State of Decay 2 is already here for those who got their hands on the Ultimate Edition on Xbox One and PC, but the horde will come soon for the rest of us. With new zombies, encounters, permadeath, and colonies to keep alive, this sequel looks like it has much more to offer than its post-apocalyptic predecessor.
But did this iteration live up to its zombie-survival promises? You might already have the answer to that if you got your hands on the game's early access. The resounding cry from critics is that the title is swimming in bugs. In our verdict, we said "State of Decay 2 runs extremely poorly, even on Xbox One X." Check out our in-depth thoughts in our State of Decay 2 review. Keep on reading for a selection of other reviews from around the industry, or head on over to GameSpot's sister site Metacritic for a look at the wider reception.
Game: State of Decay 2
Developer / Publisher: Undead Labs / Microsoft Studios
Platforms: Xbox One, PC
Release date: May 18 (Early access with Ultimate Edition) / May 22 (Standard Edition)
Price: US $30 / £25 / AU $50 (Standard)
GameSpot -- 5/10
"Often though, it's the game itself that will do its best to deter you from playing rather than its lack of depth. State of Decay 2 runs extremely poorly, even on Xbox One X. Despite not standing out graphically in any regard, the framerate will frequently dip well below its 30 frames per second target, sometimes locking up momentarily when the action is thick on screen. As a result, inputs can often feel incredibly sluggish and unresponsive, which just becomes annoying when you're trying to swing your way out of a supply run gone sideways. ... State of Decay 2 is in rough shape as it stands." -- Alessandro Barbosa [Full review]
Kotaku -- No Score
"It's not the story that shines in State of Decay 2, it's the sandbox. It's the small moments that emerge from the gameplay and the world itself that are the most compelling. Running out of gas far from home can mean the difference between life and death. Or you decide to check just one more building for supplies before heading back to base, everything turns to chaos, and somehow you make it out by the skin of your teeth. Or maybe you don't, and that survivor is dead forever. Or maybe they're dead and then they rise undead and then you have to re-dead them. (It's awesome when that happens.) Don't worry, you won't be too sad when they're gone; if you get attached to any characters, it will be because they're great fighters or they have another useful skill, not because you have deep conversations with them." -- Stacie Ponder [Full review]
IGN -- 7.5/10
"State of Decay 2's zombie-infested maps are good places to scavenge, fight, and survive in. Combat is satisfyingly brutal and the special zombies inspire some real fear of permanent death, even though the Blood Plague turns out to be more of a sniffle. But the bugs are just as persistent as the zombies, and after a dozen or so hours the repetition of both eventually take their toll, making the appeal of replaying feel more limited than I'd expected for a sandbox RPG." -- Dan Stapleton [Full review]
Daily Dot -- 3/5
"For a world that seems to so enthusiastically encourage players to always stay on their toes, it's supremely frustrating to see a game so often bungle it for you. It felt far more like the game was cheating me out of my investment in certain characters than the idea that it was my poor decisions or genuine bad luck securing our demise. Survival games are always a tough sell, considering that mere nuts-and-bolts survival is often a tedious, demanding task, but State of Decay 2 felt like it could achieve that magic blend of resource management with emergent storytelling, making my zombie apocalypse my own. Instead, we're left with a button in the menu that offers to unstick you from between a rock and a hard place, but only in exchange for precious leadership points." -- Joseph Knoop [Full review]
Destructoid -- 8/10
"For as entertaining as its various systems are, State of Decay 2 isn't a perfect game. It lacks a few obvious quality-of-life features, like an easy way to swap items between survivors when they're exploring in a team and a less cluttered inventory system that can be read at a glance. These annoyances are compounded by technical hiccups, collision issues, and wonky physics that are frustrating at best and quest-breaking at worst." -- Ray Porreca [Full review]
GamesRadar+ -- 3.5/5
"State of Decay 2 is a survival sim that asks every “what if?” question that you might have had about living in the zombie apocalypse and, better yet, challenges you with answering most of them yourself. The state of things hasn't changed too much over the original State of Decay, aside from the notably upgraded visuals and the smart inclusion of online co-op play, but developer Undead Labs has astutely avoided overreach in favour of doubling down and amplifying the game's strengths as a purist survival sandbox." -- Alex Avard [Full review]
Polygon -- No Score
"Post-apocalyptic life must be a dismal experience. The endurance of a joyless existence of survival, surrounded by the remnants of all that is absent? It's not for everyone. ... State of Decay 2 manages to simulate this gray, dispiriting life so fully that my denouement was self-annihilation. I'd had enough, so I gave myself up. I stood in the street, waiting for the dead to come and, literally, put me out of my misery." - Colin Campbell [Full review]
Eurogamer -- Avoid
"State of Decay 2 is a poor return on the scruffy promise of its predecessor, which topped Xbox Live Arcade charts largely, I suspect, for its resemblance to DayZ. It tantalises with the thought of raggedy everyday heroes pooling their myriad talents to survive, only to quantify and busywork all that out of existence. Its resource and scavenging elements are as suffocating as its social elements are underplayed. It's saying quite a lot that the bugs, in the end, are the things I remember most strongly about it - accidental windows upon an experience that is less sluggish and dreary and, well, less of a zombie." -- Edwin Evans-Thirlwell [Full review]
Call of Duty: Black Ops 4: All Guns and Attachments
Activision pulled back the curtains on developer Treyarch’s latest entry into the popular Black Ops spinoff series in the Call of Duty franchise during a preview event in Los Angeles yesterday. While the franchise rose to the top of the video game mountain on the back of Infinity Ward, Treyarch’s entries into the series have steadily gained popularity and acclaim to the point where they are now considered the Call of Duty “A-Team”. Black Ops 4 plans to be the biggest and baddest entry in series history thanks to the addition of all new mechanics and a fresh lineup of hand tuned weapons and attachments.
