Posted:
01.25.2011 04:11:58 You can now purchase a reserved slot on all our game servers for just $5/month. Your $5 donation will reserve your slot on ALL of our servers for 30 days. This means no more waiting in line to play. No more wasted time. Not only that, but your donation will go toward paying our bills and will continue to enable TKC the ability to provide quality servers for the PC community.
To purchase your reserved slot just click the "Donate" tab above, then either find your nickname or type in your EXACT solider name (WITHOUT clan tag) in the box provided. Then for donation type be sure to select that you are purchasing a reserved slot. To purchase multiple months just donate the appropriate amount, i.e. $15 for 3 months.
Serious gamers don't wait in line, purchase your reserved slot today and prove to the world that you're no noob!!
Heads up, agents! Ubisoft has pulled The Division 2 servers down this March 19, and this is in order to conduct maintenance on the game’s servers, as well as to release Title Update 20.2!
The Division 2 Server Maintenance Outage Schedule for March 19:
Fixed the issue with the progression meter for the Prime Target displaying incorrect percentage on the Map after playing in co-op.
Fixed the issue that was causing the Manhunt percentage to not update accurately when accessing the map.
Added missing VOs reaction lines for story characters in Castle Settlement.
Fixed the issue with the Year 4 Season 11 Climax Mission that allowed the fences to be jumped preventing the objective from updating.
TINKERING
Fixed the issue that hindered the Optimization of the first attribute “Incoming Repairs” of the Catharsis Exotic Mask.
Fixed the issue that hindered the Optimization of the second Core Attribute “Damage to Armor” of the Capacitor Exotic Assault Rifle.
Fixed the issue that hindered the Optimization of the Attribute of Exotic weapons if it’s a weapon type-specific Core Attribute.
Exotic items can now be optimized to maximum values by default, without the need to extract Attributes beforehand.
Fixed the issue where the progress bar would incorrectly display the arrow for a lower value when Optimizing exotics if the player had extracted the Attribute in the library with a lower value than the maximum.
Added missing localization for various elements in the Tinkering menu.
Added missing audio feedback when pressing “M” for Tinkering.
Fixed the issue with the menu crashing when two items of the same type are equipped and the Tinkering tab is opened in the Tinkering Station.
DESCENT
Fixed the issue with the Strained Talent appearing twice in the Wrath Talent pool.
To prevent the Vindicator Exotic Rifle purchased from the NSA Store from retaining the same Attributes and values as those initially displayed, its stats will now be rerolled in the store every 24 hours.
Fixed the issue with the Black Friday Named LMG blueprint not dropping from Reconstructed Caches.
Fixed the issue that resulted in not receiving any collectibles upon completing the weekly project.
PROJECTS
Fixed the issue that allowed the “Complete any Stronghold Mission on Hard or higher difficulty” objective in the Weekly DC Project to be completed by undertaking any mission on Hard difficulty.
VANITY
Resolved the issue of receiving a placeholder Backpack trophy instead of the “Hotdog” trophy when opening the Backpack trophy case at the National Bond Armory.
Added a new feature enabling in-game characters with longer hair to visibly retain their hairstyles while wearing bandanas, hats, or helmets.
Fixed multiple clipping issues for the Sewer Rat Uniform gloves and backpack.
Fixed multiple clipping issues for the Daggers shirt.
Fixed multiple clipping issues for the Handle boots.
Fixed multiple clipping issues for the Leopard Love boots.
Fixed multiple clipping issues for the Red Panda shirt.
Fixed multiple clipping issues for the The Rig Eyewear.
UI
Various store updates.
Resolved the issue of missing thumbnails when confirming a purchase for any Hats, Glasses, Scarves, Masks, or Shoes from the store.
Removed the Arm Patches category from the Crafting Station until next time.
Updated icons for Global Events.
Updated the description of the Polyethylene Plating Talent from the Aegis Backpack to show the correct values.
Updated the description of the Behind You Talent to clearly indicate that it does not work against other players.
GEAR, WEAPONS AND TALENTS
Fixed the issue with the Thunderstrike Talent missing from the Talent Library.
Reverted Doctor Home Exotic Rifle changes; It now grants Armor Kit on kill instead of headshot.
Fixed the issue with the Collector Exotic Chest blueprint not being purchasable at Inaya’s after obtaining it from either Exotic Caches or the loot pool.
Fixed the issue with the Iron Lung Exotic LMG blueprint not being purchasable at Inaya’s after obtaining it from either Exotic Caches or the loot pool.
Fixed the issue with the Focus Talent not working as intended when using Vindicator Exotic Rifle.
Fixed the issue where the Pummel Talent would remain in either enabled or disabled state after equipping or switching to another weapon with the same Talent.
COUNTDOWN
Fixed the issue with the Countdown Requisitions Station unlocking after completing the tutorial.
PVP
Updated the Aegis Gear Set 4-pieces Talent description for PvP.
Updated the Mosquito Exotic Pistol’s Talent description for PvP.
