Valve has announced its plans for Steam in 2019 and beyond. The PC game store isn't ready to reveal the exact details behind each upcoming change, but it has announced enough to give us a basic idea of what to expect in the future.
The biggest planned change seems to be for game discoverability on the Steam Store. "We're working on a new recommendation engine powered by machine-learning, that can match players to games based on their individual tastes," Steam revealed in a blog post. The post went on to add that discovery algorithms would only be a part of the new process for recommending games to players. New "broadcasting and curating features" are under development as well.
Steam also announced plans for upgrading its events system, so that players would be able to more easily discover "interesting activities" associated to the games they play, such as tournaments or streams. Expansions and changes to both Steam Library and Steam TV are in the works as well.
In terms of brand-new content, Steam is planning on shipping Steam Chat, a mobile app that will allow you to "share your favorite GIFs with your friends while on the go." Counter-Strike: Global Offensive's Trusted Matchmaking is also being expanded to all other games with the new Steam Trust. Steam has revealed plans for opening "hundreds of thousands" of PC cafes around the world too, and the PC store is partnering with Perfect World to help bring Steam to China.
Battlefield V Lightning Strikes Rewards and Ranks Listed. Chapter Evens & Assignments Detailed
With Battlefield V’s Tides of War Chapter 2: Lightning Strikes dropping this week, some might be wondering what sort of rewards players will earn as they progress through the ranks. Thankfully, EA took out all the guesswork, and we now have the complete Battlefield 5 Lightning Strikes rewards per rank listed!
Same as before, playing the game when the a specific Tides of War chapter is active will net you XP, which will be attributed to your Chapter Rank. Every time you rank up, you earn a rewards, with the max rank set at level 40.
Without further ado, here’s the complete Battlefield 5 Lightning Strikes rewards!
Rank 1: Lightning Strikes Emblem
Rank 2: Lightning Strikes Dog Tag (Bronze)
Rank 3: Allied Soldier Set Part – The Gambler – Legs (Common)
Rank 4: Allied Soldier Set Part – The Gambler – Torso (Common)
Rank 5: Ribeyrolles 1918 Weapon Skin – Birch
Rank 6: Special Assignment #1
Rank 7: M1897 Shotgun Weapon Skin – Birch
Rank 8: Axis Soldier Set Part – The Aristocrat – Legs (Common)
Rank 9: Axis Soldier Set Part – The Aristocrat – Torso (Common)
Rank 10: Spitfire MK VA Nose Decal – Kick Ass
Rank 11: Special Assignment #2
Rank 12: BF 109 G-2 Nose Decal – Bavarian Boar
Rank 13: MG34 MMG Weapon Skin – Birch
Rank 14: MP40 SMG Weapon Skin – Birch
Rank 15: Special Assignment #3
Rank 16: Facepaint – Amber
Rank 17: Allied Soldier Set Part – The Gambler – Legs (Uncommon)
Rank 18: Allied Soldier Set Part – The Gambler – Torso (Uncommon)
Rank 19: Gewehr M95/30 – Birch
Rank 20: Lightning Strikes Dog Tag (Silver)
Rank 21: Special Assignment #4
Rank 22: Axis Soldier Set Part – The Aristocrat – Legs (Uncommon)
Rank 23: Axis Soldier Set Part – The Aristocrat – Torso (Uncommon)
Rank 24: Special Assignment #5 Rank 25: Modele 1944 Weapon Skin – Birch
Rank 26: Facepaint – Daft
Rank 27: Mosquito F Mk II Vehicle Skin
Rank 28: Special Assignment #6
Rank 29: Ju 88A Vehicle Skin
Rank 30: Zk-383 Weapon Skin – White Tiger
Rank 31: Mk. III Rifle Weapon Skin – White Tiger
Rank 32: Allied Soldier Set – The Gambler
Rank 33: Axis Soldier Set – The Aristocrat
Rank 34: Special Assignment #7
Rank 35: Churchill Gun Carrier Vehicle Skin
Rank 36: Stug IV Vehicle Skin – Body
Rank 37: M1922 Weapon Skin – White Tiger
Rank 38: Allied Soldier Set – Double Down
Rank 39: Axis Soldier Set – Baron Von Zorn
Rank 40: Facepaint – Noble and Lightning Strikes Dog Tag (Gold)
Got that? Good. Now, for those curious how the chapters are structured, EA has outlined that too! Each chapter is divided per week, with the breakdown shown below.
