Fallout 4 Mod Recreating Fallout 3 Has Been Canceled
The Capital Wasteland Project, a fan project that was attempting to recreate Fallout 3 inside the framework of Fallout 4, has been canceled. The creator says that discussions with Bethesda made them realize that their plan was treading on treacherous legal ground, forcing them to call it off.
The project leader "NafNaf 95" shared a statement on Twitter (via Eurogamer) explaining the decision. "Recently we communicated with Bethesda regarding our planned method to implement the voice acting and other audio from Fallout 3 into the Capital Wasteland. During this conversation it became clear our planned approach would raise serious red flags that we had unfortunately not foreseen."
The letter goes on to state that the team attempted shifting its methods in various ways, including re-recording dialogue, or requiring Fallout 3 to be owned in conjunction with an audio extractor. Ultimately, though, the team came to the conclusion that there was no legal way they could continue the project as envisioned. The dialogue that was performed by the likes of Liam Neeson and Ron Perlman was seen as too crucial to the experience, so re-recording it with fan-actors was dubbed a non-starter.
In a more personal matter, the project head says that if the team were to continue the project, he would personally be held liable for any copyright infringement or piracy claims.
"Projects like this have always existed in a grey area of the law..." the letter read. "If at any point in the future it becomes fully legal for us to continue working with the blessing of Bethesda and Zenimax, we will."
The original Division was released two years ago, and the sequel is being developed by the same trio of developers: Massive Entertainment, Red Storm, and Ubisoft Reflections. And while the original only received middling reviews at launch, the game's recent 1.8 update has introduced far-reaching improvements. And just because a sequel is on the way doesn't mean that support for the original Division is ending; current players will still be getting global events and a 4K patch on Xbox One X.
But what's on our wishlist for the best possible version of The Division 2? Here are our suggestions for features we hope make it into the next game.
1) More world-building and environmental changes
At the start of The Division you arrive at the Hudson Refugee camp; even after hundreds of hours, the camp doesn't really grow or change. The Division 2 needs to show progress in the world to increase your investment in the experience. There are literally people waiting in line forever to get into the camp. You're never given a sense of how your actions have positively impacted the world outside of your personal base's progression.
2) Better faction system
The "kill everything" approach to the various factions in the original Division really hurt the game's potential for creating a truly memorable experience. Let enemy factions make their case to you and force you to work with some and against others. Take a page from Fallout: let the factions fight each other or perhaps make some parts of the map more or less dangerous for players based on their alliances.
3) A more integrated story
By the time your agent got to New York in the first Division, the interesting pandemic stuff had already occurred, and all you were left with were memories in the form of echoes. Destiny made a similar mistake the first time around when it took the strongest story beats out of the main game experience. And while The Division's separation isn't quite as tedious as searching out Grimoire cards, it would be far more impactful to get to know neighborhoods full of people and their struggles to survive rather than just running across the stuff they left behind.
4) Survival elements and meaningful cosmetics
The Division had players scavenging empty apartments for items such as soda cans, but that busywork didn't pay off until the Survival DLC. In-game cosmetic items were equally dull and useless; what's the incentive for taking a walnut-colored beanie over a beige one? The Survival DLC added stats to cosmetic items as well as weather events that finally gave players a reason to consider their outfits. Survival was a standalone mode, but those elements should be considered for the base game.
5) Baseball caps shouldn't be bulletproof
One universally agreed criticism of the original was that dumping hundreds of rounds into a looter whose only protection was a hoodie was more than a little immersion-breaking. Damage in The Division 2 needs to make visual sense. The game has made strides through the 1.8 patch to address this, but Ubisoft needs to go further with the sequel.
6) Stat balance the Dark Zone
On paper, the RPG-style Dark Zone sounds good, but in practice a top tier of players have emerged to unstoppably rule the Dark Zone, ruining it for everyone else. Destiny's stats-balanced model makes a lot more sense in making PvP fair. The 1.8 patch did add a Rogue toggle and turned off friendly fire to make the DZ more balanced, but shooting still doesn't feel anywhere near as good as other PvP games. Also, the Dark Zone needs to have some kind of new, special infected units and more interesting unique gear to be relevant.
7) Get rid of enemy grenade spam
Certain enemy types in The Division not only spammed grenades but seemed to magically be able to damage you through walls and ceilings. Later Incursion bosses mimicked this annoying feature with endless waves of RC car bombs or unstoppable mortars. Division 2 needs to put an end to this frustrating spam.