GLOBAL EVENTS
Fixed the issue with the Challenges Tracking UI missing for all Global Events.
OTHER
Fixed the issue with empty screens and infinite loadings when trying to load any character on consoles.
Fixed the issue with the missing texture on handguns during the Pentagon safehouse cutscene.
Fixed the issue that caused the Maniac blueprint to be obtained upon deconstructing any Skill Mod.
Fixed the issue where the elite force of Black Tusk faction that spawn from helicopters in Legendary Strongholds were not registered as Black Tusk.
Fixed the issue that that prohibited changing Loadouts at the Shooting Range.
Updated the in-game text descriptions.
Fixed the issue that prevented the players from reaching the final stage in the Federal Emergency Bunker Mission if they skipped interacting with the ladder.
Fixed the issue that caused random Open World Rogue Encounters spawn with Story difficulty stats.
Fixed the issue with the green quality Conflict cache incorrectly showing up in the Inventory after being bought from Danny Weaver.
Fixed the issue with Danny Weaver’s shop restocking twice a week.
Fixed the issue with the menu crashing when selecting multiple items in the Inventory using the Shift key.
If there are any changes to the maintenance schedule, we’ll be sure to let our readers know.
Battlefield 2042 update 1.50 is now available for download, and this brings Season 7: Turning Point into the shooter! Expect a new map, new weapons and more to be available this March 19.
Battlefield 2042 Update 1.50 Patch Notes:
Game Patch Version: 7.0.0
Size: 5.2GB (PS5)
WHAT’S NEW IN SEASON 7?
Here is an overview of the new content, alongside highlights for changes and improvements:
NEW MAPS
Haven
Haven, is the return of urban warfare that features a mixture of infantry and vehicle combat set in familiar territory, the Atacama Desert.
This map has been inspired by great favorites from Battlefield’s long history, including Arica Harbor (Bad Company 2), Strike At Karkand (Battlefield 2), and Amiens (Battlefield 1).
If you’d like to learn more about our new map check out our dedicated Haven blog, where we dive deeper into the construction of the map.
Stadium – Arriving later in Season 7
Stadium, an area from Hourglass, will be making its return as a standalone map; this highly requested location from the community has been significantly reworked and adapted for intense, infantry-only close-quarter battles. Stay tuned for more details on the work that has taken place with Stadium, as we get closer to its launch later in Season 7.
NEW WEAPONS: AK 5C, SCZ-3 & DFR STRIFE LMG
It’s time to step up and load up with this season’s new additions to Battlefield 2042’s arsenal.
AK 5C – This assault rifle offers an excellent balance of firepower and accuracy, making it the perfect partner for close-quarters combat.
SCZ-3 – This deadly submachine gun is a devastating option for close-quarters combat that stings, especially when equipped with a drum magazine to give you even more time before your next reload.
DFR Strife LMG – Get the best of both worlds. Equip the DFR Strife with belt-fed ammo, giving you an LMG’s magazine size and suppressive quality, while retaining the mobility of an Assault Rifle.
The DFR Strife LMG will debut in a later update during Season 7: Turning Point.
NEW GADGET – PREDATOR SRAW
A classic staple from Battlefield’s history returns. This anti-vehicle launcher’s wire-guided missile will help you disable and eliminate both land and air vehicles.
NEW VEHICLE XFAD-4 DRAUGR
Keep your eyes on the sky with this cutting-edge remote-controlled aerial bomber featuring advanced precision-guided ordinance – including EMP bombs and air-to-ground weaponry.
The XFAD-4 Draugr will come in a later update during Season 7: Turning Point.
NEW BATTLE PASS
You’ll need to be fearless and do whatever it takes to come out on top. A new Battle Pass featuring powerful weapons and useful gadgets will help you gain an edge in battle where every advantage is a necessary one while this season’s cosmetics will let you intimidate foes.
QUALITY OF LIFE IMPROVEMENTS
Visual Weapon Recoil Improvements for all weapons, providing more visual impact and immersion when aiming down sights.
Headshot Multiplier Rebalancing for all Weapon Archetypes such as SMGs, LMGs and Assault Rifles.
Infantry and Vehicle Rebalancing for Vehicles such as the Wildcat and providing further Class Identity to Engineers.
Body Armor Improvements, Sidearm Rebalancing, Casper Drone alterations and more.
CHANGELOG
Progression
Players will now get “Squad Wipe XP” after successfully killing the last remaining member of an enemy squad.
Maps and Modes
Spearhead
Fixed an issue causing the zipline next to the D1 objective to be invisible.
Fixed an issue causing players to be able to go under the map. No more digging too deep, you never know what waits down there.
Redacted
Fixed an issue causing a spawn point not working as intended under certain circumstances.
Exposure
Fixed an issue that could cause no vehicles to be shown in the call menu while vehicles were available.
Hourglass
Fixed a rare issue where players could not spawn vehicles.
