Pokemon Let's Go: How To Get The Original Starter Pokemon
While they aren't direct remakes, Pokemon Let's Go Pikachu and Let's Go Eevee closely follow 1998's Pokemon Yellow, in which you started the game with Pikachu. Instead of Red and Blue's choice of Bulbasaur, Charmander, or Squirtle, you start Let's Go with either Pikachu or Eevee, depending on your version. However, just like in Yellow, you'll be able to get each of the three original starter Pokemon if you know where to look.
There are two ways to get the Gen 1 starters: You can catch them in the wild, or you can receive them as one-time gifts from NPCs. The NPC route is the easiest, since the starters can be somewhat hard to find in the wild, and the Pokemon you receive as gifts will always have relatively good stats. All you need to do is catch enough Pokemon total to meet the NPCs' requirements--this includes repeats of Pokemon you've already caught, so it's all about quantity.
Bulbasaur: Given by a woman in a house in Cerulean City once you've caught 30 Pokemon total
Lvl 12; knows Tackle, Growl, Vine Whip, and Leech Seed
Charmander: Given by a man on Route 24 north of Nugget Bridge once you've caught 50 Pokemon total
Lvl 14; knows Scratch, Growl, Smokescreen, and Ember
Squirtle: Given by Officer Jenny in Vermillion City once you've caught 60 Pokemon total
Lvl 16; knows Tackle, Tail Whip, Bubble, and Withdraw
Additionally, you can capture the starters in the wild. We've seen Bulbasaur in Viridian Forest, Charmander in Rock Tunnel, and Squirtle on Route 24 and the Seafoam Islands. We will update this article with any other locations they've been found, so let us know if there's anything we missed.
If you’re looking to grind all the weapons for that diamond camo, you might want to do it this weekend as Treyarch has flipped the switch for Call of Duty: Black Ops 4 2x weapon XP!
Note that the Black Ops 4 2x weapon XP buff is for multiplayer and zombies, and is live on all platforms until Monday 10 a.m. PT. That doesn’t end there, though. Treyarch is also promising a “surprise” for next week as well.
2X Weapon XP is now live in Multiplayer and #Zombies on all platforms through Monday at 10AM PT! Then, get ready for a surprise later next week… pic.twitter.com/Jfe5zbjh4G
In other Black Ops 4 news, an alleged former QA has leaked a few details regarding the game, and its DLC plans. If you’re curious what the weapon camos look like in the game, check out this video showcasing all 114 released and unreleased gun skins.
A look at the Battlefield V Ray Tracing at 4K & 1440p
11.16.2018 17:00:13 CG writes: We take a laymans look at the Ray Tracing features during the Single player experience in Battlefield V. The video shows off the Battlefield V Ray Tracing performance at 2160p (4K) and recommended 1440p. Whilst an expensive part of the RTX cards from Nvidia, at least some potential is seen here.
11.16.2018 15:00:16 Battlefield V's increased emphasis on squad play and teamwork has changed the way many players are taking to the field of battle, with fewer recon units taking to the hills alone, and more diverse fighting forces taking objectives together.
Call Of Duty: Black Ops 4 Patch Notes Include "Speed Cola" Perk, PC Balance Tweaks
Call of Duty: Black Ops 4 has gotten another global update across all platforms, including quality-of-life improvements, a new Perk system modifier, and PC-specific balance changes. Plus it includes the usual round of regular bug fixes that are to be expected with an ongoing live game.
In the patch notes, Treyarch says that the PC balance updates are distinct from the other platforms and the teams evaluate them separately. As a result the notes have their own PC section with additional keybinds, more slight toggles for things like push to talk or Asus Aura RGB effects, and several balance changes to weapons.
Meanwhile, all modes got improvements to detecting melee attacks, exploit fixes in Multiplayer, and crash fixes in Zombies. The Zombies mode also got a new modifier to its Perk system to increase weapon reload speed. If you've played previous games you may recognize this as the "Speed Cola" perk. Combining it with Fast Mags/Hybrid Mags, it results in a 50% overall increase.
"This preserves the role of these weapon attachments in creating the quickest-handling guns in each weapon class," reads the notes. "Additionally, we wanted to ensure the reload modifiers from certain Pack-a-Punch versions of weapons are still meaningful, which stack with the new 'Speed Cola' tuning values."
Improved melee attack hit registration. More improvements to come in an upcoming patch.
Added enemy attachment information to Killcam.
Resolved an issue where players leaving a match shortly after joining could cause a white square to appear in the Scoreboard.
Closed an exploit that allowed players to apply Dark Matter, Gold, or Diamond Camos on any weapon regardless of camo progress.
Resolved an issue where players with Signature Weapons could encounter UI Error 55068 when selecting a weapon under another Custom Class tab.
