Call of Duty: Black Ops 4 Blackout Beta Update Rolled Out, Xbox One & PC Sticking With 80 Players Per Match
In case you didn’t know, the Call of Duty: Black Ops 4 Blackout beta is now live on PC and Xbox One — at least for early access players! While the PS4 version has gotten a game update to bump the player count from 80 to 88 players per match, the Xbox One and PC versions will have to stick to 80 players for now.
This was revealed by Treyarch who once again posted a lengthy report on the Black Ops 4 Blackout beta update that rolled out today on the PS4 version. Not only that, but the studio even gave an explanation on the differences between a “game update” and a “game settings have changed” tweak.
Game Updates are a big deal. They take a lot of time to get ready because they are based on changing, adding, or replacing executable code. Whenever we do that, we need to conduct extensive testing and we must send those changes to platform holders for review. Major features usually require a Game Update (also known as a patch).
Game Settings Have Changed is the smaller download you see happen when you start up the game and we’ve made changes you don’t yet have. Game Settings do not contain executable code, but include almost everything else. We can update, modify, and fix a lot of things with updated game settings. Game Settings are typically updated around or about 10:00 AM PST.
Here’s the list of changes following the game update rolled out today.
Beta now live on Xbox One and PC, currently with up to 80 maximum players per match
Multiple fixes for “Game Session Has Ended” errors. We continue to find and fix these issues on a case-by-case basis.
Multiple fixes for collision and players getting stuck on the map
Additional improvements to stats both behind the scenes and for Merits Per Action
Various Killcam bug fixes
Fixed a bug that caused multiple players to spawn in the Staging Area in the same spot
Fixes for players not properly entering the downed state when involved in mid-air helicopter crashes
Increased the damage players take inside the collapsed area of the map
Players can no longer gain altitude at high speed
Pulling up from a steep dive now takes slightly longer
Cargo plane now has increased health and cannot be damaged by bullets
Treyarch has also jotted down the list of feedback the team is checking on for the last 24 hours.
Teamkill Looting: One of the most upvoted requests concerns preventing teamkillers from looting the bodies of teammates they’ve killed. In addition to reporting bad behavior through the “Report Player” function in the Social menu (and continuing to ban players for intentional teamkilling), we agree with this approach and are adding this, or something similar, to our “To Do” list. We have a zero-tolerance policy for intentional teamkillers. Be sure to report them so we can bring the banhammer down.
Audio Occlusion (AKA: Spatial Audio): We discovered and are fixing a critical bug where a player’s environment does not properly impact in-game sounds. This is why, for example, someone directly above or below the player can sound so much louder than expected. When the game is released, footsteps will be properly impacted by walls, floors, ceilings, and other objects in the world.
Distinguishing Vehicle vs. Player Hits: We’ve seen requests to make it easier to determine if a player’s shots are hitting a vehicle or an enemy in or near that vehicle. This is already being fixed in time for launch. Players will know the difference based on the color of their hitmarkers.
Armor Damage Indicator: Several players have asked for a clearer method of showing how much damage their Armor has taken. In the launch version of the game, players will see an Armor Health Bar that appears above their own Health Bar in the HUD when wearing Armor. The Armor icon will continue to break apart as it does now.
Camera Controls While Downed: We’ve seen requests to allow free-looking camera controls when downed. We intentionally don’t allow this, as players should not have better situational awareness when downed than when they’re on their feet. Nonetheless, we will continue to evaluate the camera position and other tweaks.
Scoreboard/Teammate Kill Counters: In the long term, we are working on some improvements to the After Action Report that will give players additional information about their team’s performance. We also have planned improvements for seeing performance stats in the game that will measure player Kills, Downs, Kills Confirmed, and Clean Ups, which will be separate from the “Players Left Alive” and “Players Spectating You” HUD details.
Draws/#1 Place, but Game Over Instead of Victory Screen: Some of you have been surprised to see your match end in a draw. Same here! It’s very possible, but unlikely, that two players could trade kills, and we need to do a better job covering this edge case and others like it. Stay tuned.