Five Chapter Events Full of Challenges
All Battlefield V Chapters are divided into Chapter Events, which are gameplay-themed periods of one or multiple weeks, full of challenges where you can earn Chapter Rank, weapon unlocks, and more. Chapter 2: Lightning Strikes will contain five Chapter Events. As you can see, all Chapter Events except Iron Skin will be two weeks long:
A Few Good Soldiers (Week 1 – 2): On January 17, the first Chapter Event of Chapter 2: Lightning Strikes kicks off.Its two Weekly Challenges will focus on the intense 8-vs-8 matches of Squad Conquest – a guest-starring mode available for a limited time during the second Chapter. Complete them to unlock the Zk-383 submachine gun and the Modele 1944 semi-automatic rifle.
Hold the Line (Week 3 – 4): Themed around the Breakthrough and Frontlines, Hold the Line challenges you to learn and master these game modes in two new Weekly Challenges. There’s rockin’ Final Countdown headgear and a powerful M1922 MMG in it for you if you succeed.
Iron Skin (Week 5): Tank warfare is a prominent theme in Chapter 2: Lightning Strikes and the one-week Chapter Event of Iron Skin celebrates the steel beasts of Battlefield V. Stay tuned for more details on challenges and rewards.
Armor on the Horizon (Week 6 – 7): The crown jewel of Battlefield V multiplayer, Grand Operationscombines maps and modes in an epic blend of multiplayer goodness. A Grand Operation is added with Chapter 2, and you’ll be taking on two Weekly Challenges tied to this in the Armor on the Horizon Chapter Event. We’ll share details on rewards and more in an upcoming article.
Unstoppable Force (Week 8 – 9): Rush returns during Chapter 2: Lightning Strikes, and this classic mode in a new veil – highly anticipated by Battlefield veterans – is the focus of the Chapter Event dubbed Unstoppable Force. We’re laying the final touches on this Chapter Event, its Weekly Challenges, and their superb rewards – we can’t wait to tell you more about them!
Finally, the specific Assignments for Lightning Strikes are now available as well. Earn rewards by completing these mini challenges. Don’t forget to choose these from the main menu, so any progress made in the game will accrue for that specific Assignment.
Below are the Special Assignments you’ll be able to tackle (only) in Chapter 2. Jump into Battlefield V to see exact requirements and rewards for each task.
In My Hands (complete one of two)
Kill a set number of enemies.
Kill a set number of enemies in one round.
We are Ready (complete one of two)
Play a set number of rounds in any game mode.
Win a set number of rounds in any game mode.
Go Forth (complete one of two)
Capture a set number of objectives.
Capture a set number of objectives in a round.
Start Engine (complete one of two)
Kill a set number of vehicles while in a vehicle.
Destroy a set number of enemy vehicles.
Stubbornness Prevails (complete two of three)
Kill a set number of enemies while in an objective area.
Kill a set number of enemies in one round.
Kill a set number of enemies in one life.
Throttle Up (complete two of three)
Kill a set number of vehicles while in a vehicle.
Kill a set number of enemies while in a vehicle in one round.
Destroy a set number of enemy vehicles in one round.
When Lightning Strikes (complete two of three)
Kill a set number of enemies while in an objective area in one life.
Win a set number of rounds in any game mode.
Destroy a set number of enemy vehicles in a round.
Whew! That’s a lot, no? In case you need more Battlefield V Lightning Strikes info, check out the complete patch notes for this week’s title update, as well as the latest trailer for the expansion.
Purchasing an Origin PC, be it a desktop or laptop, is a "boutique" experience. Throughout the entire process, you are in complete control over the components, colors, the finish, and you even have the option to have your computer shipped in a big wooden crate. A crate that requires a power tool to crack open (see below). I'm reviewing the company's EVO17-S (See it at OriginPC.com), which falls into the its "thin and light" product lineup. It's similar to the EVO15-S I tested earlier this year, but bigger and more powerful.
Battlefield 5's Second Free DLC, Lightning Strikes, Launches Tomorrow
Battlefield V's second free DLC expansion is almost here. Developer DICE is rolling out the first wave of Chapter 2: Lightning Strikes on PS4, Xbox One, and PC this Tuesday, January 15, bringing new modes, weapons, and other content to the World War II shooter.
First, the update will introduce Squad Conquest, which DICE describes as "an intense version of Conquest that enables more tactical gameplay." In this mode, two teams of eight players--each of which is further divided up into two four-person squads--can do battle on "smaller, more tactical" versions of the Arras, Rotterdam, and Hamada maps.
On top of that, DICE is adding four new weapons to the game. These can be unlocked by completing Weekly Challenges in January and February. The four weapons are as follows:
Zk-383 SMG (Medic class)
Modele 1944 semi-automatic rifle (Assault class)
M1922 MMG (Support class)
Mk. III bolt-action rifle (Recon class)
Finally, DICE is implementing a handful of improvements to Time to Death and Death Experience in this week's update. Among other things, the developer has added a camera that zooms in on and follows players who have killed you. You can find the full patch notes for the update on the Battlefield website.