Call of Duty: Black Ops 4 CheatCC Live Event Preview
05.18.2018 16:00:16 Call of Duty: Black Ops 4 has an increased focus on fighting with other people. What does multiplayer offer? Check out how some of its Specialists and modes operate from the live event preview we attended.
Call Of Duty: Black Ops 4 Makes Big Changes With A More Tactical Focus
Treyarch has big plans for the next entry in the Black Ops series. Along with revamped multiplayer, an expanded Zombies mode, and a series of solo missions centered around the Specialist characters, the developer plans to bring the battle royale craze to Call of Duty. During yesterday's Black Ops 4 reveal event, we got to play over an hour of multiplayer. We also spoke with studio design director David Vonderhaar about Treyarch's influence on the Call of Duty series and how the team is looking to make big changes with the next game.
Set between Black Ops 2 and 3, this fourth entry in the series re-examines the pace of combat, rebalancing many of the more established perks and weapons, while also slowing things down to offer a team-oriented and consistent combat loop. One of the biggest changes in Black Ops 4 is the move back to more traditional infantry-based multiplayer gameplay. Gone are the thruster-packs and wall-running antics of the future soldiers, and in their place is a more tactical take on engagement.
However, many of the more established features from the previous Black Ops games are still present. Along with the Pick 10 system, which allows you to customize your build with weapons, perks, and attachments, the Specialists from Black Ops 3 also make a return. In Black Ops 4, the Specialists--who include Ruin, Seraph, and Battery--and their dynamic with the other members of the team are far more important to winning matches, and there are many cases where the team will use their unique skills in tandem. My team used Recon's Vision Pulse ability to highlight all the enemies in a room, for example, and then relied on Ajax's riot shield to clear it out. This emphasis on teamwork and how to balance it with Call of Duty's gameplay took time to figure out, Vonderhaar said.
"It's really hard to make a tactical game if your character's not [on the ground], so that was the main motivation for us when looking at Black Ops 4. We looked at the thrust-packing and wall-running from the last game... but for the experience we wanted to make, it made the most sense to make things a little bit slower--and slower by Black Ops standards is not slow at all! To give it a more tactical experience, it was really about the [removal of] health regeneration and keeping you on the ground."
The general flow and movement of Black Ops 4 feels far more in line with Black Ops 2.
One thing I appreciated about playing Black Ops 4 is that the Specialists have a much stronger presence in-game. Compared to Black Ops 3, the unique characters were mostly about their special abilities, which were only activated every so often during a fight. But with each character having access to a particular set of gear in BO4, their place in the general flow of battle is much more identifiable. This goes great with the more tactical approach the game is going for, with players having to be a bit more reliant on their squad while also being more aware of which Specialists are on the other team. During our few games, I was more cognisant of which characters were in use by the enemy squad and how to best counter their skills. This was a nice change of pace from most other COD multiplayer games, where both sides just spam the same tactics ad nauseam.
While skilled players are still capable of taking on multiple enemies at once, there are a few changes in Black Ops 4 that they'll have to get used to first. Though players actually have more health than in previous COD games, Black Ops 4 also removes health regeneration in favor of a new healing button. This makes healing a conscious decision, as opposed to running for cover and waiting for the damage to pass over, that can also lead to some hairy moments where you have to pick a good time to heal. Also, the mini-map will only show a set distance ahead of you--meaning you're largely blind when navigating much of the map.