Kaleidoscope
Fixed an issue where players could spawn out of bounds when deploying with a vehicle.
Battlefield Portal
Squad Spectator Modifier: Fixed an issue causing the Squad deploy to appear as available when the squad mate is outside of the combat arena.
Fixed an issue where the SPAS-12 could have achieved too high a rate of fire in semi-automatic mode.
Fixed several headshot multipliers on 1942 weapons, Thompson, Sten, STG 44, P38, and M2 Carbine.
Improved reliability and responsiveness when firing the BC2 Mortar
AI Soldiers
Fixed an issue that could cause the AI Soldiers to not properly switch between gunner seats under certain circumstances.
Fixed an issue causing AI Soldiers to get stuck under certain circumstances on Exposure.
Fixed an issue that could cause AI Soldiers to become stuck on a Capture Point on Battle of the Bulge.
UI & HUD
Fixed an issue causing the stats displayed on the left side of the scoreboard to show inaccurate data.
Fixed an issue that could cause UI elements to not correctly spawn after dying and causing players to be stuck in the deploy screen under rare circumstances.
Fixed an issue where weapon icons would not load properly in the pre-round lobby.
Gadgets
Fixed an issue where the Recon Drone could exit map boundaries.
Vehicles
Lowered explosion damage of Jet Anti Vehicle Rocket Pods to Ground Armored Vehicles by 15%. This change does not affect Transport Vehicles.
Increased the damage Air Vehicles receive when colliding with certain objects.
Increased flare reload time from 12 to 14 seconds.
Increased the damage regular bullets deal to Light Air Vehicles.
Improved instances of Anti-Vehicle Rocket Pods not registering damage to other vehicles
Increased the time before a vehicle can be hacked again from 10 to 12.5 seconds
Increased turret sensitivity on all turreted vehicles except the EMKV-TOR
EBAA Wildcat
Increased engine power on low speeds to allow for better acceleration and more power climbing uphill.
Increased Turret HP from 250 to 550.
Removed 40mm cannon to fully commit this vehicle to anti-air capabilities.
Lowered default cannon range from 700m to 550m.
Lowered delay for turret recovery from 10 to 5 seconds.
Lowered duration of turret recovery from 10 to 8 seconds.
Audio
Minor sound fixes when downed and hearing a Dozer shield bash an ally
Specialists & Gadgets
Vertical spotting distance of T-UGS has been decreased.
Lowered the amount of C5 the Assault and Recon class can carry from 3 to 2.
Casper’s OV-P Recon Drone will no longer be able to EMP Hack.
Anti-Tank Mines now take 2 seconds before they activate and detect vehicles.
Incendiary Grenades thrown through smoke will no longer be disabled if they haven’t yet started burning.
Fixed an issue that would make the UI icon for SOFLAM lock-on disappear too early, even while the lock-on was still valid.
EOD Bot can now kill enemies that are using Crawford’s Mounted Vulcan. Nowhere left to hide!
Fixed instances of projectile inaccuracies when using the RPG-7V2 against fast moving vehicles.
Weapons
Updated Visual Recoil on Primary AOW Weapons
Headshot damage multipliers have been updates for SMGs, Assault Rifles, and LMGs
SMG: 1.25x -> 1.55x
Assault Rifle: 2.15x -> 1.9x
LMG: 2x -> 1.9x
Increased move speed during ADS by:
10% for K30, MP9, P90 and AC9
5% for PP-2000 and PBX
Improved hip fire accuracy for P90, K30, MP9, AC9 and AKS-74u
To bring dispersion reset when bursting in line with other SMGs it is now a bit faster for AC9 and P90.
Bullet speed increase for AKS74u, P90 and PP-2000
Bullet speed decreased for PP-29 by ~10% (520 to 450)
Dispersion reduced by 10% for M240B, M60E4 and Type 88
M5A3 dispersion has received some changes in the way it’s calculated and biased within the dispersion circle. It will result in approximately 10% better accuracy, most noticeably when dispersion is high.
Reduced CQC damage for LMGs and ARs from 28 to 26, to reduce the occurrence of 2-headshot-kills. This affects SFAR-M GL, AK-24, LCMG, RPT-31, M60E4, M240B, AC-42, RM68, GEW-46, ACW-R
Fixed clipping when using the Fusion Holo sight on M44
Minor third person animation fixes when reloading LCMG
Iron Sights realigned for MP9, PP-2000, AM40, PKP and VHX
Improved location of scope glint for multiple scopes and weapons
Fixed minor issues in collection screen for Vault sidearms when selecting extended magazines
Fixed pros and cons of Close Combat / Extended magazines for: G57, L9CZ, M93R and MP433
Fixed an issue where recoil penalty was not active when using NTW-50’s High-Power ammunition
Fixed an issue where going into ADS with the T4 Thermal scope could affect Reload / Low ammo / No ammo prompts
Made the firing modes information in the Collection screen more consistent
Fixed instances of clipping in third person on the VHX-D3 when using different ammo types
Improved lock-on when a soldier gets in the line of sight – lock-on acquisition will be less affected by it
Fixed pros for several suppressors in Collection screen
Fixed a issue where enemy Laser Sights could cause the screen to turn black when pointed directly towards the player
Fixed Muzzle Flash being present when using Suppressors on Shotguns and certain ammo combinations
AC-42
Dispersion has been reduced for the first burst, but dispersion reset has been tweaked so that it doesn’t fully reset between bursts when firing at close to maximum RPM. When firing in controlled bursts and compensation for recoil, it will be possible to hit with higher accuracy over longer ranges. It now behaves closer to other burst firing weapons and should provide a good boost to usability in all ranges.