DICE has a lot of other content in store for Chapter 2: Lightning Strikes, including a new Grand Operation--Battle of Hannut--as well as the new Tank Hunter vehicle. The developer is also bringing back the fan-favorite Rush mode for a limited time this March.
Battlefield V Lightning Strikes Content Showcased in New Trailer
With Battlefield V: Tides of War Chapter 2 – Lightning Strikes set to start this week for all Battlefield V players, some might be wondering what’s in the new expansion.
Well, wonder no more! EA has released a new Battlefield 5 Lightning Strikes trailer, and in it, we see the new content players will be able to experience! From new vehicles, to new challenges, and even a new Grand Operation! Prepare for a ton of new stuff!
Battlefield V Update – Chapter 2: Lightning Strikes, starts this week for all Battlefield V players. Featuring a new co-op mode Combined Arms (available from February), new Company Gear, weapons, vehicles, and the return of Rush mode.
Complete Battlefield V January Update Patch Notes Released Ahead of Title Update
With Battlefield V’s next big patch dropping this week, DICE Producer Jaqub Ajmal has now seen it fit to share the entire Battlefield 5 January update patch notes ahead of the patch’s actual release! And yes, it seems SMGs are getting buffed (finally!).
Ajmal wasn’t lying when he said that this thing would be huge! You can check out the .pdf file right here, but if you want to see it in one go (without loading a lot), the complete reformatted list can be seen below (via Reddit user siedler084):
New Mode: Squad Conquest
Squad Conquest is a tighter and more intense version of Conquest, where two squads per team battle it out over smaller, more tactical layouts of three existing maps: Arras, Hamada, and Rotterdam. These maps all feature 16 players on two teams, three flags, spawning restricted to HQs, and limited access to vehicles. A core belief behind Squad Conquest is a restricted number of variables to allow strategy to be able to exist – you have to be able to predict player behavior and patterns, which is reflected in all three map layouts. Clear lanes and conservative combat areas allow players to predict where enemies are coming from, where they need to defend, and how to subvert enemy movement.
These are some of the weapons that will be obtainable through the Weekly Challenges in January and February:
Modele 1944 (SA)
Top Issue Fixes and Changes
Time to Death and Death Experience Fixes
The name of the enemy that has killed a player is now shown in the game world when the player has died. This highlights the killer and helps players understand who killed them and from where, especially in crowded situations.
Improved the death experience with the addition of a camera that now follows and zooms towards the killer. This will allow players to understand what killed them and the position of the killer.
Improved accuracy of the visual representation of incoming bullets for other players. Tracers should now properly appear to consistently appear from the shooter, and should be clearer when the victim is looking directly at the shooter.
Fixed an issue with the UI directional damage indicator that delayed the indication of damage to the victim.
Made tweaks to the UI directional damage indicator to more accurately point towards the enemy damaging the player.
Soldier Fixes and Tweaks
Improved vaulting so that it no longer incorrectly triggers against steep hills and slopes.
Fixed an issue where players could receive fall damage from vaulting over a wall.
Fixed an issue where players would pick up a weapon while reviving on console.
Fixed an issue where the camera would clip through the soldier while in the man down state when the player had set a very high FOV.
Improved the camera behavior when a player revives a downed player very quickly. Animation
Improved soldier ragdoll behaviors and made them more granular when killed in different poses (stand, crouch, prone) and based on the impulse of explosions.
Soldiers killed by explosions will now blend nicely into full ragdoll when they land rather than snapping to a specific ragdoll position when landing.
Players will no longer get a strange arm pose when melee hitting an enemy three times in a row and then switching to the Fortification tool.
Fixed an issue where the ammo self-supply animation could get stuck and play indefinitely.
The Heavy Weapons trait is no longer as powerful on AA guns which previously would result in them having almost no overheat while firing.
Improved sliding activation consistency from double-tap by reducing the impact of turning while sprinting.
General improvements to the detection of auto-peek over and auto-lean.
Increased the horizontal free aiming angle when prone by 40°.
Halftracks now take more and more consistent damage, making them easier to destroy.
Fixed an issue where the Stuka quick repair did not resupply when flying through a resupply point.
Increased the damage of the Stuka BK37 cannons against all targets, while also reducing the splash range. Accurate shots versus vehicles and infantry will be greatly rewarded, but inaccurate fire will still suffer significantly reduced damage. These are intended as precision-strafing weapons, and should be powerful on single targets but weak on area targets.
The damage caused by the Mine Clearing Line Charge Specialization will register in the kill log and in the kill cam as well. Also, friendly players are no longer affected by the damage of the Mine Clearing Line Charge.
Fixed so that all tank cannons one-hit kill all types of airplanes, even those equipped with Specializations that reduce damage from Flak.
Increased the ammo capacity of all airplane cannons from 150 rounds to 200 rounds. The previous reduction caused players to return to reload more frequently than intended.