8) Expand on the Underground DLC idea
This one's simple: The Division's post-launch Underground DLC introduced randomly generated dungeons, and we'd love it if they were further expanded on in The Division 2's endgame. Players quickly grew tired of daily story missions in the first game because they were predictable and often didn’t require high level strategy beyond knowing which sections to bypass. The randomly generated model from Underground could add unpredictability and longevity to grinding for those endgame currencies.
9) Build off the updates to The Division
We know that something will carry over from Division 1 to Division 2, but we really hope that Ubisoft's sequel learns from the mistakes of Destiny 2. Specifically, do not take away progress built between the community and developers. Updates added global events and made important changes to going rogue in the Dark Zone. Division 2 shouldn't start all of that over from nothing, but should instead introduce that as a baseline starting point for the sequel.
Assassin's Creed Origins DLC The Curse Of The Pharaohs Out Now On PS4, Xbox One, And PC
Following a slight delay, the second and final DLC expansion for Assassin's Creed Origins is finally here. The Curse of the Pharaohs has launched for PS4, Xbox One, and PC, introducing a new story, environments, and other content to the stealth-action game.
Unlike Origins' previous DLC expansion, The Curse of the Pharaohs features a brand-new storyline that's set four years after the events of the main game. Players again assume the role of Bayek, who has embarked on a journey to the ancient city of Thebes to investigate a curse plaguing the region. Along the way, he'll battle a variety of mythological beasts and famous Egyptian pharaohs, including Nefertiti and giant scorpions.
"The Curse of the Pharaohs immerses players in Egyptian mythology, challenging them to battle famous pharaohs and mystical beasts as they investigate the temples of Karnak and Luxor, and the secret tombs of the Valley of the Kings to uncover the cause of the curse that has brought dead pharaohs back to life," reads Ubisoft's press release. You can watch the launch trailer for the expansion below.
The Curse of the Pharaohs was originally slated to release on March 6, but Ubisoft delayed it by one week in order to "deliver the best experience possible to our players." Those who've purchased the Assassin's Creed Origins season pass will receive the DLC at no additional charge; everyone else will be able to download it separately for $20.
Ubisoft recently rolled out a New Game Plus mode for Assassin's Creed Origins, which features a "unique reward" for players who are able to overcome its challenges. The publisher also released the combat-free Discovery Tour mode, allowing players to explore the world of Egypt at their own pace and take guided "tours" that were created with the help of history experts.
Free Call Of Duty: WW2 Content Rolls Out For St. Patrick's Day Event
Call of Duty: WWII is rolling out its latest community event, along with a long list of content updates and additions for players. This includes a new re-imagining of a classic multiplayer map and a game mode where you hunt a terrifying enemy: a leprechaun.
The St. Patrick’s Day event, called Shamrock & Awe, starts now and goes until April 3. There is St. Patrick's Day-themed gear, which you can see in the video above, and the introduction of two new weapons: the M-38 Submachine Gun and the MG 81 Light Machine Gun. There are St. Patrick's Day variants of both guns, available for a limited time, but other variants of the guns will be around after the community event ends.
Shamrock & Awe also comes with a new game mode called The Leprechaun Hunt Moshpit, which puts a twist on the traditional Team Deathmatch, Hardpoint, Kill Confirmed, and Domination modes; a zombie leprechaun will now be hiding somewhere in each map. Any player who kills the creature will be rewarded by having all their equipped Scorestreaks filled and ready to deploy. The mode will be available as a Featured Public Match playlist through the community event and will also offer 2XP from 1 PM ET / 10 AM PT on March 16 until 1 PM ET / 10 AM PT on March 19.
Another new map is available to download for free starting today, providing you have the WWII Season Pass. Shipment 1944 is a re-imagining of the classic close-quarters multiplayer map. It'll be available for free to everyone starting March 16.
On top of the community event, developer Sledgehammer Games has also rolled out new content and bug fixes in its latest update. Here are some of the key changes that have just been rolled out in the game:
Increased number of weapons and premium content per update - New ranged weapons, more cosmetic weapon variants, and themed uniforms with a commitment to double-down on these categories moving forward.
More ways to earn weapons – A variety of paths to obtain the most-wanted weapons and weapon variants in-game as more will be made available via Orders and Contracts, in addition to existing Weapon Collections and Supply Drops.
Lowered duplicate rates – A reduction to the frequency of duplicates you'll receive within Supply Drops to deliver more new content in every drop.
Rebalanced category reward rates – A wider variety of content categories within every drop, which will make the unboxing experience more satisfying.