The more tactical flow of matches took some time for me to get used to, which meant a few failed games of multiplayer. Despite these changes, Black Ops 4's multiplayer still runs at an extremely brisk pace. The general flow and movement of Black Ops 4 feels far more in line with Black Ops 2, which was a favorite among fans. There were a number of thrilling moments during my matches in Hardpoint, Domination, and the new game type Control, which forces the teams to fight for specific territory with only a limited number of lives. Seeing the team gel together, as opposed to just running off and trying to be the hero, was exciting to be a part of.
One of the new game types in Black Ops 4 is the long-rumored battle royale mode called Blackout. Set on a large map, where players can take control of characters and use any weapon from the Black Ops games, Treyarch aims to make a battle royale mode that is consistent with the style and tone of the series. While the team hasn't shared any more info regarding the specifics of player count--which according to Vonderhaar is still being decided--they're confident they're introducing a new take on the game mode that will feel unique to Call of Duty and to other games of the sub-genre.
"We love those types of games internally, and our fans love those types of games as well," said Vonderhaar. "I think there's a strong opportunity to create something special for the series, and specifically for Black Ops fans. There's a unique way to do that for Treyarch, and for Call of Duty. If we didn't believe that, then we wouldn't do it. This is a unique battle royale-experience for the Black Ops series... All we really want with [Blackout] is for Black Ops fans to have an experience to call their own. We're going to do it the Black Ops way."'
The new pace of combat felt fresh, and I'm already looking forward to getting into a few more matches with the Specialists, along with diving into the new battle royale mode.
Treyarch plans to launch Black Ops 4 on October 12 for PC as a Battle.net exclusive alongside a simultaneous console release on PS4 and Xbox One. Going hands-on with it took some adjustment--who knew that we'd be so used to using jetpacks and exo-suits--but these changes felt welcome after few matches. The new pace of combat felt fresh, and I'm already looking forward to getting into a few more matches with the Specialists, along with diving into the new battle royale mode.
Call of Duty: Black Ops 4 why Treyarch chose a different path
05.18.2018 14:00:14 Rob Kostich manages the Call of Duty franchise at Activision Publishing. And this year, that means he is overseeing Treyarch, the studio that is making this years multiplayer-only Call of Duty: Black Ops 4.
Valve has redesigned its website and with that comes a reinvigorated focus on games and hardware. Part of these new focal points is the role of VR in Valve's future and a reminder that the company is working on three "top secret" games. Gabe Newell revealed Valve was working on VR games internally back in January and that work continues.
Road to VR covered the site's redesign, noting VR's prominence on the site and in a video montage of the company's projects that plays in the background. Open positions are on the site's landing page, as well, and VR research and development are among them.
On another end of the VR development spectrum, Valve has now opened an opportunity for custom VR controller bindings via SteamVR. Via the PC Gamer report, the new input system scratches the limitations of the default VR control schemes.
"This new input system also allows developers to adapt their games more easily to diverse controllers. Developers control the default bindings for each controller type, and can offer alternate control schemes directly without the need to change the games themselves," Valve explains.
Call of Duty: Black Ops 4's Zombies is the First Time in Years It Has Interested Me
05.18.2018 14:00:14 Game Revolution: "The Call of Duty Black Ops 4 Zombies mode is the latest in an exhaustive line of COD Zombies modes, but Black Ops 4 could actually be the first entry in a long time that convinces me to give it another shot."
TKC servers are well run and every attempt is made to ensure a fun gaming environment. No racist or rude behavior is tolerated on any of our servers. TKC tries to have round the clock administration for it's servers but obviously sometimes a server will have no admin playing so if you witness any abuse for any game please attempt to report the offending players nickname, and if possible GUID here: "Server Vistors Complaint". Just give as many details as you can remember such as what the player was doing/saying. In addition cheating is not tolerated on our servers. We are protected by any of a number of different cheat tools at any given time including; VAC, steambans.com, pbbans.com, ggc-stream.com, metabans, pbscreens.com and punkbuster, depending on the game. If caught cheating your information will be submitted to the appropriate cheat tracker and you will be added to their database which will ban your Steam ID, PB GUID or EA GUID depending on the game and website.
When available we also offer ways for players, in-game, to contact admins to report bad behavior. These come in the form of game server plugins. Players will, if the server has the option available, have the option to report a player using, @report [player] [reason] or @admin [reason] to call an admin to the server. If an admin doesn't respond in a timely manner, please use the @report option so we can follow up on it later or use "Server Vistors Complaint" as mentioned above. If an admin is not available, we also try to give the players the opportunity to use @votekick [player] or @voteban [player] [reason]. This allows the guests to our server the ability to kick or temporarily ban a player who is breaking rules.
