Activision Is Selling a Call of Duty: Black Ops 4 Duck Gun Charm for $5
Do you remember when Activision sold a red dot for a reticle in Call of Duty: Black Ops 4 for $1? While that in itself might be a bit absurd, it seems with today’s Black Ops 4 patch, Activision (or Treyarch) is once again doing something quite ridiculous by now selling a Black Ops 4 duck gun charm for 500 COD Points or $4 in real world currency!
Called the “Ducky” weapon charm, it’s classified as a “Rare” item in the Black Ops 4 Black Market.
While this Black Ops 4 duck gun charm is just a cosmetic item, it’s hard to defend Activision (and Treyarch) when other games like Rainbow Six Siege give almost the exact same thing away for free (as some members of the Black Ops 4 community have pointed out).
Call of Duty: Black Ops 4 Update Version 1.23 Now Live, Full Patch Notes (Update)
There’s a new Call of Duty: Black Ops 4 update now out, and given it’s a small patch, there’s not a lot of new content (if any) to be expected, though new playlists are in tow. On the PS4, it clocks in at just 167MB, (PC is at 16GB due to the balancing tweaks and more) which brings the game to Black Ops 4 update version 1.23.
Black Ops 4 update version 1.23 patch notes:
New Pandemic gameplay tuning and stability improvements in Blackout.
Corrected slide velocity values for Ajax, Seraph, Outrider, and Reaper.
Fixed an issue where the M16’s iron sights could appear misaligned.
Featured Playlist updates in Multiplayer and Blackout.
New Contraband rewards added, including an Ultra Weapon Bribe.
1.21 update now live on PC.
Infected: Final Stand now live in Multiplayer.
Create-a-Class support added for M16 and Havelina AA50 weapons in Multiplayer.
Pandemic limited-time mode now live in Blackout.
Tactical Bike vehicle added to main map in Blackout.
Standard Alcatraz playlist replaces Alcatraz Horde in Blackout.
“Duck and Cover” Gauntlet now live for “Alpha Omega” in Zombies.
Support added for M16, Havelina AA50, and new MKII Weapons in Zombies.
Corrected slide velocity values for Ajax, Outrider, Reaper, and Seraph.
Addressed an issue where the M16’s sight was sometimes misaligned.
Featured Playlists (August 13-20)
Infected: Final Stand
Mercenary Deathmatch Moshpit
Infected: Final Stand
Barebones Deathmatch Moshpit
Endurance Chaos Moshpit
Increased infected sprint speed.
Increased infected melee lunge range.
Increased infected player resistance to Barricade and fire damage.
Increased infected ladder climb speed.
Reduced final Collapse delay from 30 seconds to 10 seconds.
Reduced final Collapse time from 90 seconds to 75 seconds.
Fixed a crash that could occur when a Hawk marked multiple survivors and infected players at once.
Fixed a crash that could occur after activating a Humiliation on multiple enemies.
Various general stability improvements.
Featured Playlists (August 13-20)
Xbox One and PC:
New limited-time mode now live.
Up to 80 players compete for survival. Once killed, players spawn in as a zombie.
Zombies have super speed, can jump higher, track enemies, see pulses of survivors on the map, stay underwater longer, don’t take fall damage, and cannot heal.
Zombies get two Hell’s Retriever axes per spawn, and earn two more upon getting a kill.
Zombies respawn every 10 seconds.
Win by being one of the last remaining survivors, or by wiping out all survivors as a member of the zombie horde.
Alcatraz Portals Horde playlist replaced by standard Alcatraz Portals playlist.
New motorcycle with sidecar now available on the main map.
Supports one driver and one passenger in the sidecar.
Added new Zombies-inspired Easter Eggs to discover.
Infected: Final Stand
New limited-time mode now live.
Players start on designated teams of Survivors vs. Zombies and switch teams each round.
Survivors have one life and can be revived. Zombies respawn using a limited pool of lives.
Survivors chose from pre-set classes. Zombies are equipped with Bowie Knives and Combat Axes.
Survivors win the round by surviving until the time limit, or by eliminating the Zombies team. Zombies win by eliminating all Survivors before the time limit.
First team to win four rounds wins the match.
Added Create-a-Class support for M16 tactical rifle and Havelina AA50 sniper rifle.
