Elon Musk And Bethesda's Todd Howard Have A Weird Chat, Announce Fallout Shelter For Tesla
Tesla is getting another video game. In an E3 Coliseum panel at E3 2019, Todd Howard announced that the management sim Fallout Shelter will be coming to Tesla autos. No release date was mentioned in the announcement.
The word came from a panel with Bethesda's Todd Howard and Tesla's Elon Musk. The conversation was wide-ranging and often esoteric or even odd, but Howard slipped a comment about their partnership in the midst of it.
"We are actually working together," Howard said. "We are working on Fallout Shelter for Tesla. So you'll have your little dwellers on the screen and they live in the car."
Responding to a call-out from a member of the audience suggesting Skyrim on Tesla, Howard joked, "We're going to start a little smaller."
Similarly, StudioMDHR recently announced that Cuphead would be appearing in Tesla autos.
The Division 2 Next Update (Update #4) Scheduled for Next Week, Here
At yesterday’s The Division 2 State of the Game livestream, Ubisoft discussed what’s coming next to the looter shooter, and it’s the next major patch (title update #4)! According to Ubisoft, The Division 2 next update is scheduled sometime next week, though no specific date has been given.
Thanks to Reddit user JokerUnique, here’s the list of The Division 2 planned changes coming in title update #4!
PTS / Update 4
Signature Weapon Balancing
It was reported by the community, that the Signature Weapons do less damage on PTS. That is not intended. The goal is to buff the Signature Weapons to make them viable in the game.
Gear Mod Change
Generic Gear Mods could be stacked so that one or two stats are too strong. That has been addressed so that you can’t equip Generic Gear Mods on high-end gear anymore. They are intended for the campaign and not for the endgame.
There were six Gear Mod Types before and that has been reduced to 3: Damage, Utility, Defensive. There are no longer System and Protocol requirements on the mod-slots. Now you just fit damage mod to damage mod-slots. That makes it easier to equip the mods.
That means you can use the Generic Gear Mods in the campaign and replace them at a fast frequency. Once you hit endgame it is easier to equip the mods that you get, because there are fewer requirements.
Visual Update for Named Items
They wanted to add more lore to the game at launch and that is why they added the named weapons.
The named weapons have a designated name and lore to them, but they follow the same stat-rules of normal weapons.
To make them more special – they got a visual upgrade so that they are more interesting.
New Exotic Holster
The first exotic gear item will be added to the game with Update 4: “Dodge City Gunslinger’s Exotic Holster”
You have to buy a blueprint from the vendor and collect the crafting materials in a small quest.
Improvement to Weekly Invasion Rewards
If you are at GS 500, you get GS 500 items from them as rewards.
Same applies to Hard and Challenging Named Enemies
Aux Battery Mods
The icon of the mod will now match the Skill
Blueprints Shared across characters
Not scheduled for Update 4 – but it is on their radar.
Again, no definite schedule has been given, but don’t be surprised if it drops on a Tuesday in the wee hours of the morning as server maintenance is being done.
As you can see, it’s mostly (or entirely) about gameplay balance tweaks and the like. If it’s content you’re looking for, don’t fret. Ubisoft has outlined what’s coming to the game in Year 1, and even showed a teaser for what’s coming in episode 3 in early 2020.
It was just last month that Infinity Ward announced the latest Call of Duty, “Call of Duty: Modern Warfare,” and while it was confirmed that Infinity Ward would be at E3 this year, it would seem that Modern Warfare has, for the most, been a no show. Surprisingly this is the first E3 where a mainline series of Call of Duty didn’t have anything to show.