Damage curve tweaked:
Reduced damage from 26 to 25 for 0-30m (for High Power, Standard Issue, and Subsonic ammo)
Standard Issue: damage reduced 22 -> 20 between 50-75m
Subsonic: damage increased 18 -> 20 between 50-75m
High-Power: damage increased 18 -> 19 for 100-149m and 15 -> 17 for 150m+
G57
Damage reduced from 28 to 24 between 0-30m (Close Combat ammo) and 0-20m (Subsonic)
MP28
Damage reduced from 28 to 24 between 30 and 74 meters
PF51
Hip Fire accuracy +30%, ADS accuracy -15%
M93R
Hip Fire accuracy +30%
12M Auto
Tweaks have been made to the Shortened Barrel attachment. When it’s equipped, pellet dispersion will increase by 25% horizontally, reducing its effectiveness at range and 1-on-1 engagements
Body Armor:
The Body Armor gadget will now add extra protection against buckshot and flechette ammo. This effect will only apply when the projectiles hit the torso, and not the limbs or head
AP ammo:
Base damage on GVT was too low and has been increased across the board:
0-29m: 35 -> 60
30 – 49m: 28 -> 60
50 – 150+m: 28 -> 35
Scope glint removed from 4x scopes:
All scopes with magnification 6x and above will still have glint
RPT-31
LS-1 Laser and STNR Laser beam VFX alignment improved
M416
Fixed an issue that could cause suppressor to disappear when activating certain underbarrel attachments
SPAS-12
Fixed the amount of shells reloaded
Avancys
Fixed the icon for T4 Thermal attachment
P90
Rate of fire in single fire mode was too low and has been fixed
As part of today’s maintenance, Ubisoft has released The Division 2 update 1.66, which is for Title Update 20.2 (TU20.2). Players can expect adjustments to the Descent mode, gear, Manhunt and more! The official patch notes for the new The Division 2 update is available below.
The Division 2 Update 1.66 Patch Notes for March 19:
Game Patch Version: Title Update 20.2
MANHUNT
Fixed the issue with the progression meter for the Prime Target displaying incorrect percentage on the Map after playing in co-op.
Fixed the issue that was causing the Manhunt percentage to not update accurately when accessing the map.
Added missing VOs reaction lines for story characters in Castle Settlement.
Fixed the issue with the Year 4 Season 11 Climax Mission that allowed the fences to be jumped preventing the objective from updating.
TINKERING
Fixed the issue that hindered the Optimization of the first attribute “Incoming Repairs” of the Catharsis Exotic Mask.
Fixed the issue that hindered the Optimization of the second Core Attribute “Damage to Armor” of the Capacitor Exotic Assault Rifle.
Fixed the issue that hindered the Optimization of the Attribute of Exotic weapons if it’s a weapon type-specific Core Attribute.
Exotic items can now be optimized to maximum values by default, without the need to extract Attributes beforehand.
Fixed the issue where the progress bar would incorrectly display the arrow for a lower value when Optimizing exotics if the player had extracted the Attribute in the library with a lower value than the maximum.
Added missing localization for various elements in the Tinkering menu.
Added missing audio feedback when pressing “M” for Tinkering.
Fixed the issue with the menu crashing when two items of the same type are equipped and the Tinkering tab is opened in the Tinkering Station.
DESCENT
Fixed the issue with the Strained Talent appearing twice in the Wrath Talent pool.
To prevent the Vindicator Exotic Rifle purchased from the NSA Store from retaining the same Attributes and values as those initially displayed, its stats will now be rerolled in the store every 24 hours.
Fixed the issue with the Black Friday Named LMG blueprint not dropping from Reconstructed Caches.
Fixed the issue that resulted in not receiving any collectibles upon completing the weekly project.
PROJECTS
Fixed the issue that allowed the “Complete any Stronghold Mission on Hard or higher difficulty” objective in the Weekly DC Project to be completed by undertaking any mission on Hard difficulty.
VANITY
Resolved the issue of receiving a placeholder Backpack trophy instead of the “Hotdog” trophy when opening the Backpack trophy case at the National Bond Armory.
Added a new feature enabling in-game characters with longer hair to visibly retain their hairstyles while wearing bandanas, hats, or helmets.
Fixed multiple clipping issues for the Sewer Rat Uniform gloves and backpack.
