Call of Duty: WWII Multiplayer Private Beta Trailers Shows Us What to Expect
In case you didn’t know, this year’s Call of Duty is going back to its roots; there’s no more jetpacks, no more drones, no more wallrunning. It’s back to basics, and it seems a lot of people — including me — is on board with this change for the upcoming Call f Duty: WWII. While […]
Here's What's In The Call Of Duty: WW2 Beta On PS4 And Xbox One
Call of Duty: WWII's multiplayer beta launches later this month, and we now have a better idea of what to expect from it.
The beta will feature the Pointe Du Hoc, Ardennes, and Gibraltar maps. Developer Sledgehammer notes there will be "at least three" multiplayer maps included, suggesting more could be added before the beta wraps up. Team Deathmatch, Domination, and Hardpoint will all be playable, as will War, the new mode that we think helps to make WWII feel fresh. Specifically, you'll be able to check out Operation Breakout, described as the "first War mode experience."
Beta testers will also have the opportunity to experience Divisions, which serve as the replacement for the Pick 10 customization system that Call of Duty games have been using for years. The Infantry, Expeditionary, Airborne, Armored, and Mountain Divisions will all be available; however, progression will be limited, allowing access to only a selection of weapons and other unlockables.
"This test of the Private Multiplayer Beta will feature an introduction to a portion of the player's soldier progression and the underlying foundation of Divisions, and we can't wait to hear your thoughts on it," Sledgehammer said. "The final design of this new feature will continue to be fine-tuned as development continues from now through launch."
In addition to sharing what will be in the beta, the company also noted what will not be in there--namely, Headquarters (the new social space), supply drops, and esports functionality.
Sledgehammer described the beta as "a critical test of our core gameplay, our game systems, as well as a stress test of our online infrastructure at scale." It also made a call for feedback to the beta, saying it will help to "finalize features, optimize gameplay balance, and refine the remaining development roadmap to launch."
Call of Duty: WWII's beta will be private and runs August 25-28 on PS4. A second private beta will follow September 1-4 on both PS4 and Xbox One. You can guarantee yourself access to the betas by pre-ordering the game, which launches on November 3. Participating will get you some rewards in the full game.
The Division's Big Free 1.7 Update Launches This Week, Here's What's New
Ongoing support for The Division continues, with the next big patch now just a day away. Ubisoft has announced the details of update 1.7, which overhauls existing systems and introduces a new activity type.
The new trailer above offers a brief overview of the update. Most significant are Global Events, which are limited-time events with special gameplay modifiers that pay out exclusive rewards. These events will begin "regularly" and provide the option "to activate additional modifiers for some missions and incursions, adding an extra layer of challenge that gives them a chance to yield more rewards." The first of these events begins just after the patch drops, running from August 15 at 9 AM PT / 12 PM ET / 5 PM BST until August 22. It will feature "new enemy behavior due to the severity of a virus outbreak."
Update 1.7 overhauls Feats and renames them as Commendations. These will now be tied into an integrated achievement system that gives players new tasks (and accompanying rewards).
New gear is also of course on the way, including reworked versions of existing gear sets called Classified gear sets. These offer better primary stat rolls, new recalibration options, and new five- and six-piece set bonuses. There will also be new face masks to help customize your look.
Survival mode has been improved and should allow players to reach higher scores. Rewards are also said to be better, and Ubisoft claims the "time investment is more on par with other activities."
Finally, there are encrypted caches, which hold a type of loot box with random customization items and emotes. These are opened with keys that can be found through regular gameplay or by purchasing them with real-world money.
Update 1.7 launches for free tomorrow, August 15. It's one of the two big updates due out during the game's second year on the market.
Star Wars Battlefront Developer Says Original Game
Coming together for an interview with PlayStation, developers from the three studios working on Star Wars Battlefront II sat down for a chat about the next installment. The 20-minute interview can be watched below. Craig McLeod of DICE, Mark Thompson of Motive, and Matt Webster of Criterion first reflect on the 2015 franchise reboot, before turning their focus […]
The first Destiny was, at some point, considered to be released on the PC via Steam
08.14.2017 07:00:07 DSOGaming writes: "Steams database is one of the most trustworthy places for leaks of games that were/are coming to the PC. However, this place has also hinted at some games that were considered at some point but never got the green light to be released on the PC. One of them was Halo 3 and it appears that the first Destiny was also considered to hit the PC via Steam."
Star Wars: Battlefront "Lacked Long-Term Goals," DICE Says
One of the year's most-anticipated games, Star Wars: Battlefront II, is already looking to be a solid improvement over the enjoyable but at-times lacklustre original. In a new video released by PlayStation, DICE producer Craig McLeod spoke candidly about where, how, and why 2015's Battlefront ran into issues and how the sequel will improve on them.