New special orders - After feedback that certain weapons were available only via Common Supply Drops and difficult to get, these are moving into Special Orders so that they are easier to access.
New categories of items – More ways to customize your solider and loadout with the introduction of weapon charms, camos, and reticles.
Content changes – T removal of gold foil calling cards, and no more new pistol grips to the loot pool.
Armory drops – A new Supply Drop type "Armory Drops," which will function a lot like Bribes but can be obtained for Armory Credits to provide yet another way to get content.
First Hour of Assassin's Creed Origins Curse of the Pharaohs DLC
03.13.2018 14:00:16 Jake and Jean-Luc head to Thebes to try to fight some Giant Scorpions, undead mummies, Anubis themed guards and more in the latest DLC for Assassin's Creed Origins the Curse of the Pharaohs.
State Of Decay 2 Collector's Edition Revealed, Doesn't Include The Game
State of Decay 2 is on the way this spring and will carry a lower-than-expected price tag. Those looking to spend more than the $30 price of the standard edition will have some options for doing so, including the previously announced Ultimate edition and a newly revealed Collector's edition. [Update: As we suspected, Microsoft has confirmed the Collector's edition does not include a copy of the game.]
As shared on the Xbox Wire, the Collector's edition gets you some physical goodies: It comes with a latex zombie mask, a steelbook case, a stand for the case in the shape of a human brain, a 4 GB USB thumb drive in the shape of a severed thumb, and an "exclusive" iron-on patch.
What isn't immediately clear is whether this Collector's Edition, which is priced at $70, includes the game itself. Microsoft's announcement doesn't explicitly state this, and it wouldn't be the first time we've seen such a thing. If it is included, there's no word on which version of the game you get, whether it'll by physical or digital (the case may just be for show), and whether Xbox One and PC versions will both be available. The physical/digital distinction is particularly important, as those who buy the game digitally will benefit from Xbox Play Anywhere support, which grants access to the game on both Xbox One and PC. We've followed up with Microsoft about all of this and will report back with any details we receive.
We know you'll get the game when buying the $30 standard edition or $50 Ultimate edition. The latter provides access to the Independence and Daybreak DLC packs when they release, an Xbox One copy of State of Decay: Year One Survival Edition, and early access to State of Decay 2. As an alternative to purchasing the game outright, you can subscribe to Xbox Game Pass, which will grant you access to the game for as long as you remain a subscriber. That comes as part of Microsoft's recent initiative to provide access to first-party exclusives through Game Pass at launch, something that will begin with the upcoming launch of Sea of Thieves.
State of Decay 2 launches on May 22, or May 18 for those picking up the Ultimate edition. Although the budget price of the standard edition may suggest otherwise, the game will not include any microtransactions.
Fallout 3 remake in Fallout 4 has been cancelled, Fallout 4 New Vegas mod still in development
03.13.2018 08:00:16 DSOGaming writes: "Remember the Fallout 3 fan remake in Fallout 4, Capital Wasteland? Well, even though this remake looked amazing and had a lot of potential, its development team decided to cease its development. The main reason behind this cancellation was the legal issues that could surfaced by using the voice-acting from Fallout 3."
TKC servers are well run and every attempt is made to ensure a fun gaming environment. No racist or rude behavior is tolerated on any of our servers. TKC tries to have round the clock administration for it's servers but obviously sometimes a server will have no admin playing so if you witness any abuse for any game please attempt to report the offending players nickname, and if possible GUID here: "Server Vistors Complaint". Just give as many details as you can remember such as what the player was doing/saying. In addition cheating is not tolerated on our servers. We are protected by any of a number of different cheat tools at any given time including; VAC, steambans.com, pbbans.com, ggc-stream.com, metabans, pbscreens.com and punkbuster, depending on the game. If caught cheating your information will be submitted to the appropriate cheat tracker and you will be added to their database which will ban your Steam ID, PB GUID or EA GUID depending on the game and website.
When available we also offer ways for players, in-game, to contact admins to report bad behavior. These come in the form of game server plugins. Players will, if the server has the option available, have the option to report a player using, @report [player] [reason] or @admin [reason] to call an admin to the server. If an admin doesn't respond in a timely manner, please use the @report option so we can follow up on it later or use "Server Vistors Complaint" as mentioned above. If an admin is not available, we also try to give the players the opportunity to use @votekick [player] or @voteban [player] [reason]. This allows the guests to our server the ability to kick or temporarily ban a player who is breaking rules.
