Call of Duty Mobile Release Date Announced for October 1, Here
If you’re looking forward to playing Call of Duty on your phones, tablets and whatnot, rejoice! Activision has finally given us a Call of Duty Mobile release date, and it’s October 1 for both Android and iOS!
Developed by Tencent’s Timi studio. Call of Duty Mobile is free-to-play, and will offer the standard multiplayer experience, and even battle royale. There will also be time-limited events added on a regular basis, and even modes. Speaking of modes, in multiplayer. fans can expect staple modes like TDM (Team Deathmatch), Search & Destroy (S&D), Free-for-All, and more. Iconic franchise maps like Nuketown, Crash, Hijacked and more will also be available.
In multiplayer, players will be able to rank up, and earn classic Call of Duty characters like Soap McTavish, Simon “Ghost” Riley, and even Alex Mason from the Black Ops series. As one can expect, scorestreaks, weapons and gear will be available for players as well, which is what fans expect from your traditional multiplayer experience.
As for battle royale, here’s what Activision had to say via the press release:
Battle Royale mode is a unique take on the genre from within the Call of Duty universe, specifically built and tailored for Call of Duty: Mobile. Up to 100 combatants will fight for survival in a map designed exclusively for the mobile title featuring locations from across the Call of Duty franchise in solos, duos or four-person teams. Players can battle across land, sea and air with vehicles including an ATV, helicopter, and tactical raft, while finding and equipping gear and weapons that span the series.
While I admit, I’m not a fan of mobile gaming that much, I will still give this a go since it is Call of Duty. If you’d rather read up on this year’s major release, head on over to our Modern Warfare game hub.
Call of Duty: Black Ops 4 Update 1.24 September 17 (Patch Notes)
It seems there was a download that rolled out though it was late. It’s Black Ops 4 update 1.24 and the patch notes below are still accurate.
Treyarch has rolled out a Call of Duty: Black Ops 4 update today, though it’s a server-side hotfix (meaning there’s no download required). But even so, we get a new map variant in multiplayer, new playlists, and news regarding the new Operation dropping next week! Check out the complete list of changes in the Black Ops 4 update September 17 notes below.
Jungle Flooded Now in Rotation on PS4
Jungle Flooded is our new free alt-weather map variant in Black Ops 4. We’re bringing unique gameplay elements to the Black Ops fan-favorite map with this one, including traversable water and an underwater capture point in Domination – and like Contraband Hurricane, additional light weather elements give this map a unique feel without affecting player visibility.
Jungle Flooded is now live in rotation starting today on PS4, and Arsenal Sandstorm has been shifted out of the map selection based on community feedback. Jump into a match and let us know what you think!
Blackout Map Environment Updates
As we close out the final days of Operation Apocalypse Z, the zombies have started their retreat and the apocalypse has ended in Blackout, bringing daylight back to both the main map and Alcatraz on all platforms. Players can expect new daytime lighting and brightness levels on the main map, and the return of the original afternoon environment in Alcatraz with this update.
Havelina AA50 Weapon Tuning
Today’s update includes two tuning changes for the Havelina AA50 sniper rifle: we’ve removed aim assist to require more precision for each EKIA, and corrected the damage values for the High Caliber II attachment. We’re also aware of an existing issue with paintjobs not showing up properly on the Havelina AA50, which should be fixed in a future update.
Stockpile and Ground War This Week
We’re bringing Stockpile to Multiplayer and Ground War back to Blackout this week on all platforms before we kick off Operation Dark Divide. Although we originally planned to bring Pandemic back to Blackout this week, we heard the community’s requests for more Ground War and made the call to swap it in for the last run of this Operation. Squad up and enjoy, and watch for more details soon on our newest limited-time mode in Blackout coming in our next Operation.
Zombies Gameplay Improvements
This update delivers new gameplay improvements for Zombies players, including an increased ammo count for the M16 and multiple fixes for Hellhound spawning logic and their visual FX. Note: Today’s update also introduces a known issue that will incorrectly display blood vials on Primis Richtofen’s in-game character model when playing “Alpha Omega”, which is planned to be fixed in a future update along with an issue preventing Diamond Camo for the Hellion Salvo from properly unlocking.