In total, Infinity Ward was scheduled to make six appearances during live streams at E3. It was thought by many that they would have shared some form of footage during their big Colosseum event, however we were only treated with light details of some of the characters and some teaser images for the multiplayer mode. All six appearances happened and not a shed of gameplay was revealed, which left many fans disappointed. One could say it breaks tradition, as Call of Duty has always had a presence at E3 since the first Call of Duty in 2003. Every mainline iteration after that has had some form of footage air during E3, though with PlayStation being absent this year and Activision having a marketing deal with them it seemed likely that this was the reason why there was nothing shown. Though from a recent comment made by Infinity Ward’s Senior Communications Manager, Ashton Williams stated that the team just simply wasn’t ready to show anything yet.
One of the best parts about revealing the game (which was two weeks ago) is talking about it with as many people as we can. We’ve been holding in so much since we started this project that finally being able to talk about it is a relieving and incredibly exciting feeling. We know you all want new info, gameplay, etc., and we can’t wait to share all of that with you when we’re ready.
And lastly, Infinity Ward’s Studio Narrative Director Taylor Kurosaki shared some closing thoughts during their last E3 interview that Infinity Ward (via Xbox Mixer stream) letting fans know that they (Infinity Ward) hear how fans want to see gameplay, and to be patient as everything will be coming eventually. Oh, and what we saw in the reveal trailer was “100 percent in-game” was mentioned as well.
“We have so much more to show..I know our fans are dying to see more from the game. Look let me just speak to the fans right now. Everything in the trailer completely 100% in-game running at 60 FPS, no magic no trickery. That is the game, you want gameplay its in there, the entire trailer is gameplay. however, we know you want to see actual mission, we know you want to see stuff. Do not mistake our silence at this moment as not having the goods, I have been in this industry for twenty something years. I have never worked on a game where we have the goods like we have in this game. Its coming. Patience, its coming.”
Call of Duty: Modern Warfare isn’t set to launch until October giving us roughly four months left till then. We expect to see plenty of gameplay from the campaign, hopefully in the coming months along with some multiplayer reveals that everyone is wanting to see. We’ll make sure to keep you posted till then.
E3 2019: Every New Game Release And Update From Assassin
E32019 is packed with announcements for the coming year and beyond. Many of the biggest games won't be released until late summer or the fall at the earliest, and this year many more were slated for 2020. But if you're watching from home, you can still try some new games yourself before the week is out--and possibly even right now.
In recent years, many publishers have been leaning into the fan spectacle of E3 by preparing at least a few of their surprise announcements to go live during the week, or even during their press conference. From games you hadn't heard about before to ones that are surprisingly closer than you realized, here are all the games, DLC, and big free updates you can play during the games industry's biggest week.
Assassin's Creed Odyssey Creator Mode (Free, Now Available)
An update to the massive open world game Assassin's Creed Odyssey makes it even bigger. A new Creator Mode application is available for PC, letting you create dialogue trees and mission objectives with a tool-set similar to the one the developers at Ubisoft used. Though the tools are only available through a PC app, the actual missions can be accessed on any platform.
Borderlands 2 DLC (Free, Now Available)
Though it had leaked beforehand, the announcement of free DLC for Borderlands 2 was still a treat at the Microsoft conference. Commander Lilith & The Fight for Sanctuary tells one more story in the Borderlands 2 world, setting the stage for Borderlands 3. And as it so happens, it's compatible with The Handsome Collection, which is included this month on both PlayStation Plus and Game Pass.
Cadence of Hyrule ($25, Releasing June 13)
Nintendo is lending its iconic Legend of Zelda characters and music to Crypt of the Necrodancer developer Brace Yourself, for a rhythmic Zelda spin-off called Cadence of Hyrule. It will launch on June 13, the last day of the E3 festivities, so you can unwind with some toe-tapping combat.
Contra Anniversary Collection ($20, Now Available)
The Contra Anniversary Collection was stealth-released during the Nintendo Direct presentation this year. It includes several classic games in the shooter series, including NES and Arcade versions of Contra, Super C, Contra 3: The Alien Wars, Hard Corps, and more.