Profanity - Many of the games we play have very bad language, some don't, that should make a difference in how we enforce our rules. For that reason we are going to implement a new rule, which will seem strange at first, but there is reason behind it. Bad language will only be tolerated on Teamspeak channels for games where there is bad language in the game. In other words, since there is bad language in Bad Company 2, bad language will be acceptable in the Bad Company 2 Teamspeak channel and on the Bad Company 2 servers. On our Half-Life 2 DM Teamspeak channel and game server, bad language will not be allowed. Future games will also be handled in this manner. The reason, we do not want to exclude members with different beliefs. If I buy a game and one of the selling points for me was the fact that it did not have bad language, that should be respected. I do not want a father or grandfather having to explain bad language to their children or grandchildren because they heard profanity on a TKC Teamspeak channel they thought was free of such things.
How to deal with with Mic/Text spammers - No one wants to listen to a lot of unrelated chatter either on the game server, or Teamspeak. No one wants to see a lot of text spamming either. It's distracting to some, and in the case of Bad Company 2, causes lag problems when the text log gets too long. If someone is talking or typing too much, respectfully ask them to stop. If they continue, you may have to mute or kick them, and if they continue after that, a ban might be in order. When on Teamspeak, a certain amount of "visiting" is fine, but the gamers who want to communicate tactical information to others playing shouldn't have to constantly interrupt talk about the latest CPU, or talk of what's going on at school. If someone is talking too much and you don't feel like you want to address it, PM a clan leader and we can handle the situation.
Team Switching - In some games this is a big no-no and if you are admin for one of those games, ask the player to go back, if they don't and you have the ability, move them back manually. If you continue to have problems, kick/ban them. In other games, like Bad Company 2, team switching usually isn't as big a deal. Sometimes friends or clan members might want to play together, in that case, try to facilitate them and swap some people around. This will show you to be respectful of community and they will probably be very appreciative of your efforts. If there is a mass exodus of people from a bad team to a good team, you can mention in-game that people need to stop. If someone is ignoring you and continues to unbalance the teams, just kick them off the server. For a game like Half-Life 2, teams change after each round, so trying to put clan members together is just a waste of time, that is why team switching is considered bad.
Hacking/Cheating - This is the most overused excuse for kicking someone off of a server. Players are unjustly booted off servers all the time simply because they were too good. That is not fair. Do not base a decision on cheating on a single round, if it isn't really ridiculous score-wise, sometimes people just have great rounds. But if they continue to have an unbelievable K/D ratio, then you might need to ban them. Sometimes it might be necessary to ban someone just because they are killing the server. For me, this is the thing I hate to do the most. That person might be doing nothing wrong, other than being really good at a game. Try to put yourself in their shoes and only ban guys who are really obvious. I don't want to see anyone being banned for an aimbot because they went 29-0. I and many others have had a better score than that, it DOES happen. You have to consider how the person is playing the game. Are they playing as recon? Are they in the heli with a really good pilot? Sometimes, if you are unsure, it might be best to ask the opinion of a clan leader. Remember, visitors to our servers have the ability and a forum to complain about unjust behavior from our server admins. If someone complains about you, you want to know that you did everything by the book.
Soldier Names/Nicknames - We will not allow names that are offensive to anyone. I think we can all use our best judgement here, but if you are unsure, ask another admin what they think of the name and come to a consensus before taking action. Players using racist names should be perm banned immediately. It does no good talking to someone like that because they're only goal is to cause trouble.
Banter and Trash Talking - Now its okay to joke around, but if several players are going at it constantly on the mic or in chat just nicely ask them to stop. If it continues warn them again that if they don't stop they will be kicked, if for no other reason that mic/text spamming. If they ignore this warning then go ahead and kick them. A certain amount of this is fine as long as it's good natured, however sometimes this can lead to hard feelings so you have to use your best judgement of when something is going too far or things are starting to get out of hand.
Racist/intolerant behavior - This is a subject that we will show no mercy on. If someone is being a racist, and that means they are hating on blacks, whites, browns, yellows, whatever the case may be, they get perm banned. No warnings, no kicks, just ban them. We don't need that kind of intolerant behavior on our servers. I don't care if the person is joking, I don't care what his real intent was, if he's spewing hate speech, he's gone. This also applies to someone who is spewing hate speech against a group of people, like Muslims, Christians, agnostics, atheists whoever. We are a gaming clan. This is our hobby and it's supposed to be fun. Everyone who comes to a TKC server should be respected and able to play the game hassle free. Not everyone believes the same, and if someone can't get over it and comes to our server with an agenda that includes racist or intolerant speech, I expect you guys to bring the hammer down swiftly.
