11.18.2018 06:00:10 DSOGaming writes: "Fallout 76 is a game that has divided the Fallout fans. On one hand, we have those that wanted an online Fallout experience and on the other hand we have those that want a more traditional single-player experience. Nick will share his First Impressions shortly but until then, its time to benchmark this latest title and see how it performs on the PC platform."
Ten Things I Wish I Knew When I Started 'Fallout 76'
11.18.2018 06:00:10 Fallout 76 is currently taking the world by storm, but before you dive any deeper into it, there are a number of really important things you should know that will help you on your journey.
Battlefield 5 Day-One Update Now Live On PC And Xbox One; Full Patch Notes
EA and DICE have issued patch notes for a day-one update to Battlefield V. It's out already for players who have gained early access through EA's subscription services or a special edition, and it's targeted mainly at a handful of stability issues and bugs.
The change log details the fixes. It fixes an issue in which team sizes could be very uneven, makes improvements to matchmaking to reduce disconnects, and addresses an error that would make the revive functionality stop working, among many others. In particular, a few distinct Airborne issues have been addressed by this patch, along with one in War Stories that would prevent you from collecting Letters.
The patch has a couple of platform-specific notes too. On Xbox One the patch improves how it resumes when you use the Instant-On function, while on PC it enables RTX ray tracing if your graphic card supports it. The studio also encourages feedback, which you can give through its forums or the Answers HQ.
Battlefield V reviews have started to roll out in advance of its release next week. GameSpot's own early impressions suggest there's a lot more to explore before the final verdict, but it's off to a good start.
"As of now, it feels as if Battlefield V is a variation on a well-established theme. It maintains the series tradition of grand spectacle with incredible sound design, impactful weaponry, and large-scale multiplayer chaos," wrote Michael Higham. "There's a lot more to dig into, like the fortification system, squad reinforcements perks, and how destruction may change map dynamics, and spending more time with the game will paint a better picture. At the end of the day, it's still Battlefield, and Battlefield V is shaping up to be a good one at that."
Fixed an issue that could result in a very uneven number of players at the start of a round.
Made improvements to matchmaking with a full squad which should result in less disconnects.
In some cases, the revive functionality would suddenly stop to function for all of the players on a server. This has now been fixed.
Further improvements to game client stability have been made.
In the Airborne game mode, spawn protection has been added when attackers spawn into planes. The planes are no longer as vulnerable to AA fire as they used to be at longer distances.
Fixed an issue in Airborne where the bomb carriers could finish arming the objective even though they were dead.
Players can no longer shoot down airplanes too quickly in Airborne, which could result in the attackers not being able to spawn.
In War Stories, players are no longer able to collect Letters while playing offline due to them not being able to update the persistence counters, which requires an online connection.
Fixed an issue where a weapon would disappear on the weapon selection screen.
Fixed an issue in Frontlines mode on Devastation where the bomb in some rare cases spawned inside a wall.
Fixed an issue which made the menus unusable when cancelling a matchmaking session.
Fixed an issue with the lens sight alignment on the MP34 weapon.
Xbox One Only
Improved how the game resumes when using the Xbox One Instant-On function.
RTX ray tracing can now be enabled with graphics cards that support this function.
Call Of Duty: Black Ops 4 Patch Notes Bring Back "Speed Cola" Perk, PC Balance Tweaks
Call of Duty: Black Ops 4 has gotten another global update across all platforms, including quality-of-life improvements, a new Perk system modifier, and PC-specific balance changes. Plus it includes the usual round of regular bug fixes that are to be expected with an ongoing live game.
In the patch notes, Treyarch says that the PC balance updates are distinct from the other platforms and the teams evaluate them separately. As a result the notes have their own PC section with additional keybinds, more slight toggles for things like push to talk or Asus Aura RGB effects, and several balance changes to weapons.