“Duck and Cover”
30 rounds of new challenges with unique rules for each round in “Alpha Omega”.
Players earn medals, Calling Cards, and Nebulium Plasma rewards for completing rounds 10, 20, and 30, as well as a cosmetic reward for completing round 30 without failing a round.
Players are issued a Strike by failing a round, with the game ending after three Strikes.
Added M16 and Havelina AA50 to Mystery Boxes.
Added Armory support for M16 and Havelina AA50.
Added Armory support for the newest MKII Weapons.
Recon scope on the Locus will no longer lose functionality when Pack-a-Punched.
60 new Tiers in the Operation Apocalypse Z: Survivors Contraband stream, including an Ultra Weapon Bribe, new Epic Outfits, Gestures, Reactive Camo, Jump Pack, Calling Cards, and more.
M16 tactical rifle and Havelina AA50 sniper rifle now available in Ultra Weapon Bribes and Reserves.
Slowed Operator Mod fire rate.
Slightly reduced Operator Mod explosive damage.
Reduced Operator Mod 2-hit kill range from 32 meters to 22 meters.
“Imaginator” Mastercraft now levels up properly.
Removed a white square that sometimes appeared with the Reflex optic equipped.
Addressed an issue that sometimes caused Spectre’s Operator outfit to disappear in the menu.
Added Ray Gun MKII variants as potential drops in Mystery Boxes.
Added wall buy weapons to Zombies-related locations in the main map.
Reduced the number of rockets required to destroy vehicles.
Ray Gun MKII
Added the Ray Gun MKII to the Mystery Box in “Blood of the Dead” and “Classified”.
Added penetration to standard Ray Gun MKII blasts.
Significantly increased damage.
Addressed an issue where the Compact Scope reticle could appear missing.
Significantly increased damage.
Significantly increased damage.
Fixed a crash that could occur when Pack-a-Punching the Ballistic Knife with Dual Wield and either Clan Tag or Kill Counter equipped.
Blood Wolf Bite
Addressed an issue where picking up ammo drops from Luna would reduce Shield weapon ammo to zero.
Addressed an issue where players could get stuck between A.D.A.M. and a wall.
Addressed a rare progression break when a player disconnected while holding a Main Quest part.
Addressed a visual issue with the Primis Richtofen character model.
Closed an exploit where players were able to activate the generator event and leave the room before the doors dropped.
Closed an exploit spot in the Green House Backyard area.
“Blood of the Dead”
Addressed an issue where Hellhounds could flip upside down at the Docks.
Closed an exploit where players could get under the floor using a Special Weapon.
Normal Contracts will now include at least one Contract with a Reserve Case reward in Multiplayer, World League, and Blackout each day, in addition to Hard Contracts that reward Reserve Cases. Normal Contracts in Zombies will always earn Nebulium Plasma or Reserve Cases in addition to bonus XP.
Restored previously created Paintjobs that appeared missing due to a visual bug.
Also of note, the Gorod Krovi patch is scheduled to hit this Thursday!
Gorod Krovi Patch Incoming
Almost there, Black Ops 3 Zombies fans… our fix for the “Gorod Krovi” main quest outro cutscene is currently planned to deploy on consoles as early as Thursday, August 14th. Keep an eye on Twitter to be the first to know when the patch is live, and thanks for your patience while we get this one over the finish line.
Once the new patch is out, we’ll let our readers know.
Bethesda may not have said anything official on it yet, but the Fallout 76 Atomic Shop update is live right now. This week we’re seeing a huge sale on items that have been available for a very long time, as well as a big push for a beloved bundle, indicating that it could be the last chance to acquire it. Check out the images and read below them for an in-depth look at what’s going on in the Atomic Shop this week.
In this first screen we can see items such as the Black Sun Glasses and Hunting Caps, all with a big discount applied to them. The discount appears to be around 40 percent for each item, and it looks as though there’s a good reason for the price changes. In the upper section of the store we can see that these items are destined to leave the Atomic Shop soon, possibly never to return. Bethesda is likely removing these items in order to make room for some new ones they’ve got ready. Take note of the time above each item, because it’s the amount of time you have left to acquire them from the Atomic Shop.