CWL Custom Games
Specialist Equipment restrictions are now implemented as intended.
Players now continue to earn score toward Scorestreaks after the first round of CWL Search & Destroy and CWL Control.
Torque is no longer selectable in CWL Search & Destroy to align with current official CWL ruleset. These changes will continue to be tested and reviewed for viability in competitive play.
Torque’s Razor Wire no longer does damage to align with current official CWL ruleset.
Resolved an issue where players could become stuck and unable to move when walking into an enemy Torque’s Razor Wire.
Closed an exploit where players could grapple on top of the red shed.
Closed a cover exploit on top of some sandbags.
Fixed a crash that could occur when shooting down the Care Package, Mantis, or Strike Team Helicopters.
Resolved an issue in Gun Game where winning a match, then leaving the lobby before the next game starts, could cause that player’s name to appear on the next game’s Scoreboard with stats from the previous game.
EKIA tracking has been added for Domination and Control to the “Proactive Measures” Challenge requirements in the Game Heroics category.
Fixed a crash that could occur when a player disconnected while the Chakram was thrown.
Fixed a crash that could occur when the Blightfather performed its tracking missile attack.
Fixed a rare crash that could occur while using Anywhere But Here.
Fixed a rare crash that could occur while using the Chakram throw.
Fixed a rare crash that could occur upon Homunculus death.
Fixed a crash that could occur when fighting the Destroyer during the Main Quest.
Fixed a crash that could occur upon completing the Arena Rock side quest.
Fixed a rare crash that could occur when enemies spawned during the Ra obelisk step in the Main Quest.
Resolved an issue in Blood of the Dead where ambient music would abruptly stop and restart when progressing through rounds.
Closed an exploit where players could use certain Elixirs without consuming them.
Updated descriptions for Ranger, Airborne, Frogman, Seal, and Battle Hardened characters to clarify that they are unlocked by progressing to a specific Echelon.
Resolved an issue where attempting to load a custom Paintjob could cause a UI Error message to appear.
Fixed a crash that could occur when switching between modes.
Fist Bump returned to the Gestures menu.
Resolved an issue where the Daily Tier Skip icon could appear misaligned in the main menu.
Resolved an issue where current Tier progress could be reset by acquiring a Special Order.
Resolved an issue where the Black Market menu could disappear when switching between the Multiplayer and Zombies menus.
General (PC ONLY)
Fixed a crash occurring on CPUs that don't support SSE4.1 instructions extension. This issue was affecting AMD Phenom CPUs.
Fixed a rare crash during the first seconds after launching the game.
Added three new keybinds for Stance Up, Stance Up/Jump, and Stance Down.
Added a gameplay option for ADS sensitivity trigger timing.
Added a gameplay option to remove hitmarker visual and/or sound.
Added an option to toggle Asus Aura RGB effects On or Off.
Adjusted iron sights and scope movement while turning to make them appear close to the center of the screen.
Fixed an issue where the Push to Talk keybind would not work with an overlay opened.
Resolved an issue where the player could not name Paintjobs.
Fixed an issue where the player could not change reticle color with the mouse.
Added visual improvements on tooltips throughout various menus.
New messages will now always be displayed in the chat box, including callouts.
Aligned buttons in the Custom Games lobby.
Multiplayer (PC ONLY)
Resolved an issue with re-rolling enemy Care Packages with the Engineer Perk.
Resolved an issue where a Specialist would appear in the preview slot when no Specialist was selected during the Specialist draft.
Resolved a visual issue in Heist where the close button would remain on screen when closing the Buy menu with the ESC key.
Resolved an issue where the textures would appear pitch black for several seconds at the beginning of a match.
Weapons (PC ONLY)
Hip fire spread increased.
Hip fire spread increased.
Slightly reduced the hip-fire bonus granted by the Laser Sight attachment.
Hip-fire spread increased.
Slightly increased rate of fire.
Reduced delay between each burst.
High Caliber I - Now grants a one-shot kill to shoulders and above.
High Caliber II - Now grants a one-shot kill to the stomach and above. Hands and lower arms have been removed from the one-shot one kill zone.
Fixed an issue where the game was not using the PC description for the Paladin and its attachments.
Blackout (PC ONLY)
Added a keybind to tag an item.
Added Perk activation feedback in the player HUD.
Pressing the Interact key will now close the Stash while looting a Stash.
Resolved an issue where players could use a Trauma Kit before the game began to start with 200 Health.
Resolved an issue where the "Toggle" healing would heal faster than the "Hold" option.
Resolved an issue where the Free Look mode would make it impossible to move the RC-XD.
Fixed a crash occurring when aiming down sights using a Hades equipped with a 2x scope.
We are also currently aware of some issues that were introduced with the new title update on PC, and the team is working on fixing the following issues:
Left arrow to navigate through Custom Classes in the Create-a-Class menu is missing.