Meanwhile, all modes got improvements to detecting melee attacks, exploit fixes in Multiplayer, and crash fixes in Zombies. The Zombies mode also got a new modifier to its Perk system to increase weapon reload speed. If you've played previous games you may recognize this as the "Speed Cola" perk. Combining it with Fast Mags/Hybrid Mags, it results in a 50% overall increase.
"This preserves the role of these weapon attachments in creating the quickest-handling guns in each weapon class," reads the notes. "Additionally, we wanted to ensure the reload modifiers from certain Pack-a-Punch versions of weapons are still meaningful, which stack with the new 'Speed Cola' tuning values."
Improved melee attack hit registration. More improvements to come in an upcoming patch.
Added enemy attachment information to Killcam.
Resolved an issue where players leaving a match shortly after joining could cause a white square to appear in the Scoreboard.
Closed an exploit that allowed players to apply Dark Matter, Gold, or Diamond Camos on any weapon regardless of camo progress.
Resolved an issue where players with Signature Weapons could encounter UI Error 55068 when selecting a weapon under another Custom Class tab.
CWL Custom Games
Specialist Equipment restrictions are now implemented as intended.
Players now continue to earn score toward Scorestreaks after the first round of CWL Search & Destroy and CWL Control.
Torque is no longer selectable in CWL Search & Destroy to align with current official CWL ruleset. These changes will continue to be tested and reviewed for viability in competitive play.
Torque’s Razor Wire no longer does damage to align with current official CWL ruleset.
Resolved an issue where players could become stuck and unable to move when walking into an enemy Torque’s Razor Wire.
Closed an exploit where players could grapple on top of the red shed.
Closed a cover exploit on top of some sandbags.
Fixed a crash that could occur when shooting down the Care Package, Mantis, or Strike Team Helicopters.
Resolved an issue in Gun Game where winning a match, then leaving the lobby before the next game starts, could cause that player’s name to appear on the next game’s Scoreboard with stats from the previous game.
EKIA tracking has been added for Domination and Control to the “Proactive Measures” Challenge requirements in the Game Heroics category.
Fixed a crash that could occur when a player disconnected while the Chakram was thrown.
Fixed a crash that could occur when the Blightfather performed its tracking missile attack.
Fixed a rare crash that could occur while using Anywhere But Here.
Fixed a rare crash that could occur while using the Chakram throw.
Fixed a rare crash that could occur upon Homunculus death.
Fixed a crash that could occur when fighting the Destroyer during the Main Quest.
Fixed a crash that could occur upon completing the Arena Rock side quest.
Fixed a rare crash that could occur when enemies spawned during the Ra obelisk step in the Main Quest.
Resolved an issue in Blood of the Dead where ambient music would abruptly stop and restart when progressing through rounds.
Closed an exploit where players could use certain Elixirs without consuming them.
Updated descriptions for Ranger, Airborne, Frogman, Seal, and Battle Hardened characters to clarify that they are unlocked by progressing to a specific Echelon.
Resolved an issue where attempting to load a custom Paintjob could cause a UI Error message to appear.
Fixed a crash that could occur when switching between modes.
Fist Bump returned to the Gestures menu.
Resolved an issue where the Daily Tier Skip icon could appear misaligned in the main menu.
Resolved an issue where current Tier progress could be reset by acquiring a Special Order.
Resolved an issue where the Black Market menu could disappear when switching between the Multiplayer and Zombies menus.
General (PC ONLY)
Fixed a crash occurring on CPUs that don't support SSE4.1 instructions extension. This issue was affecting AMD Phenom CPUs.
Fixed a rare crash during the first seconds after launching the game.
Added three new keybinds for Stance Up, Stance Up/Jump, and Stance Down.
Added a gameplay option for ADS sensitivity trigger timing.
Added a gameplay option to remove hitmarker visual and/or sound.
Added an option to toggle Asus Aura RGB effects On or Off.
Adjusted iron sights and scope movement while turning to make them appear close to the center of the screen.
