimes cause Plasma Weapon attacks to pass through a target without dealing damage.
Power Armor: The Targeting HUD mod for X-01 Power Armor will no longer appear as an option in the Power Armor Station menu if the player has not yet learned the required Plan.
Power Armor: When the Stealth Boy Power Armor mod’s Stealth Field is active, its effect description in the Pip-Boy’s Effects tab now correctly lists that it drains Action Points.
Power Armor: Broken pieces of Armor will now remain equipped when exiting Power Armor.
Power Armor: Repeatedly entering and exiting a set of Power Armor in a Power Armor Station no longer sometimes causes the player to become stuck in their Power Armor.
Power Armor: Stimpaks can no longer be used if the player’s health is already full while wearing Power Armor.
ProSnap Deluxe Camera: Fixed an issue that could prevent the player from transferring their Camera into their Stash.
Pump Action Shotguns: Applying the Responder’s paint to a Pump Action Shotgun now correctly adds “Responder’s” to the weapon’s name.
Scorched Ashes: Removed two piles of Scorched Ashes from the church in Helvetia that could be consumed but had no other function.
Ultracite Laser Gun: No longer appears to fire Plasma projectiles after applying the Automatic mod.
Weapons: Oil Spills can now be ignited by a wider variety of weapons.
QUESTS AND EVENTS
Defend Monongah Power Plant: Adjusted enemy spawns when defending the Monongah Power Plant Workshop so that attackers will approach from the outskirts of the Workshop.
Free Range: Addressed several issues that could block Brahmin movement during the Free Range event.
Line in the Sand: Scorched no longer begin attacking Allegheny Asylum before the event begins.
Line in the Sand: Adjusted a Scorchbeast spawn location during the event.
Line in the Sand: Scorched that are spawned during the event now more reliably receive quest objective markers.
Possum Junior Roboticist Tour: Logging out before visiting the first tour stop no longer causes voiceover lines to replay when logging back in.
Project Paradise: Fixed an issue causing enemies to spawn continuously during the Project Paradise Event.
Project Paradise: Fixed an issue that could cause Moist Radkelp to persist indefinitely the player’s inventory after completing “Radkelp in Habitat C” objective.
Safe for Work: Removed a copy of the “Patrol 4: Medical Center” Holotape that did not work correctly.
The Order of the Tadpole: Fixed an issue that could prevent the player from restarting or completing the “Listen to Scout Leader Jaggy” objective correctly if they died while Scout Leader Jaggy was speaking.
Unsolved: Picnic Panic: Removed an extra copy of Mary’s Diary Page.
Unsolved: Picnic Panic: Addressed issues that could result in lost Quest progress or duplicate Quest items.
PERFORMANCE AND STABILITY
Loading: Attempting to report a player while loading into a world no longer sometimes causes an infinite loading screen.
Performance: Reduced the time it takes to return to the Main Menu after leaving a world.
Performance: Addressed a performance issue relating to Quest items.
Pain Train: The effects of Pain Train no longer hit NPCs or creatures who are not hostile to the player.
Frog Jar: Attempting to interact with an empty Frog Jar in the player’s inventory no longer cause frog sound effects to play.
Gunfire: Fixed an issue in all game modes that could cause gunfire sound effects to loop endlessly.
Legendary Exchange Machine: Reduced the volume of Legendary Exchange Machine sound effects.
Pioneer Scouts Swimming Test: Voiceover processing has been added to the Swimming Instructor’s line that plays when the player attempts the test without a swimsuit.
Scout Leader Jaggy: Voiceover processing has been added to Scout Leader Jaggy’s first line of dialogue.
Weapon Impacts: The Rolling Pin, Bone Club, and Ski Sword now play sound effects that more closely match their weapon types when striking enemies.
Workbenches: Tinker’s and Brewing Workbenches no longer play sound effects endlessly if the Workbench owner leaves the world while it’s being used by another player.
General: Fixed typos across several areas of the game.
Atomic Shop: The Atomic Shop’s top navigation bar no longer remains visible behind the purchase confirmation screen when purchasing Atoms.
Atomic Shop: On Xbox, the left-hand category list no longer displays incorrectly after scrolling to the bottom of the list and then back up.
Atomic Shop: Fixed an issue where the “Need Atoms” prompt in the Atomic Shop could remain visible when trying to back out of the prompt.
Change Appearance: Addressed an issue preventing skin color from applying to a character’s face in the Change Appearance menu.