Players can still change tabs by using the “Navigate to Previous Tab” and “Navigate to Next Tab” keybinds.
Hitmarker options are not always set to their default value when launching the game.
New options were introduced to allow the player to remove the visuals and/or audio for hitmarkers. If you wish the enable them, you will find the following options in the Interface tab in the Options menu:
Fallout 76 Guide: Useful Tips To Know Before Starting
Surviving West Virginia
The time has finally come for a new Fallout game. Like previous entries, Fallout 76 is a massive game filled to the brim with RPG systems and mechanical details many of which aren't explained in detail. Add that on top of the new multiplayer functionality and it's more than likely you've got some questions that need answers to. Fortunately, we're here to help with our collective knowledge having each played the game for a couple dozen hours.
Many of the series' classic idiosyncrasies remain in Fallout 76. You'll wander the land, gather resources, craft items, kill a super mutant or two, and get involved in all sorts of questlines. In this feature, we go over tips you should know about the game's survival and progression systems, as well as call out important details to keep at the forefront of your mind as you play--whether it's taking time to build up your C.A.M.P. or pilfering whatever Power Armor you see.
If you're keen for a more basic rundown of what to expect when you first jump into the game, be sure to check out our Fallout 76 survival guide. In that feature, we offer recommendations of cool places to check out, as well as a few beginner's tips.
Fallout 76 is out now on PS4, Xbox One, and PC. Since its servers have only just gone live, we've only begun the review process, but be on the lookout for our full thoughts in the days ahead! We've also got a bevy of other guides coming too. Expect details on where to find all the Power Armor, as well as specific on where you can find Vaults. If you've still got questions about how Fallout 76 plays, be sure to check out our feature highlighting everything you need to know about the game.
In the meantime, what are some of the craziest discoveries you've made in Fallout 76? Got any useful tips to offer, too? Let us know in the comments below.
Tackle the Main Story Early On
Once you leave Vault 76, you are free to go anywhere you want. But don't let that freedom go to your head, as you most definitely lack the resources needed to survive. If you're not careful, you're likely to end up somewhere high leveled and dangerous. We strongly recommend at least doing the first couple quests in the main story, which act as an extended tutorial and also provide you with a ton of important supplies and blueprints. The story missions in the Overseer’s Camp, the town of Flatwoods, and the Morgantown Airport teach you about workbenches, diseases, and how your C.A.M.P. works. You also gain a ton of basic weapons, ammo, aid supplies, recipes, and plans for building. After Morgantown, you’ll be in much better shape to start exploring freely. Keep in mind that the main story is in general a great way to get new stuff and learn the game, so it's a good idea to hop back in and do it every once in a while.
Use the C.A.M.P
The C.A.M.P. is a new feature in Fallout 76 that acts as your own personal base that you can use to rest, repair equipment, and eventually build your own home. Because it's technically a camp, that means you can move it to anywhere you want on the map--for a small fee, of course. But don't fret, as stuff you’ve already crafted is stored and can be replaced at no cost, so you only have to worry about building something like a workbench once.
Traveling to your C.A.M.P. is always free, so try to place it strategically. That means putting it near resources, existing crafting benches, and water until you have unlocked crafting stations and water purifiers to do the work for you. Even if you aren’t interested in building up your C.A.M.P., it’s worth creating a basic one that has all the stuff you need, like a cooking station, workbenches, and a stash.
It's also worth noting that you can't just set up your C.A.M.P. anywhere you please. It needs to be in a location that isn't named. In addition, if you want to preserve your stuff from the elements, make sure to store your stuff in your Stash (more on that in the slide ahead) before leaving. There's a lot to the C.A.M.P., so be sure to check out our separate video that goes over all the nitty-gritty details.
Build a Stash
Like previous Fallout games, your character's inventory limit is going to be a consistent obstacle, because when you're carrying too much stuff, your Action Points are sapped just from moving around--compared to past games where you just became incredibly slow. Because of this, your Stash at homebase is one of your most valuable assets. Always have a Stash in your camp and use it store stuff to make space for yourself. Only you can access your Stash, so anything you place in there is safe from the hands of unfriendly players. You’ll notice other Stash boxes throughout the world and in other people’s camps, but using them will only access your Stash and not anybody else's. If you're far away from your camp and need to know where to look for a Stash, there will usually be one at a Train Station or Red Rocket.
Always throw whatever junk you've picked up into your Stash; there's actually a command that instantly offloads all your junk in the Stash menu. Once all your junk is in your Stash, you have access to all of it at any workbench for crafting, so you don’t need to worry about carrying it around everywhere you go. Do keep in mind that the Stash does have an item limit. It's not possible to build a second one, so eventually you’re gonna have to start getting rid of stuff. You can't put off Spring cleaning--not even in Fallout 76!
