Call Of Duty Blackout Vs. Fortnite Vs. PUBG: What's The Difference?
You know the battle royale concept is a force to be reckoned with when a long-standing series like Call of Duty decides to join the fray. Black Ops 4 introduces Blackout, the series' rendition of last-person-standing deathmatch, and we've spent plenty of time with the new mode. So, if you're not caught up on the battle royale craze or want to know how Black Ops 4 distinguishes itself from the top dogs of Fortnite and PlayerUnknown's Battlegrounds, we have you covered.
Before getting into the details, you should note that Call of Duty: Black Ops 4 is a full-priced $60 game that comes with a new version of the lauded Zombies mode and traditional multiplayer modes in addition to Blackout (but no standard single-player campaign). The game is set to release on October 12 for PS4, Xbox One, and PC. Fortnite: Battle Royale on the other hand is free-to-play and playable on nearly every modern platform, including iOS and Android. Fortnite also contains the horde-based survival mode Save The World, but only on PS4, Xbox One, and PC if you purchase the Founder's Pack for $40--however, Epic says that the mode will become free sometime this year. PUBG is currently available on PC and Xbox One for $30 and free-to-play on iOS and Android.
Call of Duty: Black Ops 4 - Blackout
Black Ops 4's Blackout mode shares many of the basics of its battle royale counterparts. Up to 100 players get airdropped onto a wide-open, sprawling map in either teams of two or four, or in solo matches. Everyone has one life and the goal is to be the last player or team standing. In duos and (s)quads, players can be revived by teammates within a short window of time before bleeding out. And of course, an ever-shrinking deadly circle closes in as the match progress and numbers dwindle to force players into conflict.
Looting works similarly to PUBG in that weapons, ammo, attachments, grenades, and healing items are scattered on the ground and within structures, and supply crates containing valuable gear occasionally drop onto the map. Guns can be tricked out with scopes, grips, and barrel attachments in a fairly streamlined inventory menu. While you won't have to worry about encumbrance and item weight, backpacks grant you additional space in your inventory to carry extra items--a sort of middle road between the two other games.
One of the alluring factors of Blackout is that it's a Call of Duty game, which means it has the smooth, refined movement and shooting that the 15-year old franchise is known for on a much larger scale. However, Call of Duty has now incorporated a new ballistics model just for Blackout; players will now have to account for bullet drop at long ranges. The game remains solely a first-person shooter, although vehicles are operated in third-person--PUBG has optional first-person matches and Fortnite is strictly third-person.
As for vehicles, the map is littered with ATVs, cargo trucks, and speedboats. But map traversal is notably different from other battle royales when you account for the helicopter; Fortnite and PUBG do not feature controllable aircraft. Bailing out of the helicopter or jumping off tall buildings is also made possible by using your wingsuit, making verticality a bigger factor than it would be otherwise.
Another twist in Blackout is that it isn't strictly PvP since the Asylum area and a few pockets of the map contain AI-controlled zombie hordes. Fighting through zombies can lead to some high-level gear like the coveted Ray Gun, but it's risky and costly for those low on supplies.
Blackout also incorporates the franchise's Perk system and Specialist abilities in a unique way; they are treated like loot. Perks work as consumable items that grant passive bonuses for a limited duration. For example, Stimulant boosts your health by 100 for a three-minute window, and Paranoia activates an audio cue for when you're being targeted by an enemy through ADS. Each can be especially effective in certain scenarios. Specialist equipment like the barricade, grappling hook, or sensor darts are rare items found during a match and are not tied to any one specialist.
While the overall battle royale formula doesn't change much in Black Ops 4, smaller components from previous games work their way into Blackout for something that's more accessible with a Call of Duty flavor.
Fortnite: Battle Royale
The feature that makes Fortnite stand out immediately is construction. Success in Fortnite is predicated on your ability to swiftly build walls, floors and ramps with the materials you collect around the map. Players have to keep in mind that there are three separate material types (wood, brick, steel) with varying durability and construction timing. It may seem like just a carry-over mechanic from the original Save The World mode, but learning the clever ways of connect these building blocks together to protect yourself and create effective combat opportunities is absolutely vital.
Fortnite regularly evolves through seasons. It's not just about introducing new cosmetic items to earn or giving new challenges to keep gameplay fresh. New seasons often alter the map significantly, ranging from the obliteration of entire towns to completely redone areas. As of now, there's a floating island right at the center of the map, and a desert biome now stands where swamps were once located. Epic's dedication to constantly changing Fortnite little-by-little staves off the monotony of playing the same map over and over. And the fact that all these changes are tied to a central theme provides a festive vibe that the other games don't capture.