Killcam Details: In Blackout, players cannot access the Killcam until everyone on their team has been eliminated from the game. This is to prevent players from using the replay to give advanced situational knowledge to teammates still alive. After all members in a team have been eliminated, the Killcam button will appear on the Game Over screen.
That’s a ton of info for a beta, no? If you want to play the PC version today, and not wait for the open beta tomorrow, here’s how. We also posted a video where a player wins a Blackout match using a basketball!
Play The Division For Free This Weekend: PS4, Xbox One, PC
If you're in the mood to play something new this weekend and you've been wondering if Tom Clancy's The Division is the loot shooter for you, you're in luck. Ubisoft has made The Division free to play all weekend long on PS4, Xbox One, and PC.
PS4 players with a PlayStation Plus account can download the game here by clicking "Try the free demo." Similarly, Xbox One owners will need an Xbox Live Gold membership to take part; they can grab the free trial here. The only thing PC players need to play The Division for free is a Uplay account. They can pick up the game here.
The trial isn't a barebones experience, either. It includes everything released for The Division so far, including all of the expansions. You get Underground, Survival, and Last Stand from Year 1, as well as the Year 2 updates.
If you try The Division and decide to buy it, you can get it for a nice discount on the PlayStation Store, Microsoft Store, and Uplay. The standard edition is on sale for $15, while the Gold Edition, which contains all of the DLC, is marked down to $27. The sale only lasts through the weekend, though, so you'll have to hurry to take advantage of the special price. All progress you make during the trial will carry over to the full game.
Call Of Duty: Black Ops 4 Blackout Beta Update Makes More Changes
Call of Duty: Black Ops 4's private Blackout beta has been underway on PS4 for the past several days, and now it's expanded to Xbox One and PC as well. Developer Treyarch continues to implement gameplay tweaks and other changes as the beta rolls on, and a new batch of adjustments have now gone live.
As the studio detailed on Reddit, both the Xbox One and PC Blackout betas will start off supporting 80 players, just as the PS4 version originally did. The PS4 beta, meanwhile, will maintain its recently increased 88-player cap. Treyarch says it will continue to test different player counts for the betas in order to optimize the mode before Black Ops 4's release next month.
In terms of gameplay tweaks, Treyarch has increased the amount of damage players sustain inside of the collapsed area. Additionally, the cargo plane that flies in supply drops now has more health and won't take damage from bullets. While using the wingsuit, players can now no longer gain altitude at high speed, and Treyarch has slightly increased how long it takes to pull up from a steep dive.
The developer has also implemented a number of bug fixes. One that would cause multiple players to spawn in the same spot in the Staging Area has now been resolved, as have others that would cause players to get stuck on the map. Additionally, the developer has fixed various issues with collision and the recently added killcam.
On September 15, the Blackout beta will expand to all PC players with a Battle.net account. Players on all platforms will be able to participate in the beta until 10 AM PT / 1 PM ET on September 17. Call of Duty: Black Ops 4 is scheduled to launch on PS4, Xbox One, and PC on October 12.
Half-Life: Remembering the Game That Redefined Gaming
09.14.2018 16:00:07 KeenGamer: ''For some fans, Half-Life is still the best game ever. Valve's début title took the gaming industry by storm. This retrospective recalls how Half-Life raised the bar for first-person shooter games.''
Over on Reddit, Global Community Engagement Manager Dan Mitre shared some of the details DICE will be tweaking based on beta feedback, and it’s a good list!
Squad play and Matchmaking – Several changes are already in place and additional improvements will be made to secure the best possible launch experience.
Attrition – Scarcity of ammo and health is something we want to get just right, and the Open Beta gave us a lot of info on how to balance it.
Visibility – Distance haze, lighting, general contrast and other visibility aspects are being tinkered with, letting you see your enemies better in the world.
Death Experience – We’re adjusting bleed out and spawn times to make your virtual deaths as good as virtual deaths can be.
Vehicles – Damage states, movement, and weaponry oftanks and other vehicles are being tweaked.