Metabans - We will use Metabans only for cheaters and will verify each ban using Cheat-O-Meter. This will ensure that we are not forcing our Metabans followers into banning players we have banned for breaking rules other than cheating. If we deem you are cheating and Cheat-O-Meter doesn't really indicate cheating and we can not find information about you or your clan tag, meaning there is no website or previous information on you as a player or clan that we can cross reference, we will ban you on our servers, but not Metabans. Clans must have a website that we can find and access to be considered legit, otherwise we will view your tags as hogwash and your suspect behavior will be deemed as cheating. Again, we will not add a ban that is not supported by Cheat-O-Meter to Metabans.
We want everyone to have the best time possible so do your best to maintain a good gaming atmosphere, then everyone can have a good time.
To join TKC you only have to read our "Code of Conduct" and then apply for membership by filling out an online application. After submitting your application you will become a "member candidate". You will be allowed to wear our tags but only as (tkc), all letters in lowercase. As you progress, as seen by our members, you will be advanced to (Tkc), then (TKc) and then finally (TKC). You will receive emails at each step with detailed instructions on what you need to do. To obtain your full membership and the right to wear the (TKC) tags, you will have to pass a vote by the TKC members. Only those members who have gotten to know you will vote. An 80% yes vote will be required for full admission. Please keep in mind that full membership takes 8 weeks.
For you to be accepted you will need to display good manners, sportsmanship, and the ability to follow our rules. This applies to all game server activitiy and forum participation. If you do not feel you can meet our requirements we respectfully ask that you not apply as we have many who want to join and we can not waste time on gamers who are not serious about membership.
So now you're a member of TKC congrats! It is important for you to note that membership in TKC is not a lifetime privilege. Only the clan founders Big Flem and Squidward have lifetime membership and can not be removed. Clan leaders expect it's members to participate in clan activites when they can, and to be an ACTIVE member in the clan. We consider active members to be members who regularly post on the forums, participate in clan activities when possible, and communicates and develops friendships inside the clan. We do NOT consider a member to be active if they only ever play on our servers and nothing more. The leaders of this clan work hard to organize events and if you can't support these activities, can't check and post on the forums at least once or twice a week, then you are not TKC material and eventually you will be kicked from the clan. If you do not think you can meet these requirements as a member of TKC, then please don't attempt to gain entry into the clan as you will only waste your time, and ours.
Beyond administration positions such as "Clan Leader", "Division Leader", etc, the answer is no. However we do have achievable military style ribbons and medals that can be won for various acts. You may see each members ribbon and medal "Display Case" by going to the "Members" tab and under each members profile clicking the "Awards" icon. Below is each award and how you obtain that award. Note that medals also have an associative ribbon:
Ribbons(Hover over information icon for description)
In the past TKC had too many admins on our servers and things got a little out of hand. We are not looking for any new admins, however if we feel you will make a good addition to that team we will ask you. Being a server admin is not fun and games. It requires you to WORK, and follow server administrator rules which are well defined once you become an admin. Our admins are forced to stop playing whatever game they might be playing, and work to secure and maintain server tranquility reguarly. If you are an admin that does not mean you will get to run willy nilly and ban, kick, and torture at will. Admins who do not follow our rules will be stripped of admin duties and power. In addition there are more requirements of admins such as, reguarly checking our server admins forum. Once you become an admin you will be given access to this forum and you must check and read it quite often. It is a way for admins to help one another by posting their thoughts on what is going on, who to watch closely, etc. Do not ask us constantly to be an admin, that is the surest way I know to never become an admin. Our leaders will identify the best candidates for admin duties if we think it necessary.
No. In order to have an official TKC server it must meet certain standards. In addition, we might not want a server for a particular game, and if you aren't an admin, then you shouldn't have admin authority on any server. Official TKC servers have to be setup as close to identical as possible. This means that the clan leaders must have all access to any of it's servers including the ability to restart that server, gain access via FTP and game panel. It means that the clan leaders can setup the server with it's normal settings and add the usual addons. In short, if you want to have your own server then that is fine, but don't try to name it "Boom Boom Room" or tie it in any way to TKC.
Clan TKC maintains several servers that are open to it's clan members and the public. In addition TKC has other expenses that require money. To pay the bills TKC relies on it's members and visitors to donate. Without these donations, TKC will cease to exist. Please consider donating money when you can. We do our best to use the money wisely, to invest in TKC, to invest in PC gaming.
If you're using Firefox and the bar graph looks like a thumbnail image, turn auto resizing off (or use IE to view this page). Here is how to do it: go here.