Standardized an unintended imbalance between the coaxial and port firing vehicle machine guns. Overall this is a big buff to German machine guns, and a small buff to British ones. Some British machine guns were doing too much damage over all, and some German machine guns were doing too little. The close range damage of the German guns has been increased to match the British guns, and the long range damage of the British guns has been reduced to match the German guns. As a balancing factor, the range of all of these machine guns has been increased, so players should not see a reduced effectiveness in the British machine guns, and should experience an increased effectiveness of the German machine guns.
Reduced the damage reduction of explosions on players in prone. Players were previously resisting up to 25% of an explosion when prone, which was only intended in a few edge cases. This was fundamentally breaking the intended damage of tank shells, as players could absorb too much damage. The damage of explosions is otherwise is unchanged.
Reduced reload time of rockets to 15 seconds (was previously 30 seconds).
Reduced reload time of bombs to 20 seconds (was previously 30 seconds).
Visual and Audio
Resupply Station locations for vehicles are now pinned to the edge of the screen when ammo resupply is available, in order to help players find these resources. These icons scale in size and transparency the further a player is from the resources to prevent icon clutter.
Fixed a bug which would make vehicle paint jobs look less detailed compared to how they look in the customization menu.
The Stuka siren has been made louder.
Improved audio mix on planes to have more noticable propeller sound and less engine sound.
Improved the graphics on the wheel compartment of the Blenheim MkI.
When spawning into a top gunner seat, players are now holding the machine gun properly.
Fixed the third-person animation when entering the Churchill Mk VII Tank so it aligns better.
Third-person animations should now play properly when using the backseat in the Kettenkrad.
Fixed an issue where players using higher sensitivity options could be counted as being out of bounds while in a top gunner seat while actually being within bounds.
Players should no longer fall under the map when spawning into a vehicle that managed to get destroyed right before the spawn.
Weapons, Gadgets, and Specializations
Removed the Extended Magazine Specialization for the M1907 SF and made the extended magazine equipped by default. Recoil Buffer has been added as a replacement. This weapon’s Specializations will be reset and the means for unlocking them will be refunded. The M1907 SF was not useful enough without the extended magazine upgrade, making the hipfire upgrades a bad choice.
Decreased the effectiveness of the Ported Barrel Specialization on the M1928A1 to better balance the weapon in the SMG class. The upgrade was a bit too strong, leading to a slightly too controllable weapon.
Reduced the base deploy time of the StG 44 to 0.80 seconds from 0.85 seconds to better align with the animation. This was not in line with other assault rifles. You can shoot a bit sooner after switching to this weapon now.
Enabled semi-automatic fire for the M1928A1 which was previously missing.
Increased Suomi Kp/-31 reload speed when not using extended magazines. Reload times are now 2.3 seconds (previously 2.5 seconds) tactical and 3.45 seconds (previously 3.75 seconds) empty. The base reload was a bit too slow for the small magazine, making the extended magazine upgrade too important.
Fixed an issue where some weapons were inaccurate for too long when going from sprinting to firing when aiming down the sights (ADS). Some weapons did not reach full accuracy when fully zoomed in when transitioning from sprinting to ADS, leading to unexpectedly high recoil when firing. This was most noticeable on SMGs.
Fixed an issue where SMGs and weapons with the Enhanced Grips and Slings and Swivels Specializations remained inaccurate when going from sprinting to firing in hipfire. SMGs and weapons with these upgrades did not recover accuracy quickly enough when going from sprinting to firing in hipfire, reducing the intended mobility advantage they should have.
Made tweaks to SMG weapon positions in hip fire when firing and strafing to prevent the weapon from covering the crosshair.
The Panzerfaust no longer has a long delay before being able to fire after switching to the weapon.
Fixed so that the Panzerfaust one-hit kills all types of airplanes, even when equipped with Specializations that reduce damage from Flak.
Reduced the damage of the Panzerfaust. The Panzerfaust is very easy to use, and widely equipped. As a fast fire-and-forget weapon, its damage payoff was still too good against all types of armor. The damage is still high enough, even against a heavy tank, that a smart player can utilize a dedicated anti-tank loadout to defeat the enemy using skill and tactics.
Increased Throwing Knives max damage range to 10m from 6.5m.
Reduced the delay between two consecutive Throwing Knives throws by 40%.
Adjusted parameters for explosive damage when behind cover so that players behind cover properly receive reduced damage when cover is destroyed.
Adjusted damage multipliers for grenades and Panzerfaust versus various barricades so that multiple grenades are required to tear down a sandbag Fortification.
The RSC now reloads with the correct amount of bullets even if there’s already a bullet in the chamber.
If the player revives a friendly while reloading, the reload will now properly get interrupted instead of completing it during the revive animation.