TTK and TTD – We’re adjusting automatic weapons to make the Time to Kill and Time to Death as fair and fun as possible.
Progression and Customization – We’re working on making the user journey one that’s smooth and personal.
Chat Profanity Filter on PC – We are evaluating the Open Beta feedback and are making many adjustments for launch.
Granted, the list isn’t super specific to the changes, but so far, so good, it has touched upon some of the concerns players have voiced out on — which we’ve also aired out in our Battlefield V beta impressions piece.
Additionally, DICE has mentioned that a new Dev Talk episode will be airing next week, which will touch upon these upcoming changes. Once we know more details regarding that, we’ll be sure to let our readers know.
Watch Someone Win at Call of Duty: Black Ops 4 Battle Royale Using a Basketball
Regardless of which battle royale game you prefer, it’s hard to deny that it takes skill and a lot of luck to win a match. Well, someone seems to have a mix of both in Call of Duty: Black Ops 4 Blackout, and has captured footage of it as proof!
A person by the name of TheRealBackpackBro on YouTube has posted a video of him winning a Call of Duty: Black Ops 4 Blackout match using a basketball! Yes, an actual basketball!
Impressive? Maybe. Lucky? Hell yeah! It sure beats winning using a gun, right? If you have any amazing clips or just funny stuff in Call of Duty, Battlefield or other multiplayer games, hit us up (tips (at) mp1st.com) and we’ll be sure to credit you if we run ’em.
In other Black Ops 4 Blackout news, the PC and Xbox One beta has started! Here’s how to play the PC beta without pre-purchasing the game. You should also check out Activision’s official “Field Manual” for Blackout which you can read right here.
Call Of Duty: Black Ops 4 Blackout Beta Is Live On Xbox One And PC
PS4 players got to check out Call of Duty: Black Ops 4's private Blackout beta earlier this week, but it's now available for Xbox One and PC players who have pre-ordered the game. The beta went live September 14 and will last until September 17. A PC open beta is scheduled to begin September 15, giving players a chance to play without having to pre-order.
Blackout is the series' first battle royale-like mode, in which a large number of players drop onto a map, search for gear, and try to be the last one standing as the playable area shrinks, ushering everyone closer together (and making them more likely to get into firefights). Unlike similar modes in Fortnite and PUBG, Blackout contains many elements found in previous Call of Duty games, including zombies and returning Black Ops characters.
Developer Treyarch made changes big and small throughout the PS4 beta, doing things like upping the player count from 80 to 88 and decreasing the amount of time it takes to pick up items. The developer says it will continue to make changes on a daily basis.
The Xbox One and PC private beta will be available until September 17 at 10 AM PT (1 PM ET / 5 PM GMT). The PC open beta begins September 15 at 10 AM PT (1 PM ET / 5 PM GMT) and ends on September 17 at the same time as the private beta.
Call of Duty: Black Ops 4 is set to arrive on PS4, Xbox One, and PC on October 12. It comes in a number of editions, each of which offers a different set of add-ons. You can find full details in our Black Ops 4 pre-order guide.
Call of Duty: Black Ops 4 Blackout PC Beta Starts Today, Here’s How to Gain Early Access & the PC Recommended Specs
While PlayStation 4 gamers might already be knee-deep in Call of Duty: Black Ops 4 Blackout goodness, PC players will be getting their first taste of the mode starting today. Note that in order to participate today, players need to pre-purchase Black Ops 4 on Battle.net. If you do, you’ll be able to join the action beginning 10 a.m. PT.
Now, for those who don’t like pre-purchasing stuff, you’ll be able to play the Black Ops 4 Blackout PC beta tomorrow, September 15, at 10 a.m. PT. Pre-load has already begun, so you should be ready to go once the gates are open. The Blackout beta on PC ends on September 17, 10 a.m. PT, so make sure you get a lot of time in before servers are switched off.
In case you want to play early, Battle.net players who tune in to select Call of Duty Twitch streamers ( Ninja, Shroud, Summit1G or TimTheTatman’s) for an hour between 10 a.m. PT ad 2 p.m. PT will get early access to the PC beta directly to their account! You need to watch for an hour to be eligible though. Also, make sure your Battle.net and Twitch accounts are linked before participating.