Fixed an issue where the Push to Talk keybind would not work with an overlay opened.
Resolved an issue where the player could not name Paintjobs.
Fixed an issue where the player could not change reticle color with the mouse.
Added visual improvements on tooltips throughout various menus.
New messages will now always be displayed in the chat box, including callouts.
Aligned buttons in the Custom Games lobby.
Multiplayer (PC ONLY)
Resolved an issue with re-rolling enemy Care Packages with the Engineer Perk.
Resolved an issue where a Specialist would appear in the preview slot when no Specialist was selected during the Specialist draft.
Resolved a visual issue in Heist where the close button would remain on screen when closing the Buy menu with the ESC key.
Resolved an issue where the textures would appear pitch black for several seconds at the beginning of a match.
Weapons (PC ONLY)
Hip fire spread increased.
Hip fire spread increased.
Slightly reduced the hip-fire bonus granted by the Laser Sight attachment.
Hip-fire spread increased.
Slightly increased rate of fire.
Reduced delay between each burst.
High Caliber I - Now grants a one-shot kill to shoulders and above.
High Caliber II - Now grants a one-shot kill to the stomach and above. Hands and lower arms have been removed from the one-shot one kill zone.
Fixed an issue where the game was not using the PC description for the Paladin and its attachments.
Blackout (PC ONLY)
Added a keybind to tag an item.
Added Perk activation feedback in the player HUD.
Pressing the Interact key will now close the Stash while looting a Stash.
Resolved an issue where players could use a Trauma Kit before the game began to start with 200 Health.
Resolved an issue where the "Toggle" healing would heal faster than the "Hold" option.
Resolved an issue where the Free Look mode would make it impossible to move the RC-XD.
Fixed a crash occurring when aiming down sights using a Hades equipped with a 2x scope.
We are also currently aware of some issues that were introduced with the new title update on PC, and the team is working on fixing the following issues:
Left arrow to navigate through Custom Classes in the Create-a-Class menu is missing.
Players can still change tabs by using the “Navigate to Previous Tab” and “Navigate to Next Tab” keybinds.
Hitmarker options are not always set to their default value when launching the game.
New options were introduced to allow the player to remove the visuals and/or audio for hitmarkers. If you wish the enable them, you will find the following options in the Interface tab in the Options menu:
Fallout 76 Upcoming Fixes and Features Outlined by Bethesda, First Patch Out Monday
Regardless if you’re a fan of Bethesda’s Fallout 76 or not, it’s hard to deny how many bugs are present in the game right now. Thankfully, Bethesda is aware of this, and has now outlined a list of Fallout 76 upcoming fixes and features.
Bethesda has also revealed that the first patch for Fallout 76 will drop this Monday, November 19, and is full of performance fixes and optimizations.
UPCOMING FIXES BEFORE THE END OF THE YEAR
November 19 Patch – The next update will focus primarily on game performance and stability on all platforms but will also come with a list of fixes to quests, UI, C.A.M.P.s, and more. Patch notes will be available early next week. This update will be large compared to what we expect for patches going forward. Regular updates will always vary in size, but future updates should be much smaller in comparison.
Stash Limit Increase – We hear you loud and clear. We will be increasing the stash limit in the coming weeks. The current limit is there for technical reasons, to cap the number of items the game is tracking in the world, including every container and stash. We believe we have some ideas in both the short- and long-term that will address the size without risking stability, but this is one we need to take our time on to make sure it is done right.
Push to Talk for PC – After listening to all of your concerns, we have made progress on getting this into the game and it will also be included in an update in the next few weeks.
Ultrawide Support for PC – 21:9 support will be coming soon. We have seen it in testing and it looks awesome.
FOV Slider for PC – We know this is popular request for our PC players— look for an FOV slider soon.
Bethesda has mentioned before how the studio has “an incredible list” of updates coming to the game post-launch. Let’s hope the studio delivers on this promise.