Fixed the sling swivel so it no longer floats below the MP28.
Fixed clipping weapon when firing the M1928A1 with some iron sights.
Enemies firing no longer have their heads moved backwards while firing, which could cause unpredictable head movements when players tried to land headshots.
Improved the trajectory of supply pouches when thrown towards players.
Aligned the optics for the Lattey sights while in ADS using the M1897.
Fixed an issue where the hand pose would break when switching the primary weapon and the Ruby pistol.
Adjusted the size and intensity of the glints for medium powered scope and high powered scopes. Medium powered scope glints are now smaller and less intense than high powered ones.
Pushed the visible distance for scope glints a bit further. They will now start being visible from longer distances (both Medium and High).
Scope Glint for medium scope visibility falls off over longer distances.
The interaction prompt now properly appears when looking at a Spawn Beacon if it can be picked up.
Fixed a bug where players were unable to switch to their secondary weapon when having the M30 Drilling Equipped while using rifle mode. Damage
Reduced the minimum damage of the Gewehr 43 and Selbstlader 1916 to 33.5 from 35.
Increased the damage for the Mk VI Revolver. Two-hit kill range is now 12 m (previously 7 m), three-hit kill range is 30 m (previously 12 m), four-hit kill range is 50 m (previously 30 m). Minimum damage is now 22 instead of 15. Damage dropped too steeply for the rate of fire and magazine capacity of this weapon.
Buffs to SMGs in this update are aimed at improving the mid-range combat ability of the Medic class. Reductions in recoil and increases to accuracy will allow the SMG user to maintain damage on target and increase their effectiveness over all.
Improved SMG sustained fire when hip firing.
Reduced SMG base dispersion to 0.15 from 0.2. This makes SMGs feel a bit more controllable and enables the low rate of fire SMGs to be reasonably effective at medium range without having to get accuracy upgrades.
Reduced Suomi Kp/-31 vertical recoil to 0.76 from 0.8.
Reduced Suomi Kp/-31 horizontal recoil to 0.93 from 0.95. The Suomi was a bit too hard to control compared to the M1928A1.
Reduced EMP recoil pattern strength to make firing single shots less awkward. Single shots were heavily biased to go sideways, making them awkward to use compared to other weapons.
Increased M1A1 vertical recoil to 0.6 from 0.55. This weapon was outperforming other weapons at intended ranges and will now be more difficult to land multiple shots on target at longer range.
Increased M1907 SF vertical recoil to 0.82 from 0.68. This weapon was outperforming other weapons at intended ranges and will now be more difficult to land multiple shots on target at longer range.
Reduced the vertical recoil reduction when crouching to 25% from 30% and when prone to 40% (previously 50%).
The vertical recoil reduction when crouching or prone no longer stacks with the reduction from using a bipod. This was inadvertently making bipods inconsistent, making fire patterns with bipods difficult to learn since they were different in each stance. Stance changes reduced recoil too much, especially when combined with a bipod, which virtually removed all handling difference when prone. This affects MMGs when prone most noticeably.
Maps and Modes
Final Stand: players are no longer able to skip revive in this mode.
Breakthrough on Rotterdam: removed an out of bounds spawn for the defenders near the A flag.
Panzerstorm: fixed an issue where there would be lamps floating in the air after the building they were in was destroyed.
Final Stand: fixed the black deploy screen.
Airplanes no longer take damage when taking off from the landing strip on the Practice Range.
Fixed an issue where the gamepad vibrations would not work on Grand Operations.
On Aerodrome, the Fortification sandbags will no longer block the view of the stationary weapon near the airplane hangar.
Fixed the floating Flak 39 on Panzerstorm.
Fixed a piece of barbed wire that was seemingly invisible on Devastation near Flag A while playing Conquest.
Improved the railing on Rotterdam near the canals so they are easier to vault over.
Fires on levels no longer cause unintentional lens flare effects.
Decreased the intensity of the white environmental smoke on Devastation.
The Distinguished Defender’s Cross ribbon is no longer awarded multiple times upon completion.
Players are now able to scroll through the map list from the server info screen in- game.
Added the missing M24 grenade icon on the statistics screen.
Fixed an issue where the “enter vehicle” prompt could be visible while in parrot camera view.
Fixed a bug where squad orders were delayed for top gunners in tanks.
Added the missing image for Panzerstorm in the Advanced Search menu.
Rarity of vehicle skins is now shown in the Vehicle Customization screen.
Special Assignment icons should now always be visible on all challenges.
Fixed an issue which could result in the bleed out functionality not always working.
Added a Zoom Transition Sensitivity Smoothing option (this is off by default). When enabled, this option allows players to smooth out the sensitivity transition when aiming down sight instead of instantly transitioning to the zoomed sensitivity. This option only affects legacy aiming users as it’s already automatically enabled when using Uniform Soldier Aiming.
