Posted:
04.07.2021 10:00:10 Deadly Premonition 2: A Blessing In Disguise is reportedly coming to Steam in 2021 according to an internal document by publisher Thunderful Group.
Call of Duty: Warzone's Nukes Are Launching Early - But They Don't Really Work Yet
Posted:
04.07.2021 09:00:11 Nuclear missiles have been spotted in Call of Duty: Warzone's Verdansk map, but despite landing on target the warheads are doing nothing at all to the world.
As spotted and captured by ModernWarzone on Twitter (and seen by myself in a recent game of Warzone), nuclear missiles can be seen soaring across the skies. But when they fall and strike the ground, there's no catastrophic explosion or damage inflicted. At least, not yet.
These missiles tie into the rumoured Warzone nuke event, which fans believe will occur around April 21/22, when the current season of Warzone is due to conclude. Through in-game hints and leaks, fans have concluded that the Verdansk map - which has now been in service for over a year - will be struck by nuclear missiles and transformed into a new landscape that will tie into the 1980s theme of the current mainline Call of Duty game, Black Ops Cold War. These new nuclear missiles, presumably added to the game as a tease (or a little too early), suggest that the explosive event is real and on the horizon.
Call of Duty publisher Activision has not officially announced the 'nuke event' or the transition of Warzone from the Modern Warfare-era Verdansk to whatever the next map may be. However, the company's recent DMCA takedown action on a website that covered the leak of the new map suggests that those leaks were legitimate.
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Before Verdansk seemingly disappears for good, be sure to check out the map's top 10 roofs. They make great sniper nests, and may be obliterated by nuclear fire in the coming weeks.
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Matt Purslow is IGN's UK News and Entertainment Writer.
The intense interactive FMV thriller game Erica is coming to Steam on May 25th, 2021
Posted:
04.07.2021 08:00:09 "The London-based indie games publisher and game developer Flavourworks (pioneers in FMV-based narrative choice games), today announced with great pleasure and excitement that their intense interactive FMV thriller game "Erica" is coming to PC via Steam on May 25th, 2021." - Jonas Ek, TGG.
Mass Effect Legendary Edition Changes - Original vs. Remastered Performance Preview
Posted:
04.07.2021 05:00:10 IGN : Mass Effect Legendary Edition changes are looking impressive in this early access footage provided by BioWare which takes a look at improved Mako controls, a revamped Noveria, and combat changes in the original Mass Effect. Referred to by fans as Mass Effect Remastered, this version of the game will take a look at the extensive changes in the original Mass Effect as well as some subtle changes in Mass Effect 2 and Mass Effect 3 within the Legendary Edition of the series.
Viking Vengeance Developer Interview; Ahead of April 8 Steam Launch
Posted:
04.07.2021 05:00:10 Q: On a personal note, this is my favorite genre of game and I am excited to play it. Are there any games in this genre that you would say inspired Viking Vengeance?
A: We are a team of ex-Warcraft3 modders and Diablo enthusiasts at the core, so you will notice a familiar vibe from that direction.
Here Are the Changes Made to Mass Effect Legendary Edition From the Original
Posted:
04.06.2021 19:00:10
With just one month to go until the launch, BioWare has done a deep-dive breakdown of just some of the biggest changes coming to Mass Effect Legendary Edition compared to the original trilogy.
First thing first, the visuals. Obviously if you’ve seen the original reveal trailer for the Mass Effect Legendary Edition then you’ll know there’s been a number of visual changes. To help illustrate this more, IGN has published a new comparison video, stacking the new versions of Mass Effect against the originals.
These changes of course aren’t the only ones coming to the Mass Effect Trilogy as Bioware have also posted a lengthy article, listing all the changes. Note, we included some of the bigger chunks of their blog in a smaller format so that it would fit inside bullet points.
Combat Tuning
Abilities have also been rebalanced in the first game. For example, the “Immunity” ability now grants a powerful defensive buff that lasts a brief period of time instead of being a small buff that lasts indefinitely.
