During E3, however, I got a chance to sit down and play a few matches. I learned a lot more about Divisions and loadouts, but most notably, I got my hands on the brand-new, narrative-driven War mode. And while Team Deathmatch is still fast-paced and fun with WWII weapons, War stands out as the mode that will make me keep coming back to WWII's multiplayer.
War casts you as either the Axis or Allies in a scripted scenario. The mission I played had the Allies escorting a tank through an Axis-controlled area with the Axis team defending. The first step as the Allies was to take control of a building by capturing a point inside. Next, we had to rebuild a bridge while under Axis fire, which is done by approaching and holding a button, similar to performing repairs in CoD's past Zombies modes. Each objective is timed, and failure to complete a section within the set amount of time as the Allies meant an Axis victory (for this mission, at least).
The biggest difference compared to something like Team Deathmatch or Domination--which we also played in the same sitting--is that I was far more concerned with choosing the right loadout for my team rather than ensuring I had my preferred weapon. That's not new for team-based multiplayer but is incredibly refreshing for Call of Duty, and I relished the chance to try weapons I wouldn't have under typical circumstances. I never snipe in TDM, for example, but I got the chance to try it out in order to cover my teammates who were in the line of fire while rebuilding the all-important bridge. It's a great way to get used to the new Divisions system, too.
I was far more concerned with choosing the right loadout for my team rather than ensuring I had my preferred weapon.
Along those same lines, this structure also provides more room to take on different roles than in other CoD multiplayer modes. As a frequent TDM player, I'm very used to going for a high number of kills and a positive kill-death ratio, so providing smoke grenade support or planting explosives is a nice break from the tried-and-true modes we're all used to. The biggest obstacle is team communication, which wasn't possible in the E3 environment and would have improved our chances of victory quite a bit
Overall, Call of Duty: WWII's multiplayer isn't bogged down by a return to human--rather than superhuman--soldiers. The same classic modes are still fast and require a quick trigger finger, even with slower reload times and much shorter jumps. And some of the best sound design in the series means that gunfire and explosions feel closer and more exhilarating than before. But War is the mode that could reignite my desire to play a ton of CoD multiplayer, and I'm excited to try more during the beta in August.
The Steam Summer Sale is a big deal each year, revealing some tremendous saving on popular games for players, which likely generating a ton of extra revenue for Valve and developers in sales that wouldn't normally happen. This year's sale has yet to be officially announced, but a PayPal tweet may have stolen some launch thunder from Valve.
The UK Paypal Twitter account revealed that the sale is scheduled to start on June 22 at 6 p.m. British Standard Time, which equates to 10 a.m. PT / 1 p.m. ET. The tweet also revealed a discount for PayPal users, which could equate to about $5 if the UK discount gets applied in the States. A reddit user leaked a similar date last month from the Steamworks developers group.
Call of Duty: Modern Warfare Remastered Standalone May Be Coming Next Week
A leak from retail giant Target seems to indicate that the long-rumored and much-awaited standalone version of Call of Duty: Modern Warfare Remastered could be coming next week. A report has the PS4 version coming first, followed a month later by the Xbox One and PC versions.
First reported by Charlie Intel thanks to a tip and images (see below) from a reader, the game is supposedly coming on June 27 for a retail price for $39.99. The other versions would sell for the same price but release on July 27. Polygon was able to confirm with Target that an item matching the particular SKU pictured was indeed in the computer system for that price, but could not confirm the game as details are redacted in the computer system before the actual launch date.
Early last month, release of a standalone version of the game was in the news when an entry on online retailer GameFly with a June 20 release date for PS4. Seeing as that day is today and we have no official word from publisher Activision, the 27th seems more realistic at this point.
Call of Duty: Modern Warfare Remastered was a deluxe edition bonus for Call of Duty: Infinite Warfare late last year. Modern Warfare fans were incensed that they ha to buy a copy of a game they weren't particularly interested in to get the classic upgrade, and Activision maintained that buying Infinite Warfare was the only way to get a copy of the remastered classic.
Although Valve itself has still not announced a start date for the Steam Summer sale, it wouldn't feel right if it weren't leaked ahead of time. That appears to be the case with PayPal once again--and the sale is set to begin quite soon.
PayPal's UK Twitter account today sent out a message revealing that this year's Summer sale kicks off at 6 PM BST (10 AM PT / 1 PM ET) on Thursday, June 22. It claims, "It's official," though, as noted above, Valve has still not made an actual announcement itself. Dubious as this may seem, PayPal appears to have a promotion (at least in the UK) where spending £20 on Steam with PayPal during the sale will save you £5. You can read the details of this here.