Fixed an issue where the killcard would not be visible if the player gets revived too quickly after getting killed.
Made various text fixes.
Voiceovers are now played when notifying players in the man down state that you are coming to revive them.
Footstep audio has been improved making walking and sprinting louder for a better gameplay experience, while crouching and crawling generates less sound to enable sneaking and stealth gameplay.
Fixed an issue where the disabled sound for planes would keep playing after repairing.
Improved footstep sounds based upon what type of physics material the player is stepping on, on both Arras and Twisted Steel.
Fixed an issue which could result in the “kill confirmed” audio confirmation to not play at the correct moment.
Made multiple crash fixes and general stability improvements.
PC Specific Improvements
Increased the density of the fields on Arras when playing on lower settings, to not give a visual advantage to those playing on low-spec PCs.
Aside from the weapon and game balancing tweaks, the big news here is the reintroduction of Rush, and a new Grand Operation.
New On Netflix This Week: Movies, TV, And Originals (US)
The new year brings new offerings for your streaming pleasure on Netflix. The weather outside is getting chillier across most of the US, making it the perfect time to stay indoors and watch new streaming shows and movies till your heart's content.
This week the service adds a few highly anticipated series, most releasing on Friday. Season 2 of The Punisher will arrive on January 18, alongside Netflix's original take on Carmen Sandiego as a Robin Hood-style noble thief. We'll also be seeing more Grace & Frankie, the cartoon Trolls: The Beat Goes On, and the reality series The World's Most Extraordinary Homes.
This week also marks your last chance to see some films as well. On January 18, Rogue One: A Star Wars Story will exit the service, but you can still watch Solo: A Star Wars Story since it became available on January 9. This slow shuffling out of Disney properties has also included cancellation announcements for the Marvel shows, so we expect to see one for Punisher sometime soon.
Treyarch has a number of updates lined up for Call of Duty: Black Ops 4 this month. The developer rolled out the first of these--which added new Featured playlists, among other things--on January 8, and now it's given fans a preview of what's coming in the game's next update.
Over on Reddit, the studio outlined what's in store for Black Ops 4 this week. All three of the game's modes will be receiving some attention. Zombies is set to get Gauntlets, which Treyarch describes as "curated 30-round challenges with unique rules for each round." The developer is also holding a 115 Day Celebration Event in the mode from January 15-18. The event will be available on all platforms and offers double XP, weapon XP, and Nebulium Plasma.
For the Blackout battle royale mode, Treyarch will be implementing a new looting interface on consoles, making it easier to loot specific items. The developer says it will also hold two limited-time modes in Blackout next week. No further details have been provided yet, but Treyarch teases that it will reveal more info about the modes--as well as "more Blackout news"--soon.
Finally, in multiplayer mode, next week's update will add both Elevation and Madagascar to the map rotation for those who have the Black Ops Pass. Treyarch says that future maps will be added to the full rotation "as they’re released." The update will also bring new Featured playlists, as well as stability improvements and other fixes.
Later in the month, Treyarch will introduce League Play to Black Ops 4. This will make competitive multiplayer more akin to what's seen in professional matches, with skill-based matchmaking putting participants into 50-player groupings.
Battlefield 5 Chapter 2: Lightning Strikes releases February 17th, full patch release notes revealed
01.14.2019 11:00:10 DSOGaming writes: "Electronic Arts and DICE have announced that Battlefield 5 Chapter 2: Lightning Strikes will release on February 17th and have revealed the full release notes of this upcoming patch. According to the release notes, this patch will add a new Squad Conquest mode which is described as an intense version of Conquest that enables more tactical gameplay between two teams of 16 players on the Arras, Rotterdam, and Hamada maps."
01.14.2019 06:00:11 Quietly, softly, some time in the past few weeks, Steam has reached a grand total of over 30,000 games. That sum is just games, mind you, and doesnt include software, DLC, or videos (That total is about 21,000 more things.)
TKC servers are well run and every attempt is made to ensure a fun gaming environment. No racist or rude behavior is tolerated on any of our servers. TKC tries to have round the clock administration for it's servers but obviously sometimes a server will have no admin playing so if you witness any abuse for any game please attempt to report the offending players nickname, and if possible GUID here: "Server Vistors Complaint". Just give as many details as you can remember such as what the player was doing/saying. In addition cheating is not tolerated on our servers. We are protected by any of a number of different cheat tools at any given time including; VAC, steambans.com, pbbans.com, ggc-stream.com, metabans, pbscreens.com and punkbuster, depending on the game. If caught cheating your information will be submitted to the appropriate cheat tracker and you will be added to their database which will ban your Steam ID, PB GUID or EA GUID depending on the game and website.