Repairing Weapons and Armor is Different!
Weapon and armor conditions return for Fallout 76 after having been absent from Fallout 4. However, unlike Fallout 3 and New Vegas, where you could use another weapon or armor of the same type to improve the first's condition, you need specific junk to repair your gear in Fallout 76--much like how you upgrade mods. If you're missing materials, you can tag them for search just like in Fallout 4 to help you find what you need when scavenging. While armor takes a little time to bust, weapons can degrade rather quickly, so make sure to keep an eye on them--lest they break in the middle of combat.
Beware of Diseases
One of the newest additions to Fallout 76 are diseases, and they can really harm you if you're not careful. You can get them from pretty much anything. The obvious comes from enemies labeled as “diseased,” such as a Diseased Radroach, which can easily infect you by simply touching you. When you see an enemy marked as "diseased," it's always best shoot them from a distance.
You wouldn't think it, but beds have a high chance of giving you disease, specifically any bedding that's not raised off the ground. You also also catch diseases from eating rotten or raw food, swimming in water, or even just walking in certain areas that contain airborne diseases. That last one can be avoided by wearing certain equipment, like Hazmat or Space Suits, or Gas Masks like the Fire Breather Helmet.
If you're unfortunate enough to catch a disease, your options are to either to wait it out, or cure it with medicine. Waiting for a disease to go away on its own can take anywhere from 30 minutes to an hour depending on the disease. Curing a disease is obviously the prefered method, but Cure Disease (actually what the item is called) can be tough to find. Alternatively, if you're in a real pinch, you can set up your camp and wait to die and then respawn, which will cure your disease.
Pilfer Power Armor
Power Armor is high-level equipment that comes in handy later on. But in your early runnings, you’ll come across plenty of Power Armor chassis out in the world, but they’ll only have a few pieces of armor on them. These pieces are usually around level 40, so you can’t even use them most of the time. But don’t ignore these just because you're at a low level, as you can still take advantage of them. Remove all the armor pieces attached to the Power Armor, and if you have the space, bring them with you to store in your Stash. After that, hop into the Power Armor chassis, as even without any armor plates attached, it'll give a defense bonus and a boost to your carrying capacity.
It's worth noting that once you hop into a Power Armor chassis, it's yours, which means you can store it in your inventory or place it in your Stash. Taking the time to scavenge Power Armor pieces early on will put you in a better place when you reach the appropriate level to actually use fully decked-out Power Armor.
Pay Attention To The Verdant Season
Regions will gain what the game calls a “verdant season” where resources like plants will be more abundant. It cycles through different regions, so pay attention to the tip messages on the right of the screen so you know where to visit if you want to collect extra resources. Pay special attention for ingredients needed to cure diseases such as blood leaf, which is found near streams.
You Can Change Your Look At Any Time
If you're you're the type to spend an hour or two in the game's character creator, know that you're not locked into your choices after you confirm your appearance. Unlike previous games, Fallout 76 lets you change your appearance at any time. Simply bring up the map, tap R1 or RB to access the menu, and choose the "Change Appearance" option. Resort to this if you're in a rush to play the game and want to think about your looks later.
Don't Forget To Unlock Plans And Recipes In Your Inventory
Crafting is an important part of the Fallout experience. After all, if you're going to survive out in the Wasteland, you'll need to leverage all that useless junk you grab into functional items. As you explore, you will find new plans and recipes that'll expand your repertoire of craftable items. You might think these will get added to the workbench recipe list upon picking them up, but you'd be mistaken. To unlock them in your crafting list, simply pull up your Pipboy and confirm them in the Notes section of your inventory.
Make It A Point To Scavenge Bobby Pins And Radaway
Classic necessities from previous games, like Bobby Pins and Radaway, are much harder to come by in Fallout 76. Make it a point to investigate every nook and cranny of an environment, as these items are often tucked away in the most unexpected places. And if you've got enough money or resources, make sure to stock up by buying, trading, or crafting them. Work at it enough and before long these won't be so hard to keep in constant supply.
Interact With Others!
Fallout 76 is a multiplayer game so interacting with other players is major component. But you must be wondering: "What's possible?" First off, there is in-game voice chat that's area-based, letting you hear people close by. Direct communication is a useful tool for asking players if they want to trade or help you out. If you don’t want to to hear other players you can always turn this off in the audio settings, and it's still possible to communicate with visual emotes.
Trading with other players is as simple as walking up to them and pressing a button. You can get a full look at someone’s inventory and request specific items you're interested in. Of course, there's also PVP. You can’t attack or be attacked by other players until you're level 5, which is meant to prevent spawn camping outside Vault 76 and killing all the newcomers. Once you can attack others, you’ll notice that when you first start shooting players, you will actually be inflicting a reduced amount of damage. Again, this is meant to prevent random people from just killing you, or you from killing them. If the other player attacks back, the two of you have officially engaged in combat with the damage safety turned off.