Combat: Using the Quick Swap button now more consistently switches to an alternate weapon, and no longer swaps to broken or unusable weapons.
Combat: Damage indicators now appear on-screen when hit by a missile launcher, plasma gun, or other weapon projectiles.
Combat: Hit markers will now correctly appear when damaging destructible objects, such as the Strangler Heart during the Heart of the Enemy Daily Quest.
Controls: On Xbox, resetting the controls to default settings and then joining a Survival mode world no longer sometimes prevents the player from accessing Containers or Workbenches.
Controls: Fixed an issue that could cause the controls to become unresponsive when interacting with a Power Armor Station while sprinting with a ranged weapon equipped.
Dropped Loot: The objective to “Retrieve your dropped loot” that appears on death now only completes once all dropped loot has been taken.
Fermenter: Condition bars are no longer displayed on items that have been assigned to a Vending Machine when viewing the item list from a Fermenter.
Fermenter: Attempting to assign a fully fermented drink to the Fermenter no longer causes a C.A.M.P. budget-related error message to display.
HUD: Removed a series of dashes that could appear in the top-left corner of the screen when playing in 16:10 resolutions.
Inspect: Weapons that have alternate appearances from their base models, such as Enclave and Ultracite weapons, now display correctly in the Inspect menu.
Localization: The word “Free!” is no longer truncated on free items in the Atomic Shop when running the game client in languages other than English.
Map: Adjusted Wanted icons so they are less likely to prevent interactions with nearby Map markers.
Map: A large Nuke Zone indicator will no longer appear over a normal Nuke Zone indicator on the Map after switching to Adventure mode from Nuclear Winter.
Pacifist Mode: No longer appears enabled for characters below level 5 in Adventure Mode after playing a Nuclear Winter match.
Personal Terminal: Fixed an issue that could prevent currently available Daily Quests from appearing under the Biv entry in the Personal Terminal.
Pip-Boy: Junk item component counts no longer display 0 in the Pip-Boy’s Component View after joining a world.
Respawn: Players can now correctly respawn at their C.A.M.P.s when they are overencumbered.
Rewards: Ammo and other items are no longer sometimes split into multiple entries in the rewards list that appears after completing a Quest or Event.
Scrapping: When choosing “Scrap All Junk” at a workbench, the component list is now sorted alphabetically.
Sorting: Fixed an issue that prevented the sort-by-spoil option from working correctly in Container, Vendors, and Trade menus. Additionally, the sort-by-spoil option now places the lowest-condition items at the top of the list, so it’s easier to find items that are nearly expired.
Trade: The “Requested” label now correctly displays in the Trade menu.
Tutorials: The Brewing Station tutorial no longer reappears after disconnecting and logging back in.
Vending: If a player buys the same type of item multiple times from another player’s Vending Machine, like stacks of .308 Ammo, the seller will now correctly receive separate notifications displaying the amount sold each time, rather than the total amount sold across all of those transactions.
Vending: When using a Vending Machine, the items assigned to that machine now correctly sort to the top of the list.
Vending: Fixed an issue that could prevent players from scrolling through their inventory to mark additional items for sale in a Vending Machine.
Vending: Fix an issue where vending information is incorrectly cleared when the character is loaded.
Vending: Fixed an issue where sometimes players would remain in the player vending menu if the camp was moved or the vending machine was scrapped or stored.
NUCLEAR WINTER BUG FIXES
ART AND GRAPHICS
Graphics: Smoke visual effects in the Storm no longer move in the wrong direction the first time the play area constricts.
Graphics: Fixed an issue that could prevent nuclear blast visual effects from appearing in third person view.
Graphics: Clouds in the Storm no longer occasionally change colors or flicker.
Grass: Now visually burns after the Storm passes over the player.
Lamps: When placed in players’ C.A.M.P.s, lamps can no longer be activated during Nuclear Winter matches.
Statues: Hero of the Wasteland Statues in players’ C.A.M.P.s can no longer be activated during Nuclear Winter matches.
Turrets: Can now correctly deal damage to enemy structures that were built using a Quick Kit.
Duffle Bags: Players can now walk through Duffle Bags dropped by other players on death.
New River Gorge: Adjusted objects in a location in New River Gorge where players could become stuck.
Automatic Laser Rifles: Automatic Laser Rifles now correctly benefit from Commando Perks rather than Rifleman Perks.
Duffle Bags: Players will now drop a duffle bag if disconnected.
Exploit: Addressed an exploit affecting an issue of Grognak the Barbarian Magazine.