Collection of Mana ($40, Now Available)
The Seiken Densetsu series is one of the most revered in RPG canon, and this collection of classic games includes one rare gem. The Collection of Mana compilation brings together Seiken for the Game Boy--previously released in America as Final Fantasy Adventure--along with Secret of Mana and the hard-to-find Trials of Mana. Meanwhile, an HD remake of Trials of Mana is on the way next year.
Fallout 76 Free Trial (Free, Now Available)
Fallout 76 released last year to a largely negative reception, but Bethesda isn't giving up on the game. The studio detailed some upcoming additions to the persistent online wasteland, and invited players who may be skeptical to try it for themselves for free this week.
Forza Horizon 4 Lego Speed Champions Expansion ($20, Releasing June 13)
Following in the footsteps of Forza Horizon 3's Hot Wheels expansion pack, the latest in the racing series is getting toy-ified. The Lego Speed Champions expansion for Forza Horizon 4 adds a garage full of Lego cars like the McLaren Senna, Ferrari F40 Competizione, and the 1967 Mini Cooper S Rally. Plus you can compete in Lego challenges and collect hidden bonus cubes.
Game Pass for PC ($10/month, Now Available)
After teasing its plans, Microsoft expanded Game Pass to PC with a large swath of newly included games and a bundle that includes the console and PC services together, along with Xbox Live Gold.If you're curious, you can try out the Ultimate version of the Game Pass subscription service for just $1 for the first month.
The Last Remnant Remastered ($20, Now Available)
The 2008 RPG The Last Remnant makes the jump from PlayStation 3 and Xbox 360 to the portable Nintendo Switch. You can play this remastered version with enhanced graphics and game engine on the go.
Octopath Traveler PC ($60, Now Available)
If you missed out on the classically styled RPG from Square Enix on Nintendo Switch, it has now launched on PC. Octopath Traveler follows the stories of eight separate adventurers, each with their own unique set of skills, in a beautifully rendered style that modernizes the 16-bit RPG aesthetic found in games like Final Fantasy 6.
Rainbow Six Siege: Operation Phantom Sight ($30 Year 4 Pass, Now Available)
A new expansion for Rainbow Six Siege called Operation Phantom Sight, which is available now for Year 4 Pass holders. It adds two new Operators and various updates. Those without a Year 4 Pass will be able to unlock the Operators starting next week, on June 18.
The Xbox zombie survival management sim (whew) State of Decay 2 got its biggest expansion yet this week, titled Heartland. The trailer featured a pair of survivors both searching for someone--one for her missing father, and another for a legendary operative.
Dan Aykroyd On Ghostbusters' Lost Origins, Writing Process, And More 35 Years Later
35 years have passed since Ghostbusters debuted. There's a new 4K & Blu-ray SteelBook release out, and Wizard World recently held a Ghostbusters Fan Fest right on Sony's Los Angeles lot to celebrate. A lot has happened since 1984, but original co-writer and co-star Dan Aykroyd still remembers the origins, and we got the chance to reminisce with him recently.
Credit for Ghostbusters as a whole goes to Aykroyd, who originally conceived of the franchise. Aykroyd's first take involved a universe-protecting, ghost-catching crew--a futuristic, more fantastical Men in Black (sort of), with potential stars Eddie Murphy and John Belushi (sadly, Belushi died in early 1982). The idea was handed to eventual director Ivan Reitman (hot after work on Meatballs and Stripes), who brought the story to present day New York from Aykroyd’s concept involving travel between parallel dimensions.
Aykroyd no longer knows where the initial script is. Living in Canada, Aykroyd stated he had multiple barns to sort through. There's a chance it's in there somewhere. For now, all Aykroyd has is memory. "My structure was different, definitely. Mr. Stay Puft, I think, made an earlier appearance, but my script was definitely really darker than the movie became," he said. "But, you see, it didn't have Bill Murray in it. It didn't have Ramis. It didn't have all the great input. That came afterwards.”