There are two very exciting items in the above image, but we’re saving one for the end of this article. Bethesda Tweeted out earlier today about the Blue Shirt and Slacks outfit that’s now freely available for the next week in the Atomic Shop. They’ve encouraged everyone to get it before it goes, and take some much needed time off after the stress that has been Meat Week.
Finally we have The Unstoppables Outfit Bundle. This bundle has already been released in the past through the Atomic Shop, but now it’s back. With this bundle players can craft outfits for the various superheroes of the Fallout universe, including Grognak the Barbarian, The Inspector, Manta Man, and the Silver Shroud. These outfits are coveted among Fallout 76 players, so go and get your hands on them if you don’t already own them.
That’s everything we have on the Atomic Shop update for now. If Bethesda announce any future updates we’ll be sure to let you know about them.
Call of Duty: Black Ops 4 Update Version 1.23 Now Live
There’s a new Call of Duty: Black Ops 4 update now out, and given it’s a small patch, there’s not a lot of new content (if any) to be expected, though new playlists are in tow. On the PS4, it clocks in at just 167MB, which brings the game to Black Ops 4 update version 1.23.
From what we know so far, the “Champs Week” Quad Feed will be in, as well as Blackout and Zombies events.
No official patch notes have been released just yet, but once we know what’s included in this Black Ops 4 update, we’ll update the post ASAP. You can check out the big changes included in update 1.22, right here.
Dicey Dungeons, from Terry Cavanagh of VVVVVV and Super Hexagon fame, is a roguelike deck-building dungeon crawler framed as a game show presented by host Lady Luck. You play as one of the show's six adorable contestants, all of whom are anthropomorphic dice, because this game really is all-in on loving dice. But while the game's clever combination of cards and dice make for an entertaining gameplay system, it can't escape the occasional frustration that is inherent to rolling a die.
In each episode your chosen die heads into a six-level dungeon to defeat enemies, opening chests and visiting stores while building up a deck of cards capable of defeating an end boss. The dungeons are presented as a series of nodes you can move between, with shops, health-restoring apples, and enemies placed on several of them, and to progress you need to fight enemies and reach the node that features the trap door to the next floor.
Each character can equip between three and six cards (you have six slots on your inventory screen, and some cards take up two of them), all of which are powered by dice. Each card requires something different; some are affected by how high the number on the die is, or have maximum or minimum numbers, or will only take odds or evens. Still others might introduce effects or buffs. A card might "shock" your opponent, for instance, meaning that one of their cards will be locked next turn unless they spend a die to unlock it, or induce a "freeze" effect that reduces their highest dice roll down to a 1. A good deck will let you be adaptable depending on what you roll, but there’s not a huge number of cards and enemies in the game, meaning that the same ones will pop up frequently--10 hours in I would still occasionally encounter something new, but not as often as I would have liked.
A charming art style works wonders in glossing over this sense of repetition, however, with each character having a distinctive personality despite the game being light on dialogue. And although their animations are limited, the enemies are charming, too. The character designs and poses are consistently delightful, so you'll always feel a little bad taking down a direwolf puppy because of the huge grin on their face. The gameshow motif doesn't stretch that far, but the upbeat soundtrack and the little check-in scenes with Lady Luck before each adventure is an effective way of giving you a sense of purpose.
The six characters each have a unique playstyle, which helps to give the game some sense of variety. The thief copies one of its opponents' cards in each match, for instance, and the inventor will always sacrifice one of their cards at the end of each fight in favor of a new ability for the next round, which can be activated just by clicking on it without needing to worry about dice. Some get more radical still, like the witch, who attacks using a "spell book"--when you roll a die you can either spend it on one of the four spells you have selected on your screen, or you can throw it at the spell book in lieu of using an ability and get whichever spell is assigned to that dice number. It's a great system because each character feels completely different, and while the central combat system of laying dice onto cards doesn't change, the mechanics by which you acquire those dice and cards do.
For the first few hours, as you're moving through the initial dungeons for each character and getting to grips with how they play, Dicey Dungeons is a delight, albeit one that's light on challenge. But once you've played a round as each of the first five characters and unlock each character's more difficult episodes, there's a steep difficulty curve to overcome. Each one introduces modifiers that make the game more challenging--you might lose health instead of gaining it every time you level up, duplicate dice might immediately disappear, or you'll only roll 1s on your first roll of a fight, 2s on the second, and so on.