PayPal's promotion runs until July 5, which may be the end of the Steam sale. These dates line up with an image that surfaced on Reddit last month, which alleged that the Steam sale would run from June 22 until July 5.
Assuming Valve doesn't implement any major changes, you can expect this to be a fairly straightforward sale. The company has moved away from complex setups where deals are rotated in at regular intervals throughout the day. We'll report back as more details are announced.
With the In The Name Of The Tsar expansion DLC set to arrive “late Summer”, it appears DICE can’t contain their excitement as they have released a new teaser image. As recently, the Stockholm based studio has teased new information regarding the DLC ahead of the scheduled June 10th event, where the public will get […]
Half-Life Remake Black Mesa's Revamped Xen Delayed Again
Developer Crowbar Collective has been working on the final sections of Black Mesa, a Half-Life remake, since 2015. Today, however, the studio announced that those sections--set on the alien world Xen--have been delayed to December.
The studio released an update on its Steam forums that detailed the delay to Xen, alongside the first in-game screenshots of the external world, one of which you can see below. Crowbar Collective explained that it realized that it couldn't ensure the quality it hoped for by this summer, when the area was originally scheduled to be released.
"We know that this is not what anyone would want to hear, but after taking a long and hard look at what we want to achieve, we have decided that this is for the best," the post reads. "We do not want to compromise on Xen's quality in any way. That said, we consider December to be a do-or-die deadline."
The developer also provided some updates regarding its progress on the game. The studio has revamped the game's lighting system to support "fully dynamic lights." In addition, Black Mesa has received color correction to soften some of the more saturated colors. Finally, Crowbar Collective fixed broken weapon holding animations. You can read more about the development progress here.
Black Mesa has been in development and even playable for quite some time. The first portions of the game were released for free back in 2012, and a more complete, paid version entered early access on Steam in 2015. Since then, the game has been almost finished--except for the Xen levels. You can see other images of Xen below, and you can currently try out the unfinished version of the game for $20 over on Steam.
Stepping off the boat in Seyda Neen at the beginning of The Elder Scrolls Online: Morrowind brought back a flood of memories from 2002’s The Elder Scrolls III: Morrowind. Seeing the plain wooden dock extend out in front of me toward the small hamlet made me feel as though I were 15 years younger, ready to tackle the world laid out in front of me. In every pixel, The Elder Scrolls Online: Morrowind strives to create this feeling. And the centerpiece island of Vvardenfell, coupled with a new interesting class and stellar writing, make this a great new expansion.
If there is a downside, it’s the fact that Vvardenfell is so faithfully recreated here that it diminishes the sense of discovery and wonder for series veterans. I pretty much knew where everything is located, and that costs it some of the luster that ESO brought when it first launched. That said, while you can find familiar locations, the ESO: Morrowind takes place 700 years before the events of the single-player game, and that allows for some differences that make it worthy of exploration. The Red Mountain volcano dominating the heart of Vvardenfell lies dormant during this time, leaving greener landscapes around its northern slopers. The labyrinthine ziggurat city of the demigod Vivec is still under construction, and the Warrior-Poet himself is more inclined to receive visitors than Morrowind players will remember. The giant mushrooms that pepper your view serve as a reminder than this is a wilder and more exotic place than the comparatively cookie-cutter fantasy settings found on much of the Tamriel mainland.
TKC servers are well run and every attempt is made to ensure a fun gaming environment. No racist or rude behavior is tolerated on any of our servers. TKC tries to have round the clock administration for it's servers but obviously sometimes a server will have no admin playing so if you witness any abuse for any game please attempt to report the offending players nickname, and if possible GUID here: "Server Vistors Complaint". Just give as many details as you can remember such as what the player was doing/saying. In addition cheating is not tolerated on our servers. We are protected by any of a number of different cheat tools at any given time including; VAC, steambans.com, pbbans.com, ggc-stream.com, metabans, pbscreens.com and punkbuster, depending on the game. If caught cheating your information will be submitted to the appropriate cheat tracker and you will be added to their database which will ban your Steam ID, PB GUID or EA GUID depending on the game and website.
When available we also offer ways for players, in-game, to contact admins to report bad behavior. These come in the form of game server plugins. Players will, if the server has the option available, have the option to report a player using, @report [player] [reason] or @admin [reason] to call an admin to the server. If an admin doesn't respond in a timely manner, please use the @report option so we can follow up on it later or use "Server Vistors Complaint" as mentioned above. If an admin is not available, we also try to give the players the opportunity to use @votekick [player] or @voteban [player] [reason]. This allows the guests to our server the ability to kick or temporarily ban a player who is breaking rules.