With the idea whittled down, Reitman and eventual co-star Harold Ramis headed to Aykroyd's property in Martha's Vineyard, Massachusetts to begin brainstorming. "You sit at the desk in the living room, and you're looking out at this 100-mile view of the ocean, and the mainland of Massachusetts, the Elizabeth Islands… I just knew we couldn't get any work done sitting upstairs because of the view in the place," Aykroyd said. So they chose alternate surroundings.
"We sat down in the basement for two weeks, down in a bunker, in a green bunker, with the Third Reich green walls, and sat there with mist and moisture coming through the concrete, and we wouldn't leave… I had these hospital beds, and these screens. It looked like a ward," Aykroyd recalled. "Four hours in the morning, and then a little lunch break, you'd go up and see the sunlight, like moles, then back down again, for another four hours."
Details set, the trio moved to Los Angeles to hammer out the script, which included, according to Aykroyd, intentional allusions to Reagan-era economics as the Ghostbusters' small business grapples with government intrusiveness on the part of the EPA's Walter Peck (William Atherton). In 2019, you have to wonder if Peck had a point--no one really knows what effects the Busters' ghost containment system might have, and the team freely admits to wearing unlicensed nuclear accelerators on their backs. "It's ironic, the EPA is supposed to do such good work, and they were the villains in the movie," Aykroyd mused. "Now, some people feel the EPA are absolute villains, according to some of the assessments of their performance now, but I don't know, we'll see. It will all come out in the air we breathe, and the water we drink."
Columbia Pictures needed a summer tentpole for 1984, leaving Reitman and crew less than a year to put together the finished film. That time crunch (asking a lot not only of Reitman’s team but also the just-established effects house Boss Film Studios, headed by Star Wars veteran Richard Edlund) didn't make the process easy, but Ghostbusters came from a creative spark.
Not Your Average Neighborhood Ghosts
For most people, thinking of spirits and ghosts summons to mind something more akin to the misty, floating public library ghost in Ghostbusters' first encounter. In Ghostbusters, though, it's primarily Stay-Puft, Slimer (Onionhead at the time), and terror dogs--creatures far from the traditional image of haunting spooks. "What we were trying to do was more comedy monsters," Aykroyd said. "We were trying to just lean it more towards the graphic and the comedy, but also nodding to the real thing, which is what the library ghost was."
Included on the new 35th Anniversary 4K & Blu-ray release, a number of scenes present a "what if" scenario. Some deleted items were seen previous (Aykroyd and co-star Bill Murray playing homeless men bickering about boxing), but also long-awaited scenes in Fort Detmerring (in the finished movie, montage clips borrowed snippets of this footage for Aykroyd's sensual encounter with a ghost). "A good thing could have happened to Ray Stantz there," Aykroyd explained of the scene where a beautiful female ghost hovers over a bed, followed by a shot of his belt unbuckling, cutting to Aykroyd crossing his eyes in pleasure.
The rest plays out as Winston Zeddemore (Ernie Hudson) and Ray Stantz (Aykroyd) investigate the disturbance, prior to the above encounter. It's a clearly unfinished sequence, as is another with a possessed Rick Moranis shocking some Central Park thugs. The effects for that shock were not completed.
What else had potential? "Well, always more with Mr. Stay Puft, and always more with the building in New York. We could have always had more of that. We were working with some constraints there, in terms of the technical limitations at the time," Aykroyd recalled.
Turns out that didn't matter. In spite of competition from Indiana Jones and the Temple of Doom (which released two weeks prior) and Gremlins (which released the same day), Ghostbusters ran the charts seven straight weeks, with a haul of $225 million in 1984 dollars. Theatrical re-releases further ballooned that tally. And the film's legacy is undeniable.
1980s pop culture was already on fire by the time of Ghostbusters. Imagine coming so soon after The Blues Brothers, two Star Wars sequels, Rambo: First Blood, and the advent of Indiana Jones. "I think that, at that time, we were all in our, either late 20s, or our early 30s," said Aykroyd. "Everybody was firing on all 16 cylinders. You had Eddie [Murphy], you had [John] Landis, you had myself, you had the writers, you had the studio behind us. It was a great fit of gung-ho time for movie-making... There wasn't a process of going through hundreds of rewrites, and hundreds of executive committees. Decisions got made fast, and great pictures got made."