While it's difficult, it's possible to kill a player who isn’t fighting back, but doing so is considered murder. That puts a bounty on your head and replaces your icon on the map with a bright shiny red star, letting everyone know where you are. Any player can then murder you and be rewarded with a bounty of caps, which comes out of your personal supply. You'll get some rewards from the bodies of dead players, but looting them isn’t gonna score you their armor or weapons. Instead, you only get their junk and crafting supplies. While this may not seem like much, scoring a large supply of junk can be a nice boost for you, while losing a lot of junk you just spent the last hour collecting can be pretty devastating. Luckily, your dead body will be marked on the map, so you can recover your stuff regardless of what killed you.
When an encounter stops being fun and games, you can block a player by finding them on the social menu and then flagging them.
How Parties Work And Some Useful Tips
Teaming up as party comes with its own benefits. Party members can share Perks with each other (more on Perks later), as long as your Charisma stat is three times the rank of the Perk. It's best to work together with your party and figure out which perks to share to maximize the benefits of the group.
When you're in a group, the questline the party leader has active is shared with the whole party, and completing the quest gives everyone the reward--even if party members have already beaten that specific quest.
Party members can also fast travel to each other without needing to pay caps. You aren’t tethered to each other, so you're free to split up and travel separately and then rejoin as a group whenever you want. In fact, if you're friends with someone and in the same server, you can fast travel to them for free even if you aren't in a party together. If you have a large group that needs to be broken up into multiple teams, this is a great way to stick together and form a supergroup.
Good Perk Cards To Get
Fallout 76’s new leveling system is quite a bit different from previous games. This time it's based around Perk cards. Every time you level up, you can put a point into one of the seven S.P.E.C.I.A.L. skills that make up your character's stats, and then pick a card to equip for the skill. The number of points you have in that skill determines how many cards you can have. For example, if you have four points in a particular skill, you can unlock four Rank 1 cards, or two Rank 2 cards, or one Rank 3 card and one Rank 1 card. A Perk card always starts at Rank 1. If you want to upgrade its rank, you need to combine it with duplicates of the same card.
There are dozens of Perk cards, many of which we've yet to find. You generally earn them by leveling up, opening up Perk card packs, or by completing challenges. Below is a rundown of which cards you should look out for.
As you probably know, the Charisma skill is based around working with other players. If you're in a team, you want to use Charisma Perk cards that provides team bonuses. A useful one is Inspirational, which nets you bonus XP when in a team. But make sure to share the card if you want your whole team to get the XP boost rather than just you. Even if you aren’t in a team, Charisma still has Perks, like Lone Wanderer, which reduces damage and boosts AP regen for solo players.
As you play, an important factor to consider is your weight limit. Running out of space is a problem you'll face often. The Strength Perk card, Pack Rat, can reduce the weight of your junk items up to 75% at max rank. However, in our experience two of the most unexpected sources of weight are food and first aid supplies.
The Agility Perk card Thru-hiker can reduce food and drink weight to a max of 90% and can easily clear up to 60 lbs from your inventory. Another good Agility Perk card is Action Girl/Boy, which lets you regenerate your AP faster. This is incready useful as it ties into your sprint, which tends to run out quickly early on.
Endurance cards are useful in managing the game’s survival requirements, such as reducing radiation, not needing to eat or drink as much, or preventing diseases. Make sure you and your party always have lockpick and hacking perks handy so you can unlock safes or hack terminals.
Gunsmith is an incredibly useful Intelligence Perk card that makes slows gun degradation and lets you crafter higher tiers of guns as you rank it up. There's also First Aid, which increases the amount of health gained from stimpacks.
These are only few examples of cards we found useful during the early parts of the game. Remember you can swap your perks at anytime, so always take the time to set them up to fit your current playstyle.
Complete Challenges to Earn Atoms
Fallout 76 has an in-game microtransaction store called the Atomic Shop you can access from the main menu. Everything it offers is purely cosmetic, like new outfits, paint jobs for you Pipboy or Power Armor, photo mode poses, and player emotes. It all costs Atoms, a currency that you can buy with real-world money. But chances are you'd rather earn those Atoms by completing in-game challenges. There’s a series of set challenges you can complete along with a rotating set of daily and weekly challenges. You'll naturally complete a lot of these just from playing, but if you're itching to get more Atoms, check out the challenges page in the menu to find some of the easy ones to complete.
Rapid-Fire Tips (Other General Tips)
There's a lot of small stuff packed into the game that's worth being mindful of. Below are some tips we didn't think would suffice as their own slides, but are important to mention nonetheless:
Holotapes still play when you enter a loading screen but you no longer hear them. So if you have a tape playing wait until you leave or enter a building or fast travel until you’re done listening to it.