Profanity - Many of the games we play have very bad language, some don't, that should make a difference in how we enforce our rules. For that reason we are going to implement a new rule, which will seem strange at first, but there is reason behind it. Bad language will only be tolerated on Teamspeak channels for games where there is bad language in the game. In other words, since there is bad language in Bad Company 2, bad language will be acceptable in the Bad Company 2 Teamspeak channel and on the Bad Company 2 servers. On our Half-Life 2 DM Teamspeak channel and game server, bad language will not be allowed. Future games will also be handled in this manner. The reason, we do not want to exclude members with different beliefs. If I buy a game and one of the selling points for me was the fact that it did not have bad language, that should be respected. I do not want a father or grandfather having to explain bad language to their children or grandchildren because they heard profanity on a TKC Teamspeak channel they thought was free of such things.
How to deal with with Mic/Text spammers - No one wants to listen to a lot of unrelated chatter either on the game server, or Teamspeak. No one wants to see a lot of text spamming either. It's distracting to some, and in the case of Bad Company 2, causes lag problems when the text log gets too long. If someone is talking or typing too much, respectfully ask them to stop. If they continue, you may have to mute or kick them, and if they continue after that, a ban might be in order. When on Teamspeak, a certain amount of "visiting" is fine, but the gamers who want to communicate tactical information to others playing shouldn't have to constantly interrupt talk about the latest CPU, or talk of what's going on at school. If someone is talking too much and you don't feel like you want to address it, PM a clan leader and we can handle the situation.
Team Switching - In some games this is a big no-no and if you are admin for one of those games, ask the player to go back, if they don't and you have the ability, move them back manually. If you continue to have problems, kick/ban them. In other games, like Bad Company 2, team switching usually isn't as big a deal. Sometimes friends or clan members might want to play together, in that case, try to facilitate them and swap some people around. This will show you to be respectful of community and they will probably be very appreciative of your efforts. If there is a mass exodus of people from a bad team to a good team, you can mention in-game that people need to stop. If someone is ignoring you and continues to unbalance the teams, just kick them off the server. For a game like Half-Life 2, teams change after each round, so trying to put clan members together is just a waste of time, that is why team switching is considered bad.
Hacking/Cheating - This is the most overused excuse for kicking someone off of a server. Players are unjustly booted off servers all the time simply because they were too good. That is not fair. Do not base a decision on cheating on a single round, if it isn't really ridiculous score-wise, sometimes people just have great rounds. But if they continue to have an unbelievable K/D ratio, then you might need to ban them. Sometimes it might be necessary to ban someone just because they are killing the server. For me, this is the thing I hate to do the most. That person might be doing nothing wrong, other than being really good at a game. Try to put yourself in their shoes and only ban guys who are really obvious. I don't want to see anyone being banned for an aimbot because they went 29-0. I and many others have had a better score than that, it DOES happen. You have to consider how the person is playing the game. Are they playing as recon? Are they in the heli with a really good pilot? Sometimes, if you are unsure, it might be best to ask the opinion of a clan leader. Remember, visitors to our servers have the ability and a forum to complain about unjust behavior from our server admins. If someone complains about you, you want to know that you did everything by the book.
Soldier Names/Nicknames - We will not allow names that are offensive to anyone. I think we can all use our best judgement here, but if you are unsure, ask another admin what they think of the name and come to a consensus before taking action. Players using racist names should be perm banned immediately. It does no good talking to someone like that because they're only goal is to cause trouble.
Banter and Trash Talking - Now its okay to joke around, but if several players are going at it constantly on the mic or in chat just nicely ask them to stop. If it continues warn them again that if they don't stop they will be kicked, if for no other reason that mic/text spamming. If they ignore this warning then go ahead and kick them. A certain amount of this is fine as long as it's good natured, however sometimes this can lead to hard feelings so you have to use your best judgement of when something is going too far or things are starting to get out of hand.
Racist/intolerant behavior - This is a subject that we will show no mercy on. If someone is being a racist, and that means they are hating on blacks, whites, browns, yellows, whatever the case may be, they get perm banned. No warnings, no kicks, just ban them. We don't need that kind of intolerant behavior on our servers. I don't care if the person is joking, I don't care what his real intent was, if he's spewing hate speech, he's gone. This also applies to someone who is spewing hate speech against a group of people, like Muslims, Christians, agnostics, atheists whoever. We are a gaming clan. This is our hobby and it's supposed to be fun. Everyone who comes to a TKC server should be respected and able to play the game hassle free. Not everyone believes the same, and if someone can't get over it and comes to our server with an agenda that includes racist or intolerant speech, I expect you guys to bring the hammer down swiftly.