Equipment changes over time as well. While there are still colored tiers of shotguns, assault rifles, pistols, and SMGs, newer weapons like the guided missile or grappler can change combat encounters. Long-time items like the disco grenade or launch pad play into the silly, lighthearted nature of it all while still serving compelling use-case. Vehicles were originally omitted from Fortnite, but developer Epic later introduced a golf cart to get around the map a little faster. Limited-time game modes also pop into Fortnite, such as 50v50, Teams of 20, Explosives Only, or Snipers Only. Epic isn't afraid to get ridiculous either; Season 4 was based on superheroes and even included the Infinity Gauntlet which transformed players into Marvel villain Thanos, who had a slew of overpowered, yet fun abilities.
Since it's a free-to-play game, microtransactions exist. A battle pass grants you access to exclusive rewards and V-Bucks act as in-game currency to acquire many cosmetic items; no purchasable content affects gameplay.
Fortnite plays fast and loose in a way that's easy to pick up, and its cartoon-y aesthetic feels inviting. But that doesn't take away from the skill level needed to earn that Victory Royale because high-level play will often have you juggling multiple systems in high-pressure situations.
PlayerUnknown's Battlegrounds (PUBG)
It's safe to say that PUBG was the progenitor of the recent battle royale trend and influenced similar games that followed (including Fortnite). PUBG plays much closer to a military sim, which makes sense given that the game's roots can be traced back to the battle royale mods for the ARMA games. Player movement is much more deliberate and slower paced, and the damage and ballistics models lean a bit closer towards realism compared to Call of Duty and Fortnite. Weapons require more precision to use effectively, but attachments--like scopes and grips--can make them viable in cases they wouldn't be otherwise. Airdropped supply crates offer powerful gear, but of course pose the risk of enemies preying on you as you loot.
There's no construction or special abilities in PUBG, making combat more about situational awareness and the right tactical decisions. Smoke grenades and flashbangs are your main supplements to your aiming skills. Cars, motorbikes, and boats can get you around maps a lot faster than simply staying on foot, but they can help pull you out of tough spots, too. As a result, firefights feel much more tense and the anticipation of encounters can be harrowing. If you get caught in a vulnerable position, there's very little you can do but lament your mistakes.
PUBG now sports multiple maps that emphasize different styles of play. Erangel acts as the traditional large-scale map with foliage and forestry filling gaps between towns, while Miramar leaves you a sitting duck in its barren desert. Sanhok offers a faster-paced match in a compact map within a tropical environment. And later this year, a fourth map will bring a snow-covered theme that's likely to present its own unique tactical opportunities. PUBG has also dabbled in alternate game types like training mode, deathmatch with respawns, and bigger team sizes. You can also choose to play in either third- or first-person matches.
Although PUBG has a price tag, microtransactions remain part of the game's economy. It now has a battle pass similar to Fortnite so you can earn different cosmetics outside of randomized loot crates you get through BP (currency earned by playing).
Which One Should You Play?
The answer to this question depends on what you're in the mood for. If two ends of a spectrum are Fortnite and PUBG, Call of Duty: Black Ops 4's Blackout lies somewhere in the middle. It taps into the military-style approach while giving players tactical flexibility with perks and equipment, all based on the solid foundation the Call of Duty franchise boasts. There a few more systems at play when it comes to Fortnite but its lighthearted nature and persistent evolution make it stand out from the bunch; just know that there's no escaping the construction mechanics. If hardcore military sims are more your taste, then PUBG will be your game.
Other battle royale-style games are out there, such as the free-to-play H1Z1 on PC and PS4. H1Z1 was an early access title on Steam well before PUBG came onto the scene, and it brings a straightforward take on the mode. The Battlefield franchise's version of battle royale is coming later this year with Firestorm in Battlefield V. We know that Firestorm pits four teams of 16 against each other in what developer DICE is calling "the largest Battlefield map ever." The game launches for PS4, Xbox One, and PC on November 20.
TKC servers are well run and every attempt is made to ensure a fun gaming environment. No racist or rude behavior is tolerated on any of our servers. TKC tries to have round the clock administration for it's servers but obviously sometimes a server will have no admin playing so if you witness any abuse for any game please attempt to report the offending players nickname, and if possible GUID here: "Server Vistors Complaint". Just give as many details as you can remember such as what the player was doing/saying. In addition cheating is not tolerated on our servers. We are protected by any of a number of different cheat tools at any given time including; VAC, steambans.com, pbbans.com, ggc-stream.com, metabans, pbscreens.com and punkbuster, depending on the game. If caught cheating your information will be submitted to the appropriate cheat tracker and you will be added to their database which will ban your Steam ID, PB GUID or EA GUID depending on the game and website.