Improved the aiming down sights (ADS) camera view to be tighter on combat so that ADS is more accurate (like the second and third games), and improved the aim assist to provide better precision.
Shepard can now sprint out of combat
Melee attacks are now mapped to a buttonpress rather than automatically occurring based on proximity to an enemy
Weapon accuracy and handling has been significantly improved
Reticle bloom is more controlled
Weapon sway removed from sniper rifles
Aiming down sights/”tight aim” camera view has been improved
Improved aim assist for target acquisition
All relevant enemies now take headshot damage in the first game
Previously some did not, including humanoid enemies
Ammo mods (Anti-Organic, Anti-Synthetic, etc.) can now drop throughout the whole game
Previously, these stopped dropping at higher player levels
They are now also available to purchase from merchants
All weapons can be used by any class without penalty
Specializations (the ability to train/upgrade certain weapons) are still class-specific
Weapons cool down much faster
Medi-gel usage has been improved
Base cooldown reduced
Levelling benefits increased
Increased Liara’s bonus to cooldowns
Inventory management improvements
Items can now be flagged as “Junk”
All Junk items can be converted into Omni-gel or sold to merchants at once
Inventory and stores now have sorting functionality
Some abilities have been rebalanced
Weapon powers (i.e., those that are unlocked on each weapon type’s skill tree) have been improved:
Effectiveness/strength is increased (duration reduced in some cases)
Heat now resets on power activation
Additional Gameplay Improvements
Noveria boss room has been reworked
Squadmates can now be commanded independently of each other in the first Mass Effect, the same way you can command them individually in Mass Effect 2 and 3
Some boss fights and enemies in the first game have been tweaked to be fairer for players but still challenging
Cover has been improved across the trilogy
Additional cover added to some encounters
Entering and exiting cover is now more reliable
XP has been rebalanced in the first game (details below)
Ammo drops have been rebalanced in Mass Effect 2 (details below)
With combat comes XP. XP gained during the first game has been rebalanced for better consistency, especially towards the game’s end. Players who complete most aspects of the game should be able to more reliably get to higher levels on a single playthrough rather than needing to play through a second time to do so. Additionally, there is no longer a level cap on a first playthrough.
As a final gunplay change, we also tweaked ammunition in Mass Effect 2. We found that ammo was spawning too scarcely in the original game, so we’ve increased the drop rate for ammo in ME2, particularly when using a sniper rifle since that had a reduced ammo drop rate in the original release.
The Mako
Improved handling
Physics tuning improved to feel “weightier” and slide around less
Faster shield recharging and new thrusters added to the rear
Improved camera controls
Resolved issues preventing the Mako from accurately aiming at lower angles
Shields recharge faster
New thrusters added for a speed boost
Its cooldown is separate from the jump jets’
The XP penalty while in the Mako has been removed
Touching lava no longer results in an instant Mission Failure and instead deals damage over time
Unifying & Modernizing the Trilogy
Unified Shepard’s customization options in the character creator and even added some new options, like additional skin tones and hairstyles. Can use the same character across all three games.
Added the Mass Effect: Genesis comics by Dark Horse into the base experience before Mass Effect 2 and 3 as an optional experience
New unified launcher for all three games
Includes trilogy-wide settings for subtitles and languages
Saves are still unique to each game and can be managed independently of each other
Updated character creatoroptions, as mentioned above
FemShep from Mass Effect 3 is the new default female option in all three games (the original FemShep design is still available as a preset option)
Achievements across the trilogy have been updated
New achievements have been added to the trilogy
Progress for some achievements now carries over across all three games (e.g. Kill 250 enemies across all games)
Achievements that were streamlined into one and made redundant were removed
A number of achievements have had their objectives/descriptions and/or names updated
Integrated weapons and armorDLC packs
Weapons and armor DLC packs are now integrated naturally into the game; they’re obtainable via research or by purchasing them from merchants as you progress through the game, rather than being immediately unlocked from the start. This ensures overall balance and progression across ME2 and ME3
Recon Hood (ME2) and Cerberus Ajax Armor (ME3) are available at the start of each game
Additional gameplay & Quality of life improvements
Audio is remixed and enhanced across all games
Hundreds of legacy bugs from the original releases are fixed
Native controller and 21:9 display support on PC, with DirectX 11 compatibility
Galaxy at War Rebalancing
Galactic Readiness is no longer impacted by external factors that aren’t part of the collection, like multiplayer or the old companion app for ME3.