Activision has also released the Blackout PC beta recommended specs (via Blizzard’s official site)! Note that these are just for the beta only, so don’t get annoyed if things change when the game hits retail later next month.
Blackout PC Beta Specs
Here are the minimum and recommended specs to play the Blackout PC Beta— keep in mind these specs are for the beta only:
OS: Windows 7 64-Bit or later
CPU: Intel Core i5 2500k or AMD equivalent
RAM: 8GB RAM
HDD: 40GB HD space
Video: Nvidia GeForce GTX 660 2 GB / GTX 1050 2GB or AMD Radeon HD 7950
DirectX: Version 11.0 compatible video card or equivalent
DirectX: Version 11.0 compatible video card or equivalent
Network: Broadband Internet connection
Sound Card: DirectX Compatible
Finally, Treyarch has a message for the PC players participating today and the rest of the week.
We’re ready to kick-off in the morning, so we wanted to make sure everyone has the latest Blackout PC beta updates, as we have a couple of details to share about our development and stat-gathering plans for the weekend.
During the Blackout PC Beta, among other things, we’ll be running constant server capacity and performance tests. During this important testing phase, to help ensure as smooth an experience as possible for everyone, we are capping the framerate at 90 FPS. The team will be closely monitoring all the data throughout the course of the weekend. We’ll also be testing different player counts so that we can optimize to be ready for launch on October 12th.
Remember, as always, that the beta serves as a testing ground for us to gather information on performance, controls, and so many other details. All your feedback during the beta contributes important information that will help us deliver the best experience possible on PC. We are looking forward to this Blackout Beta weekend, and can’t wait to see you online.
TKC servers are well run and every attempt is made to ensure a fun gaming environment. No racist or rude behavior is tolerated on any of our servers. TKC tries to have round the clock administration for it's servers but obviously sometimes a server will have no admin playing so if you witness any abuse for any game please attempt to report the offending players nickname, and if possible GUID here: "Server Vistors Complaint". Just give as many details as you can remember such as what the player was doing/saying. In addition cheating is not tolerated on our servers. We are protected by any of a number of different cheat tools at any given time including; VAC, steambans.com, pbbans.com, ggc-stream.com, metabans, pbscreens.com and punkbuster, depending on the game. If caught cheating your information will be submitted to the appropriate cheat tracker and you will be added to their database which will ban your Steam ID, PB GUID or EA GUID depending on the game and website.
When available we also offer ways for players, in-game, to contact admins to report bad behavior. These come in the form of game server plugins. Players will, if the server has the option available, have the option to report a player using, @report [player] [reason] or @admin [reason] to call an admin to the server. If an admin doesn't respond in a timely manner, please use the @report option so we can follow up on it later or use "Server Vistors Complaint" as mentioned above. If an admin is not available, we also try to give the players the opportunity to use @votekick [player] or @voteban [player] [reason]. This allows the guests to our server the ability to kick or temporarily ban a player who is breaking rules.
Profanity - Many of the games we play have very bad language, some don't, that should make a difference in how we enforce our rules. For that reason we are going to implement a new rule, which will seem strange at first, but there is reason behind it. Bad language will only be tolerated on Teamspeak channels for games where there is bad language in the game. In other words, since there is bad language in Bad Company 2, bad language will be acceptable in the Bad Company 2 Teamspeak channel and on the Bad Company 2 servers. On our Half-Life 2 DM Teamspeak channel and game server, bad language will not be allowed. Future games will also be handled in this manner. The reason, we do not want to exclude members with different beliefs. If I buy a game and one of the selling points for me was the fact that it did not have bad language, that should be respected. I do not want a father or grandfather having to explain bad language to their children or grandchildren because they heard profanity on a TKC Teamspeak channel they thought was free of such things.
