01.25.2011 05:11:58 You can now purchase a reserved slot on all our game servers for just $5/month. Your $5 donation will reserve your slot on ALL of our servers for 30 days. This means no more waiting in line to play. No more wasted time. Not only that, but your donation will go toward paying our bills and will continue to enable TKC the ability to provide quality servers for the PC community.
To purchase your reserved slot just click the "Donate" tab above, then either find your nickname or type in your EXACT solider name (WITHOUT clan tag) in the box provided. Then for donation type be sure to select that you are purchasing a reserved slot. To purchase multiple months just donate the appropriate amount, i.e. $15 for 3 months.
Serious gamers don't wait in line, purchase your reserved slot today and prove to the world that you're no noob!!
Divinity: Original Sin 2 Dev Details Plans for Early Access Updates
Divinity: Original Sin II is currently in its Early Access phase on Steam, and in an interview with PC Gamer, Larian Studios founder Swen Vincke talked about what players can expect to see from the RPG in its early stages.
The Early Access phase will introduce new features, such as additional skill trees and a "super-secret Game Master mode." The actual content, however, will be restricted to the first act, with the remaining acts releasing with the full game.
"I'm pretty sure we'll add some things on top of Act 1," Vincke said. "There’s this tutorial opening section that's missing right now, just before you arrive on the island. We don't want to spoil it too much for people that are participating in Early Access, so we want to give them sufficient content--the large majority of content, actually--on release."
Vincke added that closed betas will be held to test content past its first act.
"[W]hat you’re going to be seeing [in Early Access] is Game Master mode, new skill trees, lots of extra permutations on systems, probably some surprises that I don't even know myself yet," he continued. "New things that we're trying in the Arena mode also, because that seems to be picking up quite well. We'll see what we do with that. That will probably take us close to release."
The founder also discussed how it plans to switch out character systems throughout the Early Access period to test out different methods and see what works best. He noted that this is something Larian did with the first game, "putting system A in one week and system B in the next week." This is how the developer will figure out the best of both and meet them in the middle for an ultimately improved system, Vincke says.
"This is the cool part about Early Access, you can do these kinds of things," he explained. "It takes some effort, but it's rewarding for the players that are not participating in Early Access, or just try it out a little bit and will be playing it later, they'll get a lot of benefit from this phase of experimentation."
The PC Gamer interview delves even further into how the game will evolve through Early Access and how the ultimate, final decision is made. You can read it here.
Divinity Original Sin 2 is scheduled to release in 2017 on PC. It currently costs $45 and won't increase once it's out of its Early Access phase. In addition to the rest of the game, the full version will include more maps for the PVP Arena mode, more difficulties, a new playable Undead race, and increased content. Larian also plans to release the editor it used to make the game.
World at War on 360 has trouble keeping its frame rate at 60 FPS in some cutscenes, dropping below 30 FPS at times due to effects that push the engine's limits. During gameplay, World at War stays at 60 FPS more often, though drops still occur in demanding moments.
Digital Foundry says that the Xbox One is a smoother experience with frame rate drops that appear less frequently. In some moments, it can drop to 30 FPS and cause some obvious stutter, but the experience is largely smoother than that on the Xbox 360.
The popular Zombies mode was introduced in World at War, and Digital Foundry's analysis says that performance on both consoles isn't impacted as much when shooting the undead as it is when fighting enemy soldiers. Despite this, the small drops that Xbox 360 does experience are not present on the Xbox One.
"Overall then, running Call of Duty: World at War on Xbox One does indeed give us a nice uptick in performance," Digital Foundry's David Bierton said in the video above. "While not all the frame rate drops are eliminated, the smaller ones are dealt with nicely and the game spends more time hitting that important 60 FPS. And as a result, the experience is smoother across a general run of play"
Call of Duty: World at War launched on the Xbox One backwards compatibility program this week. It originally released in 2009 and received a score of 8.5/10 in GameSpot's review. Critic Chris Watters said, "By staying largely true to the formula that made Call of Duty 4: Modern Warfare so successful, Call of Duty: World at War has ensured a proven level of technical quality, particularly in the multiplayer arena. On the other hand, one of Modern Warfare's strengths was its fresh approach, and by embracing a familiar setting and familiar mechanics, World at War achieves greatness but falls short of excellence."