Fully preparing for the final fight will be more difficult to achieve in the Legendary Edition
The Extended Cut ending is now the game’s default finale.
Critical bug fixes and backend improvements madeto the Paragon-Renegade system in ME2
Resolved some legacy issues that inhibited accurate reputation stats from being displayed and outright prevented certain dialogue options from being selectable when they should have been
Key moments that have been notoriously difficult to achieve in ME2 (and impacted ME3) can now be completed more reliably, leading to better results in the story’s final act.
There you have, just some of the biggest changes that players will see come the May 14 launch. How do some these make you feel? Would you have preferred the games stay the way they were outside of a visual bump, or are these changes all welcomed? Let us know!
Call of Duty Warzone April 6 Update Released for Weapon & Attachment Changes
Posted:
04.06.2021 17:00:10
Hating the FFAR in Call of Duty: Warzone? Rejoice! Raven Software has deployed the Call of Duty: Warzone April 6 update that includes a nerf to the gun, and more! This is a server-side update, so there’s no need to download anything.
The Camo Challenges for the “R1 Shadowhunter” now appear correctly for the Geometric, Flora, and Science Camo Categories.
WEAPONS
Cold War Tactical Rifle Charlie
Recoil strength has been increased.
Burst weapons ride a fine line between inefficient and oppressive. The intent of this change is to maintain the weapon’s identity of being a powerhouse while making it a bit more difficult to wield. Right now we feel it is too easy to stay on target given how lethal it is. We will continue to monitor the performance of the Tactical Rifle Charlie and make additional changes if necessary.
FFAR 1
ADS speed has been decreased.
The FFAR is a jack of all trades. It has the damage profile and range of an AR as well as the fire rate of an SMG. The FFAR’s wholesale efficacy has it edging out SMGs at ranges we’re not satisfied with. Ideally, the FFAR fulfills the role of a mid-range dominator while falling prey to weapons that excel in short-range engagements. We are bringing the FFAR a bit more in line with what you might expect from an AR—damage and range at the cost of handling.
ATTACHMENTS
Rear Grip attachments that showed ADS speed pros should now properly increase ADS speed.
Fixed a bug with the Groza where the 16.5” CMV Mil-Spec barrel would bypass damage falloff.
Fixed a bug with the Ember Sighting Point where the XM4 and AK-47 had their ADS speed increased rather than decreased.
Fixed a bug with the Salvo Fast Mag where the FFAR 1 and M16 were not having their ADS speed decreased.
The Pelington 703 Wrapped Suppressor effects should now be properly represented in the stat bar.
Hitman Dev's James Bond Game Is an Original Story Drawing From the Franchise’s Entire History
Posted:
04.05.2021 13:00:10 IGN's Ryan McCaffrey sat down with IO Interactive CEO and co-owner Hakan Abrak to discuss the studio's history in the latest episode of IGN Unfiltered (watch the full interview tomorrow), along with the team's upcoming James Bond game, Hitman 3, separating from Square Enix, and much more.
Abrak confirmed that IO won't be using the likeness of any actor who has portrayed 007 in the past, but that's not the only place IO is differentiating itself from what Bond has done before. The team will also be creating a completely new story for their original Bond.
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When asked if IO would be taking inspiration from the Bond films or books, Abrak said, "It's important to mention: doing a licensed game is new to us. We've only done our own, original IPs (intellectual property), right? We've created these characters... ourselves, from scratch.
"So, I think for us to really embrace this fully, and really, as I said before, we don't like to work 'mechanical.' It's not just because it's a big IP, or it's a licensed game, and commercially this is interesting... It means nothing to us. We've taken a lot of non-commercial risks before. So, for us, it's about... we need to feel it, deep inside. The passion needs to be there, so it was very important for us that it wasn't a movie adaptation. So, it wasn't a game about... a specific movie, where the story has already been told."
