11.17.2018 05:00:07 The long-awaited launch of a dedicated adult games download client is upon us. Nutaku has announced that their download client application is entering beta testing stage. Dubbed the "Hentai Steam", this upgrade to the user experience for adult gamers is much needed for the western hentai industry to grow.
Everything Fallout 76 Gets Right & 3 Mistakes That Need Fixing
11.17.2018 05:00:07 Zhiqing W. writes:
Fallout 76 represents a bold shift in direction for the popular open-world RPG series. While we have no doubt that Fallout 5 is probably going to get made, Fallout 76 will finally be available for PC and console players this week. Let's take a look at everything it got right, and wrong.
Fallout 76 The Ash Heap Bobblehead Locations Guide
11.17.2018 05:00:07 Bobblehead is one of the most important collectible in Fallout 76, there are total 20 different Bobbleheads that you can collect across the all 6 regions. If you find one and its not there, it means it has been taken away or not spawn yet so keep checking.
Chaos and scale have always been the foundation of the Battlefield franchise, and Battlefield V is no different. Squads of soldiers relentlessly push towards objectives with either sheer force or improvised tactics while gunfire and explosions ring throughout the beautiful, but war-torn landscapes. It's an overwhelming sensory experience and a fine execution of a familiar formula--if you play the better modes.
Battlefield V goes back to where the franchise began by using World War II's European theater as the backdrop for first-person shooting and vehicular combat in large multiplayer matches. It's not too dissimilar to Battlefield 1, where every weapon has a distinct weight and impact that comes through vividly in both sight and sound. The core conceits of Battlefield remain mostly untouched, but small tweaks have been made to the formula, most of which are welcome.
Ground troops are even more deadly this time around, with a revamped ballistics model (random bullet deviation is gone) that results in reduced time-to-kill for skilled players; floundering in open areas is now more dangerous than ever. Navigating the maps' messy terrain has a smooth, intuitive feel whether you're mantling obstacles or scrambling for cover. All players regardless of class can revive squadmates, which highly encourages sticking together and alleviates the disappointment of dying without a medic around. Since it takes a few precious seconds to perform a revive and is limited to squadmates, it doesn't negate the importance of the Medic class' instant revive. The ability to spot enemies is now exclusive to the sniper-focused Recon class by using the manual spotting scope or having the subclass perk to reveal enemies you fire upon.
As impactful as Attrition sounds, it's not so overbearing as to drastically shake up Battlefield's core, though it does make going rogue less viable.
Class roles and teamwork are further emphasized by the Attrition system, which encompasses the changes made to resource scarcity and scavenging and affects nearly every aspect of the game. The fact you're not given much ammo at spawn makes the Support class's ability to dole out ammo pouches clutch when you survive multiple firefights, while the Assault class has a perk that grants more ammo upon scavenging dead players. Surviving with the game's health system, which is partially auto-regenerating, relies on having a medkit on hand, which can only be distributed by Medics. As impactful as Attrition sounds, it's not so overbearing as to drastically shake up Battlefield's core, though it does make going rogue less viable.
Another new mechanic introduced in Battlefield V is Fortifications, which consists of building predetermined structures within the environment--like sandbag walls, barbed wire coils, and Czech hedgehogs. There are no resources tied to your ability to construct them, though the Support class builds faster than other classes and can prop up things like stationary gun and supply crates in certain spots. Overall, fortifications feels a bit tacked on and inconsequential in some cases, but there's no denying their effectiveness in the right situation. Something as simple as improvised sandbags for a little cover can go a long way by turning a sitting duck into a well-positioned defender who can better hold down an objective when every other building's been reduced to rubble.
The narrative dress-up is a nice touch, but the real reason Grand Operations works is because it keeps up the momentum from round to round and packages a variety of the game modes into one long match, encouraging you to see it through.
Above all else, Battlefield V truly shines in Grand Operations, a series of three consecutive matches (or rounds) intertwined by brief narrative bits inspired by WWII events. Each round, presented as one in-game day in the same theater of war, is a specific game mode, and teams can earn reinforcement bonuses for certain rounds depending on the outcome of the previous one. The narrative dress-up is a nice touch, but the real reason Grand Operations works is because it keeps up the momentum from round to round and packages a variety of game modes into one long match, encouraging you to see it through.