Always carry a Hazmat suit with you. There are tons of areas with heavy radiation that can quickly kill you the more you spend time there, so a Hazmat suit is essential. That, and they can prevent airborne and waterborne diseases.
If you find an instrument, take 30 seconds to play it and receive the Well-tuned status, which grants you a bonus +25% AP regeneration for 1 hour.
Be warned, if you murder someone while in a party, your teammates can start attacking you right away. You won't be able to attack them, however, because you're on the same team.
Use a Tinker’s Workbench to bulk your materials, which will condense them and reduce the weight, freeing up more space in your inventory or Stash.
If your meat, veggies, or fruit spoil, don’t eat them but also don’t throw them away. You can convert them into fertilizer.
Sleep at the start of every play session until you get the well rested icon. It means you get more XP on your adventures.
You can swap your Pip-Bboy between two viewing modes: the standard one takes up your entire view, but the alternate version lets you see what’s around you while you navigate menus.
When building the CAMP, many objects in the world block larger saved bases from being placed. Fortunately you only really need one point of contact and can float your entire base on a single set of stairs. Minimizing your base's footprint will reduce your chances of not being able to deploy it.
Even if you don’t like VATS, it’s still very good for quick shots with bolt action weapons.
Remap the grenade button if you play on PC and plan on using ShadowPlay. Its currently set to Left ALT, and trying to start and stop ShadowPlay will have you accidentally throw a grenade. Also it's just an awkward key to put melee/grenade on anyways.
11.16.2018 13:00:15 Bobblehead is one of the most important collectible in Fallout 76, there are total 20 different Bobbleheads that you can collect across the all 6 regions. If you find one and its not there, it means it has been taken away or not spawn yet so keep checking.
Players Have Already Found A Ways To Cheat Fallout 76's Nuke Codes
11.16.2018 12:00:09 Even though Fallout 76 takes place in a world where the bombs have already dropped, the game is littered with silos full of more nukes for players to launch themselves. Finding the codes to do so is supposed to be complicated, but players have not only already launched nukes, theyve found ways to streamline the process as well.
$40 For Call Of Duty: Black Ops 4--But Hurry (PS4, Xbox One, PC)
Here's a killer deal on one of the year's biggest games. Amazon's Deal of the Day for November 16 is Call of Duty: Black Ops 4 for $40. That's 33% off its regular price, and it applies to all platforms: PS4, Xbox One, and PC. Get it while it's hot.
In case you're thinking a better deal might come around on Black Friday or Cyber Monday, don't get your hopes up. Most video game retailers have already released their Black Friday ads, and it looks like $40 is as low as it's going to go. Best Buy and Target are going to discount Black Ops 4 to $45, while only Walmart is dropping the price to $40--and the game may sell out in the Black Friday scramble.
So if you've been waiting on a sale to buy Black Ops 4, now's the time to grab it. You're unlikely to find a lower price at any other time this year.
As for the game itself, it's quite good. It's comprised of a traditional multiplayer mode, plus a deep Zombies mode. But in place of a single-player campaign is a battle royale-style mode called Blackout that has around 100 players drop onto an island while a storm closes in from all sides. Like in Fortnite: Battle Royale, the last person or team standing wins.
In GameSpot's 8/10 Call of Duty: Black Ops 4 review, Kallie Plagge wrote, "Black Ops 4 isn't short on content, and its three main modes are substantial. Multiplayer introduces more tactical mechanics without forcing you into them, and it largely strikes a good balance. Zombies has multiple deep, secret-filled maps to explore, though its returning characters don't hold up and prove distracting. Finally, Blackout pushes Call of Duty in an entirely new direction, making use of aspects from both multiplayer and Zombies for a take on the battle royale genre that stands on its own. Sure, there isn't a traditional single-player campaign, but with the depth and breadth of what is there, Black Ops 4 doesn't need it."
TKC servers are well run and every attempt is made to ensure a fun gaming environment. No racist or rude behavior is tolerated on any of our servers. TKC tries to have round the clock administration for it's servers but obviously sometimes a server will have no admin playing so if you witness any abuse for any game please attempt to report the offending players nickname, and if possible GUID here: "Server Vistors Complaint". Just give as many details as you can remember such as what the player was doing/saying. In addition cheating is not tolerated on our servers. We are protected by any of a number of different cheat tools at any given time including; VAC, steambans.com, pbbans.com, ggc-stream.com, metabans, pbscreens.com and punkbuster, depending on the game. If caught cheating your information will be submitted to the appropriate cheat tracker and you will be added to their database which will ban your Steam ID, PB GUID or EA GUID depending on the game and website.