Minigun: The Shredder mod can no longer be used to damage or kill other characters during Nuclear Winter matches.
Power Armor: Adjusted a Power Armor spawn location at New River Gorge Resort to prevent a potential animation issue.
Power Armor: Players no longer sometimes appear to slide or float when entering Power Armor.
Power Armor: Addressed an issue that could cause certain Power Armor paints to be replaced by the War Rider paint during Nuclear Winter matches.
Western Revolvers: Fixed an issue that could cause a Scoped Western Revolver to incorrectly spawn as an unmodded Western Revolver.
PERFORMANCE AND STABILITY
Login: Fixed an issue that could cause some players to become logged out after every Nuclear Winter match.
Stability: Addressed an issue that could cause players to become disconnected during Nuclear Winter matches when building in their C.A.M.P.s.
Performance: Implemented an improvement affecting memory usage.
Bullet Shield: No longer displays its bonus resistance notification every time the player fires a heavy weapon in Nuclear Winter.
Ground Pounder: Fixed an issue causing Ground Pounder to not work with Automatic Combat Rifles.
Last Laugh: Grenades dropped when a player with Last Laugh is downed can no longer damage the player that dropped them.
Lock Detector: Has been renamed “Hack Detector” to reduce confusion about this Perk Card’s functionality.
Vault 51: The volume of impact sound effects has been reduced for punches thrown by candidates inside Vault 51.
Exploit: Addressed an exploit related to Reviving another player.
Localization: Fixed an issue that caused three-digit Overseer Ranks to display incorrectly in Chinese and Korean.
Localization: Fixed an issue in Chinese versions that would cause The Storm’s movement timer to display incorrectly while in Spectator mode.
Match Summary: Team Placement text no longer flickers when opening and closing the Spectator menu on the Match Summary screen.
Match Summary: Upcoming rewards are no longer missing icons on the match summary screen.
Nameplates: Enemy nameplates and health now only appear to players who have damaged them within the last 5 seconds.
Nameplates: Teammate nameplates will no longer follow players when they are spectating.
Revive: Fixed an issue that could cause a revive attempt to fail even though it appeared successful.
Revive: Fixed a rare issue where players could be revived with incorrect amounts of health.
Select Deployment: The “Select Deployment Location” button will no longer display after the spawn countdown timer concludes.
Social: On PS4, disconnecting and reconnecting while queuing for a Nuclear Winter match no longer causes issues with sign in or Social Menu functionality.
Sorting: The sort-by-spoil option no longer incorrectly appears, and Aid items can now only be sorted by weight.
Terminals: Can no longer be activated in the same moment that the “Select Deployment Location” screen appears.
Told you it’s a big patch. Once we hear of a new one, we’ll let our readers know ASAP.
Fallout: New California Version 2.2.2 available for download, fixes numerous bugs, full patch notes
07.16.2019 07:00:11 DSOGaming writes: "The team behind Fallout: New California, a massive mod that adds an all new story with hours of voiced dialogue, a new world, and multiple branching narrative paths, has released a new version of it. Fallout: New California is described as an unofficial prequel to New Vegas, and its latest version fixes numerous bugs."
TKC servers are well run and every attempt is made to ensure a fun gaming environment. No racist or rude behavior is tolerated on any of our servers. TKC tries to have round the clock administration for it's servers but obviously sometimes a server will have no admin playing so if you witness any abuse for any game please attempt to report the offending players nickname, and if possible GUID here: "Server Vistors Complaint". Just give as many details as you can remember such as what the player was doing/saying. In addition cheating is not tolerated on our servers. We are protected by any of a number of different cheat tools at any given time including; VAC, steambans.com, pbbans.com, ggc-stream.com, metabans, pbscreens.com and punkbuster, depending on the game. If caught cheating your information will be submitted to the appropriate cheat tracker and you will be added to their database which will ban your Steam ID, PB GUID or EA GUID depending on the game and website.
When available we also offer ways for players, in-game, to contact admins to report bad behavior. These come in the form of game server plugins. Players will, if the server has the option available, have the option to report a player using, @report [player] [reason] or @admin [reason] to call an admin to the server. If an admin doesn't respond in a timely manner, please use the @report option so we can follow up on it later or use "Server Vistors Complaint" as mentioned above. If an admin is not available, we also try to give the players the opportunity to use @votekick [player] or @voteban [player] [reason]. This allows the guests to our server the ability to kick or temporarily ban a player who is breaking rules.