In essence, the feedback from fans was that 2015's Battlefront lacked the depth that some were looking for. One piece of common feedback that DICE received from fans was, "We want more breadth," McLeod said in the view. So with the sequel, DICE and co-developers Motive and Criterion are hoping to give players more ways to spend time with Battlefront and enjoy it.
"A lot of people found that with the original Battlefront, after a few months of play, they lacked the long-term goals," he explained. "So these are the things that we are really trying to make sure we nail in this new game."
Whereas the first Battlefront only had characters and content from the original Star Wars movies (and later Rogue One), the sequel will have those, along with prequel and new-era. Key art for Battlefront II shows characters like Yoda, Rey, and Darth Maul. Not only that, but Battlefront II has a more in-depth progression system to encourage players to spend more time in the game and give them a reason to keep playing.
Another huge piece of Battlefront II is its single-player campaign. The first game didn't have one, but for the sequel, EA's Motive Studios is making a campaign that follows a new character named Iden Versio, a member of the Empire.
Overall, McLeod said the level of ambition that Battlefront II has is something he never thought would be possible in gaming.
"The ambition here that we've managed to achieve is something I never thought would be able to be realised when I worked in games," he said. "I am just incredibly proud of that."
Battlefront II has big shoes to fill, as the original shipped 14 million copies to become one of the best-selling Star Wars games in history.
LawBreakers Dev Teases Ongoing Support And Talks Steam Reviews
Cliff Bleszinski's new game LawBreakers launched last week on PlayStation 4 and PC. The start is just the beginning, Bleszinski said in a new interview, teasing that more characters, maps, and modes are potentially coming down the road.
Speaking to Eurogamer, Bleszinski said, "We see this game as a marathon and not a sprint." There are nine characters in the game right now, but Bleszinski said a tenth is being tested right now and is already "fully playable."
Concerning new maps, Bleszinski said two new ones are "99 percent ready to go," and as for the new game-types, he said "I can't really talk about" those. There are also new skins coming in "a couple of months."
All of this is to say that LawBreakers having ongoing support after launch is just a sign of the times. "That's the world we live in--it's no longer fire and forget," Bleszinski said.
Also in the interview, the developer talked about the reviews for LawBreakers so far. On Steam, which he described as a "very harsh platform," the $30 LawBreakers has a "very positive" rating after more than 1,800 reviews.
"What we've found is that Steam is a very harsh platform, and if you go to Steam reviews for any game, you can't bullsh** Steam users, PC users," Bleszinski said. "I'm not saying you can bullshit console users, but Steam users are some of the most savvy gamers out there. If you go to our reviews they're 90 percent positive. We've created a community over the last three years of really loyal and dedicated fans who love the game and the studio."
GameSpot's LawBreakers review scored it an 8/10. "What counts is that its fresh anti-gravity mechanics transcends its first-glance novel appeal and creates limitless combat situations that will be new and inviting to many shooter fans," reviewer Miguel Concepcion said.
LawBreakers is available on PS4 and PC. An Xbox One version has not been ruled out.
08.13.2017 21:00:08 Retro Gaming Mags Neil Reive writes: "Life on Mars, a PC remake of an MSX2 game, has been officially released on Steam by Kai Magazine. The old-school Metroidvania style game is now available to buy four days ahead of its original release date."
Guard Duty is a Source Engine remake of the classic Half-Life: Blue Shift
08.13.2017 16:00:10 Tripmine Studios has released some new comparison screenshots between its upcoming remake of Half-Life: Blue Shift in Source Engine, Guard Duty, and its original version. Guard Duty is total conversion mod, aiming to be composed of entirely custom content. In other words, think of it as the Black Mesa mod for Blue Shift.
TKC servers are well run and every attempt is made to ensure a fun gaming environment. No racist or rude behavior is tolerated on any of our servers. TKC tries to have round the clock administration for it's servers but obviously sometimes a server will have no admin playing so if you witness any abuse for any game please attempt to report the offending players nickname, and if possible GUID here: "Server Vistors Complaint". Just give as many details as you can remember such as what the player was doing/saying. In addition cheating is not tolerated on our servers. We are protected by any of a number of different cheat tools at any given time including; VAC, steambans.com, pbbans.com, ggc-stream.com, metabans, pbscreens.com and punkbuster, depending on the game. If caught cheating your information will be submitted to the appropriate cheat tracker and you will be added to their database which will ban your Steam ID, PB GUID or EA GUID depending on the game and website.