Keep an eye out for more info on Zombies content coming in our next Operation, including the conclusion to the Black Ops 4 Aether story next week on PS4. Speaking of which…
“Tag der Toten” Arrives Monday on PS4
We’re less than a week away from the launch of “Tag der Toten” on PS4, and we can’t wait to get the map into the community’s hands. As mentioned above, we’ll have plenty of details from the team before launch to prepare you for what awaits at the end of the Black Ops 4 Zombies Aether story. Stay tuned later this week for the announcement of Monday’s Operation Dark Divide studio broadcast.
See below for everything new in today’s game update:
Alt-weather variant of Jungle now live on PS4 with other platforms to follow.
Arsenal Sandstorm removed from map rotation in core and hardcore game playlists.
Removed aim assist.
Corrected damage values for High Caliber II attachment.
Featured Playlists (Sept. 17-23)
Bolt-Action Barebones Moshpit
Party Game Moshpit
Endurance Chaos Moshpit
The apocalypse has ended in Blackout, bringing new daytime lighting and brightness levels to the main map environment.
Original daytime map environment returns to Alcatraz.
Featured Playlists (Sept. 17-23)
Increased base ammo count.
Addressed an issue that could allow Hellhounds to start pathing before spawning.
Addressed a timing issue on Hellhound spawn visual FX.
Addressed an issue that could prevent Weapon Charms and Death Effects from staying equipped.
Featured Playlists (Sept. 17-23)
Endurance Chaos Moshpit
Featured Playlists (Sept. 17-23)
Operation Dark Divide Launches Sept. 23 on PS4:
The sixth Operation of Black Ops 4 arrives Monday on PS4 with Operation Dark Divide, our upcoming superheroes vs. villains-themed season packed with all-new game content and customization gear, as well as our final two Black Ops Pass Multiplayer maps and the conclusion of the Black Ops 4 Zombies Aether story, “Tag der Toten”.
Treyarch will host a livestream next week to talk about the new Operation, and we’ll report more details once we know more.
Call of Duty: Modern Warfare Beta Reward Announced, and Here
Earlier today, Activision posted a blog update which talked about the Call of Duty: Modern Warfare gun customization. At the end of it, the blog also mentioned that a Modern Warfare beta reward will be given to those who participated in the beta.
Players who participated in the beta and reached level 10 (the level cap of the first week), will get the Hammer Shotgun pictured above as the Modern Warfare beta reward.
The Beta* Reward Item
As a token of our gratitude, be sure to reach Level 10 before the Beta ends on September 23 at 10AM PDT: That way, you’ll automatically obtain a free item reward; the Hammer Shotgun, fully customized with a pistol grip, dual-silenced short barrel, angled foregrip, and holographic sight designed to create a quick-handling, short-ranged, silenced method of foe disposal. This weapon blueprint, which is available to those reaching Level 10 or higher by the end of the Beta Weekends, will be accessible and waiting for you when you play the final game, available on October 25.
Call of Duty: Modern Warfare Gun Customization In-Depth, Custom Mods Will Be Available at Launch
If you’ve played the Call of Duty: Modern Warfare beta, no doubt you’ve had a chance to test the Gunsmith part of the game. The Gunsmith, which is a fancier way of saying Modern Warfare gun customization, allowed gamers to mix and match weapon attachments to see which ones are the best fit for their play style.
Over on Activision’s blog, the publisher confirmed that there will be nine different attachment categories for weapons.
Gunsmith is a simple and visualized, yet deep and engaging in-game system that focuses on collecting and utilizing an incredible array of weapon attachments. These are designed to offer a ton of weapon customization options to suit each player’s individual play style.
Unlock attachment sets across up to nine different categories, each with loads of options and configurations:
· Rear Grips
· Under Barrel
Aside from attachments, players will be able to utilize unique weapon mods like ricochet, semi-auto, burst and more. As for weapon progression, customization options will be unlockable via gameplay, and each weapon will have hteir own progression path. Lastly, the blog mentions something about “Custom Mods,” which will be available at launch. It’s mentioned that players can “blueprint” their own custom weapon configurations utilizing the content unlocked through gameplay.