There are more than 250 Xbox 360 games playable on Xbox One through the backwards compatibility program. You can see the full list of games here.
Opening the beta to everyone gives Treyarch the ability to "more effectively address bugs, add polish, and move closer to a complete suite of PC features," the studio said in a blog post.
The open beta features an unranked server browser that lets people who have mods installed play with others who are also running mods. There is no dedicated server support yet for unranked mod servers, but that is coming sometime later.
If you own Black Ops III, you can install the mod tools through the Steam library Tool section. Included with the release is the Radiant level editor and the asset property editor, Activision explained on Steam. You can search through the game's Steam Workshop page to find a mod that looks interesting to you.
Looking ahead, Activision said it plans to continue its efforts on "enhancing the user experience and the ability to create modded content" over the coming months.
The launch of Black Ops III's mod tools beta comes about 10 months after the game originally debuted in November 2015. Call of Duty: Infinite Warfare comes out this November, but Activision has not yet said if fans can expect mod tools for it.
For Black Ops III, mods created on PC are only playable on PC. Bethesda's Fallout 4 allows Xbox One players to install PC mods, but this is a rarity in console gaming.
Quantum Break - Steam requirements revealed, will be DX11-only, will not support mGPU systems
09.28.2016 11:00:09 Remedy has revealed the official PC requirements for the Steam version of Quantum Break. According to them, the Steam version of Quantum Break will only support DX11. Yeap, instead of supporting both APIs, Remedy decided to completely abandon the DX12 API in favour of the DX11 one (at least for the Steam version of Quantum Break). This basically means that the Win10 version of Quantum Break will NOT receive a patch to support DX11.
KontrolFreek release imited edition Call of Duty Modern Warfare thumbsticks for Xbox One and PS4
09.28.2016 07:00:08 Neil writes "The latest thumbstick add-ons to come out of the KontrolFreek stable are here...and if you're looking forward to Modern Warfare Remastered, you won't want to miss these!"
09.28.2016 07:00:08 Hardcore Gamer: Now its time for PC players to get in on the action. Your goal is to shoot high schoolers because theyre all desperately in love with you. But maybe, just maybe, the one is among them!
TKC servers are well run and every attempt is made to ensure a fun gaming environment. No racist or rude behavior is tolerated on any of our servers. TKC tries to have round the clock administration for it's servers but obviously sometimes a server will have no admin playing so if you witness any abuse for any game please attempt to report the offending players nickname, and if possible GUID here: "Server Vistors Complaint". Just give as many details as you can remember such as what the player was doing/saying. In addition cheating is not tolerated on our servers. We are protected by any of a number of different cheat tools at any given time including; VAC, steambans.com, pbbans.com, ggc-stream.com, metabans, pbscreens.com and punkbuster, depending on the game. If caught cheating your information will be submitted to the appropriate cheat tracker and you will be added to their database which will ban your Steam ID, PB GUID or EA GUID depending on the game and website.
When available we also offer ways for players, in-game, to contact admins to report bad behavior. These come in the form of game server plugins. Players will, if the server has the option available, have the option to report a player using, @report [player] [reason] or @admin [reason] to call an admin to the server. If an admin doesn't respond in a timely manner, please use the @report option so we can follow up on it later or use "Server Vistors Complaint" as mentioned above. If an admin is not available, we also try to give the players the opportunity to use @votekick [player] or @voteban [player] [reason]. This allows the guests to our server the ability to kick or temporarily ban a player who is breaking rules.
Profanity - Many of the games we play have very bad language, some don't, that should make a difference in how we enforce our rules. For that reason we are going to implement a new rule, which will seem strange at first, but there is reason behind it. Bad language will only be tolerated on Teamspeak channels for games where there is bad language in the game. In other words, since there is bad language in Bad Company 2, bad language will be acceptable in the Bad Company 2 Teamspeak channel and on the Bad Company 2 servers. On our Half-Life 2 DM Teamspeak channel and game server, bad language will not be allowed. Future games will also be handled in this manner. The reason, we do not want to exclude members with different beliefs. If I buy a game and one of the selling points for me was the fact that it did not have bad language, that should be respected. I do not want a father or grandfather having to explain bad language to their children or grandchildren because they heard profanity on a TKC Teamspeak channel they thought was free of such things.