When available we also offer ways for players, in-game, to contact admins to report bad behavior. These come in the form of game server plugins. Players will, if the server has the option available, have the option to report a player using, @report [player] [reason] or @admin [reason] to call an admin to the server. If an admin doesn't respond in a timely manner, please use the @report option so we can follow up on it later or use "Server Vistors Complaint" as mentioned above. If an admin is not available, we also try to give the players the opportunity to use @votekick [player] or @voteban [player] [reason]. This allows the guests to our server the ability to kick or temporarily ban a player who is breaking rules.
Profanity - Many of the games we play have very bad language, some don't, that should make a difference in how we enforce our rules. For that reason we are going to implement a new rule, which will seem strange at first, but there is reason behind it. Bad language will only be tolerated on Teamspeak channels for games where there is bad language in the game. In other words, since there is bad language in Bad Company 2, bad language will be acceptable in the Bad Company 2 Teamspeak channel and on the Bad Company 2 servers. On our Half-Life 2 DM Teamspeak channel and game server, bad language will not be allowed. Future games will also be handled in this manner. The reason, we do not want to exclude members with different beliefs. If I buy a game and one of the selling points for me was the fact that it did not have bad language, that should be respected. I do not want a father or grandfather having to explain bad language to their children or grandchildren because they heard profanity on a TKC Teamspeak channel they thought was free of such things.
How to deal with with Mic/Text spammers - No one wants to listen to a lot of unrelated chatter either on the game server, or Teamspeak. No one wants to see a lot of text spamming either. It's distracting to some, and in the case of Bad Company 2, causes lag problems when the text log gets too long. If someone is talking or typing too much, respectfully ask them to stop. If they continue, you may have to mute or kick them, and if they continue after that, a ban might be in order. When on Teamspeak, a certain amount of "visiting" is fine, but the gamers who want to communicate tactical information to others playing shouldn't have to constantly interrupt talk about the latest CPU, or talk of what's going on at school. If someone is talking too much and you don't feel like you want to address it, PM a clan leader and we can handle the situation.
Team Switching - In some games this is a big no-no and if you are admin for one of those games, ask the player to go back, if they don't and you have the ability, move them back manually. If you continue to have problems, kick/ban them. In other games, like Bad Company 2, team switching usually isn't as big a deal. Sometimes friends or clan members might want to play together, in that case, try to facilitate them and swap some people around. This will show you to be respectful of community and they will probably be very appreciative of your efforts. If there is a mass exodus of people from a bad team to a good team, you can mention in-game that people need to stop. If someone is ignoring you and continues to unbalance the teams, just kick them off the server. For a game like Half-Life 2, teams change after each round, so trying to put clan members together is just a waste of time, that is why team switching is considered bad.
Hacking/Cheating - This is the most overused excuse for kicking someone off of a server. Players are unjustly booted off servers all the time simply because they were too good. That is not fair. Do not base a decision on cheating on a single round, if it isn't really ridiculous score-wise, sometimes people just have great rounds. But if they continue to have an unbelievable K/D ratio, then you might need to ban them. Sometimes it might be necessary to ban someone just because they are killing the server. For me, this is the thing I hate to do the most. That person might be doing nothing wrong, other than being really good at a game. Try to put yourself in their shoes and only ban guys who are really obvious. I don't want to see anyone being banned for an aimbot because they went 29-0. I and many others have had a better score than that, it DOES happen. You have to consider how the person is playing the game. Are they playing as recon? Are they in the heli with a really good pilot? Sometimes, if you are unsure, it might be best to ask the opinion of a clan leader. Remember, visitors to our servers have the ability and a forum to complain about unjust behavior from our server admins. If someone complains about you, you want to know that you did everything by the book.
Soldier Names/Nicknames - We will not allow names that are offensive to anyone. I think we can all use our best judgement here, but if you are unsure, ask another admin what they think of the name and come to a consensus before taking action. Players using racist names should be perm banned immediately. It does no good talking to someone like that because they're only goal is to cause trouble.
Banter and Trash Talking - Now its okay to joke around, but if several players are going at it constantly on the mic or in chat just nicely ask them to stop. If it continues warn them again that if they don't stop they will be kicked, if for no other reason that mic/text spamming. If they ignore this warning then go ahead and kick them. A certain amount of this is fine as long as it's good natured, however sometimes this can lead to hard feelings so you have to use your best judgement of when something is going too far or things are starting to get out of hand.
Racist/intolerant behavior - This is a subject that we will show no mercy on. If someone is being a racist, and that means they are hating on blacks, whites, browns, yellows, whatever the case may be, they get perm banned. No warnings, no kicks, just ban them. We don't need that kind of intolerant behavior on our servers. I don't care if the person is joking, I don't care what his real intent was, if he's spewing hate speech, he's gone. This also applies to someone who is spewing hate speech against a group of people, like Muslims, Christians, agnostics, atheists whoever. We are a gaming clan. This is our hobby and it's supposed to be fun. Everyone who comes to a TKC server should be respected and able to play the game hassle free. Not everyone believes the same, and if someone can't get over it and comes to our server with an agenda that includes racist or intolerant speech, I expect you guys to bring the hammer down swiftly.