Ghostbusters' 35th anniversary 4K Ultra HD Blu-ray SteelBook edition, which includes both original films and never-before-seen bonus footage, is out now.
Report: Call of Duty: Modern Warfare Factions and Emblems Revealed
While Infinity Ward has only revealed the single-player portion of Call of Duty: Modern Warfare so far, we do know quite a fair bit of info when it comes to multiplayer. Well, we can chalk up another new info that’s known today, and that’s Modern Warfare factions and the existence of it.
Below, what appears to be the full set of Modern Warfare factions and their emblems can be seen, which were spotted on new officially licensed Modern Warfare apparel (via Twitter user ShadowDeathGaming).
It’s currently unknown whether these are Operator emblems or factions is something new that will be introduced in multiplayer. Regarding Operators, Activision has already mentioned that these will only be cosmetics-only and won’t be like Specalists in Black Ops 4 that can affect gameplay.
For now, we’re going with factions since that’s what the NewEra tags it with.
How will factions work in Modern Warfare? Let’s hope the multiplayer reveal will come soon though don’t expect that to come at this year’s E3, since all Infinity Ward is talking about is single-player.
TKC servers are well run and every attempt is made to ensure a fun gaming environment. No racist or rude behavior is tolerated on any of our servers. TKC tries to have round the clock administration for it's servers but obviously sometimes a server will have no admin playing so if you witness any abuse for any game please attempt to report the offending players nickname, and if possible GUID here: "Server Vistors Complaint". Just give as many details as you can remember such as what the player was doing/saying. In addition cheating is not tolerated on our servers. We are protected by any of a number of different cheat tools at any given time including; VAC, steambans.com, pbbans.com, ggc-stream.com, metabans, pbscreens.com and punkbuster, depending on the game. If caught cheating your information will be submitted to the appropriate cheat tracker and you will be added to their database which will ban your Steam ID, PB GUID or EA GUID depending on the game and website.
When available we also offer ways for players, in-game, to contact admins to report bad behavior. These come in the form of game server plugins. Players will, if the server has the option available, have the option to report a player using, @report [player] [reason] or @admin [reason] to call an admin to the server. If an admin doesn't respond in a timely manner, please use the @report option so we can follow up on it later or use "Server Vistors Complaint" as mentioned above. If an admin is not available, we also try to give the players the opportunity to use @votekick [player] or @voteban [player] [reason]. This allows the guests to our server the ability to kick or temporarily ban a player who is breaking rules.
Profanity - Many of the games we play have very bad language, some don't, that should make a difference in how we enforce our rules. For that reason we are going to implement a new rule, which will seem strange at first, but there is reason behind it. Bad language will only be tolerated on Teamspeak channels for games where there is bad language in the game. In other words, since there is bad language in Bad Company 2, bad language will be acceptable in the Bad Company 2 Teamspeak channel and on the Bad Company 2 servers. On our Half-Life 2 DM Teamspeak channel and game server, bad language will not be allowed. Future games will also be handled in this manner. The reason, we do not want to exclude members with different beliefs. If I buy a game and one of the selling points for me was the fact that it did not have bad language, that should be respected. I do not want a father or grandfather having to explain bad language to their children or grandchildren because they heard profanity on a TKC Teamspeak channel they thought was free of such things.
How to deal with with Mic/Text spammers - No one wants to listen to a lot of unrelated chatter either on the game server, or Teamspeak. No one wants to see a lot of text spamming either. It's distracting to some, and in the case of Bad Company 2, causes lag problems when the text log gets too long. If someone is talking or typing too much, respectfully ask them to stop. If they continue, you may have to mute or kick them, and if they continue after that, a ban might be in order. When on Teamspeak, a certain amount of "visiting" is fine, but the gamers who want to communicate tactical information to others playing shouldn't have to constantly interrupt talk about the latest CPU, or talk of what's going on at school. If someone is talking too much and you don't feel like you want to address it, PM a clan leader and we can handle the situation.