The success of Grand Operations should be primarily accredited to the more focused, well-executed modes like Airborne, Frontlines, and Breakthrough. Frontlines in particular plays out like a tug-of-war; teams fight over varied objectives in sequential order within defined sections of a map, depending on the phase of the match. Teams will struggle to hold capture points in sequence to push the other back, and other phases may be demolition-style attack/defend skirmishes. The opportunity to push back a phase also makes it so you can regain ground if your back is against the wall; by the same token, you can't get too comfortable with a lead.
These game types aren't entirely new; Frontlines was seen in Battlefield 1 DLC and borrows elements from Rush and Conquest, and Grand Operations is a variation--albeit improved--on the original Operations in Battlefield 1. However, the tools and mechanics built around Battlefield V along with how map dynamics shift at each phase make them an absolute thrill to play. It accentuates the best features of the map roster, and also makes the moment to moment firefights distinct since they're concentrated across different sections. The structure of modes like Frontlines naturally ushers a team's attention to a handful of clear objectives at a time and provides a method to the madness, creating a satisfying push-and-pull where success feels earned.
As great as Grand Operations is, the series staple of Conquest has become the weakest link. This traditional mode has devolved into a match-long carousel of flag captures, easy kills, and cheap deaths. Maps like Twisted Steel and Arras function well enough for Conquest, but that leaves a majority of the eight available maps lacking. Narvik, Fjell 652, and Devastation feel too condensed and disjointed for the high player count and mechanics of Conquest; the action hardly ever stops, but cramming everyone together in compact, circular maps means you're often caught from behind or flanked by enemies that simply stumbled upon that fruitful opportunity. It goes both ways, as you'll frequently find yourself catching enemy squads with their backs turned because you lucked into a certain spawn and ran off in the right direction.
The success of Grand Operations should be primarily accredited to the more focused, well-executed modes like Airborne, Frontlines, and Breakthrough.
Battlefield V is also rough in spots. A few bugs are forgivable, like wild ragdoll physics, but some are more problematic. On rare occasions, the map goes blank when enlarging it, or health packs just don't work. Very rarely would you have to revive a squadmate by a door, but when this happens, you're likely to only get the prompt to interact with the door, leaving your friend to die. Thankfully, these issues are not enough to overshadow the game's best parts.
Regardless of your preferred mode of play, you'll be earning XP for a number of separate progression paths. There's overall rank, class rank, individual weapon rank, and for good measure, each tank and plane has its own rank as well. There isn't a whole lot to unlock for weapons given the WWII setting, but leveling up weapon proficiencies lets you customize them to your play style, like choosing greater hip-fire accuracy, faster reload, quicker aim-down-sights, or less recoil in ADS. Various weapons and pieces of equipment (such as the spawning beacon for Recon or the anti-tank grenade for Assault) unlock as you rank up classes. It's a fairly sensible system, though the same can't be said about vehicle progression. Vehicles are tough to come by in Battlefield V as it is and since each one ranks separately, it takes an extra-concerted effort to level them up. There are some useful perks to obtain for vehicles that can provide a slight advantage, but it can be a struggle to acquire them.
The structure of modes like Frontlines naturally ushers a team's attention to a handful of clear objectives at a time and provides a method to the madness, creating a satisfying push-and-pull where success feels earned.
Aside from weapon skins, you'll customize each class's appearance for both Allies and Axis. It's the cosmetic aspect where you can fit yourself with different parts of uniforms, though it doesn't bear much fruit since this is a first-person game that moves so fast, even your enemies won't really notice the 'rare' uniform you're wearing. Cosmetic customization is also how Company Coins comes into play, the in-game currency that you earn through completing challenges (daily orders or assignments) or completing matches. Most cosmetics can be acquired with Company Coins, which can be a grind to earn. You should note that unlocking weapon and vehicle perks are also tied to Company Coins, but at least they are relatively low-cost. There are no microtransactions at the moment, but they are said to coming in the future, and for cosmetics only.