How to deal with with Mic/Text spammers - No one wants to listen to a lot of unrelated chatter either on the game server, or Teamspeak. No one wants to see a lot of text spamming either. It's distracting to some, and in the case of Bad Company 2, causes lag problems when the text log gets too long. If someone is talking or typing too much, respectfully ask them to stop. If they continue, you may have to mute or kick them, and if they continue after that, a ban might be in order. When on Teamspeak, a certain amount of "visiting" is fine, but the gamers who want to communicate tactical information to others playing shouldn't have to constantly interrupt talk about the latest CPU, or talk of what's going on at school. If someone is talking too much and you don't feel like you want to address it, PM a clan leader and we can handle the situation.
Team Switching - In some games this is a big no-no and if you are admin for one of those games, ask the player to go back, if they don't and you have the ability, move them back manually. If you continue to have problems, kick/ban them. In other games, like Bad Company 2, team switching usually isn't as big a deal. Sometimes friends or clan members might want to play together, in that case, try to facilitate them and swap some people around. This will show you to be respectful of community and they will probably be very appreciative of your efforts. If there is a mass exodus of people from a bad team to a good team, you can mention in-game that people need to stop. If someone is ignoring you and continues to unbalance the teams, just kick them off the server. For a game like Half-Life 2, teams change after each round, so trying to put clan members together is just a waste of time, that is why team switching is considered bad.
Hacking/Cheating - This is the most overused excuse for kicking someone off of a server. Players are unjustly booted off servers all the time simply because they were too good. That is not fair. Do not base a decision on cheating on a single round, if it isn't really ridiculous score-wise, sometimes people just have great rounds. But if they continue to have an unbelievable K/D ratio, then you might need to ban them. Sometimes it might be necessary to ban someone just because they are killing the server. For me, this is the thing I hate to do the most. That person might be doing nothing wrong, other than being really good at a game. Try to put yourself in their shoes and only ban guys who are really obvious. I don't want to see anyone being banned for an aimbot because they went 29-0. I and many others have had a better score than that, it DOES happen. You have to consider how the person is playing the game. Are they playing as recon? Are they in the heli with a really good pilot? Sometimes, if you are unsure, it might be best to ask the opinion of a clan leader. Remember, visitors to our servers have the ability and a forum to complain about unjust behavior from our server admins. If someone complains about you, you want to know that you did everything by the book.
Soldier Names/Nicknames - We will not allow names that are offensive to anyone. I think we can all use our best judgement here, but if you are unsure, ask another admin what they think of the name and come to a consensus before taking action. Players using racist names should be perm banned immediately. It does no good talking to someone like that because they're only goal is to cause trouble.
Banter and Trash Talking - Now its okay to joke around, but if several players are going at it constantly on the mic or in chat just nicely ask them to stop. If it continues warn them again that if they don't stop they will be kicked, if for no other reason that mic/text spamming. If they ignore this warning then go ahead and kick them. A certain amount of this is fine as long as it's good natured, however sometimes this can lead to hard feelings so you have to use your best judgement of when something is going too far or things are starting to get out of hand.
Racist/intolerant behavior - This is a subject that we will show no mercy on. If someone is being a racist, and that means they are hating on blacks, whites, browns, yellows, whatever the case may be, they get perm banned. No warnings, no kicks, just ban them. We don't need that kind of intolerant behavior on our servers. I don't care if the person is joking, I don't care what his real intent was, if he's spewing hate speech, he's gone. This also applies to someone who is spewing hate speech against a group of people, like Muslims, Christians, agnostics, atheists whoever. We are a gaming clan. This is our hobby and it's supposed to be fun. Everyone who comes to a TKC server should be respected and able to play the game hassle free. Not everyone believes the same, and if someone can't get over it and comes to our server with an agenda that includes racist or intolerant speech, I expect you guys to bring the hammer down swiftly.
Metabans - We will use Metabans only for cheaters and will verify each ban using Cheat-O-Meter. This will ensure that we are not forcing our Metabans followers into banning players we have banned for breaking rules other than cheating. If we deem you are cheating and Cheat-O-Meter doesn't really indicate cheating and we can not find information about you or your clan tag, meaning there is no website or previous information on you as a player or clan that we can cross reference, we will ban you on our servers, but not Metabans. Clans must have a website that we can find and access to be considered legit, otherwise we will view your tags as hogwash and your suspect behavior will be deemed as cheating. Again, we will not add a ban that is not supported by Cheat-O-Meter to Metabans.