These episodes are where you'll really start to learn the different strategies and combos that are essential to mastering Dicey Dungeons. Using your Limit Break ability (a character-and-episode specific ability that is usable only after you've taken a certain level of damage) and making sure that you're making good use of buffs and/or debuffs are vital to success. After a while, you start to figure out which abilities work best against which enemies--freeze is particularly useful against creatures that can only roll a single die, for instance, whereas shock is useful if an opponent has few cards. Some enemies are also weak to particular elements, so if you see an enemy on your level who you know is weak to shock attacks, you can plan accordingly. You'll need to remember these details yourself, though, as the game will not remind you of an enemies' abilities and weaknesses until you're actually in the battle.
Whether or not Dicey Dungeons becomes too difficult after the initial episodes will depend on your patience and your willingness to play through the same scenarios repeatedly. It can feel like butting your head against a wall at times, though, because if a single episode takes you multiple attempts to beat (and many of them will), you’re going to end up rolling through the same enemies several times. You might try out different card combinations, but it's going to be from the same small pool of potential cards and facing off mostly against the same enemies that got the better of you last time. A loss can sometimes feel out of your hands, too, if an early enemy just rolls too many sixes or the final boss just happens to be immune to the debuff you built your deck around.
But this also means that figuring out and implementing a winning strategy can be very satisfying. It took me six attempts to beat the second episode for the Warrior (the easiest character), but once I built a deck that was high on freeze cards I was able to deal with the later enemies easily enough, even if the end boss who was immune to freezing almost tripped me up (ultimately I got lucky on dice rolls). In a game so heavily themed around dice there's always going to be an element of luck, which can be gratifying or exhausting depending on whether it goes your way or not.
The charm of Dicey Dungeons can start to wear thin when you're stuck, but when you bypass an episode that was giving you grief, it feels great. I found myself frequently quitting out of the game, pacing around my house, and returning to it again 10 minutes later for another go. No matter how annoyed I might get, it's never difficult to come back to Dicey Dungeons, and the challenges never feel insurmountable--it's always plausible that your next attempt could be the one where you crack it. Dicey Dungeons is a charming and often rewarding game, as long as you learn to accept that sometimes the dice won't roll your way.
TKC servers are well run and every attempt is made to ensure a fun gaming environment. No racist or rude behavior is tolerated on any of our servers. TKC tries to have round the clock administration for it's servers but obviously sometimes a server will have no admin playing so if you witness any abuse for any game please attempt to report the offending players nickname, and if possible GUID here: "Server Vistors Complaint". Just give as many details as you can remember such as what the player was doing/saying. In addition cheating is not tolerated on our servers. We are protected by any of a number of different cheat tools at any given time including; VAC, steambans.com, pbbans.com, ggc-stream.com, metabans, pbscreens.com and punkbuster, depending on the game. If caught cheating your information will be submitted to the appropriate cheat tracker and you will be added to their database which will ban your Steam ID, PB GUID or EA GUID depending on the game and website.
When available we also offer ways for players, in-game, to contact admins to report bad behavior. These come in the form of game server plugins. Players will, if the server has the option available, have the option to report a player using, @report [player] [reason] or @admin [reason] to call an admin to the server. If an admin doesn't respond in a timely manner, please use the @report option so we can follow up on it later or use "Server Vistors Complaint" as mentioned above. If an admin is not available, we also try to give the players the opportunity to use @votekick [player] or @voteban [player] [reason]. This allows the guests to our server the ability to kick or temporarily ban a player who is breaking rules.
Profanity - Many of the games we play have very bad language, some don't, that should make a difference in how we enforce our rules. For that reason we are going to implement a new rule, which will seem strange at first, but there is reason behind it. Bad language will only be tolerated on Teamspeak channels for games where there is bad language in the game. In other words, since there is bad language in Bad Company 2, bad language will be acceptable in the Bad Company 2 Teamspeak channel and on the Bad Company 2 servers. On our Half-Life 2 DM Teamspeak channel and game server, bad language will not be allowed. Future games will also be handled in this manner. The reason, we do not want to exclude members with different beliefs. If I buy a game and one of the selling points for me was the fact that it did not have bad language, that should be respected. I do not want a father or grandfather having to explain bad language to their children or grandchildren because they heard profanity on a TKC Teamspeak channel they thought was free of such things.