How to deal with with Mic/Text spammers - No one wants to listen to a lot of unrelated chatter either on the game server, or Teamspeak. No one wants to see a lot of text spamming either. It's distracting to some, and in the case of Bad Company 2, causes lag problems when the text log gets too long. If someone is talking or typing too much, respectfully ask them to stop. If they continue, you may have to mute or kick them, and if they continue after that, a ban might be in order. When on Teamspeak, a certain amount of "visiting" is fine, but the gamers who want to communicate tactical information to others playing shouldn't have to constantly interrupt talk about the latest CPU, or talk of what's going on at school. If someone is talking too much and you don't feel like you want to address it, PM a clan leader and we can handle the situation.
Team Switching - In some games this is a big no-no and if you are admin for one of those games, ask the player to go back, if they don't and you have the ability, move them back manually. If you continue to have problems, kick/ban them. In other games, like Bad Company 2, team switching usually isn't as big a deal. Sometimes friends or clan members might want to play together, in that case, try to facilitate them and swap some people around. This will show you to be respectful of community and they will probably be very appreciative of your efforts. If there is a mass exodus of people from a bad team to a good team, you can mention in-game that people need to stop. If someone is ignoring you and continues to unbalance the teams, just kick them off the server. For a game like Half-Life 2, teams change after each round, so trying to put clan members together is just a waste of time, that is why team switching is considered bad.
Hacking/Cheating - This is the most overused excuse for kicking someone off of a server. Players are unjustly booted off servers all the time simply because they were too good. That is not fair. Do not base a decision on cheating on a single round, if it isn't really ridiculous score-wise, sometimes people just have great rounds. But if they continue to have an unbelievable K/D ratio, then you might need to ban them. Sometimes it might be necessary to ban someone just because they are killing the server. For me, this is the thing I hate to do the most. That person might be doing nothing wrong, other than being really good at a game. Try to put yourself in their shoes and only ban guys who are really obvious. I don't want to see anyone being banned for an aimbot because they went 29-0. I and many others have had a better score than that, it DOES happen. You have to consider how the person is playing the game. Are they playing as recon? Are they in the heli with a really good pilot? Sometimes, if you are unsure, it might be best to ask the opinion of a clan leader. Remember, visitors to our servers have the ability and a forum to complain about unjust behavior from our server admins. If someone complains about you, you want to know that you did everything by the book.
Soldier Names/Nicknames - We will not allow names that are offensive to anyone. I think we can all use our best judgement here, but if you are unsure, ask another admin what they think of the name and come to a consensus before taking action. Players using racist names should be perm banned immediately. It does no good talking to someone like that because they're only goal is to cause trouble.
Banter and Trash Talking - Now its okay to joke around, but if several players are going at it constantly on the mic or in chat just nicely ask them to stop. If it continues warn them again that if they don't stop they will be kicked, if for no other reason that mic/text spamming. If they ignore this warning then go ahead and kick them. A certain amount of this is fine as long as it's good natured, however sometimes this can lead to hard feelings so you have to use your best judgement of when something is going too far or things are starting to get out of hand.
Racist/intolerant behavior - This is a subject that we will show no mercy on. If someone is being a racist, and that means they are hating on blacks, whites, browns, yellows, whatever the case may be, they get perm banned. No warnings, no kicks, just ban them. We don't need that kind of intolerant behavior on our servers. I don't care if the person is joking, I don't care what his real intent was, if he's spewing hate speech, he's gone. This also applies to someone who is spewing hate speech against a group of people, like Muslims, Christians, agnostics, atheists whoever. We are a gaming clan. This is our hobby and it's supposed to be fun. Everyone who comes to a TKC server should be respected and able to play the game hassle free. Not everyone believes the same, and if someone can't get over it and comes to our server with an agenda that includes racist or intolerant speech, I expect you guys to bring the hammer down swiftly.