Battlefield V isn't solely a multiplayer endeavor. War Stories returns as the single-player component that attempts to present a brutal conflict with a more earnest tone. The campaign highlights lesser-known parts of WWII, like the Norwegian resistance, and the Senegalese Tirailleurs who fought for the French Army amid racial discrimination. The effort is admirable, especially when it comes to the Tirailleur campaign as it sheds light on piece of history that has nearly been forgotten; the scale of Battlefield comes through and the story speaks to the horrors of war. Nordlys boils down to a mix of stealth and combat that casts you as a one-person army that's enjoyable at times, but doesn't go beyond lone-wolf skirmishes--at least it showcases some of the game's best setpieces. And the Under No Flag campaign for the English side is an eye-rolling series of tedious missions that goes for a lighthearted note; it doesn't stick the landing, however. War Stories has its moments but is all over the place in terms of design, tone, and style.
The effort is admirable, especially when it comes to the Tirailleur campaign as it sheds light on piece of history that has nearly been forgotten.
Currently, Battlefield V still has features to implement as part of its game-as-a-service approach (designated Tides of War), but there's enough to chew on for now given the quality of the better modes. It's an exciting prospect that there's more to come at no additional cost, but you can't help but feel that the launch package could've been a bit more dense considering there's only eight maps. Additional modes (including co-op), new maps, another Grand Operations mission, and the Firestorm battle royale mode will be rolling out intermittently between now and March 2019. All that could make for the most feature-rich game in the series; unfortunately, we won't be able to evaluate those parts of the game until they arrive.
The Battlefield series has a winning formula that Battlefield V doesn't deviate far from, at least for now. Conquest and the map roster don't mesh well together, however, Grand Operations-- and the other modes within it--steal the show and foster some of the greatest moments the franchise has offered. You might be surprised by the impact of the slight changes made for this entry, especially when you're deep into pushing or defending objectives in Frontlines alongside teammates fulfilling their roles. That's when Battlefield V is at its best.
Double Makes You Deal With PTSD Through Steam Early Access
11.17.2018 01:00:09 Double is a psychological thriller set in the 50's Cuban Revolution where you need to remember the main character's nightmares in order to direct the storyline in the real world.
11.17.2018 00:00:09 There's an unmistakable familiarity to Battlefield 5. It's rough in spots, but the formula incorporates some small tweaks and truly shines in the more focused objective-based modes.
TKC servers are well run and every attempt is made to ensure a fun gaming environment. No racist or rude behavior is tolerated on any of our servers. TKC tries to have round the clock administration for it's servers but obviously sometimes a server will have no admin playing so if you witness any abuse for any game please attempt to report the offending players nickname, and if possible GUID here: "Server Vistors Complaint". Just give as many details as you can remember such as what the player was doing/saying. In addition cheating is not tolerated on our servers. We are protected by any of a number of different cheat tools at any given time including; VAC, steambans.com, pbbans.com, ggc-stream.com, metabans, pbscreens.com and punkbuster, depending on the game. If caught cheating your information will be submitted to the appropriate cheat tracker and you will be added to their database which will ban your Steam ID, PB GUID or EA GUID depending on the game and website.
When available we also offer ways for players, in-game, to contact admins to report bad behavior. These come in the form of game server plugins. Players will, if the server has the option available, have the option to report a player using, @report [player] [reason] or @admin [reason] to call an admin to the server. If an admin doesn't respond in a timely manner, please use the @report option so we can follow up on it later or use "Server Vistors Complaint" as mentioned above. If an admin is not available, we also try to give the players the opportunity to use @votekick [player] or @voteban [player] [reason]. This allows the guests to our server the ability to kick or temporarily ban a player who is breaking rules.
Profanity - Many of the games we play have very bad language, some don't, that should make a difference in how we enforce our rules. For that reason we are going to implement a new rule, which will seem strange at first, but there is reason behind it. Bad language will only be tolerated on Teamspeak channels for games where there is bad language in the game. In other words, since there is bad language in Bad Company 2, bad language will be acceptable in the Bad Company 2 Teamspeak channel and on the Bad Company 2 servers. On our Half-Life 2 DM Teamspeak channel and game server, bad language will not be allowed. Future games will also be handled in this manner. The reason, we do not want to exclude members with different beliefs. If I buy a game and one of the selling points for me was the fact that it did not have bad language, that should be respected. I do not want a father or grandfather having to explain bad language to their children or grandchildren because they heard profanity on a TKC Teamspeak channel they thought was free of such things.
