09.10.2020 11:00:10 Tune your dream drift car, change parts, boost performance, and show your skills on Japans legendary EBISU circuits! Take the car to your garage, where you can make major modifications to it.
Portal 2 Co-Writer Jay Pinkerton Returns to Valve A Year After Departing the Company
In 2017, Valve lost quite a few writers, namely that of Portal 2 co-writer Jay Pinkerton, as well as Erik Wolpaw and Chet Faliszek, who worked alongside him. Pinkerton's last day at the company was in June that year, but now it seems one year later, he's decided to jump back aboard.
A Valve representative has confirmed to PC Gamer that Pinkerton is now back with the company, though no one's sure what that might mean for the future. Could we potentially see a new game in the company's future?
Pinkerton has taken his rightful place once more on Valve's official staff page with a short bio, which means he's presumably back for the foreseeable future. Aside from penning Portal 2 with a cavalcade of other talented folks, he worked on parts of Left 4 Dead and Left 4 Dead 2, as well as some of the Team Fortress 2 comics. What he'll be put to work on for the time being, however, is anyone's guess.
After Valve's Gabe Newell made the announcement earlier this year that the team is going to be shipping games again, anything is possible. Right now, the company's working on the project Artifact, though there's no telling what all could be in store. We'll have to relax and keep an eye out for what's coming down the pipeline, as well as what Pinkerton could have his hands on going forward.
Kingdoms of Amalur: Re-Reckoning - Original versus Remaster Comparison Screenshots
09.09.2020 20:00:09 Stephen from DSOGaming writes: "Kingdoms of Amalur: Re-Reckoning has just been released and below you can find some comparison screenshots between its original and its remastered versions."
Call of Duty: Black Ops Cold War Multiplayer Hands-On Preview
09.09.2020 14:00:10 Playing a new first-person shooter without having any sort of overview of a map or any feel for the weapons reminds me a lot of playing clarinet, specifically when I had to sight-read. You're given a piece of music that you've never seen before and are expected to just do your best. That's what Call of Duty feels like every time I jump into its newest iteration for the first time, especially this year without having any sort of detailed explainer of what's changed. But it's still Call of Duty, after all, and only so much is different. Usually. In my three-hour hands-on on PS4 Pro (with PC players) with Treyarch’s Call of Duty: Black Ops Cold War multiplayer, I'm already seeing some things I want to see changed from this alpha to the beta and am interested in seeing how the wider community adapts to the new modes and unique maps.
The new 6v6 mode we played (and you may have seen before the official reveal) was VIP Escort. The objective in this mode for attackers is to get your VIP player to one of two random extraction points. The defending team is tasked with hunting down the VIP. If that player successfully escapes, dies, or if the defending team is wiped out completely, the round is over and sides flip. Scorestreaks are off the table, but the VIP does have a Spy Plane (a UAV) to call in once per round. The VIP is also at a bit of a disadvantage in that they're only equipped with a pistol, smoke grenades, and frag grenades. Unless you can work magic with a pistol (it's totally possible) you'll need to stick with someone on your team for protection. The first team to score four points wins.
In VIP, players are also downed first before being completely wiped out of the round. Teammates can revive the downed player. This is yet another Call of Duty mode that's best played with friends, or at least with mics. Communicating through an odd series of jumps (as I tried to do in my preview session) isn't ideal. And it can be confusing when your VIP is following you and decides to up and run off. A silent lobby that's only filled with echoes of gunshots and shouts from our digital characters at least spared my fellow press from my slew of curses and other expletives. However, sitting in silence is far from the optimal way to play this mode. I'm curious to see how people who want to play this approach it. Once it’s open to the public, I hope we'll all be spared of that random person who insists on munching on chips with an open mic.
Another "new" mode we played is Combined Arms. These matches feature large maps for 24 players and five to six capture zones that need to be controlled for points. The first team to 400 points wins. It's unclear if there are other objectives in Combined Arms, but based on what we played and the information I received about Black Ops Cold War, it seems like this mode is once again a bigger version of Domination. It's also a little odd to tout this as a new mode as it's just another take on Ground War, but with fewer players than what Call of Duty: Modern Warfare 2019 offered. Like last year’s game, Combined Arms features "transport vehicles" for getting around and "attack vehicles" like tanks. Combined Arms felt like more of the same, but with the added chaos of someone rolling in with a tank that took too many hits from multiple rocket launchers to take down. A tank should have some resistance, but as they are pretty easy to get to, I hope Treyarch tweaks their resilience.