Profanity - Many of the games we play have very bad language, some don't, that should make a difference in how we enforce our rules. For that reason we are going to implement a new rule, which will seem strange at first, but there is reason behind it. Bad language will only be tolerated on Teamspeak channels for games where there is bad language in the game. In other words, since there is bad language in Bad Company 2, bad language will be acceptable in the Bad Company 2 Teamspeak channel and on the Bad Company 2 servers. On our Half-Life 2 DM Teamspeak channel and game server, bad language will not be allowed. Future games will also be handled in this manner. The reason, we do not want to exclude members with different beliefs. If I buy a game and one of the selling points for me was the fact that it did not have bad language, that should be respected. I do not want a father or grandfather having to explain bad language to their children or grandchildren because they heard profanity on a TKC Teamspeak channel they thought was free of such things.
How to deal with with Mic/Text spammers - No one wants to listen to a lot of unrelated chatter either on the game server, or Teamspeak. No one wants to see a lot of text spamming either. It's distracting to some, and in the case of Bad Company 2, causes lag problems when the text log gets too long. If someone is talking or typing too much, respectfully ask them to stop. If they continue, you may have to mute or kick them, and if they continue after that, a ban might be in order. When on Teamspeak, a certain amount of "visiting" is fine, but the gamers who want to communicate tactical information to others playing shouldn't have to constantly interrupt talk about the latest CPU, or talk of what's going on at school. If someone is talking too much and you don't feel like you want to address it, PM a clan leader and we can handle the situation.
Team Switching - In some games this is a big no-no and if you are admin for one of those games, ask the player to go back, if they don't and you have the ability, move them back manually. If you continue to have problems, kick/ban them. In other games, like Bad Company 2, team switching usually isn't as big a deal. Sometimes friends or clan members might want to play together, in that case, try to facilitate them and swap some people around. This will show you to be respectful of community and they will probably be very appreciative of your efforts. If there is a mass exodus of people from a bad team to a good team, you can mention in-game that people need to stop. If someone is ignoring you and continues to unbalance the teams, just kick them off the server. For a game like Half-Life 2, teams change after each round, so trying to put clan members together is just a waste of time, that is why team switching is considered bad.
Hacking/Cheating - This is the most overused excuse for kicking someone off of a server. Players are unjustly booted off servers all the time simply because they were too good. That is not fair. Do not base a decision on cheating on a single round, if it isn't really ridiculous score-wise, sometimes people just have great rounds. But if they continue to have an unbelievable K/D ratio, then you might need to ban them. Sometimes it might be necessary to ban someone just because they are killing the server. For me, this is the thing I hate to do the most. That person might be doing nothing wrong, other than being really good at a game. Try to put yourself in their shoes and only ban guys who are really obvious. I don't want to see anyone being banned for an aimbot because they went 29-0. I and many others have had a better score than that, it DOES happen. You have to consider how the person is playing the game. Are they playing as recon? Are they in the heli with a really good pilot? Sometimes, if you are unsure, it might be best to ask the opinion of a clan leader. Remember, visitors to our servers have the ability and a forum to complain about unjust behavior from our server admins. If someone complains about you, you want to know that you did everything by the book.
Soldier Names/Nicknames - We will not allow names that are offensive to anyone. I think we can all use our best judgement here, but if you are unsure, ask another admin what they think of the name and come to a consensus before taking action. Players using racist names should be perm banned immediately. It does no good talking to someone like that because they're only goal is to cause trouble.
Banter and Trash Talking - Now its okay to joke around, but if several players are going at it constantly on the mic or in chat just nicely ask them to stop. If it continues warn them again that if they don't stop they will be kicked, if for no other reason that mic/text spamming. If they ignore this warning then go ahead and kick them. A certain amount of this is fine as long as it's good natured, however sometimes this can lead to hard feelings so you have to use your best judgement of when something is going too far or things are starting to get out of hand.
Racist/intolerant behavior - This is a subject that we will show no mercy on. If someone is being a racist, and that means they are hating on blacks, whites, browns, yellows, whatever the case may be, they get perm banned. No warnings, no kicks, just ban them. We don't need that kind of intolerant behavior on our servers. I don't care if the person is joking, I don't care what his real intent was, if he's spewing hate speech, he's gone. This also applies to someone who is spewing hate speech against a group of people, like Muslims, Christians, agnostics, atheists whoever. We are a gaming clan. This is our hobby and it's supposed to be fun. Everyone who comes to a TKC server should be respected and able to play the game hassle free. Not everyone believes the same, and if someone can't get over it and comes to our server with an agenda that includes racist or intolerant speech, I expect you guys to bring the hammer down swiftly.