How to deal with with Mic/Text spammers - No one wants to listen to a lot of unrelated chatter either on the game server, or Teamspeak. No one wants to see a lot of text spamming either. It's distracting to some, and in the case of Bad Company 2, causes lag problems when the text log gets too long. If someone is talking or typing too much, respectfully ask them to stop. If they continue, you may have to mute or kick them, and if they continue after that, a ban might be in order. When on Teamspeak, a certain amount of "visiting" is fine, but the gamers who want to communicate tactical information to others playing shouldn't have to constantly interrupt talk about the latest CPU, or talk of what's going on at school. If someone is talking too much and you don't feel like you want to address it, PM a clan leader and we can handle the situation.
Team Switching - In some games this is a big no-no and if you are admin for one of those games, ask the player to go back, if they don't and you have the ability, move them back manually. If you continue to have problems, kick/ban them. In other games, like Bad Company 2, team switching usually isn't as big a deal. Sometimes friends or clan members might want to play together, in that case, try to facilitate them and swap some people around. This will show you to be respectful of community and they will probably be very appreciative of your efforts. If there is a mass exodus of people from a bad team to a good team, you can mention in-game that people need to stop. If someone is ignoring you and continues to unbalance the teams, just kick them off the server. For a game like Half-Life 2, teams change after each round, so trying to put clan members together is just a waste of time, that is why team switching is considered bad.
Hacking/Cheating - This is the most overused excuse for kicking someone off of a server. Players are unjustly booted off servers all the time simply because they were too good. That is not fair. Do not base a decision on cheating on a single round, if it isn't really ridiculous score-wise, sometimes people just have great rounds. But if they continue to have an unbelievable K/D ratio, then you might need to ban them. Sometimes it might be necessary to ban someone just because they are killing the server. For me, this is the thing I hate to do the most. That person might be doing nothing wrong, other than being really good at a game. Try to put yourself in their shoes and only ban guys who are really obvious. I don't want to see anyone being banned for an aimbot because they went 29-0. I and many others have had a better score than that, it DOES happen. You have to consider how the person is playing the game. Are they playing as recon? Are they in the heli with a really good pilot? Sometimes, if you are unsure, it might be best to ask the opinion of a clan leader. Remember, visitors to our servers have the ability and a forum to complain about unjust behavior from our server admins. If someone complains about you, you want to know that you did everything by the book.
Soldier Names/Nicknames - We will not allow names that are offensive to anyone. I think we can all use our best judgement here, but if you are unsure, ask another admin what they think of the name and come to a consensus before taking action. Players using racist names should be perm banned immediately. It does no good talking to someone like that because they're only goal is to cause trouble.
Banter and Trash Talking - Now its okay to joke around, but if several players are going at it constantly on the mic or in chat just nicely ask them to stop. If it continues warn them again that if they don't stop they will be kicked, if for no other reason that mic/text spamming. If they ignore this warning then go ahead and kick them. A certain amount of this is fine as long as it's good natured, however sometimes this can lead to hard feelings so you have to use your best judgement of when something is going too far or things are starting to get out of hand.
Racist/intolerant behavior - This is a subject that we will show no mercy on. If someone is being a racist, and that means they are hating on blacks, whites, browns, yellows, whatever the case may be, they get perm banned. No warnings, no kicks, just ban them. We don't need that kind of intolerant behavior on our servers. I don't care if the person is joking, I don't care what his real intent was, if he's spewing hate speech, he's gone. This also applies to someone who is spewing hate speech against a group of people, like Muslims, Christians, agnostics, atheists whoever. We are a gaming clan. This is our hobby and it's supposed to be fun. Everyone who comes to a TKC server should be respected and able to play the game hassle free. Not everyone believes the same, and if someone can't get over it and comes to our server with an agenda that includes racist or intolerant speech, I expect you guys to bring the hammer down swiftly.