Now, let's talk maps. We played on the following five maps: Miami, Satellite, Moscow, Crossroads, and Armada. Of the five I’d say Armada is the most notable in that it’s one of the biggest and by far the most unique. Armada takes place on three large ships and other smaller naval vessels. You can use jet skis to get around or swim to approach points for stealthy attacks. I had a few underwater gunfights and took out opponents when I spotted them swimming in the water.
And yet, Armada didn’t make the best first impression. I appreciate its novelty (there are ziplines, mounted machine guns, and so, so many jet skis), but the size of this map made getting around a bit of a hassle, especially with Call of Duty’s signature TTK (time to kill). I felt like a lot of my time was used trying to get somewhere with the hope of having an advantage in a firefight. I learned how to better control an area after playing this map a few times, but so far it’s on the low end of my preferred map list for Black Ops Cold War.
On the other hand, Miami was neat. This smaller map had plenty of corridors, minimal verticality, and lots of great engagement spots, at least in the few times I played. It is difficult to get a read on a map after playing them in a limited setting like a preview event, but this one has promise.
Another challenge is figuring out the viability of weapons. I happily returned to my first favorite Call of Duty gun, the RPD, and did my best with it despite the seemingly general preference to play with SMGs and snipers. I’m sure the weapons will undergo more tuning before we get our hands on Black Ops Cold War again, but the one major thing I hope changes is the time it takes to throw a grenade. Black Ops Cold War somehow makes pulling a frag grenade pin feel excruciatingly long in its fast action. Frag grenades only felt effective as a precursor to an attack, whereas I prefer to have the option to toss one while I’m in action. All other equipment was deployed in a more satisfying time.
A few hours can only offer so much insight into multiplayer balance and design, but so far I’m generally interested. Given that Raven is focusing on the campaign and leaving the multiplayer to Treyarch, I have high expectations for whatever we get to see next. I didn’t have the opportunity to try out Fireteam, but as a whole new category of game modes featuring 10 teams in squads of four on “large-scale maps featuring land/sea/air vehicles and various objectives,” I’m curious to see how that fits in with Warzone and the wider Call of Duty multiplayer suite.
Miranda Sanchez is the executive editor of guides at IGN. She's usually determined to make LMGs work in every Call of Duty even when they're not the best option. You can chat with her about video games, beer, and stationery on Twitter.
Support Military Veterans through the Call of Duty Endowment United Pack
09.09.2020 09:00:10 Help the Call of Duty Endowments mission of placing unemployed and underemployed veterans into high-quality jobs by purchasing new threads, decks, and wheels for your Create-a-Skater inside the new THPS game.
The absurd physics-based puzzle game Radical Relocation is now available via Steam
09.09.2020 05:00:10 Publisher Iceberg Interactive and developers Winglett Entertainment are today very thrilled and excited to announce that they have just released their absurd physics-based puzzle game "Radical Relocation" for PC via Steam.
TKC servers are well run and every attempt is made to ensure a fun gaming environment. No racist or rude behavior is tolerated on any of our servers. TKC tries to have round the clock administration for it's servers but obviously sometimes a server will have no admin playing so if you witness any abuse for any game please attempt to report the offending players nickname, and if possible GUID here: "Server Vistors Complaint". Just give as many details as you can remember such as what the player was doing/saying. In addition cheating is not tolerated on our servers. We are protected by any of a number of different cheat tools at any given time including; VAC, steambans.com, pbbans.com, ggc-stream.com, metabans, pbscreens.com and punkbuster, depending on the game. If caught cheating your information will be submitted to the appropriate cheat tracker and you will be added to their database which will ban your Steam ID, PB GUID or EA GUID depending on the game and website.
When available we also offer ways for players, in-game, to contact admins to report bad behavior. These come in the form of game server plugins. Players will, if the server has the option available, have the option to report a player using, @report [player] [reason] or @admin [reason] to call an admin to the server. If an admin doesn't respond in a timely manner, please use the @report option so we can follow up on it later or use "Server Vistors Complaint" as mentioned above. If an admin is not available, we also try to give the players the opportunity to use @votekick [player] or @voteban [player] [reason]. This allows the guests to our server the ability to kick or temporarily ban a player who is breaking rules.