How to deal with with Mic/Text spammers - No one wants to listen to a lot of unrelated chatter either on the game server, or Teamspeak. No one wants to see a lot of text spamming either. It's distracting to some, and in the case of Bad Company 2, causes lag problems when the text log gets too long. If someone is talking or typing too much, respectfully ask them to stop. If they continue, you may have to mute or kick them, and if they continue after that, a ban might be in order. When on Teamspeak, a certain amount of "visiting" is fine, but the gamers who want to communicate tactical information to others playing shouldn't have to constantly interrupt talk about the latest CPU, or talk of what's going on at school. If someone is talking too much and you don't feel like you want to address it, PM a clan leader and we can handle the situation.
Team Switching - In some games this is a big no-no and if you are admin for one of those games, ask the player to go back, if they don't and you have the ability, move them back manually. If you continue to have problems, kick/ban them. In other games, like Bad Company 2, team switching usually isn't as big a deal. Sometimes friends or clan members might want to play together, in that case, try to facilitate them and swap some people around. This will show you to be respectful of community and they will probably be very appreciative of your efforts. If there is a mass exodus of people from a bad team to a good team, you can mention in-game that people need to stop. If someone is ignoring you and continues to unbalance the teams, just kick them off the server. For a game like Half-Life 2, teams change after each round, so trying to put clan members together is just a waste of time, that is why team switching is considered bad.
Hacking/Cheating - This is the most overused excuse for kicking someone off of a server. Players are unjustly booted off servers all the time simply because they were too good. That is not fair. Do not base a decision on cheating on a single round, if it isn't really ridiculous score-wise, sometimes people just have great rounds. But if they continue to have an unbelievable K/D ratio, then you might need to ban them. Sometimes it might be necessary to ban someone just because they are killing the server. For me, this is the thing I hate to do the most. That person might be doing nothing wrong, other than being really good at a game. Try to put yourself in their shoes and only ban guys who are really obvious. I don't want to see anyone being banned for an aimbot because they went 29-0. I and many others have had a better score than that, it DOES happen. You have to consider how the person is playing the game. Are they playing as recon? Are they in the heli with a really good pilot? Sometimes, if you are unsure, it might be best to ask the opinion of a clan leader. Remember, visitors to our servers have the ability and a forum to complain about unjust behavior from our server admins. If someone complains about you, you want to know that you did everything by the book.
Soldier Names/Nicknames - We will not allow names that are offensive to anyone. I think we can all use our best judgement here, but if you are unsure, ask another admin what they think of the name and come to a consensus before taking action. Players using racist names should be perm banned immediately. It does no good talking to someone like that because they're only goal is to cause trouble.
Banter and Trash Talking - Now its okay to joke around, but if several players are going at it constantly on the mic or in chat just nicely ask them to stop. If it continues warn them again that if they don't stop they will be kicked, if for no other reason that mic/text spamming. If they ignore this warning then go ahead and kick them. A certain amount of this is fine as long as it's good natured, however sometimes this can lead to hard feelings so you have to use your best judgement of when something is going too far or things are starting to get out of hand.
Racist/intolerant behavior - This is a subject that we will show no mercy on. If someone is being a racist, and that means they are hating on blacks, whites, browns, yellows, whatever the case may be, they get perm banned. No warnings, no kicks, just ban them. We don't need that kind of intolerant behavior on our servers. I don't care if the person is joking, I don't care what his real intent was, if he's spewing hate speech, he's gone. This also applies to someone who is spewing hate speech against a group of people, like Muslims, Christians, agnostics, atheists whoever. We are a gaming clan. This is our hobby and it's supposed to be fun. Everyone who comes to a TKC server should be respected and able to play the game hassle free. Not everyone believes the same, and if someone can't get over it and comes to our server with an agenda that includes racist or intolerant speech, I expect you guys to bring the hammer down swiftly.