When available we also offer ways for players, in-game, to contact admins to report bad behavior. These come in the form of game server plugins. Players will, if the server has the option available, have the option to report a player using, @report [player] [reason] or @admin [reason] to call an admin to the server. If an admin doesn't respond in a timely manner, please use the @report option so we can follow up on it later or use "Server Vistors Complaint" as mentioned above. If an admin is not available, we also try to give the players the opportunity to use @votekick [player] or @voteban [player] [reason]. This allows the guests to our server the ability to kick or temporarily ban a player who is breaking rules.
Profanity - Many of the games we play have very bad language, some don't, that should make a difference in how we enforce our rules. For that reason we are going to implement a new rule, which will seem strange at first, but there is reason behind it. Bad language will only be tolerated on Teamspeak channels for games where there is bad language in the game. In other words, since there is bad language in Bad Company 2, bad language will be acceptable in the Bad Company 2 Teamspeak channel and on the Bad Company 2 servers. On our Half-Life 2 DM Teamspeak channel and game server, bad language will not be allowed. Future games will also be handled in this manner. The reason, we do not want to exclude members with different beliefs. If I buy a game and one of the selling points for me was the fact that it did not have bad language, that should be respected. I do not want a father or grandfather having to explain bad language to their children or grandchildren because they heard profanity on a TKC Teamspeak channel they thought was free of such things.
How to deal with with Mic/Text spammers - No one wants to listen to a lot of unrelated chatter either on the game server, or Teamspeak. No one wants to see a lot of text spamming either. It's distracting to some, and in the case of Bad Company 2, causes lag problems when the text log gets too long. If someone is talking or typing too much, respectfully ask them to stop. If they continue, you may have to mute or kick them, and if they continue after that, a ban might be in order. When on Teamspeak, a certain amount of "visiting" is fine, but the gamers who want to communicate tactical information to others playing shouldn't have to constantly interrupt talk about the latest CPU, or talk of what's going on at school. If someone is talking too much and you don't feel like you want to address it, PM a clan leader and we can handle the situation.
Team Switching - In some games this is a big no-no and if you are admin for one of those games, ask the player to go back, if they don't and you have the ability, move them back manually. If you continue to have problems, kick/ban them. In other games, like Bad Company 2, team switching usually isn't as big a deal. Sometimes friends or clan members might want to play together, in that case, try to facilitate them and swap some people around. This will show you to be respectful of community and they will probably be very appreciative of your efforts. If there is a mass exodus of people from a bad team to a good team, you can mention in-game that people need to stop. If someone is ignoring you and continues to unbalance the teams, just kick them off the server. For a game like Half-Life 2, teams change after each round, so trying to put clan members together is just a waste of time, that is why team switching is considered bad.
Hacking/Cheating - This is the most overused excuse for kicking someone off of a server. Players are unjustly booted off servers all the time simply because they were too good. That is not fair. Do not base a decision on cheating on a single round, if it isn't really ridiculous score-wise, sometimes people just have great rounds. But if they continue to have an unbelievable K/D ratio, then you might need to ban them. Sometimes it might be necessary to ban someone just because they are killing the server. For me, this is the thing I hate to do the most. That person might be doing nothing wrong, other than being really good at a game. Try to put yourself in their shoes and only ban guys who are really obvious. I don't want to see anyone being banned for an aimbot because they went 29-0. I and many others have had a better score than that, it DOES happen. You have to consider how the person is playing the game. Are they playing as recon? Are they in the heli with a really good pilot? Sometimes, if you are unsure, it might be best to ask the opinion of a clan leader. Remember, visitors to our servers have the ability and a forum to complain about unjust behavior from our server admins. If someone complains about you, you want to know that you did everything by the book.
Soldier Names/Nicknames - We will not allow names that are offensive to anyone. I think we can all use our best judgement here, but if you are unsure, ask another admin what they think of the name and come to a consensus before taking action. Players using racist names should be perm banned immediately. It does no good talking to someone like that because they're only goal is to cause trouble.
Banter and Trash Talking - Now its okay to joke around, but if several players are going at it constantly on the mic or in chat just nicely ask them to stop. If it continues warn them again that if they don't stop they will be kicked, if for no other reason that mic/text spamming. If they ignore this warning then go ahead and kick them. A certain amount of this is fine as long as it's good natured, however sometimes this can lead to hard feelings so you have to use your best judgement of when something is going too far or things are starting to get out of hand.
Racist/intolerant behavior - This is a subject that we will show no mercy on. If someone is being a racist, and that means they are hating on blacks, whites, browns, yellows, whatever the case may be, they get perm banned. No warnings, no kicks, just ban them. We don't need that kind of intolerant behavior on our servers. I don't care if the person is joking, I don't care what his real intent was, if he's spewing hate speech, he's gone. This also applies to someone who is spewing hate speech against a group of people, like Muslims, Christians, agnostics, atheists whoever. We are a gaming clan. This is our hobby and it's supposed to be fun. Everyone who comes to a TKC server should be respected and able to play the game hassle free. Not everyone believes the same, and if someone can't get over it and comes to our server with an agenda that includes racist or intolerant speech, I expect you guys to bring the hammer down swiftly.