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He continued: "It's very important that we could create a digital Bond. A Bond for the gaming industry... So it's a completely original story. This felt really, really important for us and we conveyed that to [James Bond owner] EON and they agreed that the result would probably be better doing it like that.
"There's always excitement around a new Bond. It's amazing, what they have done with the franchise over the years. Every Bond kind of defines a generation and it's amazing how they kept reinventing themselves over so many years. So, we're not only inspired by one movie, or games and whatnot. We're inspired by the whole thing, and just sucking things into us to make an original Bond, an original story, but that is absolutely true and recognizable in the values there is in Bond. I'm really looking forward to creating a new community that the gamers can call their own."
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For more interviews with the best, brightest, most fascinating minds in the games industry, check out be sure to check out every episode of IGN Unfiltered, which includes talks with The Game Awards creator Geoff Keighley, Master Chief co-creator Marcus Lehto, 343's Bonnie Ross, Valve's Robin Walker & Chris Remo, Respawn's Stig Asmussen, and so many more.
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Brian Barnett writes wiki guides, deals posts, features, and much more for IGN. You can get your fix of Brian's antics on Twitter and Instagram (@Ribnax).
(TKC) BF3 - Fly Maps, fast vehicle spawn.. Noob Friendly!:25200
(TKC) RS2V - NFO Fast Server - Noobs Welcome!:7777
You can easily find any of our servers by using the "Server Status" tab. You can also find our servers at the bottom of our forums at: http://www.clan-tkc.com/phpBB or at GameTracker: http://www.gametracker.com/clan/thekillingcommitteeclan/. If you need any help finding our servers in-game, just come to our forums, post a topic and we'll try to help you out.
TKC servers are well run and every attempt is made to ensure a fun gaming environment. No racist or rude behavior is tolerated on any of our servers. TKC tries to have round the clock administration for it's servers but obviously sometimes a server will have no admin playing so if you witness any abuse for any game please attempt to report the offending players nickname, and if possible GUID here: "Server Vistors Complaint". Just give as many details as you can remember such as what the player was doing/saying. In addition cheating is not tolerated on our servers. We are protected by any of a number of different cheat tools at any given time including; VAC, steambans.com, pbbans.com, ggc-stream.com, metabans, pbscreens.com and punkbuster, depending on the game. If caught cheating your information will be submitted to the appropriate cheat tracker and you will be added to their database which will ban your Steam ID, PB GUID or EA GUID depending on the game and website.
When available we also offer ways for players, in-game, to contact admins to report bad behavior. These come in the form of game server plugins. Players will, if the server has the option available, have the option to report a player using, @report [player] [reason] or @admin [reason] to call an admin to the server. If an admin doesn't respond in a timely manner, please use the @report option so we can follow up on it later or use "Server Vistors Complaint" as mentioned above. If an admin is not available, we also try to give the players the opportunity to use @votekick [player] or @voteban [player] [reason]. This allows the guests to our server the ability to kick or temporarily ban a player who is breaking rules.
Profanity - Many of the games we play have very bad language, some don't, that should make a difference in how we enforce our rules. For that reason we are going to implement a new rule, which will seem strange at first, but there is reason behind it. Bad language will only be tolerated on Teamspeak channels for games where there is bad language in the game. In other words, since there is bad language in Bad Company 2, bad language will be acceptable in the Bad Company 2 Teamspeak channel and on the Bad Company 2 servers. On our Half-Life 2 DM Teamspeak channel and game server, bad language will not be allowed. Future games will also be handled in this manner. The reason, we do not want to exclude members with different beliefs. If I buy a game and one of the selling points for me was the fact that it did not have bad language, that should be respected. I do not want a father or grandfather having to explain bad language to their children or grandchildren because they heard profanity on a TKC Teamspeak channel they thought was free of such things.