Call of Duty: Modern Warfare to Give PS4 Gamers an
While Activision partnered with Microsoft and the Xbox 360 last gen, the publisher surprisingly allied with PlayStation this generation. In this partnership, we saw the PS4 get access to maps, modes and more first, with other platforms (PC, Xbox One) gaining access to it later. Well, that seems to be changing, as the Modern Warfare PlayStation exclusive stuff won’t be the maps and game modes, but something else.
While this is certainly good news to hear for those who want Modern Warfare on other platforms, it would seem that aside from the PS4 getting early access to the Modern Warfare alpha and beta, the PlayStation partnership won’t end there as it has also been confirmed that PS4 owners will be greeted with something “exciting” on day one of release.
In today’s Modern Warfare crossplay details post, Activision confirmed the following information, stating that PS4 owners will has an “exciting Day 1 advantage,” though they didn’t go into details as to what this advantage may be, and that “most” post-launch content — which includes maps and modes — will be released simultaneously on all platforms!
Following the launch of Modern Warfare next month, the team has worked to ensure that content will be released in a way that enables all players to continue to seamlessly play together. Most Post-launch gameplay content, including new multiplayer maps, new multiplayer modes, special ops missions and more will release simultaneously across all platforms. We look forward to further detailing how post-launch content plans will operate prior to Modern Warfare’s launch on October 25th.
In addition, Call of Duty is excited to continue its partnership with PlayStation, including last weekend’s PS4 debut of the Modern Warfare Open Beta as well as the recent PS4 exclusive 2v2 Alpha. But the best is yet to come. For the very first time in our partnership with PlayStation, PS4 players will have an exciting Day 1 advantage. More details on how Call of Duty will continue to support PlayStation as the best place to play Modern Warfare will be rolled out soon.
What could this “exciting” day one advantage be? Perhaps an XP boost? An early unlock token? Maybe they’ll let PS4 players play the game a day early? Your guess is as good as ours. What we do know is that “most” post-launch content will be dished out for all platforms, and that’s a good thing that we hope will be the norm moving forward.
TKC servers are well run and every attempt is made to ensure a fun gaming environment. No racist or rude behavior is tolerated on any of our servers. TKC tries to have round the clock administration for it's servers but obviously sometimes a server will have no admin playing so if you witness any abuse for any game please attempt to report the offending players nickname, and if possible GUID here: "Server Vistors Complaint". Just give as many details as you can remember such as what the player was doing/saying. In addition cheating is not tolerated on our servers. We are protected by any of a number of different cheat tools at any given time including; VAC, steambans.com, pbbans.com, ggc-stream.com, metabans, pbscreens.com and punkbuster, depending on the game. If caught cheating your information will be submitted to the appropriate cheat tracker and you will be added to their database which will ban your Steam ID, PB GUID or EA GUID depending on the game and website.
When available we also offer ways for players, in-game, to contact admins to report bad behavior. These come in the form of game server plugins. Players will, if the server has the option available, have the option to report a player using, @report [player] [reason] or @admin [reason] to call an admin to the server. If an admin doesn't respond in a timely manner, please use the @report option so we can follow up on it later or use "Server Vistors Complaint" as mentioned above. If an admin is not available, we also try to give the players the opportunity to use @votekick [player] or @voteban [player] [reason]. This allows the guests to our server the ability to kick or temporarily ban a player who is breaking rules.
Profanity - Many of the games we play have very bad language, some don't, that should make a difference in how we enforce our rules. For that reason we are going to implement a new rule, which will seem strange at first, but there is reason behind it. Bad language will only be tolerated on Teamspeak channels for games where there is bad language in the game. In other words, since there is bad language in Bad Company 2, bad language will be acceptable in the Bad Company 2 Teamspeak channel and on the Bad Company 2 servers. On our Half-Life 2 DM Teamspeak channel and game server, bad language will not be allowed. Future games will also be handled in this manner. The reason, we do not want to exclude members with different beliefs. If I buy a game and one of the selling points for me was the fact that it did not have bad language, that should be respected. I do not want a father or grandfather having to explain bad language to their children or grandchildren because they heard profanity on a TKC Teamspeak channel they thought was free of such things.