Profanity - Many of the games we play have very bad language, some don't, that should make a difference in how we enforce our rules. For that reason we are going to implement a new rule, which will seem strange at first, but there is reason behind it. Bad language will only be tolerated on Teamspeak channels for games where there is bad language in the game. In other words, since there is bad language in Bad Company 2, bad language will be acceptable in the Bad Company 2 Teamspeak channel and on the Bad Company 2 servers. On our Half-Life 2 DM Teamspeak channel and game server, bad language will not be allowed. Future games will also be handled in this manner. The reason, we do not want to exclude members with different beliefs. If I buy a game and one of the selling points for me was the fact that it did not have bad language, that should be respected. I do not want a father or grandfather having to explain bad language to their children or grandchildren because they heard profanity on a TKC Teamspeak channel they thought was free of such things.
How to deal with with Mic/Text spammers - No one wants to listen to a lot of unrelated chatter either on the game server, or Teamspeak. No one wants to see a lot of text spamming either. It's distracting to some, and in the case of Bad Company 2, causes lag problems when the text log gets too long. If someone is talking or typing too much, respectfully ask them to stop. If they continue, you may have to mute or kick them, and if they continue after that, a ban might be in order. When on Teamspeak, a certain amount of "visiting" is fine, but the gamers who want to communicate tactical information to others playing shouldn't have to constantly interrupt talk about the latest CPU, or talk of what's going on at school. If someone is talking too much and you don't feel like you want to address it, PM a clan leader and we can handle the situation.
Team Switching - In some games this is a big no-no and if you are admin for one of those games, ask the player to go back, if they don't and you have the ability, move them back manually. If you continue to have problems, kick/ban them. In other games, like Bad Company 2, team switching usually isn't as big a deal. Sometimes friends or clan members might want to play together, in that case, try to facilitate them and swap some people around. This will show you to be respectful of community and they will probably be very appreciative of your efforts. If there is a mass exodus of people from a bad team to a good team, you can mention in-game that people need to stop. If someone is ignoring you and continues to unbalance the teams, just kick them off the server. For a game like Half-Life 2, teams change after each round, so trying to put clan members together is just a waste of time, that is why team switching is considered bad.
Hacking/Cheating - This is the most overused excuse for kicking someone off of a server. Players are unjustly booted off servers all the time simply because they were too good. That is not fair. Do not base a decision on cheating on a single round, if it isn't really ridiculous score-wise, sometimes people just have great rounds. But if they continue to have an unbelievable K/D ratio, then you might need to ban them. Sometimes it might be necessary to ban someone just because they are killing the server. For me, this is the thing I hate to do the most. That person might be doing nothing wrong, other than being really good at a game. Try to put yourself in their shoes and only ban guys who are really obvious. I don't want to see anyone being banned for an aimbot because they went 29-0. I and many others have had a better score than that, it DOES happen. You have to consider how the person is playing the game. Are they playing as recon? Are they in the heli with a really good pilot? Sometimes, if you are unsure, it might be best to ask the opinion of a clan leader. Remember, visitors to our servers have the ability and a forum to complain about unjust behavior from our server admins. If someone complains about you, you want to know that you did everything by the book.
Soldier Names/Nicknames - We will not allow names that are offensive to anyone. I think we can all use our best judgement here, but if you are unsure, ask another admin what they think of the name and come to a consensus before taking action. Players using racist names should be perm banned immediately. It does no good talking to someone like that because they're only goal is to cause trouble.
Banter and Trash Talking - Now its okay to joke around, but if several players are going at it constantly on the mic or in chat just nicely ask them to stop. If it continues warn them again that if they don't stop they will be kicked, if for no other reason that mic/text spamming. If they ignore this warning then go ahead and kick them. A certain amount of this is fine as long as it's good natured, however sometimes this can lead to hard feelings so you have to use your best judgement of when something is going too far or things are starting to get out of hand.
Racist/intolerant behavior - This is a subject that we will show no mercy on. If someone is being a racist, and that means they are hating on blacks, whites, browns, yellows, whatever the case may be, they get perm banned. No warnings, no kicks, just ban them. We don't need that kind of intolerant behavior on our servers. I don't care if the person is joking, I don't care what his real intent was, if he's spewing hate speech, he's gone. This also applies to someone who is spewing hate speech against a group of people, like Muslims, Christians, agnostics, atheists whoever. We are a gaming clan. This is our hobby and it's supposed to be fun. Everyone who comes to a TKC server should be respected and able to play the game hassle free. Not everyone believes the same, and if someone can't get over it and comes to our server with an agenda that includes racist or intolerant speech, I expect you guys to bring the hammer down swiftly.