Team Switching - In some games this is a big no-no and if you are admin for one of those games, ask the player to go back, if they don't and you have the ability, move them back manually. If you continue to have problems, kick/ban them. In other games, like Bad Company 2, team switching usually isn't as big a deal. Sometimes friends or clan members might want to play together, in that case, try to facilitate them and swap some people around. This will show you to be respectful of community and they will probably be very appreciative of your efforts. If there is a mass exodus of people from a bad team to a good team, you can mention in-game that people need to stop. If someone is ignoring you and continues to unbalance the teams, just kick them off the server. For a game like Half-Life 2, teams change after each round, so trying to put clan members together is just a waste of time, that is why team switching is considered bad.
Hacking/Cheating - This is the most overused excuse for kicking someone off of a server. Players are unjustly booted off servers all the time simply because they were too good. That is not fair. Do not base a decision on cheating on a single round, if it isn't really ridiculous score-wise, sometimes people just have great rounds. But if they continue to have an unbelievable K/D ratio, then you might need to ban them. Sometimes it might be necessary to ban someone just because they are killing the server. For me, this is the thing I hate to do the most. That person might be doing nothing wrong, other than being really good at a game. Try to put yourself in their shoes and only ban guys who are really obvious. I don't want to see anyone being banned for an aimbot because they went 29-0. I and many others have had a better score than that, it DOES happen. You have to consider how the person is playing the game. Are they playing as recon? Are they in the heli with a really good pilot? Sometimes, if you are unsure, it might be best to ask the opinion of a clan leader. Remember, visitors to our servers have the ability and a forum to complain about unjust behavior from our server admins. If someone complains about you, you want to know that you did everything by the book.
Soldier Names/Nicknames - We will not allow names that are offensive to anyone. I think we can all use our best judgement here, but if you are unsure, ask another admin what they think of the name and come to a consensus before taking action. Players using racist names should be perm banned immediately. It does no good talking to someone like that because they're only goal is to cause trouble.
Banter and Trash Talking - Now its okay to joke around, but if several players are going at it constantly on the mic or in chat just nicely ask them to stop. If it continues warn them again that if they don't stop they will be kicked, if for no other reason that mic/text spamming. If they ignore this warning then go ahead and kick them. A certain amount of this is fine as long as it's good natured, however sometimes this can lead to hard feelings so you have to use your best judgement of when something is going too far or things are starting to get out of hand.
Racist/intolerant behavior - This is a subject that we will show no mercy on. If someone is being a racist, and that means they are hating on blacks, whites, browns, yellows, whatever the case may be, they get perm banned. No warnings, no kicks, just ban them. We don't need that kind of intolerant behavior on our servers. I don't care if the person is joking, I don't care what his real intent was, if he's spewing hate speech, he's gone. This also applies to someone who is spewing hate speech against a group of people, like Muslims, Christians, agnostics, atheists whoever. We are a gaming clan. This is our hobby and it's supposed to be fun. Everyone who comes to a TKC server should be respected and able to play the game hassle free. Not everyone believes the same, and if someone can't get over it and comes to our server with an agenda that includes racist or intolerant speech, I expect you guys to bring the hammer down swiftly.
Metabans - We will use Metabans only for cheaters and will verify each ban using Cheat-O-Meter. This will ensure that we are not forcing our Metabans followers into banning players we have banned for breaking rules other than cheating. If we deem you are cheating and Cheat-O-Meter doesn't really indicate cheating and we can not find information about you or your clan tag, meaning there is no website or previous information on you as a player or clan that we can cross reference, we will ban you on our servers, but not Metabans. Clans must have a website that we can find and access to be considered legit, otherwise we will view your tags as hogwash and your suspect behavior will be deemed as cheating. Again, we will not add a ban that is not supported by Cheat-O-Meter to Metabans.