Fixed multiple clipping issues for the Daggers shirt.
Fixed multiple clipping issues for the Handle boots.
Fixed multiple clipping issues for the Leopard Love boots.
Fixed multiple clipping issues for the Red Panda shirt.
Fixed multiple clipping issues for the The Rig Eyewear.
UI
Various store updates.
Resolved the issue of missing thumbnails when confirming a purchase for any Hats, Glasses, Scarves, Masks, or Shoes from the store.
Removed the Arm Patches category from the Crafting Station until next time.
Updated icons for Global Events.
Updated the description of the Polyethylene Plating Talent from the Aegis Backpack to show the correct values.
Updated the description of the Behind You Talent to clearly indicate that it does not work against other players.
GEAR, WEAPONS AND TALENTS
Fixed the issue with the Thunderstrike Talent missing from the Talent Library.
Reverted Doctor Home Exotic Rifle changes; It now grants Armor Kit on kill instead of headshot.
Fixed the issue with the Collector Exotic Chest blueprint not being purchasable at Inaya’s after obtaining it from either Exotic Caches or the loot pool.
Fixed the issue with the Iron Lung Exotic LMG blueprint not being purchasable at Inaya’s after obtaining it from either Exotic Caches or the loot pool.
Fixed the issue with the Focus Talent not working as intended when using Vindicator Exotic Rifle.
Fixed the issue where the Pummel Talent would remain in either enabled or disabled state after equipping or switching to another weapon with the same Talent.
COUNTDOWN
Fixed the issue with the Countdown Requisitions Station unlocking after completing the tutorial.
PVP
Updated the Aegis Gear Set 4-pieces Talent description for PvP.
Updated the Mosquito Exotic Pistol’s Talent description for PvP.
GLOBAL EVENTS
Fixed the issue with the Challenges Tracking UI missing for all Global Events.
OTHER
Fixed the issue with empty screens and infinite loadings when trying to load any character on consoles.
Fixed the issue with the missing texture on handguns during the Pentagon safehouse cutscene.
Fixed the issue that caused the Maniac blueprint to be obtained upon deconstructing any Skill Mod.
Fixed the issue where the elite force of Black Tusk faction that spawn from helicopters in Legendary Strongholds were not registered as Black Tusk.
Fixed the issue that that prohibited changing Loadouts at the Shooting Range.
Updated the in-game text descriptions.
Fixed the issue that prevented the players from reaching the final stage in the Federal Emergency Bunker Mission if they skipped interacting with the ladder.
Fixed the issue that caused random Open World Rogue Encounters spawn with Story difficulty stats.
Fixed the issue with the green quality Conflict cache incorrectly showing up in the Inventory after being bought from Danny Weaver.
Fixed the issue with Danny Weaver’s shop restocking twice a week.
Fixed the issue with the menu crashing when selecting multiple items in the Inventory using the Shift key.
Once a new patch is out, we’ll let our readers know.
It seems that with Dying Light 2: Stay Human, Techland has replicated the success of the first Dying Light, which saw an insane amount of post-release support for multiple years. With this level of commitment to releasing new content to the game, has the studio thought of making the game a full-on live service title?
This is something we asked Dying Light Franchise Director Tymon Smektała, and what the studio thinks about GaaS (Games as a Service) as part of the studio’s plans.
MP1st: Has the team ever thought about going the full live-service route given how they’re able to cultivate such a dedicated fan base of players? What’s the general stance on that, and what comes to mind for the team when they think of GaaS, and how that fits or doesn’t fit the studio’s core pillars.
Smektała: We’ve settled on a very unique formula with the original Dying Light – premium game with additional GaaS elements – and so far it works and is successful for us, so we don’t intend to change it. But of course we’re closely monitoring all of the most current industry trends, which is needed considering how difficult game development becomes with each subsequent year.
MP1st: When we last spoke, we talked briefly about the ongoing support of the original Dying Light, and how that would sort of be how the team would approach the second game post-launch. It was recently revealed the game is exceeding a million active users monthly. Impressive for something that many wouldn’t consider as a live service, and even more so seeing this success being replicated. In an industry that has had many live services come and go, with so few being successful, how has Techland managed to succeed where so many have failed?
Smektała: I think the key here is our unique relation with our community. When we win, we celebrate together, when we fail our community is supportive and helpful, we treat each other with respect and understanding. We’re very open with our community, giving them space and tools to directly communicate with us. This is our “secret formula”, this is what works for us.
Based on what I’ve seen so far, Smektała has the right mindset when it comes to games in the sense that they’re not thinking of nickel and diming their playerbase, but rather, release content and improvements they’ll appreciate and trust that they’ll stick around…and so far, it’s worked for the them.
In the same interview, Smektała mentioned that crossplay is “still an option” for Dying Light 2.
Stay tuned to our full interview with the studio hitting the site soon.