We want everyone to have the best time possible so do your best to maintain a good gaming atmosphere, then everyone can have a good time.
To join TKC you only have to read our "Code of Conduct" and then apply for membership by filling out an online application. After submitting your application you will become a "member candidate". You will be allowed to wear our tags but only as (tkc), all letters in lowercase. As you progress, as seen by our members, you will be advanced to (Tkc), then (TKc) and then finally (TKC). You will receive emails at each step with detailed instructions on what you need to do. To obtain your full membership and the right to wear the (TKC) tags, you will have to pass a vote by the TKC members. Only those members who have gotten to know you will vote. An 80% yes vote will be required for full admission. Please keep in mind that full membership takes 8 weeks.
For you to be accepted you will need to display good manners, sportsmanship, and the ability to follow our rules. This applies to all game server activitiy and forum participation. If you do not feel you can meet our requirements we respectfully ask that you not apply as we have many who want to join and we can not waste time on gamers who are not serious about membership.
So now you're a member of TKC congrats! It is important for you to note that membership in TKC is not a lifetime privilege. Only the clan founders Big Flem and Squidward have lifetime membership and can not be removed. Clan leaders expect it's members to participate in clan activites when they can, and to be an ACTIVE member in the clan. We consider active members to be members who regularly post on the forums, participate in clan activities when possible, and communicates and develops friendships inside the clan. We do NOT consider a member to be active if they only ever play on our servers and nothing more. The leaders of this clan work hard to organize events and if you can't support these activities, can't check and post on the forums at least once or twice a week, then you are not TKC material and eventually you will be kicked from the clan. If you do not think you can meet these requirements as a member of TKC, then please don't attempt to gain entry into the clan as you will only waste your time, and ours.
Beyond administration positions such as "Clan Leader", "Division Leader", etc, the answer is no. However we do have achievable military style ribbons and medals that can be won for various acts. You may see each members ribbon and medal "Display Case" by going to the "Members" tab and under each members profile clicking the "Awards" icon. Below is each award and how you obtain that award. Note that medals also have an associative ribbon:
Ribbons(Hover over information icon for description)
In the past TKC had too many admins on our servers and things got a little out of hand. We are not looking for any new admins, however if we feel you will make a good addition to that team we will ask you. Being a server admin is not fun and games. It requires you to WORK, and follow server administrator rules which are well defined once you become an admin. Our admins are forced to stop playing whatever game they might be playing, and work to secure and maintain server tranquility reguarly. If you are an admin that does not mean you will get to run willy nilly and ban, kick, and torture at will. Admins who do not follow our rules will be stripped of admin duties and power. In addition there are more requirements of admins such as, reguarly checking our server admins forum. Once you become an admin you will be given access to this forum and you must check and read it quite often. It is a way for admins to help one another by posting their thoughts on what is going on, who to watch closely, etc. Do not ask us constantly to be an admin, that is the surest way I know to never become an admin. Our leaders will identify the best candidates for admin duties if we think it necessary.
No. In order to have an official TKC server it must meet certain standards. In addition, we might not want a server for a particular game, and if you aren't an admin, then you shouldn't have admin authority on any server. Official TKC servers have to be setup as close to identical as possible. This means that the clan leaders must have all access to any of it's servers including the ability to restart that server, gain access via FTP and game panel. It means that the clan leaders can setup the server with it's normal settings and add the usual addons. In short, if you want to have your own server then that is fine, but don't try to name it "Boom Boom Room" or tie it in any way to TKC.
Clan TKC maintains several servers that are open to it's clan members and the public. In addition TKC has other expenses that require money. To pay the bills TKC relies on it's members and visitors to donate. Without these donations, TKC will cease to exist. Please consider donating money when you can. We do our best to use the money wisely, to invest in TKC, to invest in PC gaming.
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