When available we also offer ways for players, in-game, to contact admins to report bad behavior. These come in the form of game server plugins. Players will, if the server has the option available, have the option to report a player using, @report [player] [reason] or @admin [reason] to call an admin to the server. If an admin doesn't respond in a timely manner, please use the @report option so we can follow up on it later or use "Server Vistors Complaint" as mentioned above. If an admin is not available, we also try to give the players the opportunity to use @votekick [player] or @voteban [player] [reason]. This allows the guests to our server the ability to kick or temporarily ban a player who is breaking rules.
Profanity - Many of the games we play have very bad language, some don't, that should make a difference in how we enforce our rules. For that reason we are going to implement a new rule, which will seem strange at first, but there is reason behind it. Bad language will only be tolerated on Teamspeak channels for games where there is bad language in the game. In other words, since there is bad language in Bad Company 2, bad language will be acceptable in the Bad Company 2 Teamspeak channel and on the Bad Company 2 servers. On our Half-Life 2 DM Teamspeak channel and game server, bad language will not be allowed. Future games will also be handled in this manner. The reason, we do not want to exclude members with different beliefs. If I buy a game and one of the selling points for me was the fact that it did not have bad language, that should be respected. I do not want a father or grandfather having to explain bad language to their children or grandchildren because they heard profanity on a TKC Teamspeak channel they thought was free of such things.
How to deal with with Mic/Text spammers - No one wants to listen to a lot of unrelated chatter either on the game server, or Teamspeak. No one wants to see a lot of text spamming either. It's distracting to some, and in the case of Bad Company 2, causes lag problems when the text log gets too long. If someone is talking or typing too much, respectfully ask them to stop. If they continue, you may have to mute or kick them, and if they continue after that, a ban might be in order. When on Teamspeak, a certain amount of "visiting" is fine, but the gamers who want to communicate tactical information to others playing shouldn't have to constantly interrupt talk about the latest CPU, or talk of what's going on at school. If someone is talking too much and you don't feel like you want to address it, PM a clan leader and we can handle the situation.
Team Switching - In some games this is a big no-no and if you are admin for one of those games, ask the player to go back, if they don't and you have the ability, move them back manually. If you continue to have problems, kick/ban them. In other games, like Bad Company 2, team switching usually isn't as big a deal. Sometimes friends or clan members might want to play together, in that case, try to facilitate them and swap some people around. This will show you to be respectful of community and they will probably be very appreciative of your efforts. If there is a mass exodus of people from a bad team to a good team, you can mention in-game that people need to stop. If someone is ignoring you and continues to unbalance the teams, just kick them off the server. For a game like Half-Life 2, teams change after each round, so trying to put clan members together is just a waste of time, that is why team switching is considered bad.
Hacking/Cheating - This is the most overused excuse for kicking someone off of a server. Players are unjustly booted off servers all the time simply because they were too good. That is not fair. Do not base a decision on cheating on a single round, if it isn't really ridiculous score-wise, sometimes people just have great rounds. But if they continue to have an unbelievable K/D ratio, then you might need to ban them. Sometimes it might be necessary to ban someone just because they are killing the server. For me, this is the thing I hate to do the most. That person might be doing nothing wrong, other than being really good at a game. Try to put yourself in their shoes and only ban guys who are really obvious. I don't want to see anyone being banned for an aimbot because they went 29-0. I and many others have had a better score than that, it DOES happen. You have to consider how the person is playing the game. Are they playing as recon? Are they in the heli with a really good pilot? Sometimes, if you are unsure, it might be best to ask the opinion of a clan leader. Remember, visitors to our servers have the ability and a forum to complain about unjust behavior from our server admins. If someone complains about you, you want to know that you did everything by the book.
Soldier Names/Nicknames - We will not allow names that are offensive to anyone. I think we can all use our best judgement here, but if you are unsure, ask another admin what they think of the name and come to a consensus before taking action. Players using racist names should be perm banned immediately. It does no good talking to someone like that because they're only goal is to cause trouble.
Banter and Trash Talking - Now its okay to joke around, but if several players are going at it constantly on the mic or in chat just nicely ask them to stop. If it continues warn them again that if they don't stop they will be kicked, if for no other reason that mic/text spamming. If they ignore this warning then go ahead and kick them. A certain amount of this is fine as long as it's good natured, however sometimes this can lead to hard feelings so you have to use your best judgement of when something is going too far or things are starting to get out of hand.
Racist/intolerant behavior - This is a subject that we will show no mercy on. If someone is being a racist, and that means they are hating on blacks, whites, browns, yellows, whatever the case may be, they get perm banned. No warnings, no kicks, just ban them. We don't need that kind of intolerant behavior on our servers. I don't care if the person is joking, I don't care what his real intent was, if he's spewing hate speech, he's gone. This also applies to someone who is spewing hate speech against a group of people, like Muslims, Christians, agnostics, atheists whoever. We are a gaming clan. This is our hobby and it's supposed to be fun. Everyone who comes to a TKC server should be respected and able to play the game hassle free. Not everyone believes the same, and if someone can't get over it and comes to our server with an agenda that includes racist or intolerant speech, I expect you guys to bring the hammer down swiftly.