Metabans - We will use Metabans only for cheaters and will verify each ban using Cheat-O-Meter. This will ensure that we are not forcing our Metabans followers into banning players we have banned for breaking rules other than cheating. If we deem you are cheating and Cheat-O-Meter doesn't really indicate cheating and we can not find information about you or your clan tag, meaning there is no website or previous information on you as a player or clan that we can cross reference, we will ban you on our servers, but not Metabans. Clans must have a website that we can find and access to be considered legit, otherwise we will view your tags as hogwash and your suspect behavior will be deemed as cheating. Again, we will not add a ban that is not supported by Cheat-O-Meter to Metabans.
We want everyone to have the best time possible so do your best to maintain a good gaming atmosphere, then everyone can have a good time.
To join TKC you only have to read our "Code of Conduct" and then apply for membership by filling out an online application. After submitting your application you will become a "member candidate". You will be allowed to wear our tags but only as (tkc), all letters in lowercase. As you progress, as seen by our members, you will be advanced to (Tkc), then (TKc) and then finally (TKC). You will receive emails at each step with detailed instructions on what you need to do. To obtain your full membership and the right to wear the (TKC) tags, you will have to pass a vote by the TKC members. Only those members who have gotten to know you will vote. An 80% yes vote will be required for full admission. Please keep in mind that full membership takes 8 weeks.
For you to be accepted you will need to display good manners, sportsmanship, and the ability to follow our rules. This applies to all game server activitiy and forum participation. If you do not feel you can meet our requirements we respectfully ask that you not apply as we have many who want to join and we can not waste time on gamers who are not serious about membership.
So now you're a member of TKC congrats! It is important for you to note that membership in TKC is not a lifetime privilege. Only the clan founders Big Flem and Squidward have lifetime membership and can not be removed. Clan leaders expect it's members to participate in clan activites when they can, and to be an ACTIVE member in the clan. We consider active members to be members who regularly post on the forums, participate in clan activities when possible, and communicates and develops friendships inside the clan. We do NOT consider a member to be active if they only ever play on our servers and nothing more. The leaders of this clan work hard to organize events and if you can't support these activities, can't check and post on the forums at least once or twice a week, then you are not TKC material and eventually you will be kicked from the clan. If you do not think you can meet these requirements as a member of TKC, then please don't attempt to gain entry into the clan as you will only waste your time, and ours.
Beyond administration positions such as "Clan Leader", "Division Leader", etc, the answer is no. However we do have achievable military style ribbons and medals that can be won for various acts. You may see each members ribbon and medal "Display Case" by going to the "Members" tab and under each members profile clicking the "Awards" icon. Below is each award and how you obtain that award. Note that medals also have an associative ribbon:
Ribbons(Hover over information icon for description)
In the past TKC had too many admins on our servers and things got a little out of hand. We are not looking for any new admins, however if we feel you will make a good addition to that team we will ask you. Being a server admin is not fun and games. It requires you to WORK, and follow server administrator rules which are well defined once you become an admin. Our admins are forced to stop playing whatever game they might be playing, and work to secure and maintain server tranquility reguarly. If you are an admin that does not mean you will get to run willy nilly and ban, kick, and torture at will. Admins who do not follow our rules will be stripped of admin duties and power. In addition there are more requirements of admins such as, reguarly checking our server admins forum. Once you become an admin you will be given access to this forum and you must check and read it quite often. It is a way for admins to help one another by posting their thoughts on what is going on, who to watch closely, etc. Do not ask us constantly to be an admin, that is the surest way I know to never become an admin. Our leaders will identify the best candidates for admin duties if we think it necessary.
No. In order to have an official TKC server it must meet certain standards. In addition, we might not want a server for a particular game, and if you aren't an admin, then you shouldn't have admin authority on any server. Official TKC servers have to be setup as close to identical as possible. This means that the clan leaders must have all access to any of it's servers including the ability to restart that server, gain access via FTP and game panel. It means that the clan leaders can setup the server with it's normal settings and add the usual addons. In short, if you want to have your own server then that is fine, but don't try to name it "Boom Boom Room" or tie it in any way to TKC.
Clan TKC maintains several servers that are open to it's clan members and the public. In addition TKC has other expenses that require money. To pay the bills TKC relies on it's members and visitors to donate. Without these donations, TKC will cease to exist. Please consider donating money when you can. We do our best to use the money wisely, to invest in TKC, to invest in PC gaming.
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