The Devil Within: Satgat is coming to PC via Steam EA on April 9th, 2024
Posted:
03.18.2024 15:00:09 "The Seoul -based (South Korea) indie games developer Newcore Games are today very happy and excited to announce that their 2.5D action/adventure/metroidvania The Devil Within: Satgat, is coming to PC via Steam Early Access on April 9th, 2024" - Jonas Ek, TGG.
Posted:
03.18.2024 15:00:09 The Hogwarts Legacy video game is on sale for the lowest price yet. You can get the Standard Edition on Steam for $29.99 down from $59.99 (that's $30 off). And, the Digital Deluxe Edition can be picked up for just $59.99, which is $59.99 off its usual price of $119.98.
In case you didn’t know, mobile gamers will soon be getting Call of Duty Warzone Mobile on March 22. To mark the event, Activision is launching the COD Warzone Mobile Day Zero limited-time event, which comes with its own rewards! Read on for the details.
Call of Duty Warzone Mobile Day Zero Rewards and Details:
Earning Event Points
Event Points are earned by playing any mode and completing Event Actions in a contested zone. The amount of EP earned varies based on the action completed. Event Actions that reward Event Points include:
Opening a Supply Box or Day Zero Supply Drop.
Eliminating an enemy player.
Completing a Contract.
Using a Killstreak.
Landing a headshot.
Purchasing items from Buy Stations.
And when warming up for your Battle Royale matches in Call of Duty: Warzone Mobile’s Multiplayer mode, you’ll earn EP for every elimination as well, though a lesser amount compared to eliminating enemies in Battle Royale.
Day Zero Supply Drop: Earn Event Points more quickly by acquiring items and gear from a special Day Zero Supply Drop, awarding better loot, cash, XP, and EP compared to opening a traditional Supply Box. Day Zero Supply Drops are periodically dropped into active zones and show up on the radar as a crate icon.
Day Zero Zones
When the event begins, the first zone will activate. Complete the above actions when inside an active zone to earn Event Points. As the event goes on, the next zone will activate as the community EP milestones are reached.
Individual and Community Rewards
Community Rewards
Gilded Devil King” Large Decal: Clear Zone 1
“Scorched Beginnings” Animated Calling Card: Clear Zone 2
“Golden Blaze” Emblem: Clear Zone 3
“Golden Flame” X12 Weapon Blueprint: Clear Zone 4
“Heavy Thunder” M4 Weapon Blueprint: Clear Zone 5
“Golden Phantom” Ghost Operator Skin: Clear Zone 6
Individual Rewards
“Crimson Blaze” Emblem
“Nightmare Rift” Calling Card
“Forsaken Past” Emblem
“Tearing Me Apart” Sticker
“Demon’s Claw” Combat Knife Weapon Blueprint
“Last Word” Charm
“Hell Scrapper” LTV Vehicle Skin
“Nightmare Inferno” Large Decal
“Crimson Prince” X12 Weapon Blueprint
“Vengeful Devil King” Large Decal
“Raging Blaze” M4 Weapon Blueprint
“Bloody Reaper” Ghost Operator
The rewards will be usable across Warzone Mobile, Call of Duty: Warzone for consoles and PC, and even Call of Duty: Modern Warfare 3!
Don’t forget, Call of Duty Warzone Mobile Day Zero begins March 22, a day after the shooter launches worldwide!
Kdomon: Hyper Auto Battlers is coming to PC via Steam EA on March 25th, 2024
Posted:
03.18.2024 11:00:08 "The London-based (the UK) indie games publisher Fireshine Games and Adelaide-based (Australia) indie games developer Dino Rocket, are today very proud and glad to announce that their monster-taming roguelike Kdomon: Hyper Auto Battlers, is coming to PC via Steam Early Access on March 25th, 2024." - Jonas Ek, TGG.
Dying Light 2 Crossplay Is "Still an Option" Being Considered by Techland
Posted:
03.17.2024 14:00:07 The Dying Light 2 crossplay dream of players is still a possibility, as Techland confirms it is "still an option" being considered by the studio.
(TKC) BF3 - Fly Maps, fast vehicle spawn.. Noob Friendly!:25200
(TKC) RS2V - NFO Fast Server - Noobs Welcome!:7777
You can easily find any of our servers by using the "Server Status" tab. You can also find our servers at the bottom of our forums at: http://www.clan-tkc.com/phpBB or at GameTracker: http://www.gametracker.com/clan/thekillingcommitteeclan/. If you need any help finding our servers in-game, just come to our forums, post a topic and we'll try to help you out.
TKC servers are well run and every attempt is made to ensure a fun gaming environment. No racist or rude behavior is tolerated on any of our servers. TKC tries to have round the clock administration for it's servers but obviously sometimes a server will have no admin playing so if you witness any abuse for any game please attempt to report the offending players nickname, and if possible GUID here: "Server Vistors Complaint". Just give as many details as you can remember such as what the player was doing/saying. In addition cheating is not tolerated on our servers. We are protected by any of a number of different cheat tools at any given time including; VAC, steambans.com, pbbans.com, ggc-stream.com, metabans, pbscreens.com and punkbuster, depending on the game. If caught cheating your information will be submitted to the appropriate cheat tracker and you will be added to their database which will ban your Steam ID, PB GUID or EA GUID depending on the game and website.