Profanity - Many of the games we play have very bad language, some don't, that should make a difference in how we enforce our rules. For that reason we are going to implement a new rule, which will seem strange at first, but there is reason behind it. Bad language will only be tolerated on Teamspeak channels for games where there is bad language in the game. In other words, since there is bad language in Bad Company 2, bad language will be acceptable in the Bad Company 2 Teamspeak channel and on the Bad Company 2 servers. On our Half-Life 2 DM Teamspeak channel and game server, bad language will not be allowed. Future games will also be handled in this manner. The reason, we do not want to exclude members with different beliefs. If I buy a game and one of the selling points for me was the fact that it did not have bad language, that should be respected. I do not want a father or grandfather having to explain bad language to their children or grandchildren because they heard profanity on a TKC Teamspeak channel they thought was free of such things.
How to deal with with Mic/Text spammers - No one wants to listen to a lot of unrelated chatter either on the game server, or Teamspeak. No one wants to see a lot of text spamming either. It's distracting to some, and in the case of Bad Company 2, causes lag problems when the text log gets too long. If someone is talking or typing too much, respectfully ask them to stop. If they continue, you may have to mute or kick them, and if they continue after that, a ban might be in order. When on Teamspeak, a certain amount of "visiting" is fine, but the gamers who want to communicate tactical information to others playing shouldn't have to constantly interrupt talk about the latest CPU, or talk of what's going on at school. If someone is talking too much and you don't feel like you want to address it, PM a clan leader and we can handle the situation.
Team Switching - In some games this is a big no-no and if you are admin for one of those games, ask the player to go back, if they don't and you have the ability, move them back manually. If you continue to have problems, kick/ban them. In other games, like Bad Company 2, team switching usually isn't as big a deal. Sometimes friends or clan members might want to play together, in that case, try to facilitate them and swap some people around. This will show you to be respectful of community and they will probably be very appreciative of your efforts. If there is a mass exodus of people from a bad team to a good team, you can mention in-game that people need to stop. If someone is ignoring you and continues to unbalance the teams, just kick them off the server. For a game like Half-Life 2, teams change after each round, so trying to put clan members together is just a waste of time, that is why team switching is considered bad.
Hacking/Cheating - This is the most overused excuse for kicking someone off of a server. Players are unjustly booted off servers all the time simply because they were too good. That is not fair. Do not base a decision on cheating on a single round, if it isn't really ridiculous score-wise, sometimes people just have great rounds. But if they continue to have an unbelievable K/D ratio, then you might need to ban them. Sometimes it might be necessary to ban someone just because they are killing the server. For me, this is the thing I hate to do the most. That person might be doing nothing wrong, other than being really good at a game. Try to put yourself in their shoes and only ban guys who are really obvious. I don't want to see anyone being banned for an aimbot because they went 29-0. I and many others have had a better score than that, it DOES happen. You have to consider how the person is playing the game. Are they playing as recon? Are they in the heli with a really good pilot? Sometimes, if you are unsure, it might be best to ask the opinion of a clan leader. Remember, visitors to our servers have the ability and a forum to complain about unjust behavior from our server admins. If someone complains about you, you want to know that you did everything by the book.
Soldier Names/Nicknames - We will not allow names that are offensive to anyone. I think we can all use our best judgement here, but if you are unsure, ask another admin what they think of the name and come to a consensus before taking action. Players using racist names should be perm banned immediately. It does no good talking to someone like that because they're only goal is to cause trouble.
Banter and Trash Talking - Now its okay to joke around, but if several players are going at it constantly on the mic or in chat just nicely ask them to stop. If it continues warn them again that if they don't stop they will be kicked, if for no other reason that mic/text spamming. If they ignore this warning then go ahead and kick them. A certain amount of this is fine as long as it's good natured, however sometimes this can lead to hard feelings so you have to use your best judgement of when something is going too far or things are starting to get out of hand.
Racist/intolerant behavior - This is a subject that we will show no mercy on. If someone is being a racist, and that means they are hating on blacks, whites, browns, yellows, whatever the case may be, they get perm banned. No warnings, no kicks, just ban them. We don't need that kind of intolerant behavior on our servers. I don't care if the person is joking, I don't care what his real intent was, if he's spewing hate speech, he's gone. This also applies to someone who is spewing hate speech against a group of people, like Muslims, Christians, agnostics, atheists whoever. We are a gaming clan. This is our hobby and it's supposed to be fun. Everyone who comes to a TKC server should be respected and able to play the game hassle free. Not everyone believes the same, and if someone can't get over it and comes to our server with an agenda that includes racist or intolerant speech, I expect you guys to bring the hammer down swiftly.