Metabans - We will use Metabans only for cheaters and will verify each ban using Cheat-O-Meter. This will ensure that we are not forcing our Metabans followers into banning players we have banned for breaking rules other than cheating. If we deem you are cheating and Cheat-O-Meter doesn't really indicate cheating and we can not find information about you or your clan tag, meaning there is no website or previous information on you as a player or clan that we can cross reference, we will ban you on our servers, but not Metabans. Clans must have a website that we can find and access to be considered legit, otherwise we will view your tags as hogwash and your suspect behavior will be deemed as cheating. Again, we will not add a ban that is not supported by Cheat-O-Meter to Metabans.
We want everyone to have the best time possible so do your best to maintain a good gaming atmosphere, then everyone can have a good time.
To join TKC you only have to read our "Code of Conduct" and then apply for membership by filling out an online application. After submitting your application you will become a "member candidate". You will be allowed to wear our tags but only as (tkc), all letters in lowercase. As you progress, as seen by our members, you will be advanced to (Tkc), then (TKc) and then finally (TKC). You will receive emails at each step with detailed instructions on what you need to do. To obtain your full membership and the right to wear the (TKC) tags, you will have to pass a vote by the TKC members. Only those members who have gotten to know you will vote. An 80% yes vote will be required for full admission. Please keep in mind that full membership takes 8 weeks.
For you to be accepted you will need to display good manners, sportsmanship, and the ability to follow our rules. This applies to all game server activitiy and forum participation. If you do not feel you can meet our requirements we respectfully ask that you not apply as we have many who want to join and we can not waste time on gamers who are not serious about membership.
So now you're a member of TKC congrats! It is important for you to note that membership in TKC is not a lifetime privilege. Only the clan founders Big Flem and Squidward have lifetime membership and can not be removed. Clan leaders expect it's members to participate in clan activites when they can, and to be an ACTIVE member in the clan. We consider active members to be members who regularly post on the forums, participate in clan activities when possible, and communicates and develops friendships inside the clan. We do NOT consider a member to be active if they only ever play on our servers and nothing more. The leaders of this clan work hard to organize events and if you can't support these activities, can't check and post on the forums at least once or twice a week, then you are not TKC material and eventually you will be kicked from the clan. If you do not think you can meet these requirements as a member of TKC, then please don't attempt to gain entry into the clan as you will only waste your time, and ours.
Beyond administration positions such as "Clan Leader", "Division Leader", etc, the answer is no. However we do have achievable military style ribbons and medals that can be won for various acts. You may see each members ribbon and medal "Display Case" by going to the "Members" tab and under each members profile clicking the "Awards" icon. Below is each award and how you obtain that award. Note that medals also have an associative ribbon:
Ribbons(Hover over information icon for description)
In the past TKC had too many admins on our servers and things got a little out of hand. We are not looking for any new admins, however if we feel you will make a good addition to that team we will ask you. Being a server admin is not fun and games. It requires you to WORK, and follow server administrator rules which are well defined once you become an admin. Our admins are forced to stop playing whatever game they might be playing, and work to secure and maintain server tranquility reguarly. If you are an admin that does not mean you will get to run willy nilly and ban, kick, and torture at will. Admins who do not follow our rules will be stripped of admin duties and power. In addition there are more requirements of admins such as, reguarly checking our server admins forum. Once you become an admin you will be given access to this forum and you must check and read it quite often. It is a way for admins to help one another by posting their thoughts on what is going on, who to watch closely, etc. Do not ask us constantly to be an admin, that is the surest way I know to never become an admin. Our leaders will identify the best candidates for admin duties if we think it necessary.
No. In order to have an official TKC server it must meet certain standards. In addition, we might not want a server for a particular game, and if you aren't an admin, then you shouldn't have admin authority on any server. Official TKC servers have to be setup as close to identical as possible. This means that the clan leaders must have all access to any of it's servers including the ability to restart that server, gain access via FTP and game panel. It means that the clan leaders can setup the server with it's normal settings and add the usual addons. In short, if you want to have your own server then that is fine, but don't try to name it "Boom Boom Room" or tie it in any way to TKC.
Clan TKC maintains several servers that are open to it's clan members and the public. In addition TKC has other expenses that require money. To pay the bills TKC relies on it's members and visitors to donate. Without these donations, TKC will cease to exist. Please consider donating money when you can. We do our best to use the money wisely, to invest in TKC, to invest in PC gaming.
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