Metabans - We will use Metabans only for cheaters and will verify each ban using Cheat-O-Meter. This will ensure that we are not forcing our Metabans followers into banning players we have banned for breaking rules other than cheating. If we deem you are cheating and Cheat-O-Meter doesn't really indicate cheating and we can not find information about you or your clan tag, meaning there is no website or previous information on you as a player or clan that we can cross reference, we will ban you on our servers, but not Metabans. Clans must have a website that we can find and access to be considered legit, otherwise we will view your tags as hogwash and your suspect behavior will be deemed as cheating. Again, we will not add a ban that is not supported by Cheat-O-Meter to Metabans.
We want everyone to have the best time possible so do your best to maintain a good gaming atmosphere, then everyone can have a good time.
To join TKC you only have to read our "Code of Conduct" and then apply for membership by filling out an online application. After submitting your application you will become a "member candidate". You will be allowed to wear our tags but only as (tkc), all letters in lowercase. As you progress, as seen by our members, you will be advanced to (Tkc), then (TKc) and then finally (TKC). You will receive emails at each step with detailed instructions on what you need to do. To obtain your full membership and the right to wear the (TKC) tags, you will have to pass a vote by the TKC members. Only those members who have gotten to know you will vote. An 80% yes vote will be required for full admission. Please keep in mind that full membership takes 8 weeks.
For you to be accepted you will need to display good manners, sportsmanship, and the ability to follow our rules. This applies to all game server activitiy and forum participation. If you do not feel you can meet our requirements we respectfully ask that you not apply as we have many who want to join and we can not waste time on gamers who are not serious about membership.
So now you're a member of TKC congrats! It is important for you to note that membership in TKC is not a lifetime privilege. Only the clan founders Big Flem and Squidward have lifetime membership and can not be removed. Clan leaders expect it's members to participate in clan activites when they can, and to be an ACTIVE member in the clan. We consider active members to be members who regularly post on the forums, participate in clan activities when possible, and communicates and develops friendships inside the clan. We do NOT consider a member to be active if they only ever play on our servers and nothing more. The leaders of this clan work hard to organize events and if you can't support these activities, can't check and post on the forums at least once or twice a week, then you are not TKC material and eventually you will be kicked from the clan. If you do not think you can meet these requirements as a member of TKC, then please don't attempt to gain entry into the clan as you will only waste your time, and ours.
Beyond administration positions such as "Clan Leader", "Division Leader", etc, the answer is no. However we do have achievable military style ribbons and medals that can be won for various acts. You may see each members ribbon and medal "Display Case" by going to the "Members" tab and under each members profile clicking the "Awards" icon. Below is each award and how you obtain that award. Note that medals also have an associative ribbon:
Ribbons(Hover over information icon for description)
In the past TKC had too many admins on our servers and things got a little out of hand. We are not looking for any new admins, however if we feel you will make a good addition to that team we will ask you. Being a server admin is not fun and games. It requires you to WORK, and follow server administrator rules which are well defined once you become an admin. Our admins are forced to stop playing whatever game they might be playing, and work to secure and maintain server tranquility reguarly. If you are an admin that does not mean you will get to run willy nilly and ban, kick, and torture at will. Admins who do not follow our rules will be stripped of admin duties and power. In addition there are more requirements of admins such as, reguarly checking our server admins forum. Once you become an admin you will be given access to this forum and you must check and read it quite often. It is a way for admins to help one another by posting their thoughts on what is going on, who to watch closely, etc. Do not ask us constantly to be an admin, that is the surest way I know to never become an admin. Our leaders will identify the best candidates for admin duties if we think it necessary.
No. In order to have an official TKC server it must meet certain standards. In addition, we might not want a server for a particular game, and if you aren't an admin, then you shouldn't have admin authority on any server. Official TKC servers have to be setup as close to identical as possible. This means that the clan leaders must have all access to any of it's servers including the ability to restart that server, gain access via FTP and game panel. It means that the clan leaders can setup the server with it's normal settings and add the usual addons. In short, if you want to have your own server then that is fine, but don't try to name it "Boom Boom Room" or tie it in any way to TKC.
Clan TKC maintains several servers that are open to it's clan members and the public. In addition TKC has other expenses that require money. To pay the bills TKC relies on it's members and visitors to donate. Without these donations, TKC will cease to exist. Please consider donating money when you can. We do our best to use the money wisely, to invest in TKC, to invest in PC gaming.
If you're using Firefox and the bar graph looks like a thumbnail image, turn auto resizing off (or use IE to view this page). Here is how to do it: go here.