Metabans - We will use Metabans only for cheaters and will verify each ban using Cheat-O-Meter. This will ensure that we are not forcing our Metabans followers into banning players we have banned for breaking rules other than cheating. If we deem you are cheating and Cheat-O-Meter doesn't really indicate cheating and we can not find information about you or your clan tag, meaning there is no website or previous information on you as a player or clan that we can cross reference, we will ban you on our servers, but not Metabans. Clans must have a website that we can find and access to be considered legit, otherwise we will view your tags as hogwash and your suspect behavior will be deemed as cheating. Again, we will not add a ban that is not supported by Cheat-O-Meter to Metabans.
We want everyone to have the best time possible so do your best to maintain a good gaming atmosphere, then everyone can have a good time.
To join TKC you only have to read our "Code of Conduct" and then apply for membership by filling out an online application. After submitting your application you will become a "member candidate". You will be allowed to wear our tags but only as (tkc), all letters in lowercase. As you progress, as seen by our members, you will be advanced to (Tkc), then (TKc) and then finally (TKC). You will receive emails at each step with detailed instructions on what you need to do. To obtain your full membership and the right to wear the (TKC) tags, you will have to pass a vote by the TKC members. Only those members who have gotten to know you will vote. An 80% yes vote will be required for full admission. Please keep in mind that full membership takes 8 weeks.
For you to be accepted you will need to display good manners, sportsmanship, and the ability to follow our rules. This applies to all game server activitiy and forum participation. If you do not feel you can meet our requirements we respectfully ask that you not apply as we have many who want to join and we can not waste time on gamers who are not serious about membership.
So now you're a member of TKC congrats! It is important for you to note that membership in TKC is not a lifetime privilege. Only the clan founders Big Flem and Squidward have lifetime membership and can not be removed. Clan leaders expect it's members to participate in clan activites when they can, and to be an ACTIVE member in the clan. We consider active members to be members who regularly post on the forums, participate in clan activities when possible, and communicates and develops friendships inside the clan. We do NOT consider a member to be active if they only ever play on our servers and nothing more. The leaders of this clan work hard to organize events and if you can't support these activities, can't check and post on the forums at least once or twice a week, then you are not TKC material and eventually you will be kicked from the clan. If you do not think you can meet these requirements as a member of TKC, then please don't attempt to gain entry into the clan as you will only waste your time, and ours.
Beyond administration positions such as "Clan Leader", "Division Leader", etc, the answer is no. However we do have achievable military style ribbons and medals that can be won for various acts. You may see each members ribbon and medal "Display Case" by going to the "Members" tab and under each members profile clicking the "Awards" icon. Below is each award and how you obtain that award. Note that medals also have an associative ribbon:
Ribbons(Hover over information icon for description)
In the past TKC had too many admins on our servers and things got a little out of hand. We are not looking for any new admins, however if we feel you will make a good addition to that team we will ask you. Being a server admin is not fun and games. It requires you to WORK, and follow server administrator rules which are well defined once you become an admin. Our admins are forced to stop playing whatever game they might be playing, and work to secure and maintain server tranquility reguarly. If you are an admin that does not mean you will get to run willy nilly and ban, kick, and torture at will. Admins who do not follow our rules will be stripped of admin duties and power. In addition there are more requirements of admins such as, reguarly checking our server admins forum. Once you become an admin you will be given access to this forum and you must check and read it quite often. It is a way for admins to help one another by posting their thoughts on what is going on, who to watch closely, etc. Do not ask us constantly to be an admin, that is the surest way I know to never become an admin. Our leaders will identify the best candidates for admin duties if we think it necessary.
No. In order to have an official TKC server it must meet certain standards. In addition, we might not want a server for a particular game, and if you aren't an admin, then you shouldn't have admin authority on any server. Official TKC servers have to be setup as close to identical as possible. This means that the clan leaders must have all access to any of it's servers including the ability to restart that server, gain access via FTP and game panel. It means that the clan leaders can setup the server with it's normal settings and add the usual addons. In short, if you want to have your own server then that is fine, but don't try to name it "Boom Boom Room" or tie it in any way to TKC.
Clan TKC maintains several servers that are open to it's clan members and the public. In addition TKC has other expenses that require money. To pay the bills TKC relies on it's members and visitors to donate. Without these donations, TKC will cease to exist. Please consider donating money when you can. We do our best to use the money wisely, to invest in TKC, to invest in PC gaming.
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