How to deal with with Mic/Text spammers - No one wants to listen to a lot of unrelated chatter either on the game server, or Teamspeak. No one wants to see a lot of text spamming either. It's distracting to some, and in the case of Bad Company 2, causes lag problems when the text log gets too long. If someone is talking or typing too much, respectfully ask them to stop. If they continue, you may have to mute or kick them, and if they continue after that, a ban might be in order. When on Teamspeak, a certain amount of "visiting" is fine, but the gamers who want to communicate tactical information to others playing shouldn't have to constantly interrupt talk about the latest CPU, or talk of what's going on at school. If someone is talking too much and you don't feel like you want to address it, PM a clan leader and we can handle the situation.
Team Switching - In some games this is a big no-no and if you are admin for one of those games, ask the player to go back, if they don't and you have the ability, move them back manually. If you continue to have problems, kick/ban them. In other games, like Bad Company 2, team switching usually isn't as big a deal. Sometimes friends or clan members might want to play together, in that case, try to facilitate them and swap some people around. This will show you to be respectful of community and they will probably be very appreciative of your efforts. If there is a mass exodus of people from a bad team to a good team, you can mention in-game that people need to stop. If someone is ignoring you and continues to unbalance the teams, just kick them off the server. For a game like Half-Life 2, teams change after each round, so trying to put clan members together is just a waste of time, that is why team switching is considered bad.
Hacking/Cheating - This is the most overused excuse for kicking someone off of a server. Players are unjustly booted off servers all the time simply because they were too good. That is not fair. Do not base a decision on cheating on a single round, if it isn't really ridiculous score-wise, sometimes people just have great rounds. But if they continue to have an unbelievable K/D ratio, then you might need to ban them. Sometimes it might be necessary to ban someone just because they are killing the server. For me, this is the thing I hate to do the most. That person might be doing nothing wrong, other than being really good at a game. Try to put yourself in their shoes and only ban guys who are really obvious. I don't want to see anyone being banned for an aimbot because they went 29-0. I and many others have had a better score than that, it DOES happen. You have to consider how the person is playing the game. Are they playing as recon? Are they in the heli with a really good pilot? Sometimes, if you are unsure, it might be best to ask the opinion of a clan leader. Remember, visitors to our servers have the ability and a forum to complain about unjust behavior from our server admins. If someone complains about you, you want to know that you did everything by the book.
Soldier Names/Nicknames - We will not allow names that are offensive to anyone. I think we can all use our best judgement here, but if you are unsure, ask another admin what they think of the name and come to a consensus before taking action. Players using racist names should be perm banned immediately. It does no good talking to someone like that because they're only goal is to cause trouble.
Banter and Trash Talking - Now its okay to joke around, but if several players are going at it constantly on the mic or in chat just nicely ask them to stop. If it continues warn them again that if they don't stop they will be kicked, if for no other reason that mic/text spamming. If they ignore this warning then go ahead and kick them. A certain amount of this is fine as long as it's good natured, however sometimes this can lead to hard feelings so you have to use your best judgement of when something is going too far or things are starting to get out of hand.
Racist/intolerant behavior - This is a subject that we will show no mercy on. If someone is being a racist, and that means they are hating on blacks, whites, browns, yellows, whatever the case may be, they get perm banned. No warnings, no kicks, just ban them. We don't need that kind of intolerant behavior on our servers. I don't care if the person is joking, I don't care what his real intent was, if he's spewing hate speech, he's gone. This also applies to someone who is spewing hate speech against a group of people, like Muslims, Christians, agnostics, atheists whoever. We are a gaming clan. This is our hobby and it's supposed to be fun. Everyone who comes to a TKC server should be respected and able to play the game hassle free. Not everyone believes the same, and if someone can't get over it and comes to our server with an agenda that includes racist or intolerant speech, I expect you guys to bring the hammer down swiftly.
Metabans - We will use Metabans only for cheaters and will verify each ban using Cheat-O-Meter. This will ensure that we are not forcing our Metabans followers into banning players we have banned for breaking rules other than cheating. If we deem you are cheating and Cheat-O-Meter doesn't really indicate cheating and we can not find information about you or your clan tag, meaning there is no website or previous information on you as a player or clan that we can cross reference, we will ban you on our servers, but not Metabans. Clans must have a website that we can find and access to be considered legit, otherwise we will view your tags as hogwash and your suspect behavior will be deemed as cheating. Again, we will not add a ban that is not supported by Cheat-O-Meter to Metabans.