How to deal with with Mic/Text spammers - No one wants to listen to a lot of unrelated chatter either on the game server, or Teamspeak. No one wants to see a lot of text spamming either. It's distracting to some, and in the case of Bad Company 2, causes lag problems when the text log gets too long. If someone is talking or typing too much, respectfully ask them to stop. If they continue, you may have to mute or kick them, and if they continue after that, a ban might be in order. When on Teamspeak, a certain amount of "visiting" is fine, but the gamers who want to communicate tactical information to others playing shouldn't have to constantly interrupt talk about the latest CPU, or talk of what's going on at school. If someone is talking too much and you don't feel like you want to address it, PM a clan leader and we can handle the situation.
Team Switching - In some games this is a big no-no and if you are admin for one of those games, ask the player to go back, if they don't and you have the ability, move them back manually. If you continue to have problems, kick/ban them. In other games, like Bad Company 2, team switching usually isn't as big a deal. Sometimes friends or clan members might want to play together, in that case, try to facilitate them and swap some people around. This will show you to be respectful of community and they will probably be very appreciative of your efforts. If there is a mass exodus of people from a bad team to a good team, you can mention in-game that people need to stop. If someone is ignoring you and continues to unbalance the teams, just kick them off the server. For a game like Half-Life 2, teams change after each round, so trying to put clan members together is just a waste of time, that is why team switching is considered bad.
Hacking/Cheating - This is the most overused excuse for kicking someone off of a server. Players are unjustly booted off servers all the time simply because they were too good. That is not fair. Do not base a decision on cheating on a single round, if it isn't really ridiculous score-wise, sometimes people just have great rounds. But if they continue to have an unbelievable K/D ratio, then you might need to ban them. Sometimes it might be necessary to ban someone just because they are killing the server. For me, this is the thing I hate to do the most. That person might be doing nothing wrong, other than being really good at a game. Try to put yourself in their shoes and only ban guys who are really obvious. I don't want to see anyone being banned for an aimbot because they went 29-0. I and many others have had a better score than that, it DOES happen. You have to consider how the person is playing the game. Are they playing as recon? Are they in the heli with a really good pilot? Sometimes, if you are unsure, it might be best to ask the opinion of a clan leader. Remember, visitors to our servers have the ability and a forum to complain about unjust behavior from our server admins. If someone complains about you, you want to know that you did everything by the book.
Soldier Names/Nicknames - We will not allow names that are offensive to anyone. I think we can all use our best judgement here, but if you are unsure, ask another admin what they think of the name and come to a consensus before taking action. Players using racist names should be perm banned immediately. It does no good talking to someone like that because they're only goal is to cause trouble.
Banter and Trash Talking - Now its okay to joke around, but if several players are going at it constantly on the mic or in chat just nicely ask them to stop. If it continues warn them again that if they don't stop they will be kicked, if for no other reason that mic/text spamming. If they ignore this warning then go ahead and kick them. A certain amount of this is fine as long as it's good natured, however sometimes this can lead to hard feelings so you have to use your best judgement of when something is going too far or things are starting to get out of hand.
Racist/intolerant behavior - This is a subject that we will show no mercy on. If someone is being a racist, and that means they are hating on blacks, whites, browns, yellows, whatever the case may be, they get perm banned. No warnings, no kicks, just ban them. We don't need that kind of intolerant behavior on our servers. I don't care if the person is joking, I don't care what his real intent was, if he's spewing hate speech, he's gone. This also applies to someone who is spewing hate speech against a group of people, like Muslims, Christians, agnostics, atheists whoever. We are a gaming clan. This is our hobby and it's supposed to be fun. Everyone who comes to a TKC server should be respected and able to play the game hassle free. Not everyone believes the same, and if someone can't get over it and comes to our server with an agenda that includes racist or intolerant speech, I expect you guys to bring the hammer down swiftly.