Metabans - We will use Metabans only for cheaters and will verify each ban using Cheat-O-Meter. This will ensure that we are not forcing our Metabans followers into banning players we have banned for breaking rules other than cheating. If we deem you are cheating and Cheat-O-Meter doesn't really indicate cheating and we can not find information about you or your clan tag, meaning there is no website or previous information on you as a player or clan that we can cross reference, we will ban you on our servers, but not Metabans. Clans must have a website that we can find and access to be considered legit, otherwise we will view your tags as hogwash and your suspect behavior will be deemed as cheating. Again, we will not add a ban that is not supported by Cheat-O-Meter to Metabans.
We want everyone to have the best time possible so do your best to maintain a good gaming atmosphere, then everyone can have a good time.
To join TKC you only have to read our "Code of Conduct" and then apply for membership by filling out an online application. After submitting your application you will become a "member candidate". You will be allowed to wear our tags but only as (tkc), all letters in lowercase. As you progress, as seen by our members, you will be advanced to (Tkc), then (TKc) and then finally (TKC). You will receive emails at each step with detailed instructions on what you need to do. To obtain your full membership and the right to wear the (TKC) tags, you will have to pass a vote by the TKC members. Only those members who have gotten to know you will vote. An 80% yes vote will be required for full admission. Please keep in mind that full membership takes 8 weeks.
For you to be accepted you will need to display good manners, sportsmanship, and the ability to follow our rules. This applies to all game server activitiy and forum participation. If you do not feel you can meet our requirements we respectfully ask that you not apply as we have many who want to join and we can not waste time on gamers who are not serious about membership.
So now you're a member of TKC congrats! It is important for you to note that membership in TKC is not a lifetime privilege. Only the clan founders Big Flem and Squidward have lifetime membership and can not be removed. Clan leaders expect it's members to participate in clan activites when they can, and to be an ACTIVE member in the clan. We consider active members to be members who regularly post on the forums, participate in clan activities when possible, and communicates and develops friendships inside the clan. We do NOT consider a member to be active if they only ever play on our servers and nothing more. The leaders of this clan work hard to organize events and if you can't support these activities, can't check and post on the forums at least once or twice a week, then you are not TKC material and eventually you will be kicked from the clan. If you do not think you can meet these requirements as a member of TKC, then please don't attempt to gain entry into the clan as you will only waste your time, and ours.
Beyond administration positions such as "Clan Leader", "Division Leader", etc, the answer is no. However we do have achievable military style ribbons and medals that can be won for various acts. You may see each members ribbon and medal "Display Case" by going to the "Members" tab and under each members profile clicking the "Awards" icon. Below is each award and how you obtain that award. Note that medals also have an associative ribbon:
Ribbons(Hover over information icon for description)
In the past TKC had too many admins on our servers and things got a little out of hand. We are not looking for any new admins, however if we feel you will make a good addition to that team we will ask you. Being a server admin is not fun and games. It requires you to WORK, and follow server administrator rules which are well defined once you become an admin. Our admins are forced to stop playing whatever game they might be playing, and work to secure and maintain server tranquility reguarly. If you are an admin that does not mean you will get to run willy nilly and ban, kick, and torture at will. Admins who do not follow our rules will be stripped of admin duties and power. In addition there are more requirements of admins such as, reguarly checking our server admins forum. Once you become an admin you will be given access to this forum and you must check and read it quite often. It is a way for admins to help one another by posting their thoughts on what is going on, who to watch closely, etc. Do not ask us constantly to be an admin, that is the surest way I know to never become an admin. Our leaders will identify the best candidates for admin duties if we think it necessary.
No. In order to have an official TKC server it must meet certain standards. In addition, we might not want a server for a particular game, and if you aren't an admin, then you shouldn't have admin authority on any server. Official TKC servers have to be setup as close to identical as possible. This means that the clan leaders must have all access to any of it's servers including the ability to restart that server, gain access via FTP and game panel. It means that the clan leaders can setup the server with it's normal settings and add the usual addons. In short, if you want to have your own server then that is fine, but don't try to name it "Boom Boom Room" or tie it in any way to TKC.
Clan TKC maintains several servers that are open to it's clan members and the public. In addition TKC has other expenses that require money. To pay the bills TKC relies on it's members and visitors to donate. Without these donations, TKC will cease to exist. Please consider donating money when you can. We do our best to use the money wisely, to invest in TKC, to invest in PC gaming.
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