Metabans - We will use Metabans only for cheaters and will verify each ban using Cheat-O-Meter. This will ensure that we are not forcing our Metabans followers into banning players we have banned for breaking rules other than cheating. If we deem you are cheating and Cheat-O-Meter doesn't really indicate cheating and we can not find information about you or your clan tag, meaning there is no website or previous information on you as a player or clan that we can cross reference, we will ban you on our servers, but not Metabans. Clans must have a website that we can find and access to be considered legit, otherwise we will view your tags as hogwash and your suspect behavior will be deemed as cheating. Again, we will not add a ban that is not supported by Cheat-O-Meter to Metabans.
We want everyone to have the best time possible so do your best to maintain a good gaming atmosphere, then everyone can have a good time.
To join TKC you only have to read our "Code of Conduct" and then apply for membership by filling out an online application. After submitting your application you will become a "member candidate". You will be allowed to wear our tags but only as (tkc), all letters in lowercase. As you progress, as seen by our members, you will be advanced to (Tkc), then (TKc) and then finally (TKC). You will receive emails at each step with detailed instructions on what you need to do. To obtain your full membership and the right to wear the (TKC) tags, you will have to pass a vote by the TKC members. Only those members who have gotten to know you will vote. An 80% yes vote will be required for full admission. Please keep in mind that full membership takes 8 weeks.
For you to be accepted you will need to display good manners, sportsmanship, and the ability to follow our rules. This applies to all game server activitiy and forum participation. If you do not feel you can meet our requirements we respectfully ask that you not apply as we have many who want to join and we can not waste time on gamers who are not serious about membership.
So now you're a member of TKC congrats! It is important for you to note that membership in TKC is not a lifetime privilege. Only the clan founders Big Flem and Squidward have lifetime membership and can not be removed. Clan leaders expect it's members to participate in clan activites when they can, and to be an ACTIVE member in the clan. We consider active members to be members who regularly post on the forums, participate in clan activities when possible, and communicates and develops friendships inside the clan. We do NOT consider a member to be active if they only ever play on our servers and nothing more. The leaders of this clan work hard to organize events and if you can't support these activities, can't check and post on the forums at least once or twice a week, then you are not TKC material and eventually you will be kicked from the clan. If you do not think you can meet these requirements as a member of TKC, then please don't attempt to gain entry into the clan as you will only waste your time, and ours.
Beyond administration positions such as "Clan Leader", "Division Leader", etc, the answer is no. However we do have achievable military style ribbons and medals that can be won for various acts. You may see each members ribbon and medal "Display Case" by going to the "Members" tab and under each members profile clicking the "Awards" icon. Below is each award and how you obtain that award. Note that medals also have an associative ribbon:
Ribbons(Hover over information icon for description)
In the past TKC had too many admins on our servers and things got a little out of hand. We are not looking for any new admins, however if we feel you will make a good addition to that team we will ask you. Being a server admin is not fun and games. It requires you to WORK, and follow server administrator rules which are well defined once you become an admin. Our admins are forced to stop playing whatever game they might be playing, and work to secure and maintain server tranquility reguarly. If you are an admin that does not mean you will get to run willy nilly and ban, kick, and torture at will. Admins who do not follow our rules will be stripped of admin duties and power. In addition there are more requirements of admins such as, reguarly checking our server admins forum. Once you become an admin you will be given access to this forum and you must check and read it quite often. It is a way for admins to help one another by posting their thoughts on what is going on, who to watch closely, etc. Do not ask us constantly to be an admin, that is the surest way I know to never become an admin. Our leaders will identify the best candidates for admin duties if we think it necessary.
No. In order to have an official TKC server it must meet certain standards. In addition, we might not want a server for a particular game, and if you aren't an admin, then you shouldn't have admin authority on any server. Official TKC servers have to be setup as close to identical as possible. This means that the clan leaders must have all access to any of it's servers including the ability to restart that server, gain access via FTP and game panel. It means that the clan leaders can setup the server with it's normal settings and add the usual addons. In short, if you want to have your own server then that is fine, but don't try to name it "Boom Boom Room" or tie it in any way to TKC.
Clan TKC maintains several servers that are open to it's clan members and the public. In addition TKC has other expenses that require money. To pay the bills TKC relies on it's members and visitors to donate. Without these donations, TKC will cease to exist. Please consider donating money when you can. We do our best to use the money wisely, to invest in TKC, to invest in PC gaming.
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