We want everyone to have the best time possible so do your best to maintain a good gaming atmosphere, then everyone can have a good time.
To join TKC you only have to read our "Code of Conduct" and then apply for membership by filling out an online application. After submitting your application you will become a "member candidate". You will be allowed to wear our tags but only as (tkc), all letters in lowercase. As you progress, as seen by our members, you will be advanced to (Tkc), then (TKc) and then finally (TKC). You will receive emails at each step with detailed instructions on what you need to do. To obtain your full membership and the right to wear the (TKC) tags, you will have to pass a vote by the TKC members. Only those members who have gotten to know you will vote. An 80% yes vote will be required for full admission. Please keep in mind that full membership takes 8 weeks.
For you to be accepted you will need to display good manners, sportsmanship, and the ability to follow our rules. This applies to all game server activitiy and forum participation. If you do not feel you can meet our requirements we respectfully ask that you not apply as we have many who want to join and we can not waste time on gamers who are not serious about membership.
So now you're a member of TKC congrats! It is important for you to note that membership in TKC is not a lifetime privilege. Only the clan founders Big Flem and Squidward have lifetime membership and can not be removed. Clan leaders expect it's members to participate in clan activites when they can, and to be an ACTIVE member in the clan. We consider active members to be members who regularly post on the forums, participate in clan activities when possible, and communicates and develops friendships inside the clan. We do NOT consider a member to be active if they only ever play on our servers and nothing more. The leaders of this clan work hard to organize events and if you can't support these activities, can't check and post on the forums at least once or twice a week, then you are not TKC material and eventually you will be kicked from the clan. If you do not think you can meet these requirements as a member of TKC, then please don't attempt to gain entry into the clan as you will only waste your time, and ours.
Beyond administration positions such as "Clan Leader", "Division Leader", etc, the answer is no. However we do have achievable military style ribbons and medals that can be won for various acts. You may see each members ribbon and medal "Display Case" by going to the "Members" tab and under each members profile clicking the "Awards" icon. Below is each award and how you obtain that award. Note that medals also have an associative ribbon:
Ribbons(Hover over information icon for description)
In the past TKC had too many admins on our servers and things got a little out of hand. We are not looking for any new admins, however if we feel you will make a good addition to that team we will ask you. Being a server admin is not fun and games. It requires you to WORK, and follow server administrator rules which are well defined once you become an admin. Our admins are forced to stop playing whatever game they might be playing, and work to secure and maintain server tranquility reguarly. If you are an admin that does not mean you will get to run willy nilly and ban, kick, and torture at will. Admins who do not follow our rules will be stripped of admin duties and power. In addition there are more requirements of admins such as, reguarly checking our server admins forum. Once you become an admin you will be given access to this forum and you must check and read it quite often. It is a way for admins to help one another by posting their thoughts on what is going on, who to watch closely, etc. Do not ask us constantly to be an admin, that is the surest way I know to never become an admin. Our leaders will identify the best candidates for admin duties if we think it necessary.
No. In order to have an official TKC server it must meet certain standards. In addition, we might not want a server for a particular game, and if you aren't an admin, then you shouldn't have admin authority on any server. Official TKC servers have to be setup as close to identical as possible. This means that the clan leaders must have all access to any of it's servers including the ability to restart that server, gain access via FTP and game panel. It means that the clan leaders can setup the server with it's normal settings and add the usual addons. In short, if you want to have your own server then that is fine, but don't try to name it "Boom Boom Room" or tie it in any way to TKC.
Clan TKC maintains several servers that are open to it's clan members and the public. In addition TKC has other expenses that require money. To pay the bills TKC relies on it's members and visitors to donate. Without these donations, TKC will cease to exist. Please consider donating money when you can. We do our best to use the money wisely, to invest in TKC, to invest in PC gaming.
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