Metabans - We will use Metabans only for cheaters and will verify each ban using Cheat-O-Meter. This will ensure that we are not forcing our Metabans followers into banning players we have banned for breaking rules other than cheating. If we deem you are cheating and Cheat-O-Meter doesn't really indicate cheating and we can not find information about you or your clan tag, meaning there is no website or previous information on you as a player or clan that we can cross reference, we will ban you on our servers, but not Metabans. Clans must have a website that we can find and access to be considered legit, otherwise we will view your tags as hogwash and your suspect behavior will be deemed as cheating. Again, we will not add a ban that is not supported by Cheat-O-Meter to Metabans.
We want everyone to have the best time possible so do your best to maintain a good gaming atmosphere, then everyone can have a good time.
To join TKC you only have to read our "Code of Conduct" and then apply for membership by filling out an online application. After submitting your application you will become a "member candidate". You will be allowed to wear our tags but only as (tkc), all letters in lowercase. As you progress, as seen by our members, you will be advanced to (Tkc), then (TKc) and then finally (TKC). You will receive emails at each step with detailed instructions on what you need to do. To obtain your full membership and the right to wear the (TKC) tags, you will have to pass a vote by the TKC members. Only those members who have gotten to know you will vote. An 80% yes vote will be required for full admission. Please keep in mind that full membership takes 8 weeks.
For you to be accepted you will need to display good manners, sportsmanship, and the ability to follow our rules. This applies to all game server activitiy and forum participation. If you do not feel you can meet our requirements we respectfully ask that you not apply as we have many who want to join and we can not waste time on gamers who are not serious about membership.
So now you're a member of TKC congrats! It is important for you to note that membership in TKC is not a lifetime privilege. Only the clan founders Big Flem and Squidward have lifetime membership and can not be removed. Clan leaders expect it's members to participate in clan activites when they can, and to be an ACTIVE member in the clan. We consider active members to be members who regularly post on the forums, participate in clan activities when possible, and communicates and develops friendships inside the clan. We do NOT consider a member to be active if they only ever play on our servers and nothing more. The leaders of this clan work hard to organize events and if you can't support these activities, can't check and post on the forums at least once or twice a week, then you are not TKC material and eventually you will be kicked from the clan. If you do not think you can meet these requirements as a member of TKC, then please don't attempt to gain entry into the clan as you will only waste your time, and ours.
Beyond administration positions such as "Clan Leader", "Division Leader", etc, the answer is no. However we do have achievable military style ribbons and medals that can be won for various acts. You may see each members ribbon and medal "Display Case" by going to the "Members" tab and under each members profile clicking the "Awards" icon. Below is each award and how you obtain that award. Note that medals also have an associative ribbon:
Ribbons(Hover over information icon for description)
In the past TKC had too many admins on our servers and things got a little out of hand. We are not looking for any new admins, however if we feel you will make a good addition to that team we will ask you. Being a server admin is not fun and games. It requires you to WORK, and follow server administrator rules which are well defined once you become an admin. Our admins are forced to stop playing whatever game they might be playing, and work to secure and maintain server tranquility reguarly. If you are an admin that does not mean you will get to run willy nilly and ban, kick, and torture at will. Admins who do not follow our rules will be stripped of admin duties and power. In addition there are more requirements of admins such as, reguarly checking our server admins forum. Once you become an admin you will be given access to this forum and you must check and read it quite often. It is a way for admins to help one another by posting their thoughts on what is going on, who to watch closely, etc. Do not ask us constantly to be an admin, that is the surest way I know to never become an admin. Our leaders will identify the best candidates for admin duties if we think it necessary.
No. In order to have an official TKC server it must meet certain standards. In addition, we might not want a server for a particular game, and if you aren't an admin, then you shouldn't have admin authority on any server. Official TKC servers have to be setup as close to identical as possible. This means that the clan leaders must have all access to any of it's servers including the ability to restart that server, gain access via FTP and game panel. It means that the clan leaders can setup the server with it's normal settings and add the usual addons. In short, if you want to have your own server then that is fine, but don't try to name it "Boom Boom Room" or tie it in any way to TKC.
Clan TKC maintains several servers that are open to it's clan members and the public. In addition TKC has other expenses that require money. To pay the bills TKC relies on it's members and visitors to donate. Without these donations, TKC will cease to exist. Please consider donating money when you can. We do our best to use the money wisely, to invest in TKC, to invest in PC gaming.
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