When available we also offer ways for players, in-game, to contact admins to report bad behavior. These come in the form of game server plugins. Players will, if the server has the option available, have the option to report a player using, @report [player] [reason] or @admin [reason] to call an admin to the server. If an admin doesn't respond in a timely manner, please use the @report option so we can follow up on it later or use "Server Vistors Complaint" as mentioned above. If an admin is not available, we also try to give the players the opportunity to use @votekick [player] or @voteban [player] [reason]. This allows the guests to our server the ability to kick or temporarily ban a player who is breaking rules.
Profanity - Many of the games we play have very bad language, some don't, that should make a difference in how we enforce our rules. For that reason we are going to implement a new rule, which will seem strange at first, but there is reason behind it. Bad language will only be tolerated on Teamspeak channels for games where there is bad language in the game. In other words, since there is bad language in Bad Company 2, bad language will be acceptable in the Bad Company 2 Teamspeak channel and on the Bad Company 2 servers. On our Half-Life 2 DM Teamspeak channel and game server, bad language will not be allowed. Future games will also be handled in this manner. The reason, we do not want to exclude members with different beliefs. If I buy a game and one of the selling points for me was the fact that it did not have bad language, that should be respected. I do not want a father or grandfather having to explain bad language to their children or grandchildren because they heard profanity on a TKC Teamspeak channel they thought was free of such things.
How to deal with with Mic/Text spammers - No one wants to listen to a lot of unrelated chatter either on the game server, or Teamspeak. No one wants to see a lot of text spamming either. It's distracting to some, and in the case of Bad Company 2, causes lag problems when the text log gets too long. If someone is talking or typing too much, respectfully ask them to stop. If they continue, you may have to mute or kick them, and if they continue after that, a ban might be in order. When on Teamspeak, a certain amount of "visiting" is fine, but the gamers who want to communicate tactical information to others playing shouldn't have to constantly interrupt talk about the latest CPU, or talk of what's going on at school. If someone is talking too much and you don't feel like you want to address it, PM a clan leader and we can handle the situation.
Team Switching - In some games this is a big no-no and if you are admin for one of those games, ask the player to go back, if they don't and you have the ability, move them back manually. If you continue to have problems, kick/ban them. In other games, like Bad Company 2, team switching usually isn't as big a deal. Sometimes friends or clan members might want to play together, in that case, try to facilitate them and swap some people around. This will show you to be respectful of community and they will probably be very appreciative of your efforts. If there is a mass exodus of people from a bad team to a good team, you can mention in-game that people need to stop. If someone is ignoring you and continues to unbalance the teams, just kick them off the server. For a game like Half-Life 2, teams change after each round, so trying to put clan members together is just a waste of time, that is why team switching is considered bad.
Hacking/Cheating - This is the most overused excuse for kicking someone off of a server. Players are unjustly booted off servers all the time simply because they were too good. That is not fair. Do not base a decision on cheating on a single round, if it isn't really ridiculous score-wise, sometimes people just have great rounds. But if they continue to have an unbelievable K/D ratio, then you might need to ban them. Sometimes it might be necessary to ban someone just because they are killing the server. For me, this is the thing I hate to do the most. That person might be doing nothing wrong, other than being really good at a game. Try to put yourself in their shoes and only ban guys who are really obvious. I don't want to see anyone being banned for an aimbot because they went 29-0. I and many others have had a better score than that, it DOES happen. You have to consider how the person is playing the game. Are they playing as recon? Are they in the heli with a really good pilot? Sometimes, if you are unsure, it might be best to ask the opinion of a clan leader. Remember, visitors to our servers have the ability and a forum to complain about unjust behavior from our server admins. If someone complains about you, you want to know that you did everything by the book.
Soldier Names/Nicknames - We will not allow names that are offensive to anyone. I think we can all use our best judgement here, but if you are unsure, ask another admin what they think of the name and come to a consensus before taking action. Players using racist names should be perm banned immediately. It does no good talking to someone like that because they're only goal is to cause trouble.
Banter and Trash Talking - Now its okay to joke around, but if several players are going at it constantly on the mic or in chat just nicely ask them to stop. If it continues warn them again that if they don't stop they will be kicked, if for no other reason that mic/text spamming. If they ignore this warning then go ahead and kick them. A certain amount of this is fine as long as it's good natured, however sometimes this can lead to hard feelings so you have to use your best judgement of when something is going too far or things are starting to get out of hand.
Racist/intolerant behavior - This is a subject that we will show no mercy on. If someone is being a racist, and that means they are hating on blacks, whites, browns, yellows, whatever the case may be, they get perm banned. No warnings, no kicks, just ban them. We don't need that kind of intolerant behavior on our servers. I don't care if the person is joking, I don't care what his real intent was, if he's spewing hate speech, he's gone. This also applies to someone who is spewing hate speech against a group of people, like Muslims, Christians, agnostics, atheists whoever. We are a gaming clan. This is our hobby and it's supposed to be fun. Everyone who comes to a TKC server should be respected and able to play the game hassle free. Not everyone believes the same, and if someone can't get over it and comes to our server with an agenda that includes racist or intolerant speech, I expect you guys to bring the hammer down swiftly.