Metabans - We will use Metabans only for cheaters and will verify each ban using Cheat-O-Meter. This will ensure that we are not forcing our Metabans followers into banning players we have banned for breaking rules other than cheating. If we deem you are cheating and Cheat-O-Meter doesn't really indicate cheating and we can not find information about you or your clan tag, meaning there is no website or previous information on you as a player or clan that we can cross reference, we will ban you on our servers, but not Metabans. Clans must have a website that we can find and access to be considered legit, otherwise we will view your tags as hogwash and your suspect behavior will be deemed as cheating. Again, we will not add a ban that is not supported by Cheat-O-Meter to Metabans.
We want everyone to have the best time possible so do your best to maintain a good gaming atmosphere, then everyone can have a good time.
To join TKC you only have to read our "Code of Conduct" and then apply for membership by filling out an online application. After submitting your application you will become a "member candidate". You will be allowed to wear our tags but only as (tkc), all letters in lowercase. As you progress, as seen by our members, you will be advanced to (Tkc), then (TKc) and then finally (TKC). You will receive emails at each step with detailed instructions on what you need to do. To obtain your full membership and the right to wear the (TKC) tags, you will have to pass a vote by the TKC members. Only those members who have gotten to know you will vote. An 80% yes vote will be required for full admission. Please keep in mind that full membership takes 8 weeks.
For you to be accepted you will need to display good manners, sportsmanship, and the ability to follow our rules. This applies to all game server activitiy and forum participation. If you do not feel you can meet our requirements we respectfully ask that you not apply as we have many who want to join and we can not waste time on gamers who are not serious about membership.
So now you're a member of TKC congrats! It is important for you to note that membership in TKC is not a lifetime privilege. Only the clan founders Big Flem and Squidward have lifetime membership and can not be removed. Clan leaders expect it's members to participate in clan activites when they can, and to be an ACTIVE member in the clan. We consider active members to be members who regularly post on the forums, participate in clan activities when possible, and communicates and develops friendships inside the clan. We do NOT consider a member to be active if they only ever play on our servers and nothing more. The leaders of this clan work hard to organize events and if you can't support these activities, can't check and post on the forums at least once or twice a week, then you are not TKC material and eventually you will be kicked from the clan. If you do not think you can meet these requirements as a member of TKC, then please don't attempt to gain entry into the clan as you will only waste your time, and ours.
Beyond administration positions such as "Clan Leader", "Division Leader", etc, the answer is no. However we do have achievable military style ribbons and medals that can be won for various acts. You may see each members ribbon and medal "Display Case" by going to the "Members" tab and under each members profile clicking the "Awards" icon. Below is each award and how you obtain that award. Note that medals also have an associative ribbon:
Ribbons(Hover over information icon for description)
In the past TKC had too many admins on our servers and things got a little out of hand. We are not looking for any new admins, however if we feel you will make a good addition to that team we will ask you. Being a server admin is not fun and games. It requires you to WORK, and follow server administrator rules which are well defined once you become an admin. Our admins are forced to stop playing whatever game they might be playing, and work to secure and maintain server tranquility reguarly. If you are an admin that does not mean you will get to run willy nilly and ban, kick, and torture at will. Admins who do not follow our rules will be stripped of admin duties and power. In addition there are more requirements of admins such as, reguarly checking our server admins forum. Once you become an admin you will be given access to this forum and you must check and read it quite often. It is a way for admins to help one another by posting their thoughts on what is going on, who to watch closely, etc. Do not ask us constantly to be an admin, that is the surest way I know to never become an admin. Our leaders will identify the best candidates for admin duties if we think it necessary.
No. In order to have an official TKC server it must meet certain standards. In addition, we might not want a server for a particular game, and if you aren't an admin, then you shouldn't have admin authority on any server. Official TKC servers have to be setup as close to identical as possible. This means that the clan leaders must have all access to any of it's servers including the ability to restart that server, gain access via FTP and game panel. It means that the clan leaders can setup the server with it's normal settings and add the usual addons. In short, if you want to have your own server then that is fine, but don't try to name it "Boom Boom Room" or tie it in any way to TKC.
Clan TKC maintains several servers that are open to it's clan members and the public. In addition TKC has other expenses that require money. To pay the bills TKC relies on it's members and visitors to donate. Without these donations, TKC will cease to exist. Please consider donating money when you can. We do our best to use the money wisely, to invest in TKC, to invest in PC gaming.
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