An original surprise and a few classics - Johnny Turbo's Arcade: Heavy Burger and More
11.17.2018 17:00:15 "Johnny Turbo's Arcade has been providing plenty of Data East arcade ports for modern gamers but now, we finally have an original creation. So, let's take a look at Heavy Burger as well as 3 classic games that are worth checking out, too." - A.J. Maciejewski from Video Chums
DICE has also listed the info drop the studio will be deploying next week.
Sneak Peak into Communications Roadmap for Week of November 19th
Coming Next Week
Worldwide Standard Edition Launch
November 20th – Battlefield V Worldwide Standard Edition Launch
Battlefield V Official Launch Trailer with New Soundtrack – Same epic trailer, new soundtrack!
NVIDIA Ansel & Battlefield V War Stories Screenshot Sweepstakes – We’re still locking down details, but expect an awesome sweeps coming through that allows you to jump into Battlefield V War Stories on PC and take your best screenshot for a chance to win sweet swag. More details soon!
Thank You for Playing Battlefield V – A special thanks from EA and DICE for supporting Battlefield V, and potentially an infographic on various in-game figures we’ve gathered through the launch windows.
We’ll be dishing out a per class guide very soon as well, so make sure to bookmark our Battlefield V hub page for the latest BFV news and info.
TKC servers are well run and every attempt is made to ensure a fun gaming environment. No racist or rude behavior is tolerated on any of our servers. TKC tries to have round the clock administration for it's servers but obviously sometimes a server will have no admin playing so if you witness any abuse for any game please attempt to report the offending players nickname, and if possible GUID here: "Server Vistors Complaint". Just give as many details as you can remember such as what the player was doing/saying. In addition cheating is not tolerated on our servers. We are protected by any of a number of different cheat tools at any given time including; VAC, steambans.com, pbbans.com, ggc-stream.com, metabans, pbscreens.com and punkbuster, depending on the game. If caught cheating your information will be submitted to the appropriate cheat tracker and you will be added to their database which will ban your Steam ID, PB GUID or EA GUID depending on the game and website.
When available we also offer ways for players, in-game, to contact admins to report bad behavior. These come in the form of game server plugins. Players will, if the server has the option available, have the option to report a player using, @report [player] [reason] or @admin [reason] to call an admin to the server. If an admin doesn't respond in a timely manner, please use the @report option so we can follow up on it later or use "Server Vistors Complaint" as mentioned above. If an admin is not available, we also try to give the players the opportunity to use @votekick [player] or @voteban [player] [reason]. This allows the guests to our server the ability to kick or temporarily ban a player who is breaking rules.
Profanity - Many of the games we play have very bad language, some don't, that should make a difference in how we enforce our rules. For that reason we are going to implement a new rule, which will seem strange at first, but there is reason behind it. Bad language will only be tolerated on Teamspeak channels for games where there is bad language in the game. In other words, since there is bad language in Bad Company 2, bad language will be acceptable in the Bad Company 2 Teamspeak channel and on the Bad Company 2 servers. On our Half-Life 2 DM Teamspeak channel and game server, bad language will not be allowed. Future games will also be handled in this manner. The reason, we do not want to exclude members with different beliefs. If I buy a game and one of the selling points for me was the fact that it did not have bad language, that should be respected. I do not want a father or grandfather having to explain bad language to their children or grandchildren because they heard profanity on a TKC Teamspeak channel they thought was free of such things.
How to deal with with Mic/Text spammers - No one wants to listen to a lot of unrelated chatter either on the game server, or Teamspeak. No one wants to see a lot of text spamming either. It's distracting to some, and in the case of Bad Company 2, causes lag problems when the text log gets too long. If someone is talking or typing too much, respectfully ask them to stop. If they continue, you may have to mute or kick them, and if they continue after that, a ban might be in order. When on Teamspeak, a certain amount of "visiting" is fine, but the gamers who want to communicate tactical information to others playing shouldn't have to constantly interrupt talk about the latest CPU, or talk of what's going on at school. If someone is talking too much and you don't feel like you want to address it, PM a clan leader and we can handle the situation.