Metabans - We will use Metabans only for cheaters and will verify each ban using Cheat-O-Meter. This will ensure that we are not forcing our Metabans followers into banning players we have banned for breaking rules other than cheating. If we deem you are cheating and Cheat-O-Meter doesn't really indicate cheating and we can not find information about you or your clan tag, meaning there is no website or previous information on you as a player or clan that we can cross reference, we will ban you on our servers, but not Metabans. Clans must have a website that we can find and access to be considered legit, otherwise we will view your tags as hogwash and your suspect behavior will be deemed as cheating. Again, we will not add a ban that is not supported by Cheat-O-Meter to Metabans.
We want everyone to have the best time possible so do your best to maintain a good gaming atmosphere, then everyone can have a good time.
To join TKC you only have to read our "Code of Conduct" and then apply for membership by filling out an online application. After submitting your application you will become a "member candidate". You will be allowed to wear our tags but only as (tkc), all letters in lowercase. As you progress, as seen by our members, you will be advanced to (Tkc), then (TKc) and then finally (TKC). You will receive emails at each step with detailed instructions on what you need to do. To obtain your full membership and the right to wear the (TKC) tags, you will have to pass a vote by the TKC members. Only those members who have gotten to know you will vote. An 80% yes vote will be required for full admission. Please keep in mind that full membership takes 8 weeks.
For you to be accepted you will need to display good manners, sportsmanship, and the ability to follow our rules. This applies to all game server activitiy and forum participation. If you do not feel you can meet our requirements we respectfully ask that you not apply as we have many who want to join and we can not waste time on gamers who are not serious about membership.
So now you're a member of TKC congrats! It is important for you to note that membership in TKC is not a lifetime privilege. Only the clan founders Big Flem and Squidward have lifetime membership and can not be removed. Clan leaders expect it's members to participate in clan activites when they can, and to be an ACTIVE member in the clan. We consider active members to be members who regularly post on the forums, participate in clan activities when possible, and communicates and develops friendships inside the clan. We do NOT consider a member to be active if they only ever play on our servers and nothing more. The leaders of this clan work hard to organize events and if you can't support these activities, can't check and post on the forums at least once or twice a week, then you are not TKC material and eventually you will be kicked from the clan. If you do not think you can meet these requirements as a member of TKC, then please don't attempt to gain entry into the clan as you will only waste your time, and ours.
Beyond administration positions such as "Clan Leader", "Division Leader", etc, the answer is no. However we do have achievable military style ribbons and medals that can be won for various acts. You may see each members ribbon and medal "Display Case" by going to the "Members" tab and under each members profile clicking the "Awards" icon. Below is each award and how you obtain that award. Note that medals also have an associative ribbon:
Ribbons(Hover over information icon for description)
In the past TKC had too many admins on our servers and things got a little out of hand. We are not looking for any new admins, however if we feel you will make a good addition to that team we will ask you. Being a server admin is not fun and games. It requires you to WORK, and follow server administrator rules which are well defined once you become an admin. Our admins are forced to stop playing whatever game they might be playing, and work to secure and maintain server tranquility reguarly. If you are an admin that does not mean you will get to run willy nilly and ban, kick, and torture at will. Admins who do not follow our rules will be stripped of admin duties and power. In addition there are more requirements of admins such as, reguarly checking our server admins forum. Once you become an admin you will be given access to this forum and you must check and read it quite often. It is a way for admins to help one another by posting their thoughts on what is going on, who to watch closely, etc. Do not ask us constantly to be an admin, that is the surest way I know to never become an admin. Our leaders will identify the best candidates for admin duties if we think it necessary.
No. In order to have an official TKC server it must meet certain standards. In addition, we might not want a server for a particular game, and if you aren't an admin, then you shouldn't have admin authority on any server. Official TKC servers have to be setup as close to identical as possible. This means that the clan leaders must have all access to any of it's servers including the ability to restart that server, gain access via FTP and game panel. It means that the clan leaders can setup the server with it's normal settings and add the usual addons. In short, if you want to have your own server then that is fine, but don't try to name it "Boom Boom Room" or tie it in any way to TKC.
Clan TKC maintains several servers that are open to it's clan members and the public. In addition TKC has other expenses that require money. To pay the bills TKC relies on it's members and visitors to donate. Without these donations, TKC will cease to exist. Please consider donating money when you can. We do our best to use the money wisely, to invest in TKC, to invest in PC gaming.
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