Metabans - We will use Metabans only for cheaters and will verify each ban using Cheat-O-Meter. This will ensure that we are not forcing our Metabans followers into banning players we have banned for breaking rules other than cheating. If we deem you are cheating and Cheat-O-Meter doesn't really indicate cheating and we can not find information about you or your clan tag, meaning there is no website or previous information on you as a player or clan that we can cross reference, we will ban you on our servers, but not Metabans. Clans must have a website that we can find and access to be considered legit, otherwise we will view your tags as hogwash and your suspect behavior will be deemed as cheating. Again, we will not add a ban that is not supported by Cheat-O-Meter to Metabans.
We want everyone to have the best time possible so do your best to maintain a good gaming atmosphere, then everyone can have a good time.
To join TKC you only have to read our "Code of Conduct" and then apply for membership by filling out an online application. After submitting your application you will become a "member candidate". You will be allowed to wear our tags but only as (tkc), all letters in lowercase. As you progress, as seen by our members, you will be advanced to (Tkc), then (TKc) and then finally (TKC). You will receive emails at each step with detailed instructions on what you need to do. To obtain your full membership and the right to wear the (TKC) tags, you will have to pass a vote by the TKC members. Only those members who have gotten to know you will vote. An 80% yes vote will be required for full admission. Please keep in mind that full membership takes 8 weeks.
For you to be accepted you will need to display good manners, sportsmanship, and the ability to follow our rules. This applies to all game server activitiy and forum participation. If you do not feel you can meet our requirements we respectfully ask that you not apply as we have many who want to join and we can not waste time on gamers who are not serious about membership.
So now you're a member of TKC congrats! It is important for you to note that membership in TKC is not a lifetime privilege. Only the clan founders Big Flem and Squidward have lifetime membership and can not be removed. Clan leaders expect it's members to participate in clan activites when they can, and to be an ACTIVE member in the clan. We consider active members to be members who regularly post on the forums, participate in clan activities when possible, and communicates and develops friendships inside the clan. We do NOT consider a member to be active if they only ever play on our servers and nothing more. The leaders of this clan work hard to organize events and if you can't support these activities, can't check and post on the forums at least once or twice a week, then you are not TKC material and eventually you will be kicked from the clan. If you do not think you can meet these requirements as a member of TKC, then please don't attempt to gain entry into the clan as you will only waste your time, and ours.
Beyond administration positions such as "Clan Leader", "Division Leader", etc, the answer is no. However we do have achievable military style ribbons and medals that can be won for various acts. You may see each members ribbon and medal "Display Case" by going to the "Members" tab and under each members profile clicking the "Awards" icon. Below is each award and how you obtain that award. Note that medals also have an associative ribbon:
Ribbons(Hover over information icon for description)
In the past TKC had too many admins on our servers and things got a little out of hand. We are not looking for any new admins, however if we feel you will make a good addition to that team we will ask you. Being a server admin is not fun and games. It requires you to WORK, and follow server administrator rules which are well defined once you become an admin. Our admins are forced to stop playing whatever game they might be playing, and work to secure and maintain server tranquility reguarly. If you are an admin that does not mean you will get to run willy nilly and ban, kick, and torture at will. Admins who do not follow our rules will be stripped of admin duties and power. In addition there are more requirements of admins such as, reguarly checking our server admins forum. Once you become an admin you will be given access to this forum and you must check and read it quite often. It is a way for admins to help one another by posting their thoughts on what is going on, who to watch closely, etc. Do not ask us constantly to be an admin, that is the surest way I know to never become an admin. Our leaders will identify the best candidates for admin duties if we think it necessary.
No. In order to have an official TKC server it must meet certain standards. In addition, we might not want a server for a particular game, and if you aren't an admin, then you shouldn't have admin authority on any server. Official TKC servers have to be setup as close to identical as possible. This means that the clan leaders must have all access to any of it's servers including the ability to restart that server, gain access via FTP and game panel. It means that the clan leaders can setup the server with it's normal settings and add the usual addons. In short, if you want to have your own server then that is fine, but don't try to name it "Boom Boom Room" or tie it in any way to TKC.
Clan TKC maintains several servers that are open to it's clan members and the public. In addition TKC has other expenses that require money. To pay the bills TKC relies on it's members and visitors to donate. Without these donations, TKC will cease to exist. Please consider donating money when you can. We do our best to use the money wisely, to invest in TKC, to invest in PC gaming.
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