Metabans - We will use Metabans only for cheaters and will verify each ban using Cheat-O-Meter. This will ensure that we are not forcing our Metabans followers into banning players we have banned for breaking rules other than cheating. If we deem you are cheating and Cheat-O-Meter doesn't really indicate cheating and we can not find information about you or your clan tag, meaning there is no website or previous information on you as a player or clan that we can cross reference, we will ban you on our servers, but not Metabans. Clans must have a website that we can find and access to be considered legit, otherwise we will view your tags as hogwash and your suspect behavior will be deemed as cheating. Again, we will not add a ban that is not supported by Cheat-O-Meter to Metabans.
We want everyone to have the best time possible so do your best to maintain a good gaming atmosphere, then everyone can have a good time.
To join TKC you only have to read our "Code of Conduct" and then apply for membership by filling out an online application. After submitting your application you will become a "member candidate". You will be allowed to wear our tags but only as (tkc), all letters in lowercase. As you progress, as seen by our members, you will be advanced to (Tkc), then (TKc) and then finally (TKC). You will receive emails at each step with detailed instructions on what you need to do. To obtain your full membership and the right to wear the (TKC) tags, you will have to pass a vote by the TKC members. Only those members who have gotten to know you will vote. An 80% yes vote will be required for full admission. Please keep in mind that full membership takes 8 weeks.
For you to be accepted you will need to display good manners, sportsmanship, and the ability to follow our rules. This applies to all game server activitiy and forum participation. If you do not feel you can meet our requirements we respectfully ask that you not apply as we have many who want to join and we can not waste time on gamers who are not serious about membership.
So now you're a member of TKC congrats! It is important for you to note that membership in TKC is not a lifetime privilege. Only the clan founders Big Flem and Squidward have lifetime membership and can not be removed. Clan leaders expect it's members to participate in clan activites when they can, and to be an ACTIVE member in the clan. We consider active members to be members who regularly post on the forums, participate in clan activities when possible, and communicates and develops friendships inside the clan. We do NOT consider a member to be active if they only ever play on our servers and nothing more. The leaders of this clan work hard to organize events and if you can't support these activities, can't check and post on the forums at least once or twice a week, then you are not TKC material and eventually you will be kicked from the clan. If you do not think you can meet these requirements as a member of TKC, then please don't attempt to gain entry into the clan as you will only waste your time, and ours.
Beyond administration positions such as "Clan Leader", "Division Leader", etc, the answer is no. However we do have achievable military style ribbons and medals that can be won for various acts. You may see each members ribbon and medal "Display Case" by going to the "Members" tab and under each members profile clicking the "Awards" icon. Below is each award and how you obtain that award. Note that medals also have an associative ribbon:
Ribbons(Hover over information icon for description)
In the past TKC had too many admins on our servers and things got a little out of hand. We are not looking for any new admins, however if we feel you will make a good addition to that team we will ask you. Being a server admin is not fun and games. It requires you to WORK, and follow server administrator rules which are well defined once you become an admin. Our admins are forced to stop playing whatever game they might be playing, and work to secure and maintain server tranquility reguarly. If you are an admin that does not mean you will get to run willy nilly and ban, kick, and torture at will. Admins who do not follow our rules will be stripped of admin duties and power. In addition there are more requirements of admins such as, reguarly checking our server admins forum. Once you become an admin you will be given access to this forum and you must check and read it quite often. It is a way for admins to help one another by posting their thoughts on what is going on, who to watch closely, etc. Do not ask us constantly to be an admin, that is the surest way I know to never become an admin. Our leaders will identify the best candidates for admin duties if we think it necessary.
No. In order to have an official TKC server it must meet certain standards. In addition, we might not want a server for a particular game, and if you aren't an admin, then you shouldn't have admin authority on any server. Official TKC servers have to be setup as close to identical as possible. This means that the clan leaders must have all access to any of it's servers including the ability to restart that server, gain access via FTP and game panel. It means that the clan leaders can setup the server with it's normal settings and add the usual addons. In short, if you want to have your own server then that is fine, but don't try to name it "Boom Boom Room" or tie it in any way to TKC.
Clan TKC maintains several servers that are open to it's clan members and the public. In addition TKC has other expenses that require money. To pay the bills TKC relies on it's members and visitors to donate. Without these donations, TKC will cease to exist. Please consider donating money when you can. We do our best to use the money wisely, to invest in TKC, to invest in PC gaming.
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