When available we also offer ways for players, in-game, to contact admins to report bad behavior. These come in the form of game server plugins. Players will, if the server has the option available, have the option to report a player using, @report [player] [reason] or @admin [reason] to call an admin to the server. If an admin doesn't respond in a timely manner, please use the @report option so we can follow up on it later or use "Server Vistors Complaint" as mentioned above. If an admin is not available, we also try to give the players the opportunity to use @votekick [player] or @voteban [player] [reason]. This allows the guests to our server the ability to kick or temporarily ban a player who is breaking rules.
Profanity - Many of the games we play have very bad language, some don't, that should make a difference in how we enforce our rules. For that reason we are going to implement a new rule, which will seem strange at first, but there is reason behind it. Bad language will only be tolerated on Teamspeak channels for games where there is bad language in the game. In other words, since there is bad language in Bad Company 2, bad language will be acceptable in the Bad Company 2 Teamspeak channel and on the Bad Company 2 servers. On our Half-Life 2 DM Teamspeak channel and game server, bad language will not be allowed. Future games will also be handled in this manner. The reason, we do not want to exclude members with different beliefs. If I buy a game and one of the selling points for me was the fact that it did not have bad language, that should be respected. I do not want a father or grandfather having to explain bad language to their children or grandchildren because they heard profanity on a TKC Teamspeak channel they thought was free of such things.
How to deal with with Mic/Text spammers - No one wants to listen to a lot of unrelated chatter either on the game server, or Teamspeak. No one wants to see a lot of text spamming either. It's distracting to some, and in the case of Bad Company 2, causes lag problems when the text log gets too long. If someone is talking or typing too much, respectfully ask them to stop. If they continue, you may have to mute or kick them, and if they continue after that, a ban might be in order. When on Teamspeak, a certain amount of "visiting" is fine, but the gamers who want to communicate tactical information to others playing shouldn't have to constantly interrupt talk about the latest CPU, or talk of what's going on at school. If someone is talking too much and you don't feel like you want to address it, PM a clan leader and we can handle the situation.
Team Switching - In some games this is a big no-no and if you are admin for one of those games, ask the player to go back, if they don't and you have the ability, move them back manually. If you continue to have problems, kick/ban them. In other games, like Bad Company 2, team switching usually isn't as big a deal. Sometimes friends or clan members might want to play together, in that case, try to facilitate them and swap some people around. This will show you to be respectful of community and they will probably be very appreciative of your efforts. If there is a mass exodus of people from a bad team to a good team, you can mention in-game that people need to stop. If someone is ignoring you and continues to unbalance the teams, just kick them off the server. For a game like Half-Life 2, teams change after each round, so trying to put clan members together is just a waste of time, that is why team switching is considered bad.
Hacking/Cheating - This is the most overused excuse for kicking someone off of a server. Players are unjustly booted off servers all the time simply because they were too good. That is not fair. Do not base a decision on cheating on a single round, if it isn't really ridiculous score-wise, sometimes people just have great rounds. But if they continue to have an unbelievable K/D ratio, then you might need to ban them. Sometimes it might be necessary to ban someone just because they are killing the server. For me, this is the thing I hate to do the most. That person might be doing nothing wrong, other than being really good at a game. Try to put yourself in their shoes and only ban guys who are really obvious. I don't want to see anyone being banned for an aimbot because they went 29-0. I and many others have had a better score than that, it DOES happen. You have to consider how the person is playing the game. Are they playing as recon? Are they in the heli with a really good pilot? Sometimes, if you are unsure, it might be best to ask the opinion of a clan leader. Remember, visitors to our servers have the ability and a forum to complain about unjust behavior from our server admins. If someone complains about you, you want to know that you did everything by the book.
Soldier Names/Nicknames - We will not allow names that are offensive to anyone. I think we can all use our best judgement here, but if you are unsure, ask another admin what they think of the name and come to a consensus before taking action. Players using racist names should be perm banned immediately. It does no good talking to someone like that because they're only goal is to cause trouble.
Banter and Trash Talking - Now its okay to joke around, but if several players are going at it constantly on the mic or in chat just nicely ask them to stop. If it continues warn them again that if they don't stop they will be kicked, if for no other reason that mic/text spamming. If they ignore this warning then go ahead and kick them. A certain amount of this is fine as long as it's good natured, however sometimes this can lead to hard feelings so you have to use your best judgement of when something is going too far or things are starting to get out of hand.