We want everyone to have the best time possible so do your best to maintain a good gaming atmosphere, then everyone can have a good time.
To join TKC you only have to read our "Code of Conduct" and then apply for membership by filling out an online application. After submitting your application you will become a "member candidate". You will be allowed to wear our tags but only as (tkc), all letters in lowercase. As you progress, as seen by our members, you will be advanced to (Tkc), then (TKc) and then finally (TKC). You will receive emails at each step with detailed instructions on what you need to do. To obtain your full membership and the right to wear the (TKC) tags, you will have to pass a vote by the TKC members. Only those members who have gotten to know you will vote. An 80% yes vote will be required for full admission. Please keep in mind that full membership takes 8 weeks.
For you to be accepted you will need to display good manners, sportsmanship, and the ability to follow our rules. This applies to all game server activitiy and forum participation. If you do not feel you can meet our requirements we respectfully ask that you not apply as we have many who want to join and we can not waste time on gamers who are not serious about membership.
So now you're a member of TKC congrats! It is important for you to note that membership in TKC is not a lifetime privilege. Only the clan founders Big Flem and Squidward have lifetime membership and can not be removed. Clan leaders expect it's members to participate in clan activites when they can, and to be an ACTIVE member in the clan. We consider active members to be members who regularly post on the forums, participate in clan activities when possible, and communicates and develops friendships inside the clan. We do NOT consider a member to be active if they only ever play on our servers and nothing more. The leaders of this clan work hard to organize events and if you can't support these activities, can't check and post on the forums at least once or twice a week, then you are not TKC material and eventually you will be kicked from the clan. If you do not think you can meet these requirements as a member of TKC, then please don't attempt to gain entry into the clan as you will only waste your time, and ours.
Beyond administration positions such as "Clan Leader", "Division Leader", etc, the answer is no. However we do have achievable military style ribbons and medals that can be won for various acts. You may see each members ribbon and medal "Display Case" by going to the "Members" tab and under each members profile clicking the "Awards" icon. Below is each award and how you obtain that award. Note that medals also have an associative ribbon:
Ribbons(Hover over information icon for description)
In the past TKC had too many admins on our servers and things got a little out of hand. We are not looking for any new admins, however if we feel you will make a good addition to that team we will ask you. Being a server admin is not fun and games. It requires you to WORK, and follow server administrator rules which are well defined once you become an admin. Our admins are forced to stop playing whatever game they might be playing, and work to secure and maintain server tranquility reguarly. If you are an admin that does not mean you will get to run willy nilly and ban, kick, and torture at will. Admins who do not follow our rules will be stripped of admin duties and power. In addition there are more requirements of admins such as, reguarly checking our server admins forum. Once you become an admin you will be given access to this forum and you must check and read it quite often. It is a way for admins to help one another by posting their thoughts on what is going on, who to watch closely, etc. Do not ask us constantly to be an admin, that is the surest way I know to never become an admin. Our leaders will identify the best candidates for admin duties if we think it necessary.
No. In order to have an official TKC server it must meet certain standards. In addition, we might not want a server for a particular game, and if you aren't an admin, then you shouldn't have admin authority on any server. Official TKC servers have to be setup as close to identical as possible. This means that the clan leaders must have all access to any of it's servers including the ability to restart that server, gain access via FTP and game panel. It means that the clan leaders can setup the server with it's normal settings and add the usual addons. In short, if you want to have your own server then that is fine, but don't try to name it "Boom Boom Room" or tie it in any way to TKC.
Clan TKC maintains several servers that are open to it's clan members and the public. In addition TKC has other expenses that require money. To pay the bills TKC relies on it's members and visitors to donate. Without these donations, TKC will cease to exist. Please consider donating money when you can. We do our best to use the money wisely, to invest in TKC, to invest in PC gaming.
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