Team Switching - In some games this is a big no-no and if you are admin for one of those games, ask the player to go back, if they don't and you have the ability, move them back manually. If you continue to have problems, kick/ban them. In other games, like Bad Company 2, team switching usually isn't as big a deal. Sometimes friends or clan members might want to play together, in that case, try to facilitate them and swap some people around. This will show you to be respectful of community and they will probably be very appreciative of your efforts. If there is a mass exodus of people from a bad team to a good team, you can mention in-game that people need to stop. If someone is ignoring you and continues to unbalance the teams, just kick them off the server. For a game like Half-Life 2, teams change after each round, so trying to put clan members together is just a waste of time, that is why team switching is considered bad.
Hacking/Cheating - This is the most overused excuse for kicking someone off of a server. Players are unjustly booted off servers all the time simply because they were too good. That is not fair. Do not base a decision on cheating on a single round, if it isn't really ridiculous score-wise, sometimes people just have great rounds. But if they continue to have an unbelievable K/D ratio, then you might need to ban them. Sometimes it might be necessary to ban someone just because they are killing the server. For me, this is the thing I hate to do the most. That person might be doing nothing wrong, other than being really good at a game. Try to put yourself in their shoes and only ban guys who are really obvious. I don't want to see anyone being banned for an aimbot because they went 29-0. I and many others have had a better score than that, it DOES happen. You have to consider how the person is playing the game. Are they playing as recon? Are they in the heli with a really good pilot? Sometimes, if you are unsure, it might be best to ask the opinion of a clan leader. Remember, visitors to our servers have the ability and a forum to complain about unjust behavior from our server admins. If someone complains about you, you want to know that you did everything by the book.
Soldier Names/Nicknames - We will not allow names that are offensive to anyone. I think we can all use our best judgement here, but if you are unsure, ask another admin what they think of the name and come to a consensus before taking action. Players using racist names should be perm banned immediately. It does no good talking to someone like that because they're only goal is to cause trouble.
Banter and Trash Talking - Now its okay to joke around, but if several players are going at it constantly on the mic or in chat just nicely ask them to stop. If it continues warn them again that if they don't stop they will be kicked, if for no other reason that mic/text spamming. If they ignore this warning then go ahead and kick them. A certain amount of this is fine as long as it's good natured, however sometimes this can lead to hard feelings so you have to use your best judgement of when something is going too far or things are starting to get out of hand.
Racist/intolerant behavior - This is a subject that we will show no mercy on. If someone is being a racist, and that means they are hating on blacks, whites, browns, yellows, whatever the case may be, they get perm banned. No warnings, no kicks, just ban them. We don't need that kind of intolerant behavior on our servers. I don't care if the person is joking, I don't care what his real intent was, if he's spewing hate speech, he's gone. This also applies to someone who is spewing hate speech against a group of people, like Muslims, Christians, agnostics, atheists whoever. We are a gaming clan. This is our hobby and it's supposed to be fun. Everyone who comes to a TKC server should be respected and able to play the game hassle free. Not everyone believes the same, and if someone can't get over it and comes to our server with an agenda that includes racist or intolerant speech, I expect you guys to bring the hammer down swiftly.
Metabans - We will use Metabans only for cheaters and will verify each ban using Cheat-O-Meter. This will ensure that we are not forcing our Metabans followers into banning players we have banned for breaking rules other than cheating. If we deem you are cheating and Cheat-O-Meter doesn't really indicate cheating and we can not find information about you or your clan tag, meaning there is no website or previous information on you as a player or clan that we can cross reference, we will ban you on our servers, but not Metabans. Clans must have a website that we can find and access to be considered legit, otherwise we will view your tags as hogwash and your suspect behavior will be deemed as cheating. Again, we will not add a ban that is not supported by Cheat-O-Meter to Metabans.