Racist/intolerant behavior - This is a subject that we will show no mercy on. If someone is being a racist, and that means they are hating on blacks, whites, browns, yellows, whatever the case may be, they get perm banned. No warnings, no kicks, just ban them. We don't need that kind of intolerant behavior on our servers. I don't care if the person is joking, I don't care what his real intent was, if he's spewing hate speech, he's gone. This also applies to someone who is spewing hate speech against a group of people, like Muslims, Christians, agnostics, atheists whoever. We are a gaming clan. This is our hobby and it's supposed to be fun. Everyone who comes to a TKC server should be respected and able to play the game hassle free. Not everyone believes the same, and if someone can't get over it and comes to our server with an agenda that includes racist or intolerant speech, I expect you guys to bring the hammer down swiftly.
Metabans - We will use Metabans only for cheaters and will verify each ban using Cheat-O-Meter. This will ensure that we are not forcing our Metabans followers into banning players we have banned for breaking rules other than cheating. If we deem you are cheating and Cheat-O-Meter doesn't really indicate cheating and we can not find information about you or your clan tag, meaning there is no website or previous information on you as a player or clan that we can cross reference, we will ban you on our servers, but not Metabans. Clans must have a website that we can find and access to be considered legit, otherwise we will view your tags as hogwash and your suspect behavior will be deemed as cheating. Again, we will not add a ban that is not supported by Cheat-O-Meter to Metabans.
We want everyone to have the best time possible so do your best to maintain a good gaming atmosphere, then everyone can have a good time.
To join TKC you only have to read our "Code of Conduct" and then apply for membership by filling out an online application. After submitting your application you will become a "member candidate". You will be allowed to wear our tags but only as (tkc), all letters in lowercase. As you progress, as seen by our members, you will be advanced to (Tkc), then (TKc) and then finally (TKC). You will receive emails at each step with detailed instructions on what you need to do. To obtain your full membership and the right to wear the (TKC) tags, you will have to pass a vote by the TKC members. Only those members who have gotten to know you will vote. An 80% yes vote will be required for full admission. Please keep in mind that full membership takes 8 weeks.
For you to be accepted you will need to display good manners, sportsmanship, and the ability to follow our rules. This applies to all game server activitiy and forum participation. If you do not feel you can meet our requirements we respectfully ask that you not apply as we have many who want to join and we can not waste time on gamers who are not serious about membership.
So now you're a member of TKC congrats! It is important for you to note that membership in TKC is not a lifetime privilege. Only the clan founders Big Flem and Squidward have lifetime membership and can not be removed. Clan leaders expect it's members to participate in clan activites when they can, and to be an ACTIVE member in the clan. We consider active members to be members who regularly post on the forums, participate in clan activities when possible, and communicates and develops friendships inside the clan. We do NOT consider a member to be active if they only ever play on our servers and nothing more. The leaders of this clan work hard to organize events and if you can't support these activities, can't check and post on the forums at least once or twice a week, then you are not TKC material and eventually you will be kicked from the clan. If you do not think you can meet these requirements as a member of TKC, then please don't attempt to gain entry into the clan as you will only waste your time, and ours.
Beyond administration positions such as "Clan Leader", "Division Leader", etc, the answer is no. However we do have achievable military style ribbons and medals that can be won for various acts. You may see each members ribbon and medal "Display Case" by going to the "Members" tab and under each members profile clicking the "Awards" icon. Below is each award and how you obtain that award. Note that medals also have an associative ribbon:
Ribbons(Hover over information icon for description)
In the past TKC had too many admins on our servers and things got a little out of hand. We are not looking for any new admins, however if we feel you will make a good addition to that team we will ask you. Being a server admin is not fun and games. It requires you to WORK, and follow server administrator rules which are well defined once you become an admin. Our admins are forced to stop playing whatever game they might be playing, and work to secure and maintain server tranquility reguarly. If you are an admin that does not mean you will get to run willy nilly and ban, kick, and torture at will. Admins who do not follow our rules will be stripped of admin duties and power. In addition there are more requirements of admins such as, reguarly checking our server admins forum. Once you become an admin you will be given access to this forum and you must check and read it quite often. It is a way for admins to help one another by posting their thoughts on what is going on, who to watch closely, etc. Do not ask us constantly to be an admin, that is the surest way I know to never become an admin. Our leaders will identify the best candidates for admin duties if we think it necessary.
No. In order to have an official TKC server it must meet certain standards. In addition, we might not want a server for a particular game, and if you aren't an admin, then you shouldn't have admin authority on any server. Official TKC servers have to be setup as close to identical as possible. This means that the clan leaders must have all access to any of it's servers including the ability to restart that server, gain access via FTP and game panel. It means that the clan leaders can setup the server with it's normal settings and add the usual addons. In short, if you want to have your own server then that is fine, but don't try to name it "Boom Boom Room" or tie it in any way to TKC.
Clan TKC maintains several servers that are open to it's clan members and the public. In addition TKC has other expenses that require money. To pay the bills TKC relies on it's members and visitors to donate. Without these donations, TKC will cease to exist. Please consider donating money when you can. We do our best to use the money wisely, to invest in TKC, to invest in PC gaming.
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