Metabans - We will use Metabans only for cheaters and will verify each ban using Cheat-O-Meter. This will ensure that we are not forcing our Metabans followers into banning players we have banned for breaking rules other than cheating. If we deem you are cheating and Cheat-O-Meter doesn't really indicate cheating and we can not find information about you or your clan tag, meaning there is no website or previous information on you as a player or clan that we can cross reference, we will ban you on our servers, but not Metabans. Clans must have a website that we can find and access to be considered legit, otherwise we will view your tags as hogwash and your suspect behavior will be deemed as cheating. Again, we will not add a ban that is not supported by Cheat-O-Meter to Metabans.
We want everyone to have the best time possible so do your best to maintain a good gaming atmosphere, then everyone can have a good time.
To join TKC you only have to read our "Code of Conduct" and then apply for membership by filling out an online application. After submitting your application you will become a "member candidate". You will be allowed to wear our tags but only as (tkc), all letters in lowercase. As you progress, as seen by our members, you will be advanced to (Tkc), then (TKc) and then finally (TKC). You will receive emails at each step with detailed instructions on what you need to do. To obtain your full membership and the right to wear the (TKC) tags, you will have to pass a vote by the TKC members. Only those members who have gotten to know you will vote. An 80% yes vote will be required for full admission. Please keep in mind that full membership takes 8 weeks.
For you to be accepted you will need to display good manners, sportsmanship, and the ability to follow our rules. This applies to all game server activitiy and forum participation. If you do not feel you can meet our requirements we respectfully ask that you not apply as we have many who want to join and we can not waste time on gamers who are not serious about membership.
So now you're a member of TKC congrats! It is important for you to note that membership in TKC is not a lifetime privilege. Only the clan founders Big Flem and Squidward have lifetime membership and can not be removed. Clan leaders expect it's members to participate in clan activites when they can, and to be an ACTIVE member in the clan. We consider active members to be members who regularly post on the forums, participate in clan activities when possible, and communicates and develops friendships inside the clan. We do NOT consider a member to be active if they only ever play on our servers and nothing more. The leaders of this clan work hard to organize events and if you can't support these activities, can't check and post on the forums at least once or twice a week, then you are not TKC material and eventually you will be kicked from the clan. If you do not think you can meet these requirements as a member of TKC, then please don't attempt to gain entry into the clan as you will only waste your time, and ours.
Beyond administration positions such as "Clan Leader", "Division Leader", etc, the answer is no. However we do have achievable military style ribbons and medals that can be won for various acts. You may see each members ribbon and medal "Display Case" by going to the "Members" tab and under each members profile clicking the "Awards" icon. Below is each award and how you obtain that award. Note that medals also have an associative ribbon:
Ribbons(Hover over information icon for description)
In the past TKC had too many admins on our servers and things got a little out of hand. We are not looking for any new admins, however if we feel you will make a good addition to that team we will ask you. Being a server admin is not fun and games. It requires you to WORK, and follow server administrator rules which are well defined once you become an admin. Our admins are forced to stop playing whatever game they might be playing, and work to secure and maintain server tranquility reguarly. If you are an admin that does not mean you will get to run willy nilly and ban, kick, and torture at will. Admins who do not follow our rules will be stripped of admin duties and power. In addition there are more requirements of admins such as, reguarly checking our server admins forum. Once you become an admin you will be given access to this forum and you must check and read it quite often. It is a way for admins to help one another by posting their thoughts on what is going on, who to watch closely, etc. Do not ask us constantly to be an admin, that is the surest way I know to never become an admin. Our leaders will identify the best candidates for admin duties if we think it necessary.
No. In order to have an official TKC server it must meet certain standards. In addition, we might not want a server for a particular game, and if you aren't an admin, then you shouldn't have admin authority on any server. Official TKC servers have to be setup as close to identical as possible. This means that the clan leaders must have all access to any of it's servers including the ability to restart that server, gain access via FTP and game panel. It means that the clan leaders can setup the server with it's normal settings and add the usual addons. In short, if you want to have your own server then that is fine, but don't try to name it "Boom Boom Room" or tie it in any way to TKC.
Clan TKC maintains several servers that are open to it's clan members and the public. In addition TKC has other expenses that require money. To pay the bills TKC relies on it's members and visitors to donate. Without these donations, TKC will cease to exist. Please consider donating money when you can. We do our best to use the money wisely, to invest in TKC, to invest in PC gaming.
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