We want everyone to have the best time possible so do your best to maintain a good gaming atmosphere, then everyone can have a good time.
To join TKC you only have to read our "Code of Conduct" and then apply for membership by filling out an online application. After submitting your application you will become a "member candidate". You will be allowed to wear our tags but only as (tkc), all letters in lowercase. As you progress, as seen by our members, you will be advanced to (Tkc), then (TKc) and then finally (TKC). You will receive emails at each step with detailed instructions on what you need to do. To obtain your full membership and the right to wear the (TKC) tags, you will have to pass a vote by the TKC members. Only those members who have gotten to know you will vote. An 80% yes vote will be required for full admission. Please keep in mind that full membership takes 8 weeks.
For you to be accepted you will need to display good manners, sportsmanship, and the ability to follow our rules. This applies to all game server activitiy and forum participation. If you do not feel you can meet our requirements we respectfully ask that you not apply as we have many who want to join and we can not waste time on gamers who are not serious about membership.
So now you're a member of TKC congrats! It is important for you to note that membership in TKC is not a lifetime privilege. Only the clan founders Big Flem and Squidward have lifetime membership and can not be removed. Clan leaders expect it's members to participate in clan activites when they can, and to be an ACTIVE member in the clan. We consider active members to be members who regularly post on the forums, participate in clan activities when possible, and communicates and develops friendships inside the clan. We do NOT consider a member to be active if they only ever play on our servers and nothing more. The leaders of this clan work hard to organize events and if you can't support these activities, can't check and post on the forums at least once or twice a week, then you are not TKC material and eventually you will be kicked from the clan. If you do not think you can meet these requirements as a member of TKC, then please don't attempt to gain entry into the clan as you will only waste your time, and ours.
Beyond administration positions such as "Clan Leader", "Division Leader", etc, the answer is no. However we do have achievable military style ribbons and medals that can be won for various acts. You may see each members ribbon and medal "Display Case" by going to the "Members" tab and under each members profile clicking the "Awards" icon. Below is each award and how you obtain that award. Note that medals also have an associative ribbon:
Ribbons(Hover over information icon for description)
In the past TKC had too many admins on our servers and things got a little out of hand. We are not looking for any new admins, however if we feel you will make a good addition to that team we will ask you. Being a server admin is not fun and games. It requires you to WORK, and follow server administrator rules which are well defined once you become an admin. Our admins are forced to stop playing whatever game they might be playing, and work to secure and maintain server tranquility reguarly. If you are an admin that does not mean you will get to run willy nilly and ban, kick, and torture at will. Admins who do not follow our rules will be stripped of admin duties and power. In addition there are more requirements of admins such as, reguarly checking our server admins forum. Once you become an admin you will be given access to this forum and you must check and read it quite often. It is a way for admins to help one another by posting their thoughts on what is going on, who to watch closely, etc. Do not ask us constantly to be an admin, that is the surest way I know to never become an admin. Our leaders will identify the best candidates for admin duties if we think it necessary.
No. In order to have an official TKC server it must meet certain standards. In addition, we might not want a server for a particular game, and if you aren't an admin, then you shouldn't have admin authority on any server. Official TKC servers have to be setup as close to identical as possible. This means that the clan leaders must have all access to any of it's servers including the ability to restart that server, gain access via FTP and game panel. It means that the clan leaders can setup the server with it's normal settings and add the usual addons. In short, if you want to have your own server then that is fine, but don't try to name it "Boom Boom Room" or tie it in any way to TKC.
Clan TKC maintains several servers that are open to it's clan members and the public. In addition TKC has other expenses that require money. To pay the bills TKC relies on it's members and visitors to donate. Without these donations, TKC will cease to exist. Please consider donating money when you can. We do our best to use the money wisely, to invest in TKC, to invest in PC gaming.
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